diff --git a/Assets/Quirky Series Ultimate/FREE/Prefabs/Colobus.prefab b/Assets/Quirky Series Ultimate/FREE/Prefabs/Colobus.prefab
index 009c8407c51afbb37f5c50c5bf46dc1236207e43..d9939f87a0696366ca07a1deb86168de1f703bc6 100644
--- a/Assets/Quirky Series Ultimate/FREE/Prefabs/Colobus.prefab	
+++ b/Assets/Quirky Series Ultimate/FREE/Prefabs/Colobus.prefab	
@@ -595,7 +595,7 @@ GameObject:
   - component: {fileID: 4750033175939967768}
   m_Layer: 6
   m_Name: Colobus
-  m_TagString: Untagged
+  m_TagString: Pet
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
@@ -888,6 +888,7 @@ MonoBehaviour:
   startingHealth: 100
   sinkSpeed: 2.5
   deathClip: {fileID: 8300000, guid: d36a393bca4582043982db9089e1694f, type: 3}
+  healthSlider: {fileID: 0}
 --- !u!114 &4750033175939967768
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Quirky Series Ultimate/FREE/Prefabs/Gecko.prefab b/Assets/Quirky Series Ultimate/FREE/Prefabs/Gecko.prefab
index 816e12ef6756cf0a003dcd477b16f81d4b425866..ccc5a0736d17ac36b928a5e954c175556b1aa9c3 100644
--- a/Assets/Quirky Series Ultimate/FREE/Prefabs/Gecko.prefab	
+++ b/Assets/Quirky Series Ultimate/FREE/Prefabs/Gecko.prefab	
@@ -402,7 +402,7 @@ GameObject:
   - component: {fileID: 8511865338824139242}
   m_Layer: 6
   m_Name: Gecko
-  m_TagString: Untagged
+  m_TagString: Pet
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
@@ -695,6 +695,7 @@ MonoBehaviour:
   startingHealth: 100
   sinkSpeed: 2.5
   deathClip: {fileID: 0}
+  healthSlider: {fileID: 0}
 --- !u!114 &244745341400185104
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity
index 7cd18be87cd5413da41a768e966dd94eef8c3f02..7903e3d592bb79270fccf8d5e892d320e77f0c62 100644
--- a/Assets/Scenes/Level01.unity
+++ b/Assets/Scenes/Level01.unity
@@ -11409,7 +11409,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_text: Pet 2
+  m_text: Gecko
   m_isRightToLeft: 0
   m_fontAsset: {fileID: 11400000, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
   m_sharedMaterial: {fileID: 2164040, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
@@ -12625,7 +12625,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_text: Pet 1
+  m_text: Colobus
   m_isRightToLeft: 0
   m_fontAsset: {fileID: 11400000, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
   m_sharedMaterial: {fileID: 2164040, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
@@ -17304,6 +17304,10 @@ PrefabInstance:
     serializedVersion: 3
     m_TransformParent: {fileID: 0}
     m_Modifications:
+    - target: {fileID: 645013070751802181, guid: cefda5744f2acb54d8f08973a10bee1e, type: 3}
+      propertyPath: healthSlider
+      value: 
+      objectReference: {fileID: 918813968}
     - target: {fileID: 6842458599697738422, guid: cefda5744f2acb54d8f08973a10bee1e, type: 3}
       propertyPath: m_Name
       value: Gecko
@@ -17414,6 +17418,10 @@ PrefabInstance:
     serializedVersion: 3
     m_TransformParent: {fileID: 0}
     m_Modifications:
+    - target: {fileID: 262469637662761712, guid: 84b7c8441f160174fa5c6f94cf397f0a, type: 3}
+      propertyPath: healthSlider
+      value: 
+      objectReference: {fileID: 927042515}
     - target: {fileID: 4992758198669102562, guid: 84b7c8441f160174fa5c6f94cf397f0a, type: 3}
       propertyPath: m_LocalPosition.x
       value: -1.0720851
diff --git a/Assets/Scripts/Enemy/EnemyAttack.cs b/Assets/Scripts/Enemy/EnemyAttack.cs
index 395a1b7fc039bde0fc0ba5341b9a84b022c6d157..7e3309e94d96f231de098fd5aa19fb762cfbd3bd 100644
--- a/Assets/Scripts/Enemy/EnemyAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyAttack.cs
@@ -12,6 +12,8 @@ namespace Nightmare
         GameObject player;
         PlayerHealth playerHealth;
         EnemyHealth enemyHealth;
+        PetHealth petHealth;
+        bool petInRange;
         bool playerInRange;
         float timer;
 
@@ -39,6 +41,11 @@ namespace Nightmare
                 // ... the player is in range.
                 playerInRange = true;
             }
+            else if (other.gameObject.CompareTag("Pet") && !other.isTrigger)
+            {
+                petHealth = other.gameObject.GetComponent<PetHealth>();
+                petInRange = true;
+            }
         }
 
         void OnTriggerExit (Collider other)
@@ -49,6 +56,10 @@ namespace Nightmare
                 // ... the player is no longer in range.
                 playerInRange = false;
             }
+            else if (other.gameObject.CompareTag("Pet") && !other.isTrigger)
+            {
+                petInRange = false;
+            }
         }
 
         void Update ()
@@ -60,7 +71,7 @@ namespace Nightmare
             timer += Time.deltaTime;
 
             // If the timer exceeds the time between attacks, the player is in range and this enemy is alive...
-            if(timer >= timeBetweenAttacks && playerInRange && enemyHealth.CurrentHealth() > 0)
+            if(timer >= timeBetweenAttacks && (playerInRange || petInRange) && enemyHealth.CurrentHealth() > 0)
             {
                 // ... attack.
                 Attack ();
@@ -79,11 +90,21 @@ namespace Nightmare
             // Reset the timer.
             timer = 0f;
 
-            // If the player has health to lose...
-            if(playerHealth.currentHealth > 0)
+            // Taking Damage
+            if (playerInRange)
+            {
+                if (playerHealth.currentHealth > 0)
+                {
+                    playerHealth.TakeDamage(attackDamage);
+                }
+            }
+
+            if (petInRange)
             {
-                // ... damage the player.
-                playerHealth.TakeDamage (attackDamage);
+                if (petHealth.CurrentHealth() > 0)
+                {
+                    petHealth.TakeDamage(attackDamage);
+                }
             }
         }
     }
diff --git a/Assets/Scripts/Pet/PetHealth.cs b/Assets/Scripts/Pet/PetHealth.cs
index 092f3098279d492b456fd44b350d8eea8e585538..29fabba90deffd265ae6fde662570a05ca5ae8c1 100644
--- a/Assets/Scripts/Pet/PetHealth.cs
+++ b/Assets/Scripts/Pet/PetHealth.cs
@@ -1,4 +1,5 @@
 using UnityEngine;
+using UnityEngine.UI;
 
 namespace Nightmare
 {
@@ -7,6 +8,7 @@ namespace Nightmare
         public int startingHealth = 100;
         public float sinkSpeed = 2.5f;
         public AudioClip deathClip;
+        public Slider healthSlider;
 
         int currentHealth;
         Animator anim;
@@ -57,15 +59,12 @@ namespace Nightmare
             {
                 petAudio.Play();
                 currentHealth -= amount;
+                healthSlider.value = currentHealth;
 
                 if (IsDead())
                 {
                     Death();
                 }
-                else
-                {
-                    petMovement.GoToPlayer();
-                }
             }
         }
 
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 3a4eb6b8dda8a2a42d5591e5ac87d12362df609c..5b6aa1124a343d1d62e6ee9defd8aed9de88608e 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -11,6 +11,7 @@ TagManager:
   - ZomBoss
   - Weapon
   - DropLootTracker
+  - Pet
   layers:
   - Default
   - TransparentFX