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b/Assets/Scripts/Player/PlayerSword.cs new file mode 100644 index 0000000000000000000000000000000000000000..3a249702d39f27b4475ae1e7646318bb33c2f8bb --- /dev/null +++ b/Assets/Scripts/Player/PlayerSword.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Nightmare +{ + public class PlayerSword : MonoBehaviour + { + private GameObject swordAttack = default; + private bool isAttack = false; + + private float timeToAttack = 0.25f; + private float _timer = 0f; + + void Start() + { + swordAttack = transform.GetChild(0).gameObject; + + } + + void Update() + { + if (Input.GetButton($"Fire1")) + { + Attack(); + } + + if (isAttack) + { + _timer += Time.deltaTime; + + if (_timer >= timeToAttack) + { + _timer = 0; + isAttack = false; + swordAttack.SetActive(isAttack); + } + } + } + + private void Attack() + { + isAttack = true; + swordAttack.SetActive(isAttack); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerSword.cs.meta b/Assets/Scripts/Player/PlayerSword.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a55f450f0c70e7945bc3f958216d7961a72d6bef --- /dev/null +++ b/Assets/Scripts/Player/PlayerSword.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 052131aea349bd74d85ab7e915fcf17f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/SwordAttack.cs b/Assets/Scripts/Player/SwordAttack.cs new file mode 100644 index 0000000000000000000000000000000000000000..ef634d8e091efdbd05d16529ef071dba07e0d32f --- /dev/null +++ b/Assets/Scripts/Player/SwordAttack.cs @@ -0,0 +1,42 @@ +using System; +using UnityEngine; + +namespace Nightmare +{ + public class SwordAttack : MonoBehaviour + { + public int damage = 25; + private RaycastHit _attackHit; + private float multiplier; + private bool oneHit; + + private void Awake() + { + multiplier = CurrentStateData.GetMultiplier(); + oneHit = false; + } + + private void OnTriggerEnter(Collider objectCollider) + { + var enemyHealth = objectCollider.GetComponent<EnemyHealth>(); + + if (enemyHealth) + { + if (oneHit) + { + enemyHealth.TakeDamageSword(Mathf.RoundToInt(enemyHealth.CurrentHealth())); + } + else + { + multiplier = CurrentStateData.GetMultiplier(); + enemyHealth.TakeDamageSword(Mathf.RoundToInt(damage * multiplier)); + } + } + } + + public void SetOneHit() + { + oneHit = true; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/SwordAttack.cs.meta b/Assets/Scripts/Player/SwordAttack.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a8d6803baf9c5ee46b17abb9fd095183c6b13a46 --- /dev/null +++ b/Assets/Scripts/Player/SwordAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fbf558a8787fb0347b79415b5f29a505 +MonoImporter: + externalObjects: {} + serializedVersion: 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