From 6c92d6031ed2cf07b3de6860613220dd0e1993e8 Mon Sep 17 00:00:00 2001
From: maikeljh <mjh191003@gmail.com>
Date: Thu, 2 May 2024 00:20:01 +0700
Subject: [PATCH] [Fix] Retry Level

---
 Assets/Scenes/Level01.unity                |  2 +-
 Assets/Scripts/Managers/GameOverManager.cs | 11 ++++++-----
 2 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity
index ba58225..de3be64 100644
--- a/Assets/Scenes/Level01.unity
+++ b/Assets/Scenes/Level01.unity
@@ -1298,7 +1298,7 @@ MonoBehaviour:
   flashSpeed: 5
   flashColour: {r: 1, g: 0, b: 0, a: 0.1}
   healColour: {r: 0, g: 1, b: 0.59516406, a: 0.101960786}
-  godMode: 1
+  godMode: 0
   worldAudioSource: {fileID: 0}
   playerShootingGun: {fileID: 328344452}
   playerShootingShotgun: {fileID: 1132469767}
diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs
index 94093a0..f005c83 100644
--- a/Assets/Scripts/Managers/GameOverManager.cs
+++ b/Assets/Scripts/Managers/GameOverManager.cs
@@ -37,11 +37,12 @@ namespace Nightmare
 
         public void ResetLevel()
         {
-            ScoreManager.score = 0;
-            LevelManager lm = FindObjectOfType<LevelManager>();
-            lm.LoadInitialLevel();
-            anim.SetBool("GameOver", false);
-            playerHealth.ResetPlayer();
+            //ScoreManager.score = 0;
+            //LevelManager lm = FindObjectOfType<LevelManager>();
+            //lm.LoadInitialLevel();
+            //anim.SetBool("GameOver", false);
+            //playerHealth.ResetPlayer();
+            SceneManager.LoadScene("Level01");
         }
 
         public void ExitGame()
-- 
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