diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index 31fa0597f7320034ce4fb973f2bb6d146fe07829..1af6fd956164678455c053d03842782c2d91d367 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -119,7 +119,8 @@ namespace Nightmare
             QuestManager.AddEnemy(this.gameObject);
 
             //aktifin efek drop looting
-            Instantiate(DropLootPrefabs, transform.position + new Vector3(0,1), Quaternion.identity);
+            GameObject dropLootInstance = Instantiate(DropLootPrefabs, transform.position + new Vector3(0,1), Quaternion.identity);
+            Destroy(dropLootInstance, 5f);
         }
 
         public void StartSinking ()