diff --git a/Assets/Scenes/Level04.unity b/Assets/Scenes/Level04.unity index e4bdb5ec474f45afad762414a9f1540c9e1ddb7c..ed11f1ac583695b5e80efbc986329ea10a16d2b2 100644 --- a/Assets/Scenes/Level04.unity +++ b/Assets/Scenes/Level04.unity @@ -2630,9 +2630,9 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp - m_MethodName: LoadGame + - m_Target: {fileID: 603657893} + m_TargetAssemblyTypeName: Nightmare.SaveManager, Assembly-CSharp + m_MethodName: Save m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -9099,9 +9099,9 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp - m_MethodName: LoadGame + - m_Target: {fileID: 603657893} + m_TargetAssemblyTypeName: Nightmare.SaveManager, Assembly-CSharp + m_MethodName: Save m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -16708,9 +16708,9 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp - m_MethodName: LoadGame + - m_Target: {fileID: 603657893} + m_TargetAssemblyTypeName: Nightmare.SaveManager, Assembly-CSharp + m_MethodName: Save m_Mode: 3 m_Arguments: m_ObjectArgument: {fileID: 0}