diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs index 31fa0597f7320034ce4fb973f2bb6d146fe07829..1af6fd956164678455c053d03842782c2d91d367 100644 --- a/Assets/Scripts/Enemy/EnemyHealth.cs +++ b/Assets/Scripts/Enemy/EnemyHealth.cs @@ -119,7 +119,8 @@ namespace Nightmare QuestManager.AddEnemy(this.gameObject); //aktifin efek drop looting - Instantiate(DropLootPrefabs, transform.position + new Vector3(0,1), Quaternion.identity); + GameObject dropLootInstance = Instantiate(DropLootPrefabs, transform.position + new Vector3(0,1), Quaternion.identity); + Destroy(dropLootInstance, 5f); } public void StartSinking ()