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b/Assets/GhostCharacter_Free/Scripts/GhostScript.cs new file mode 100644 index 0000000000000000000000000000000000000000..8fdc245550404bddc705b180f1bfdf2edbddd239 --- /dev/null +++ b/Assets/GhostCharacter_Free/Scripts/GhostScript.cs @@ -0,0 +1,319 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace Sample { +public class GhostScript : MonoBehaviour +{ + private Animator Anim; + private CharacterController Ctrl; + private Vector3 MoveDirection = Vector3.zero; + // Cache hash values + private static readonly int IdleState = Animator.StringToHash("Base Layer.idle"); + private static readonly int MoveState = Animator.StringToHash("Base Layer.move"); + private static readonly int SurprisedState = Animator.StringToHash("Base Layer.surprised"); + private static readonly int AttackState = Animator.StringToHash("Base Layer.attack_shift"); + private static readonly int DissolveState = Animator.StringToHash("Base Layer.dissolve"); + private static readonly int AttackTag = Animator.StringToHash("Attack"); + // dissolve + [SerializeField] private SkinnedMeshRenderer[] MeshR; + private float Dissolve_value = 1; + private bool DissolveFlg = false; + private const int maxHP = 3; + private int HP = maxHP; + private Text HP_text; + + // moving speed + [SerializeField] private float Speed = 4; + + void Start() + { + Anim = this.GetComponent<Animator>(); + Ctrl = this.GetComponent<CharacterController>(); + HP_text = GameObject.Find("Canvas/HP").GetComponent<Text>(); + HP_text.text = "HP " + HP.ToString(); + } + + void Update() + { + STATUS(); + GRAVITY(); + Respawn(); + // this character status + if(!PlayerStatus.ContainsValue( true )) + { + MOVE(); + PlayerAttack(); + Damage(); + } + else if(PlayerStatus.ContainsValue( true )) + { + int status_name = 0; + foreach(var i in PlayerStatus) + { + if(i.Value == true) + { + status_name = i.Key; + break; + } + } + if(status_name == Dissolve) + { + PlayerDissolve(); + } + else if(status_name == Attack) + { + PlayerAttack(); + } + else if(status_name == Surprised) + { + // nothing method + } + } + // Dissolve + if(HP <= 0 && !DissolveFlg) + { + Anim.CrossFade(DissolveState, 0.1f, 0, 0); + DissolveFlg = true; + } + // processing at respawn + else if(HP == maxHP && DissolveFlg) + { + DissolveFlg = false; + } + } + + //--------------------------------------------------------------------- + // character status + //--------------------------------------------------------------------- + private const int Dissolve = 1; + private const int Attack = 2; + private const int Surprised = 3; + private Dictionary<int, bool> PlayerStatus = new Dictionary<int, bool> + { + {Dissolve, false }, + {Attack, false }, + {Surprised, false }, + }; + //------------------------------ + private void STATUS () + { + // during dissolve + if(DissolveFlg && HP <= 0) + { + PlayerStatus[Dissolve] = true; + } + else if(!DissolveFlg) + { + PlayerStatus[Dissolve] = false; + } + // during attacking + if(Anim.GetCurrentAnimatorStateInfo(0).tagHash == AttackTag) + { + PlayerStatus[Attack] = true; + } + else if(Anim.GetCurrentAnimatorStateInfo(0).tagHash != AttackTag) + { + PlayerStatus[Attack] = false; + } + // during damaging + if(Anim.GetCurrentAnimatorStateInfo(0).fullPathHash == SurprisedState) + { + PlayerStatus[Surprised] = true; + } + else if(Anim.GetCurrentAnimatorStateInfo(0).fullPathHash != SurprisedState) + { + PlayerStatus[Surprised] = false; + } + } + // dissolve shading + private void PlayerDissolve () + { + Dissolve_value -= Time.deltaTime; + for(int i = 0; i < MeshR.Length; i++) + { + MeshR[i].material.SetFloat("_Dissolve", Dissolve_value); + } + if(Dissolve_value <= 0) + { + Ctrl.enabled = false; + } + } + // play a animation of Attack + private void PlayerAttack () + { + if(Input.GetKeyDown(KeyCode.A)) + { + Anim.CrossFade(AttackState,0.1f,0,0); + } + } + //--------------------------------------------------------------------- + // gravity for fall of this character + //--------------------------------------------------------------------- + private void GRAVITY () + { + if(Ctrl.enabled) + { + if(CheckGrounded()) + { + if(MoveDirection.y < -0.1f) + { + MoveDirection.y = -0.1f; + } + } + MoveDirection.y -= 0.1f; + Ctrl.Move(MoveDirection * Time.deltaTime); + } + } + //--------------------------------------------------------------------- + // whether it is grounded + //--------------------------------------------------------------------- + private bool CheckGrounded() + { + if (Ctrl.isGrounded && Ctrl.enabled) + { + return true; + } + Ray ray = new Ray(this.transform.position + Vector3.up * 0.1f, Vector3.down); + float range = 0.2f; + return Physics.Raycast(ray, range); + } + //--------------------------------------------------------------------- + // for slime moving + //--------------------------------------------------------------------- + private void MOVE () + { + // velocity + if(Anim.GetCurrentAnimatorStateInfo(0).fullPathHash == MoveState) + { + if (Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow)) + { + MOVE_Velocity(new Vector3(0, 0, -Speed), new Vector3(0, 180, 0)); + } + else if (Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow)) + { + MOVE_Velocity(new Vector3(0, 0, Speed), new Vector3(0, 0, 0)); + } + else if (Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.RightArrow)) + { + MOVE_Velocity(new Vector3(Speed, 0, 0), new Vector3(0, 90, 0)); + } + else if (Input.GetKey(KeyCode.RightArrow) && !Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.LeftArrow)) + { + MOVE_Velocity(new Vector3(-Speed, 0, 0), new Vector3(0, 270, 0)); + } + } + KEY_DOWN(); + KEY_UP(); + } + //--------------------------------------------------------------------- + // value for moving + //--------------------------------------------------------------------- + private void MOVE_Velocity (Vector3 velocity, Vector3 rot) + { + MoveDirection = new Vector3 (velocity.x, MoveDirection.y, velocity.z); + if(Ctrl.enabled) + { + Ctrl.Move(MoveDirection * Time.deltaTime); + } + MoveDirection.x = 0; + MoveDirection.z = 0; + this.transform.rotation = Quaternion.Euler(rot); + } + //--------------------------------------------------------------------- + // whether arrow key is key down + //--------------------------------------------------------------------- + private void KEY_DOWN () + { + if (Input.GetKeyDown(KeyCode.UpArrow)) + { + Anim.CrossFade(MoveState, 0.1f, 0, 0); + } + else if (Input.GetKeyDown(KeyCode.DownArrow)) + { + Anim.CrossFade(MoveState, 0.1f, 0, 0); + } + else if (Input.GetKeyDown(KeyCode.LeftArrow)) + { + Anim.CrossFade(MoveState, 0.1f, 0, 0); + } + else if (Input.GetKeyDown(KeyCode.RightArrow)) + { + Anim.CrossFade(MoveState, 0.1f, 0, 0); + } + } + //--------------------------------------------------------------------- + // whether arrow key is key up + //--------------------------------------------------------------------- + private void KEY_UP () + { + if (Input.GetKeyUp(KeyCode.UpArrow)) + { + if(!Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow)) + { + Anim.CrossFade(IdleState, 0.1f, 0, 0); + } + } + else if (Input.GetKeyUp(KeyCode.DownArrow)) + { + if(!Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow)) + { + Anim.CrossFade(IdleState, 0.1f, 0, 0); + } + } + else if (Input.GetKeyUp(KeyCode.LeftArrow)) + { + if(!Input.GetKey(KeyCode.UpArrow) && !Input.GetKey(KeyCode.DownArrow) && !Input.GetKey(KeyCode.RightArrow)) + { + Anim.CrossFade(IdleState, 0.1f, 0, 0); + } + } + else if (Input.GetKeyUp(KeyCode.RightArrow)) + { + 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(true) + { + Debug.Log("Current Health:"); + Debug.Log(playerHealth.currentHealth); + if (playerHealth.currentHealth > 0 && playerHealth.currentHealth < playerHealth.startingHealth) + { + playerHealth.GotHealed(healingAmount); + Debug.Log("Bertambah"); + + } + yield return new WaitForSeconds(healingInterval); + } + } +} diff --git a/Assets/Scripts/Pet/Healer.cs.meta b/Assets/Scripts/Pet/Healer.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..ecff29f91cf1162cdb3f20d924707675fc3668f0 --- /dev/null +++ b/Assets/Scripts/Pet/Healer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 356988729d21acc498f5d152cbc9adcf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pet/PetHealth.cs b/Assets/Scripts/Pet/PetHealth.cs new file mode 100644 index 0000000000000000000000000000000000000000..565ebf90a39d2ea5e607005dabe9295c67ffe206 --- /dev/null +++ b/Assets/Scripts/Pet/PetHealth.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PetHealth : MonoBehaviour +{ + public int startingHealth = 60; + public float sinkSpeed = 2.5f; + public int currentHealth; + + //CapsuleCollider capsuleCollider; + + /** + void Awake() + { + capsuleCollider = GetComponent <CapsuleCollider>(); + } + **/ + + void OnEnable() + { + Debug.Log("Enable bestie"); + currentHealth = startingHealth; + //SetKinematics(false); + // SetKinematics(false) + } + /** + private void SetKinematics(bool isKinematics) + { + capsuleCollider.isTrigger = isKinematics; + capsuleCollider.attachedRigidbody.isKinematic = isKinematics; + } + **/ + + public void TakeDamage(int amount) + { + if (!isDead()) + { + currentHealth -= amount; + } + + } + + private bool isDead() + { + return (currentHealth <= 0f); + } + void Update() + { + Debug.Log("anje pet idup"); + if (isDead()) + { + Debug.Log("mati bro"); + transform.Translate(-Vector3.up * sinkSpeed * Time.deltaTime); + if(transform.position.y < -10f) + { + Destroy(this.gameObject); + } + } + } +} diff --git a/Assets/Scripts/Pet/PetHealth.cs.meta b/Assets/Scripts/Pet/PetHealth.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a661084a934fd77132b11d196ee394827f6c6bc5 --- /dev/null +++ b/Assets/Scripts/Pet/PetHealth.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7f7770b16d71b154f90770a73b2c6119 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 5f64034c581e940e2af180ec2b6f8141ae3cdc41..19b4717d996aed7b8744836c48ceded69b897706 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -72,6 +72,12 @@ namespace Nightmare damaged = false; } + public void GotHealed(int amount) + { + currentHealth += amount; + healthSlider.value = currentHealth; + + } public void TakeDamage(int amount) { diff --git a/Packages/manifest.json b/Packages/manifest.json index 27be6025ab3e16967e359e506380cafc40867297..c3967b783253590d66ab4afed86b6a17440cd2f5 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.unity.ai.navigation": "1.1.5", "com.unity.collab-proxy": "2.3.1", "com.unity.feature.development": "1.0.1", "com.unity.textmeshpro": "3.0.6", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 6cdad5f6aa31e0654818e5b0d96e39cd6ad98093..cb6222356aafdd01080e2133227101638cbc4d30 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,14 @@ { "dependencies": { + "com.unity.ai.navigation": { + "version": "1.1.5", + "depth": 0, + "source": 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