From 27d2afe3ca5e876d741040392f9c50bbb64928c4 Mon Sep 17 00:00:00 2001
From: Akhmad Setiawan <13521164@mahasiswa.itb.ac.id>
Date: Thu, 9 May 2024 12:23:54 +0700
Subject: [PATCH] feat: load game

---
 Assets/Scenes/MainMenu.unity               | 6 +++---
 Assets/Scripts/Managers/MainMenuManager.cs | 6 +++---
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity
index 22ea69b..0422707 100644
--- a/Assets/Scenes/MainMenu.unity
+++ b/Assets/Scenes/MainMenu.unity
@@ -585,7 +585,7 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
+      - m_Target: {fileID: 1052050026}
         m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
         m_MethodName: LoadGame
         m_Mode: 3
@@ -7721,7 +7721,7 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
+      - m_Target: {fileID: 1052050026}
         m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
         m_MethodName: LoadGame
         m_Mode: 3
@@ -8294,7 +8294,7 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
+      - m_Target: {fileID: 1052050026}
         m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
         m_MethodName: LoadGame
         m_Mode: 3
diff --git a/Assets/Scripts/Managers/MainMenuManager.cs b/Assets/Scripts/Managers/MainMenuManager.cs
index d7660cd..fc1ad96 100644
--- a/Assets/Scripts/Managers/MainMenuManager.cs
+++ b/Assets/Scripts/Managers/MainMenuManager.cs
@@ -77,13 +77,13 @@ public class MainMenuManager : MonoBehaviour
             {
                 buttons[i].interactable = true;
                 texts[2 * i].text = saveEntries[i].saveName;
-                texts[2 * i + 1].text = saveEntries[i].saveDateTime.ToString();
+                texts[2 * i + 1].text = saveEntries[i].saveDateTime.ToString() + " WIB";
             }
             else
             {
                 buttons[i].interactable = false;
-                texts[2 * i].text = "(Empty Slot)";
-                texts[2 * i + 1].text = "";
+                texts[2 * i].text = "Slot " + (i+1).ToString();
+                texts[2 * i + 1].text = "Empty";
             }
         }
     }
-- 
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