diff --git a/Assets/DistanceScript.cs b/Assets/DistanceScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..e08e4e9e0b7bdd8191a6bd824183819d27e3021a
--- /dev/null
+++ b/Assets/DistanceScript.cs
@@ -0,0 +1,25 @@
+// using System.Collections;
+// using System.Collections.Generic;
+// using UnityEngine;
+
+// public class DistanceScript : MonoBehaviour
+// {
+//     public GameObject StartPos;
+//     public TextMeshPro scoreText;
+//     public GameObject scoreTextObject;
+
+//     private float distance;
+
+//     // Start is called before the first frame update
+//     void Start()
+//     {
+//         scoreText = scoreTextObject.GetComponent<TextMeshPro>();
+//     }
+
+//     // Update is called once per frame
+//     void Update()
+//     {
+//         distance = (StartPos.transform.position.X + this.transform.position.X);
+//         scoreText = distance.ToString("F1") + "M";
+//     }
+// }
diff --git a/Assets/DistanceScript.cs.meta b/Assets/DistanceScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..e08e0d19b61efb7859969ffedbd9145cc6053fd2
--- /dev/null
+++ b/Assets/DistanceScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1131dc7fc2f4fca4ab156b7ec4732020
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
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+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity
index c64383738e18a96851bca0fe93a164734e9ccfab..1200f784e6a5957f96396e8db0e30c1492d70ffb 100644
--- a/Assets/Scenes/Level01.unity
+++ b/Assets/Scenes/Level01.unity
@@ -15102,6 +15102,103 @@ BoxCollider:
   serializedVersion: 3
   m_Size: {x: 0.47538227, y: 1.7488923, z: 0.45545995}
   m_Center: {x: 0.6942558, y: 0.0026117912, z: -0.0072852913}
+--- !u!1001 &1847853332
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+      value: 0
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+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
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+    - target: {fileID: 5023658776569483927, guid: 9266beedda7b1cc488a20f1a21ea96bd, type: 3}
+      propertyPath: m_Name
+      value: ShotAccuracyText
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 9266beedda7b1cc488a20f1a21ea96bd, type: 3}
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 GameObject:
   m_ObjectHideFlags: 0
@@ -17487,3 +17584,4 @@ SceneRoots:
   - {fileID: 307935225}
   - {fileID: 840882477}
   - {fileID: 1043811713}
+  - {fileID: 1847853332}
diff --git a/Assets/Scripts/Managers/StatisticsCanvasManager.cs b/Assets/Scripts/Managers/StatisticsCanvasManager.cs
index 0d29843f5e174b04906bd6a18e94bfcd7e32e985..0b5482d0a700446c667fb75f0966b5f097d06ebf 100644
--- a/Assets/Scripts/Managers/StatisticsCanvasManager.cs
+++ b/Assets/Scripts/Managers/StatisticsCanvasManager.cs
@@ -6,17 +6,17 @@ using UnityEngine.UI;
 
 
 namespace Nightmare { 
-public class StatisticsCanvasManager : MonoBehaviour
-{
-    public TMP_Text shootAccuracyText;
+    public class StatisticsCanvasManager : MonoBehaviour
+    {
+        public TMP_Text shootAccuracyText;
 
-    public void GetShootAccuracy()
-        {
-            int _receivedShootInTarget = PlayerShooting._shootInTarget;
-            int _receveidShootOutTarget = PlayerShooting._shootOutTarget;
-            int _shootAccuracy = (_receivedShootInTarget / _receveidShootOutTarget) * 100;
-            shootAccuracyText.text = _shootAccuracy.ToString();
-        }
+        public void GetShootAccuracy()
+            {
+                int _receivedShootInTarget = PlayerShooting._shootInTarget;
+                int _receveidShootOutTarget = PlayerShooting._shootOutTarget;
+                int _shootAccuracy = (_receivedShootInTarget / _receveidShootOutTarget) * 100;
+                shootAccuracyText.text = _shootAccuracy.ToString();
+            }
 
-}
+    }
 }
diff --git a/Assets/Scripts/Statistics/ShotAccuracyText.prefab b/Assets/Scripts/Statistics/ShotAccuracyText.prefab
index a5b1ff3f85c0e00317ff9436be9be7f8798f63f1..aa3b5ab4d81f2ab4cc474f7d46464fe188e45084 100644
--- a/Assets/Scripts/Statistics/ShotAccuracyText.prefab
+++ b/Assets/Scripts/Statistics/ShotAccuracyText.prefab
@@ -35,7 +35,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 20, y: 155}
-  m_SizeDelta: {x: 200, y: 50}
+  m_SizeDelta: {x: 400, y: 50}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8608711871479470980
 CanvasRenderer:
@@ -65,7 +65,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_text: 'Score : '
+  m_text: 'Shot accuracy : '
   m_isRightToLeft: 0
   m_fontAsset: {fileID: 11400000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
   m_sharedMaterial: {fileID: 2100000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
diff --git a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
index c09b27fb65a013079320225dfcc5b16e48342552..493caf86e7299807dd1f543d6b3c0def46c34fdb 100644
--- a/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset	
+++ b/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset	
@@ -826,6 +826,36 @@ MonoBehaviour:
     m_Scale: 1
     m_AtlasIndex: 0
     m_ClassDefinitionType: 0
+  - m_Index: 47
+    m_Metrics:
+      m_Width: 76.53125
+      m_Height: 107.6875
+      m_HorizontalBearingX: 7.40625
+      m_HorizontalBearingY: 115.203125
+      m_HorizontalAdvance: 88.15625
+    m_GlyphRect:
+      m_X: 305
+      m_Y: 661
+      m_Width: 77
+      m_Height: 109
+    m_Scale: 1
+    m_AtlasIndex: 0
+    m_ClassDefinitionType: 0
+  - m_Index: 89
+    m_Metrics:
+      m_Width: 76.53125
+      m_Height: 107.6875
+      m_HorizontalBearingX: 7.40625
+      m_HorizontalBearingY: 115.203125
+      m_HorizontalAdvance: 88.15625
+    m_GlyphRect:
+      m_X: 305
+      m_Y: 791
+      m_Width: 77
+      m_Height: 109
+    m_Scale: 1
+    m_AtlasIndex: 0
+    m_ClassDefinitionType: 0
   m_CharacterTable:
   - m_ElementType: 1
     m_Unicode: 32
@@ -1007,6 +1037,14 @@ MonoBehaviour:
     m_Unicode: 124
     m_GlyphIndex: 95
     m_Scale: 1
+  - m_ElementType: 1
+    m_Unicode: 76
+    m_GlyphIndex: 47
+    m_Scale: 1
+  - m_ElementType: 1
+    m_Unicode: 118
+    m_GlyphIndex: 89
+    m_Scale: 1
   m_AtlasTextures:
   - {fileID: 28981121099961358}
   m_AtlasTextureIndex: 0
@@ -1189,6 +1227,14 @@ MonoBehaviour:
     m_Y: 520
     m_Width: 98
     m_Height: 130
+  - m_X: 294
+    m_Y: 650
+    m_Width: 98
+    m_Height: 130
+  - m_X: 294
+    m_Y: 780
+    m_Width: 98
+    m_Height: 130
   m_FreeGlyphRects:
   - m_X: 98
     m_Y: 130
@@ -1223,9 +1269,9 @@ MonoBehaviour:
     m_Width: 31
     m_Height: 36
   - m_X: 294
-    m_Y: 650
+    m_Y: 910
     m_Width: 729
-    m_Height: 373
+    m_Height: 113
   m_fontInfo:
     Name: Electronic Highway Sign
     PointSize: 144