From 432e8d9f53c24db5aca2ec19a6b331dda30d69b9 Mon Sep 17 00:00:00 2001 From: Raylouis <sebastianraynard@gmail.com> Date: Sat, 11 May 2024 14:07:12 +0700 Subject: [PATCH] [FIX] shop collider detection --- Assets/Scripts/Player/ShopColliderDetection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Player/ShopColliderDetection.cs b/Assets/Scripts/Player/ShopColliderDetection.cs index 89ecd76..1f9346d 100644 --- a/Assets/Scripts/Player/ShopColliderDetection.cs +++ b/Assets/Scripts/Player/ShopColliderDetection.cs @@ -14,7 +14,7 @@ public class ColliderChecker : MonoBehaviour // Check if the targetObject is within the collider of this GameObject if (!GetComponent<Collider>().bounds.Intersects(shopKeeper.GetComponent<SphereCollider>().bounds)) { - if (Input.GetKeyDown(KeyCode.Z) && !saveRadius.playerInRange) + if ((Input.GetKeyDown(KeyCode.Z) || Input.GetButton("X Button")) && Time.timeScale == 1 && !saveRadius.playerInRange) { StartCoroutine(ErrorMessage()); } -- GitLab