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diff --git a/Assets/Prefabs/DropLootSpeed.prefab.meta b/Assets/Prefabs/DropLootSpeed.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..11c839c31f53985de7378e4746fc2b2a30c2156d
--- /dev/null
+++ b/Assets/Prefabs/DropLootSpeed.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Prefabs/Enemies/Hellephant.prefab b/Assets/Prefabs/Enemies/Hellephant.prefab
index a48ac041614fbff94bcad02544d71aa34a62cbd1..9f85817962fcb14416a4a9cf2bf6ceab5bce42ac 100644
--- a/Assets/Prefabs/Enemies/Hellephant.prefab
+++ b/Assets/Prefabs/Enemies/Hellephant.prefab
@@ -10252,6 +10252,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 77
   deathClip: {fileID: 8300000, guid: 8c615fd0429f34edf85539d70279360d, type: 3}
+  DropLootPrefab: {fileID: 2230256781738153086, guid: 29bfe8a4b5e442943950ecba6d812dad, type: 3}
 --- !u!114 &11415352
 MonoBehaviour:
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diff --git a/Assets/Prefabs/Enemies/ZomBear.prefab b/Assets/Prefabs/Enemies/ZomBear.prefab
index 5e2cd726b05fdd8f8adc779aa13c7707297a1200..bef6a45cc906ad698e60187ae427f16ab74817f4 100644
--- a/Assets/Prefabs/Enemies/ZomBear.prefab
+++ b/Assets/Prefabs/Enemies/ZomBear.prefab
@@ -188,6 +188,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 11
   deathClip: {fileID: 8300000, guid: 62366b8d2c37a49dca550841c741317f, type: 3}
+  DropLootPrefab: {fileID: 2456408812728333572, guid: 2a0d87a75ce834a47abbb5148568bc96, type: 3}
 --- !u!114 &11400000
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diff --git a/Assets/Prefabs/Enemies/ZomBunny.prefab b/Assets/Prefabs/Enemies/ZomBunny.prefab
index 28c046dacdeb4f716461a040934130bcafb64892..35eab625c99ec29ff3b3ff159f616eb2eff64767 100644
--- a/Assets/Prefabs/Enemies/ZomBunny.prefab
+++ b/Assets/Prefabs/Enemies/ZomBunny.prefab
@@ -275,6 +275,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 7
   deathClip: {fileID: 8300000, guid: 1d3bfb9269f136947bf8ac164cace1ff, type: 3}
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 --- !u!114 &11400000
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index 6324ed9b005d5ae282f76b14fef2af1ecdccaf2e..9eef74c108077db54183d1f8f4f03397f1b645bc 100644
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+++ b/Assets/Scenes/Level01.unity
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@@ -17175,6 +17417,9 @@ SceneRoots:
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   - {fileID: 1040537966}
   - {fileID: 1165414997}
+  - {fileID: 7644976519348994449}
+  - {fileID: 7887238849551432852}
+  - {fileID: 6581340035796196415}
   - {fileID: 183304858}
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diff --git a/Assets/Scripts/Cheat/DoubleSpeed.cs b/Assets/Scripts/Cheat/DoubleSpeed.cs
index a7ede4740020823d6af555a09e59a4413d69b434..192a15fb0e1a6c69f98b2ae78226327d98d6ff40 100644
--- a/Assets/Scripts/Cheat/DoubleSpeed.cs
+++ b/Assets/Scripts/Cheat/DoubleSpeed.cs
@@ -23,8 +23,8 @@ namespace Nightmare
         {
             _playerMovement = _player.GetComponent<PlayerMovement>();
             // Double the speed but ensure it does not exceed 12
-            float doubledSpeed = _playerMovement.speed * 2;
-            _playerMovement.speed = Mathf.Min(doubledSpeed, 12f);
+            /*float doubledSpeed = _playerMovement.speed * 2;
+            _playerMovement.speed = Mathf.Min(doubledSpeed, 12f);*/
         }
 
         public static DoubleSpeed CreateCommand()
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index aced5321d98ffc0fb1cbdd823c6f2f7f63ebf07f..1fce0717a9b1b413f159cea22b213342023c0591 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -9,6 +9,8 @@ namespace Nightmare
         public int scoreValue = 10;
         public AudioClip deathClip;
 
+        public GameObject DropLootPrefab;
+
         int currentHealth;
         Animator anim;
         AudioSource enemyAudio;
@@ -25,6 +27,7 @@ namespace Nightmare
             enemyMovement = this.GetComponent<EnemyMovement>();
         }
 
+
         void OnEnable()
         {
             currentHealth = startingHealth;
@@ -84,6 +87,9 @@ namespace Nightmare
             enemyAudio.Play ();
 
             QuestManager.AddEnemy(this.gameObject);
+
+            //aktifin efek drop looting
+            Instantiate(DropLootPrefab, transform.position + new Vector3(0, Random.Range(0, 2)), Quaternion.identity);         
         }
 
         public void StartSinking ()
@@ -91,7 +97,7 @@ namespace Nightmare
             GetComponent <UnityEngine.AI.NavMeshAgent> ().enabled = false;
             SetKinematics(true);
 
-            ScoreManager.score += scoreValue;
+            ScoreManager.score += scoreValue;            
         }
 
         public int CurrentHealth()
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs.meta b/Assets/Scripts/Enemy/EnemyHealth.cs.meta
index ac3ed556b197bffcfbb00f1220c88ff3fc29fbb0..aef13e0b2cb56e74ed1ceb0b77ed4cc83c34fb23 100644
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+++ b/Assets/Scripts/Enemy/EnemyHealth.cs.meta
@@ -1,8 +1,13 @@
 fileFormatVersion: 2
 guid: aa10cc87aff30c04dbe0aa648f5b6adc
 MonoImporter:
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   serializedVersion: 2
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   executionOrder: 0
   icon: {instanceID: 0}
   userData: 
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diff --git a/Assets/Scripts/Power Orb/DamageUp.cs b/Assets/Scripts/Power Orb/DamageUp.cs
index 9a50cb8610c0569b25a5d2c7bfa9cfc3b85c9ee7..efe57056a0db759157d9c9d468e4390651e0c1b2 100644
--- a/Assets/Scripts/Power Orb/DamageUp.cs	
+++ b/Assets/Scripts/Power Orb/DamageUp.cs	
@@ -3,37 +3,40 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
-public class DamageUp : MonoBehaviour
+namespace Nightmare
 {
-    public GameObject DamageEffect;
-    public int multiplier = 2;
+    public class DamageUp : MonoBehaviour
+    {
+        /* public GameObject DamageEffect;*/
+        public int multiplier = 2;
 
-    private void OnTriggerEnter(Collider other)
+        private void OnTriggerEnter(Collider other)
 
-    {
-        if (other.CompareTag("Player"))
         {
-            //Debug.Log("Anda memasuki area");
-            Pickup(other);
-            //Debug.Log("Damage shot anda :" + PlayerShooting.damagePerShot);
-        }
-    }
+            if (other.CompareTag("Player"))
+            {
+                //Debug.Log("Anda memasuki area");
+                Pickup(other);
+                Destroy(transform.parent.gameObject);
+                Debug.Log("Damage shot anda :" + PlayerShooting.damagePerShot);
 
-    private void Pickup(Collider player)
-    {
-        GameObject effectInstance = Instantiate(DamageEffect, transform.position, transform.rotation);
-        if (PlayerShooting.damagePerShot < 50)
-        {
-            // Menambahkan kesehatan sesuai dengan jumlah multiplier
-            PlayerShooting.damagePerShot += multiplier;
+
+            }
         }
-        else
+
+        private void Pickup(Collider player)
         {
-            PlayerShooting.damagePerShot = 50;
+            /*GameObject effectInstance = Instantiate(DamageEffect, transform.position, transform.rotation);*/
+            if (PlayerShooting.damagePerShot < 50)
+            {
+                // Menambahkan kesehatan sesuai dengan jumlah multiplier
+                PlayerShooting.damagePerShot+=2;
+            }
+            else
+            {
+                PlayerShooting.damagePerShot = 50;
+            }
+            /*Destroy(effectInstance, 2f);*/
         }
-
-        Destroy(gameObject);
-        Destroy(effectInstance, 2f);
     }
-
 }
diff --git a/Assets/Scripts/Power Orb/DestroyDrop.cs b/Assets/Scripts/Power Orb/DestroyDrop.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1c7cb0df23d4c1c7021bf115ab7b72c8b123027f
--- /dev/null
+++ b/Assets/Scripts/Power Orb/DestroyDrop.cs	
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DestroyDrop : MonoBehaviour
+{
+    // Start is called before the first frame update
+
+    private void OnTriggerEnter(Collider other) 
+    {
+        if (other.CompareTag("Player"))
+        {
+            Destroy(transform.parent.gameObject);
+        }
+    }
+}
diff --git a/Assets/Scripts/Power Orb/DestroyDrop.cs.meta b/Assets/Scripts/Power Orb/DestroyDrop.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..7b21f7b1da76094ab741a1a7317687549d5df255
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+++ b/Assets/Scripts/Power Orb/DestroyDrop.cs.meta	
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Power Orb/DropLootManager.controller b/Assets/Scripts/Power Orb/DropLootManager.controller
new file mode 100644
index 0000000000000000000000000000000000000000..2cb269b68a85cc0134daeaa1770ff60febb39d79
--- /dev/null
+++ b/Assets/Scripts/Power Orb/DropLootManager.controller	
@@ -0,0 +1,72 @@
+%YAML 1.1
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+  m_Tag: 
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+  m_PrefabAsset: {fileID: 0}
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+    m_Controller: {fileID: 9100000}
diff --git a/Assets/Scripts/Power Orb/DropLootManager.controller.meta b/Assets/Scripts/Power Orb/DropLootManager.controller.meta
new file mode 100644
index 0000000000000000000000000000000000000000..90003dd40cae72f58ce354422549624911ac00a7
--- /dev/null
+++ b/Assets/Scripts/Power Orb/DropLootManager.controller.meta	
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Power Orb/LootFollowPlayer.cs b/Assets/Scripts/Power Orb/LootFollowPlayer.cs
new file mode 100644
index 0000000000000000000000000000000000000000..525890952f9e9275a50583f0e86da8b137b531a1
--- /dev/null
+++ b/Assets/Scripts/Power Orb/LootFollowPlayer.cs	
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class LootFollowPlayer : MonoBehaviour
+{
+    // Start is called before the first frame update
+    public Transform Target;
+    public float minModifier = 7;
+    public float maxModifier = 11;
+
+    Vector3 _velocity = Vector3.zero;
+    bool _isFollowing = false;
+    void Start()
+    {
+        
+    }
+    public void LootStartFollowingPlayer()
+    {
+        _isFollowing = true;
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (_isFollowing)
+        {
+            transform.position = Vector3.SmoothDamp(transform.position, Target.position, ref _velocity,Time.deltaTime * Random.Range(minModifier,maxModifier));
+        }
+    }
+}
diff --git a/Assets/Scripts/Power Orb/LootFollowPlayer.cs.meta b/Assets/Scripts/Power Orb/LootFollowPlayer.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..357bae91b4d4a3fb6c651b54a81486edb7d3be8d
--- /dev/null
+++ b/Assets/Scripts/Power Orb/LootFollowPlayer.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fccfaf18507fa3746affdf61c1cfac8a
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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+  userData: 
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diff --git a/Assets/Scripts/Power Orb/MovementUp.cs b/Assets/Scripts/Power Orb/MovementUp.cs
index 651e79cdb2a9a3f4f2ba2775d77fc6418f0c3126..0db9f09c62ec455242371a66b5fdac59f9699f7d 100644
--- a/Assets/Scripts/Power Orb/MovementUp.cs	
+++ b/Assets/Scripts/Power Orb/MovementUp.cs	
@@ -1,22 +1,12 @@
 using Nightmare;
 using System.Collections;
-using TMPro;
 using UnityEngine;
 
 public class MovementUp : MonoBehaviour
 {
-    public GameObject speedEffect;
-    private float multiplier = 1.2f;
+    //public GameObject speedEffect;
     private bool isPowerUpActive = false;
     private float remainingTime;
-    [SerializeField] TextMeshProUGUI timerText;
-
-    private void Start()
-    {
-        // Initialize variables and log initial player speed
-        isPowerUpActive = false;
-        //Debug.Log("Player speed before pickup: " + PlayerMovement.speed);
-    }
 
     private void OnTriggerEnter(Collider other)
     {
@@ -37,9 +27,8 @@ public class MovementUp : MonoBehaviour
 
     private void ActivatePowerUp()
     {
-        // Instantiate speed effect and apply multiplier to player speed
-        GameObject effectInstance = Instantiate(speedEffect, transform.position, Quaternion.identity);
-        PlayerMovement.speed *= multiplier;
+        //GameObject effectInstance = Instantiate(speedEffect, transform.position, Quaternion.identity);
+        PlayerMovement.speed = 7.2f;
 
         // Start the effect duration timer
         remainingTime = 15f;
@@ -47,18 +36,16 @@ public class MovementUp : MonoBehaviour
 
         // Destroy the pickup object and its effect after a delay
         Destroy(gameObject);
-        Destroy(effectInstance, 2f);
+        //Destroy(effectInstance, 2f);
 
         // Log and update timer text
         //Debug.Log("Player speed after pickup: " + PlayerMovement.speed);
-        UpdateTimerText();
     }
 
     private void ExtendPowerUpDuration()
     {
         // Extend the remaining duration of the speed power-up
-        remainingTime = 15f; // Example: Extend by 10 seconds
-        UpdateTimerText();
+        remainingTime = 15f; 
     }
 
     private void Update()
@@ -74,9 +61,6 @@ public class MovementUp : MonoBehaviour
                 // Power-up duration has ended
                 EndPowerUpEffect();
             }
-
-            // Update timer text each frame
-            UpdateTimerText();
         }
     }
 
@@ -89,13 +73,5 @@ public class MovementUp : MonoBehaviour
 
         // Log and update timer text
         //Debug.Log("Player speed after power-up ends: " + PlayerMovement.speed);
-        UpdateTimerText();
-    }
-
-    private void UpdateTimerText()
-    {
-        // Calculate seconds from remaining time and update text
-        int seconds = Mathf.FloorToInt(remainingTime % 60);
-        timerText.text = string.Format("{0:00}", seconds);
     }
 }
diff --git a/Assets/Scripts/Power Orb/PowerUp.cs b/Assets/Scripts/Power Orb/PowerUp.cs
index 4c6941d9a18c82a9f4c78229f6ca452ec0f97e3d..9d6db01be2d13eb7560bfa1059ece8ba65d68d9c 100644
--- a/Assets/Scripts/Power Orb/PowerUp.cs	
+++ b/Assets/Scripts/Power Orb/PowerUp.cs	
@@ -6,7 +6,7 @@ using UnityEngine;
 public class PowerUp : MonoBehaviour
 {
     // Start is called before the first frame update
-    public GameObject PowerEffect;
+    /*public GameObject PowerEffect;*/
     public int multiplier = 20;
 
     private void OnTriggerEnter(Collider other)
@@ -19,7 +19,7 @@ public class PowerUp : MonoBehaviour
 
     void Pickup(Collider player)
     {
-        GameObject effectInstance = Instantiate(PowerEffect, transform.position, transform.rotation);
+        //GameObject effectInstance = Instantiate(PowerEffect, transform.position, transform.rotation);
 
         PlayerHealth health = player.GetComponent<PlayerHealth>();
         /*health.currentHealth += multiplier;*/
@@ -40,8 +40,8 @@ public class PowerUp : MonoBehaviour
             health.healthSlider.value = health.currentHealth;
         }
 
-       Destroy(gameObject);
-        Destroy(effectInstance, 2f);
+        Destroy(gameObject);
+        //Destroy(effectInstance, 2f);
     }
 
 }
diff --git a/Assets/Scripts/Power Orb/loot idle.anim b/Assets/Scripts/Power Orb/loot idle.anim
new file mode 100644
index 0000000000000000000000000000000000000000..191ce87f4ed493aa5bb509450b2e9dfcb858795b
--- /dev/null
+++ b/Assets/Scripts/Power Orb/loot idle.anim	
@@ -0,0 +1,202 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
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+  m_ObjectHideFlags: 0
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diff --git a/Assets/Scripts/Power Orb/loot idle.anim.meta b/Assets/Scripts/Power Orb/loot idle.anim.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8a5d1acf98f7a7c22a56b0af045ab0a0913a3c07
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+++ b/Assets/Scripts/Power Orb/loot idle.anim.meta	
@@ -0,0 +1,8 @@
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diff --git a/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame02.mat b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame02.mat
index 1e579c6e020620f93c76ddc1f4386460d9bb080a..f8b5aaf72af96abd20992705ca35df3613e559f1 100644
--- a/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame02.mat	
+++ b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/MediumFlame02.mat	
@@ -2,13 +2,21 @@
 %TAG !u! tag:unity3d.com,2011:
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 Material:
-  serializedVersion: 6
+  serializedVersion: 8
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   m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_Name: MediumFlame02
   m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _FADING_ON _REQUIRE_UV2
+  m_Parent: {fileID: 0}
+  m_ModifiedSerializedProperties: 0
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+  - _REQUIRE_UV2
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@@ -16,7 +24,8 @@ Material:
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+  - GRABPASS
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@@ -56,6 +65,7 @@ Material:
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@@ -95,3 +105,4 @@ Material:
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     - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
+  m_BuildTextureStacks: []
diff --git a/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/Ramp02.mat b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/Ramp02.mat
new file mode 100644
index 0000000000000000000000000000000000000000..905356913ac32b5264224f8816d594450decefee
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+++ b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Fire & Explosion Effects/Materials/Ramp02.mat	
@@ -0,0 +1,73 @@
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+        m_Scale: {x: 1, y: 1}
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+    - _Glossiness: 0.5
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+    - _SoftParticlesEnabled: 0
+    - _SoftParticlesFarFadeDistance: 1
+    - _SoftParticlesNearFadeDistance: 0
+    - _SrcBlend: 1
+    - _ZWrite: 1
+    m_Colors:
+    - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+    - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
+  m_BuildTextureStacks: []
diff --git a/Assets/UnityTechnologies/ParticlePack/EffectExamples/Weapon Effects/Materials/TinyStonesNormals.mat.meta b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Weapon Effects/Materials/TinyStonesNormals.mat.meta
new file mode 100644
index 0000000000000000000000000000000000000000..31badd3ca3c0d9b40980b94022183a0aa60f054e
--- /dev/null
+++ b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Weapon Effects/Materials/TinyStonesNormals.mat.meta	
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0ebf061656fb41242bff8188d4c74307
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 22041d6ee6bc0544381a66b472b4214c60a8da54..0b64eb63674ec05db7bff129bd9c3fad7e433b78 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -9,6 +9,7 @@ TagManager:
   - ZomBear
   - ZomBunny
   - ZomBoss
+  - DropLootTracker
   layers:
   - Default
   - TransparentFX