diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity
index ba58225642c93928fcb7a00832a2a05f3c5cb9fd..de3be64d3f3b84e3886c8c8d3b64dc8c47accfa6 100644
--- a/Assets/Scenes/Level01.unity
+++ b/Assets/Scenes/Level01.unity
@@ -1298,7 +1298,7 @@ MonoBehaviour:
   flashSpeed: 5
   flashColour: {r: 1, g: 0, b: 0, a: 0.1}
   healColour: {r: 0, g: 1, b: 0.59516406, a: 0.101960786}
-  godMode: 1
+  godMode: 0
   worldAudioSource: {fileID: 0}
   playerShootingGun: {fileID: 328344452}
   playerShootingShotgun: {fileID: 1132469767}
diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs
index 94093a09abfcefd46b0efa6a26528a9e217f9c76..f005c830e97552b611a789dde7235ee4014427c1 100644
--- a/Assets/Scripts/Managers/GameOverManager.cs
+++ b/Assets/Scripts/Managers/GameOverManager.cs
@@ -37,11 +37,12 @@ namespace Nightmare
 
         public void ResetLevel()
         {
-            ScoreManager.score = 0;
-            LevelManager lm = FindObjectOfType<LevelManager>();
-            lm.LoadInitialLevel();
-            anim.SetBool("GameOver", false);
-            playerHealth.ResetPlayer();
+            //ScoreManager.score = 0;
+            //LevelManager lm = FindObjectOfType<LevelManager>();
+            //lm.LoadInitialLevel();
+            //anim.SetBool("GameOver", false);
+            //playerHealth.ResetPlayer();
+            SceneManager.LoadScene("Level01");
         }
 
         public void ExitGame()