diff --git a/Assets/Prefabs/DropLootDamage.prefab b/Assets/Prefabs/DropLootDamage.prefab
index 4b3b246731c2e8268772ab2f068d82c04d44d528..991c37630996566d2fb3cbfa186bc5881902d1bd 100644
--- a/Assets/Prefabs/DropLootDamage.prefab
+++ b/Assets/Prefabs/DropLootDamage.prefab
@@ -30,7 +30,7 @@ Transform:
   m_GameObject: {fileID: 1631747706536756881}
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -0.084, y: 1.285, z: -2.03}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
   m_ConstrainProportionsScale: 0
   m_Children: []
@@ -105,7 +105,7 @@ SphereCollider:
   m_ProvidesContacts: 0
   m_Enabled: 1
   serializedVersion: 3
-  m_Radius: 4
+  m_Radius: 1
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!114 &7799069328573986885
 MonoBehaviour:
diff --git a/Assets/Prefabs/DropLootHealth.prefab b/Assets/Prefabs/DropLootHealth.prefab
index a160af7be2ddbcf0e6227b9162d3857cee10bc14..79e83d2b7622de520b6ac512316aab7d128c8aae 100644
--- a/Assets/Prefabs/DropLootHealth.prefab
+++ b/Assets/Prefabs/DropLootHealth.prefab
@@ -100,8 +100,8 @@ Transform:
   m_GameObject: {fileID: 3911068780554973824}
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 1.3, y: 1.44, z: 0}
-  m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 2888127330787397467}
@@ -175,7 +175,7 @@ SphereCollider:
   m_ProvidesContacts: 0
   m_Enabled: 1
   serializedVersion: 3
-  m_Radius: 4
+  m_Radius: 1
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!114 &6690802349414767826
 MonoBehaviour:
diff --git a/Assets/Prefabs/DropLootSpeed.prefab b/Assets/Prefabs/DropLootSpeed.prefab
index a1cde8b119b3572b113fa2f579ba0d0408b09bd9..3334855c0c25b7d2c0e951a841683318a4b002bb 100644
--- a/Assets/Prefabs/DropLootSpeed.prefab
+++ b/Assets/Prefabs/DropLootSpeed.prefab
@@ -15,7 +15,7 @@ GameObject:
   - component: {fileID: 9011567618586610139}
   - component: {fileID: 6981913561157702007}
   m_Layer: 0
-  m_Name: Sphere
+  m_Name: LootSpeed
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -30,7 +30,7 @@ Transform:
   m_GameObject: {fileID: 363900914505423559}
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 1.3, y: 1.44, z: -2.022}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
   m_ConstrainProportionsScale: 0
   m_Children: []
@@ -105,7 +105,7 @@ SphereCollider:
   m_ProvidesContacts: 0
   m_Enabled: 1
   serializedVersion: 3
-  m_Radius: 4
+  m_Radius: 1
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!114 &9011567618586610139
 MonoBehaviour:
@@ -159,7 +159,7 @@ Transform:
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 1.37, y: -0.62, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 2, y: 2, z: 2}
   m_ConstrainProportionsScale: 1
   m_Children:
   - {fileID: 8795715905463978639}
diff --git a/Assets/Prefabs/Enemies/Hellephant.prefab b/Assets/Prefabs/Enemies/Hellephant.prefab
index 4765944d465a7c7635f774c1cc6d4b9ffee394dc..3fc1b2a57bc8c2f63979f6a08976aa5e6d1312c1 100644
--- a/Assets/Prefabs/Enemies/Hellephant.prefab
+++ b/Assets/Prefabs/Enemies/Hellephant.prefab
@@ -10252,7 +10252,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 77
   deathClip: {fileID: 8300000, guid: 8c615fd0429f34edf85539d70279360d, type: 3}
-  DropLootPrefab: {fileID: 2230256781738153086, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
+  DropLootPrefabs: {fileID: 2230256781738153086, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
 --- !u!114 &11415352
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Prefabs/Enemies/ZomBear.prefab b/Assets/Prefabs/Enemies/ZomBear.prefab
index 69583fad622779ff074ec72fbdb912df05cb8e63..9a90d9db6133afc19c85eca443662f96414fd02e 100644
--- a/Assets/Prefabs/Enemies/ZomBear.prefab
+++ b/Assets/Prefabs/Enemies/ZomBear.prefab
@@ -177,7 +177,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 11
   deathClip: {fileID: 8300000, guid: 62366b8d2c37a49dca550841c741317f, type: 3}
-  DropLootPrefab: {fileID: 2456408812728333572, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
+  DropLootPrefabs: {fileID: 2456408812728333572, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
 --- !u!114 &11400000
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -319,6 +319,8 @@ MonoBehaviour:
   attackRadius: 4
   timeBetweenAttacks: 1
   attackDamage: 5
+  speedMultiplier: 1
+  damageMultiplier: 1
 --- !u!114 &6607688628792931596
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Prefabs/Enemies/ZomBunny.prefab b/Assets/Prefabs/Enemies/ZomBunny.prefab
index fed6204f6123f78092aefb2c9d17cceae75ad1eb..09616b2001c1acaaebf4909083de670758256689 100644
--- a/Assets/Prefabs/Enemies/ZomBunny.prefab
+++ b/Assets/Prefabs/Enemies/ZomBunny.prefab
@@ -276,7 +276,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 7
   deathClip: {fileID: 8300000, guid: 1d3bfb9269f136947bf8ac164cace1ff, type: 3}
-  DropLootPrefab: {fileID: 8571611032601786641, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
+  DropLootPrefabs: {fileID: 8571611032601786641, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
 --- !u!114 &11400000
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity
index d8c5923c1ab4c087834214c697d7ca269a779842..40339aae2d766c5d1e136b9dbea6d9b443ab39ec 100644
--- a/Assets/Scenes/Level01.unity
+++ b/Assets/Scenes/Level01.unity
@@ -17274,15 +17274,15 @@ PrefabInstance:
     m_Modifications:
     - target: {fileID: 433098062486980927, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
       propertyPath: m_LocalPosition.x
-      value: 1.37
+      value: 2.21
       objectReference: {fileID: 0}
     - target: {fileID: 433098062486980927, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
       propertyPath: m_LocalPosition.y
-      value: -0.62
+      value: 0.54
       objectReference: {fileID: 0}
     - target: {fileID: 433098062486980927, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
       propertyPath: m_LocalPosition.z
-      value: 0
+      value: -1.07
       objectReference: {fileID: 0}
     - target: {fileID: 433098062486980927, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
       propertyPath: m_LocalRotation.w
@@ -17312,6 +17312,10 @@ PrefabInstance:
       propertyPath: m_LocalEulerAnglesHint.z
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 2099190356446398194, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
+      propertyPath: m_Radius
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 2456408812728333572, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
       propertyPath: m_Name
       value: DropLootDamage
@@ -17343,7 +17347,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 2888127330787397467, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
       propertyPath: m_LocalPosition.y
-      value: -0.62
+      value: 0.652
       objectReference: {fileID: 0}
     - target: {fileID: 2888127330787397467, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
       propertyPath: m_LocalPosition.z
@@ -17381,6 +17385,10 @@ PrefabInstance:
       propertyPath: Target
       value: 
       objectReference: {fileID: 1652526558}
+    - target: {fileID: 8242039966244924009, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
+      propertyPath: m_Radius
+      value: 1
+      objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []
     m_AddedGameObjects: []
@@ -17394,17 +17402,13 @@ PrefabInstance:
     serializedVersion: 3
     m_TransformParent: {fileID: 0}
     m_Modifications:
-    - target: {fileID: 363900914505423559, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
-      propertyPath: m_Name
-      value: LootSpeed
-      objectReference: {fileID: 0}
     - target: {fileID: 1905947952399408790, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
       propertyPath: m_LocalPosition.x
-      value: 1.37
+      value: 3.34
       objectReference: {fileID: 0}
     - target: {fileID: 1905947952399408790, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
       propertyPath: m_LocalPosition.y
-      value: -0.62
+      value: 0.58
       objectReference: {fileID: 0}
     - target: {fileID: 1905947952399408790, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
       propertyPath: m_LocalPosition.z
@@ -17438,6 +17442,10 @@ PrefabInstance:
       propertyPath: m_LocalEulerAnglesHint.z
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 4432166420362754038, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
+      propertyPath: m_Radius
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 5931696256801419771, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
       propertyPath: Target
       value: 
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index 54505f2794aba0dc895e10ddbd40dbec43431472..2ce103122d1a664ed6fb202b9bc0f5c804730664 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -9,7 +9,8 @@ namespace Nightmare
         public int scoreValue = 10;
         public AudioClip deathClip;
 
-        public GameObject DropLootPrefab;
+        public GameObject DropLootPrefabs;
+
 
         int currentHealth;
         Animator anim;
@@ -107,7 +108,7 @@ namespace Nightmare
             QuestManager.AddEnemy(this.gameObject);
 
             //aktifin efek drop looting
-            Instantiate(DropLootPrefab, transform.position + new Vector3(0, Random.Range(0, 2)), Quaternion.identity);         
+            Instantiate(DropLootPrefabs, transform.position + new Vector3(0,1), Quaternion.identity);
         }
 
         public void StartSinking ()
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs.meta b/Assets/Scripts/Enemy/EnemyHealth.cs.meta
index aef13e0b2cb56e74ed1ceb0b77ed4cc83c34fb23..2f57f028b4449d5e981c6e3115cc0a23ed7ac10b 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs.meta
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs.meta
@@ -5,7 +5,9 @@ MonoImporter:
   serializedVersion: 2
   defaultReferences:
   - deathClip: {instanceID: 0}
-  - DropLootPrefab: {fileID: 2103577913801387051, guid: 47385d9b4519f5947a0e0284c6a91feb, type: 3}
+  - DropLootHealth: {fileID: 2230256781738153086, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
+  - DropLootDamage: {fileID: 2456408812728333572, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
+  - DropLootSpeed: {fileID: 8571611032601786641, guid: b811b54c1e8b7a940b8eba567ad9df64, type: 3}
   executionOrder: 0
   icon: {instanceID: 0}
   userData: 
diff --git a/Assets/Scripts/Power Orb/DamageUp.cs b/Assets/Scripts/Power Orb/DamageUp.cs
index efe57056a0db759157d9c9d468e4390651e0c1b2..5bb5da039c000c115c36851029c7301adddd04e6 100644
--- a/Assets/Scripts/Power Orb/DamageUp.cs	
+++ b/Assets/Scripts/Power Orb/DamageUp.cs	
@@ -17,7 +17,6 @@ namespace Nightmare
             {
                 //Debug.Log("Anda memasuki area");
                 Pickup(other);
-                Destroy(transform.parent.gameObject);
                 Debug.Log("Damage shot anda :" + PlayerShooting.damagePerShot);
 
 
diff --git a/Assets/Scripts/Power Orb/MovementUp.cs b/Assets/Scripts/Power Orb/MovementUp.cs
index 0db9f09c62ec455242371a66b5fdac59f9699f7d..2c0ccfbd0f5ac9678ac065b1e71b5b40ba9b4ecb 100644
--- a/Assets/Scripts/Power Orb/MovementUp.cs	
+++ b/Assets/Scripts/Power Orb/MovementUp.cs	
@@ -34,8 +34,8 @@ public class MovementUp : MonoBehaviour
         remainingTime = 15f;
         isPowerUpActive = true;
 
-        // Destroy the pickup object and its effect after a delay
-        Destroy(gameObject);
+        //Destroy the pickup object and its effect after a delay
+        //Destroy(gameObject);
         //Destroy(effectInstance, 2f);
 
         // Log and update timer text
diff --git a/Assets/Scripts/Power Orb/PowerUp.cs b/Assets/Scripts/Power Orb/PowerUp.cs
index 9d6db01be2d13eb7560bfa1059ece8ba65d68d9c..4ad3897eab8b59052e7dc5aa2f9dcde19e0fa255 100644
--- a/Assets/Scripts/Power Orb/PowerUp.cs	
+++ b/Assets/Scripts/Power Orb/PowerUp.cs	
@@ -40,7 +40,7 @@ public class PowerUp : MonoBehaviour
             health.healthSlider.value = health.currentHealth;
         }
 
-        Destroy(gameObject);
+        //Destroy(gameObject);
         //Destroy(effectInstance, 2f);
     }