From 6c92d6031ed2cf07b3de6860613220dd0e1993e8 Mon Sep 17 00:00:00 2001 From: maikeljh <mjh191003@gmail.com> Date: Thu, 2 May 2024 00:20:01 +0700 Subject: [PATCH] [Fix] Retry Level --- Assets/Scenes/Level01.unity | 2 +- Assets/Scripts/Managers/GameOverManager.cs | 11 ++++++----- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity index ba58225..de3be64 100644 --- a/Assets/Scenes/Level01.unity +++ b/Assets/Scenes/Level01.unity @@ -1298,7 +1298,7 @@ MonoBehaviour: flashSpeed: 5 flashColour: {r: 1, g: 0, b: 0, a: 0.1} healColour: {r: 0, g: 1, b: 0.59516406, a: 0.101960786} - godMode: 1 + godMode: 0 worldAudioSource: {fileID: 0} playerShootingGun: {fileID: 328344452} playerShootingShotgun: {fileID: 1132469767} diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs index 94093a0..f005c83 100644 --- a/Assets/Scripts/Managers/GameOverManager.cs +++ b/Assets/Scripts/Managers/GameOverManager.cs @@ -37,11 +37,12 @@ namespace Nightmare public void ResetLevel() { - ScoreManager.score = 0; - LevelManager lm = FindObjectOfType<LevelManager>(); - lm.LoadInitialLevel(); - anim.SetBool("GameOver", false); - playerHealth.ResetPlayer(); + //ScoreManager.score = 0; + //LevelManager lm = FindObjectOfType<LevelManager>(); + //lm.LoadInitialLevel(); + //anim.SetBool("GameOver", false); + //playerHealth.ResetPlayer(); + SceneManager.LoadScene("Level01"); } public void ExitGame() -- GitLab