diff --git a/Assets/Animation/GameOverClip.anim b/Assets/Animation/GameOverClip.anim
index 6c025ebf7fbf14a0dc4ef346a7bbacf45a94215b..226ac3a0451999e1a4c7e31b86c52600e36b1b73 100644
--- a/Assets/Animation/GameOverClip.anim
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diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity
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+  m_fontColorGradientPreset: {fileID: 0}
+  m_spriteAsset: {fileID: 0}
+  m_tintAllSprites: 0
+  m_StyleSheet: {fileID: 0}
+  m_TextStyleHashCode: -1183493901
+  m_overrideHtmlColors: 0
+  m_faceColor:
+    serializedVersion: 2
+    rgba: 4294967295
+  m_fontSize: 20
+  m_fontSizeBase: 20
+  m_fontWeight: 400
+  m_enableAutoSizing: 0
+  m_fontSizeMin: 18
+  m_fontSizeMax: 72
+  m_fontStyle: 0
+  m_HorizontalAlignment: 1
+  m_VerticalAlignment: 256
+  m_textAlignment: 65535
+  m_characterSpacing: 0
+  m_wordSpacing: 0
+  m_lineSpacing: 0
+  m_lineSpacingMax: 0
+  m_paragraphSpacing: 0
+  m_charWidthMaxAdj: 0
+  m_enableWordWrapping: 1
+  m_wordWrappingRatios: 0.4
+  m_overflowMode: 0
+  m_linkedTextComponent: {fileID: 0}
+  parentLinkedComponent: {fileID: 0}
+  m_enableKerning: 1
+  m_enableExtraPadding: 0
+  checkPaddingRequired: 0
+  m_isRichText: 1
+  m_parseCtrlCharacters: 1
+  m_isOrthographic: 1
+  m_isCullingEnabled: 0
+  m_horizontalMapping: 0
+  m_verticalMapping: 0
+  m_uvLineOffset: 0
+  m_geometrySortingOrder: 0
+  m_IsTextObjectScaleStatic: 0
+  m_VertexBufferAutoSizeReduction: 0
+  m_useMaxVisibleDescender: 1
+  m_pageToDisplay: 1
+  m_margin: {x: 0, y: 0, z: 0, w: 0}
+  m_isUsingLegacyAnimationComponent: 0
+  m_isVolumetricText: 0
+  m_hasFontAssetChanged: 0
+  m_baseMaterial: {fileID: 0}
+  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
+--- !u!222 &1887949349
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1887949346}
+  m_CullTransparentMesh: 1
 --- !u!1 &1927707793
 GameObject:
   m_ObjectHideFlags: 0
@@ -7323,6 +8326,9 @@ MonoBehaviour:
   shotsText: {fileID: 2122165065}
   distanceText: {fileID: 994761032}
   timeText: {fileID: 5435174}
+  scoreText: {fileID: 1696747494}
+  gamesText: {fileID: 1825204727}
+  orbsText: {fileID: 410404229}
 --- !u!114 &2052799352
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -7421,7 +8427,7 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
+      - m_Target: {fileID: 2052799352}
         m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp
         m_MethodName: OpenStats
         m_Mode: 6
@@ -7819,7 +8825,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 445, y: -214}
+  m_AnchoredPosition: {x: 375, y: -214}
   m_SizeDelta: {x: 250, y: 32.0357}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &2122165065
@@ -7869,8 +8875,8 @@ MonoBehaviour:
   m_faceColor:
     serializedVersion: 2
     rgba: 4294967295
-  m_fontSize: 36
-  m_fontSizeBase: 36
+  m_fontSize: 20
+  m_fontSizeBase: 20
   m_fontWeight: 400
   m_enableAutoSizing: 0
   m_fontSizeMin: 18
diff --git a/Assets/Scripts/Global/Statistics.cs b/Assets/Scripts/Global/Statistics.cs
index ef405cdeec1d39b55da4d10ca8664259801df66e..3d6eb706cb0024df0e23013e5c16f26072a6e93b 100644
--- a/Assets/Scripts/Global/Statistics.cs
+++ b/Assets/Scripts/Global/Statistics.cs
@@ -6,20 +6,32 @@ public class Statistics : MonoBehaviour
     private int shotsHit;
     private float distanceTraveled;
     private float playtime;
+    private int highScore;
+    private int gamesCompleted;
+    private int orbsCollected;
 
     private const string SHOTS_HIT_KEY = "ShotsHit";
     private const string DISTANCE_TRAVELED_KEY = "DistanceTraveled";
     private const string PLAYTIME_KEY = "Playtime";
+    private const string HIGHSCORE_KEY = "HighScore";
+    private const string GAMES_COMPLETED_KEY = "GamesCompleted";
+    private const string ORBS_COLLECTED_KEY = "OrbsCollected";
 
     public TMPro.TextMeshProUGUI shotsText;
     public TMPro.TextMeshProUGUI distanceText;
     public TMPro.TextMeshProUGUI timeText;
+    public TMPro.TextMeshProUGUI scoreText;
+    public TMPro.TextMeshProUGUI gamesText;
+    public TMPro.TextMeshProUGUI orbsText;
 
     void Start()
     {
         shotsHit = PlayerPrefs.GetInt(SHOTS_HIT_KEY, 0);
         distanceTraveled = PlayerPrefs.GetFloat(DISTANCE_TRAVELED_KEY, 0f);
         playtime = PlayerPrefs.GetFloat(PLAYTIME_KEY, 0f);
+        highScore = PlayerPrefs.GetInt(HIGHSCORE_KEY, 0);
+        gamesCompleted = PlayerPrefs.GetInt(GAMES_COMPLETED_KEY, 0);
+        orbsCollected = PlayerPrefs.GetInt(ORBS_COLLECTED_KEY, 0);
 
         shotsText.text = shotsHit.ToString();
         distanceText.text = distanceTraveled + " m";
@@ -31,5 +43,14 @@ public class Statistics : MonoBehaviour
 
         // Update timeText to display playtime in H:M:S format
         timeText.text = hours.ToString("00") + ":" + minutes.ToString("00") + ":" + seconds.ToString("00");
+
+        // Update high score text
+        scoreText.text = highScore.ToString();
+
+        // Update games completed text
+        gamesText.text = gamesCompleted + " games";
+
+        // Update orbs collected text
+        orbsText.text = orbsCollected + " orbs";
     }
 }
diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs
index 3e670308d1c5da73648316bcb8fb118f1dd8816a..2c7e05744be58034657cb07c47f8fe8ed6481b77 100644
--- a/Assets/Scripts/Managers/LevelManager.cs
+++ b/Assets/Scripts/Managers/LevelManager.cs
@@ -1,4 +1,5 @@
 using System;
+using Unity.VisualScripting.Antlr3.Runtime.Misc;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
@@ -41,6 +42,7 @@ namespace Nightmare
         public float shopTimeRemaining = 0f;
         public GameObject shopKeeper;
         public GameObject timerCanvas;
+        public StatsManager stats;
 
         public static LevelManager Instance;
         private void Awake()
@@ -328,7 +330,7 @@ namespace Nightmare
                         }
                     }
 
-                    timeRemaining = 5f + announcementDuration;
+                    timeRemaining = 60f + announcementDuration;
                 }
                 else if (currentQuest == 2)
                 {
@@ -517,6 +519,9 @@ namespace Nightmare
             }
             else
             {
+                GameObject player = GameObject.FindGameObjectWithTag("Player");
+                if(player) stats = player.GetComponent<StatsManager>();
+                if(stats) stats.addGamesCompleted();
                 Exit();
             }
         }
diff --git a/Assets/Scripts/Managers/ScoreManager.cs b/Assets/Scripts/Managers/ScoreManager.cs
index 9c9593c6923ac80a542aa155ddc1cbbaa928b082..93bdbe2caa0b932cdc990d1052377c3793591122 100644
--- a/Assets/Scripts/Managers/ScoreManager.cs
+++ b/Assets/Scripts/Managers/ScoreManager.cs
@@ -9,6 +9,7 @@ namespace Nightmare
         public static int score;
         private int levelThreshhold;
         const int LEVEL_INCREASE = 300;
+        public StatsManager stats;
 
         TMPro.TextMeshProUGUI sText;
 
@@ -34,16 +35,7 @@ namespace Nightmare
         void Update ()
         {
             sText.text = "Score:" + score;
-            //if (score >= levelThreshhold)
-            //{
-            //    AdvanceLevel();
-            //}
-        }
-
-        private void AdvanceLevel()
-        {
-            levelThreshhold = score + LEVEL_INCREASE;
-            LevelManager lm = FindObjectOfType<LevelManager>();
+            stats.findHighScore(score);
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Managers/StatsManager.cs b/Assets/Scripts/Managers/StatsManager.cs
index e21a8041d6235d1be343434eb01b30aa083f12c5..c81dd248ca897389fac227f07dee676ebe0c85f0 100644
--- a/Assets/Scripts/Managers/StatsManager.cs
+++ b/Assets/Scripts/Managers/StatsManager.cs
@@ -6,15 +6,24 @@ public class StatsManager : MonoBehaviour
     private int shotsHit;
     private float distanceTraveled;
     private float playtime;
+    private int highScore;
+    private int gamesCompleted;
+    private int orbsCollected;
     private PlayerHealth playerHealth;
 
     private const string SHOTS_HIT_KEY = "ShotsHit";
     private const string DISTANCE_TRAVELED_KEY = "DistanceTraveled";
     private const string PLAYTIME_KEY = "Playtime";
+    private const string HIGHSCORE_KEY = "HighScore";
+    private const string GAMES_COMPLETED_KEY = "GamesCompleted";
+    private const string ORBS_COLLECTED_KEY = "OrbsCollected";
 
     public TMPro.TextMeshProUGUI shotsText;
     public TMPro.TextMeshProUGUI distanceText;
     public TMPro.TextMeshProUGUI timeText;
+    public TMPro.TextMeshProUGUI scoreText;
+    public TMPro.TextMeshProUGUI gamesText;
+    public TMPro.TextMeshProUGUI orbsText;
 
     void Start()
     {
@@ -22,6 +31,9 @@ public class StatsManager : MonoBehaviour
         shotsHit = PlayerPrefs.GetInt(SHOTS_HIT_KEY, 0);
         distanceTraveled = PlayerPrefs.GetFloat(DISTANCE_TRAVELED_KEY, 0f);
         playtime = PlayerPrefs.GetFloat(PLAYTIME_KEY, 0f);
+        highScore = PlayerPrefs.GetInt(HIGHSCORE_KEY, 0);
+        gamesCompleted = PlayerPrefs.GetInt(GAMES_COMPLETED_KEY, 0);
+        orbsCollected = PlayerPrefs.GetInt(ORBS_COLLECTED_KEY, 0);
     }
 
     void Update()
@@ -38,6 +50,15 @@ public class StatsManager : MonoBehaviour
             playtime += Time.deltaTime;
             PlayerPrefs.SetFloat(PLAYTIME_KEY, playtime);
 
+            // Highscore
+            PlayerPrefs.SetInt(HIGHSCORE_KEY, highScore);
+
+            // Games Completed
+            PlayerPrefs.SetInt(GAMES_COMPLETED_KEY, gamesCompleted);
+
+            // Orbs Collected
+            PlayerPrefs.SetInt(ORBS_COLLECTED_KEY, orbsCollected);
+
             // Save Data
             PlayerPrefs.Save();
 
@@ -51,6 +72,15 @@ public class StatsManager : MonoBehaviour
 
             // Update timeText to display playtime in H:M:S format
             timeText.text = "Time: " + hours.ToString("00") + ":" + minutes.ToString("00") + ":" + seconds.ToString("00");
+
+            // Update high score text
+            scoreText.text = "High Score:\n" + highScore;
+
+            // Update games completed text
+            gamesText.text = "Games Completed:\n" + gamesCompleted;
+
+            // Update orbs collected text
+            orbsText.text = "Orbs Collected:\n" + orbsCollected;
         }
     }
 
@@ -59,6 +89,9 @@ public class StatsManager : MonoBehaviour
         PlayerPrefs.SetInt(SHOTS_HIT_KEY, shotsHit);
         PlayerPrefs.SetFloat(DISTANCE_TRAVELED_KEY, distanceTraveled);
         PlayerPrefs.SetFloat(PLAYTIME_KEY, playtime);
+        PlayerPrefs.SetInt(HIGHSCORE_KEY, highScore);
+        PlayerPrefs.SetInt(GAMES_COMPLETED_KEY, gamesCompleted);
+        PlayerPrefs.SetInt(ORBS_COLLECTED_KEY, orbsCollected);
         PlayerPrefs.Save();
     }
 
@@ -72,6 +105,24 @@ public class StatsManager : MonoBehaviour
         distanceTraveled += distance;
     }
 
+    public void findHighScore(int score)
+    {
+        if(score > highScore)
+        {
+            highScore = score;
+        }
+    }
+
+    public void addGamesCompleted()
+    {
+        gamesCompleted += 1;
+    }
+
+    public void addOrbsCollected()
+    {
+        orbsCollected += 1;
+    }
+
     void OnApplicationQuit()
     {
         // Save statistics when the application quits
diff --git a/Assets/Scripts/Orbs/DamageOrb.cs b/Assets/Scripts/Orbs/DamageOrb.cs
index 207f838b11f0e6c55d43392d4afacef87fb156e2..d2aa64f7be66042ba2f6da24153a4280efee3099 100644
--- a/Assets/Scripts/Orbs/DamageOrb.cs
+++ b/Assets/Scripts/Orbs/DamageOrb.cs
@@ -1,10 +1,12 @@
 using UnityEngine;
 
 using Nightmare;
+using Unity.VisualScripting.Antlr3.Runtime.Misc;
 public class PowerUpOrb : MonoBehaviour
 {
     public WeaponManager weaponManager;
     public GameObject tag;
+    public StatsManager stats;
     bool playerInRange;
 
     private void Awake()
@@ -34,6 +36,9 @@ public class PowerUpOrb : MonoBehaviour
 
     public void PowerUp()
     {
+        GameObject player = GameObject.FindGameObjectWithTag("Player");
+        if (player) stats = player.GetComponent<StatsManager>();
+        if (stats) stats.addOrbsCollected();
         weaponManager.PowerUp();
         Destroy(gameObject);
     }
diff --git a/Assets/Scripts/Orbs/HealOrb.cs b/Assets/Scripts/Orbs/HealOrb.cs
index abe7de81ea0daa75eb25d28c34cf5c66bfbd5a39..347f2265fd04f2a1150f1564a7d971d978a2e884 100644
--- a/Assets/Scripts/Orbs/HealOrb.cs
+++ b/Assets/Scripts/Orbs/HealOrb.cs
@@ -7,6 +7,7 @@ public class HealOrb : MonoBehaviour
 {
     public PlayerHealth playerHealth;
     public GameObject player;
+    public StatsManager stats;
     bool playerInRange;
 
     private void Awake()
@@ -40,6 +41,10 @@ public class HealOrb : MonoBehaviour
 
     public void Heal()
     {
+        GameObject player = GameObject.FindGameObjectWithTag("Player");
+        if (player) stats = player.GetComponent<StatsManager>();
+        if (stats) stats.addOrbsCollected();
+
         int healAmount = (int) (0.2 * playerHealth.startingHealth);
 
         playerHealth.HealHealth(healAmount);
diff --git a/Assets/Scripts/Orbs/SpeedOrb.cs b/Assets/Scripts/Orbs/SpeedOrb.cs
index 45223e0171b7eab68481cbddd08a5a7abfdd2940..dd479b8094c0085ad9e8851844e7f7cade64d793 100644
--- a/Assets/Scripts/Orbs/SpeedOrb.cs
+++ b/Assets/Scripts/Orbs/SpeedOrb.cs
@@ -7,6 +7,7 @@ public class SpeedOrb : MonoBehaviour
 {
     public PlayerMovement playerMovement;
     public GameObject player;
+    public StatsManager stats;
     bool playerInRange;
 
     private void Awake()
@@ -36,6 +37,10 @@ public class SpeedOrb : MonoBehaviour
 
     public void Speed()
     {
+        GameObject player = GameObject.FindGameObjectWithTag("Player");
+        if (player) stats = player.GetComponent<StatsManager>();
+        if (stats) stats.addOrbsCollected();
+
         playerMovement.SpeedBoost();
         Destroy(gameObject);
     }