diff --git a/Assets/Scenes/Level04.unity b/Assets/Scenes/Level04.unity
index e4bdb5ec474f45afad762414a9f1540c9e1ddb7c..ed11f1ac583695b5e80efbc986329ea10a16d2b2 100644
--- a/Assets/Scenes/Level04.unity
+++ b/Assets/Scenes/Level04.unity
@@ -2630,9 +2630,9 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
-        m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
-        m_MethodName: LoadGame
+      - m_Target: {fileID: 603657893}
+        m_TargetAssemblyTypeName: Nightmare.SaveManager, Assembly-CSharp
+        m_MethodName: Save
         m_Mode: 3
         m_Arguments:
           m_ObjectArgument: {fileID: 0}
@@ -9099,9 +9099,9 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
-        m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
-        m_MethodName: LoadGame
+      - m_Target: {fileID: 603657893}
+        m_TargetAssemblyTypeName: Nightmare.SaveManager, Assembly-CSharp
+        m_MethodName: Save
         m_Mode: 3
         m_Arguments:
           m_ObjectArgument: {fileID: 0}
@@ -16708,9 +16708,9 @@ MonoBehaviour:
   m_OnClick:
     m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 0}
-        m_TargetAssemblyTypeName: MainMenuManager, Assembly-CSharp
-        m_MethodName: LoadGame
+      - m_Target: {fileID: 603657893}
+        m_TargetAssemblyTypeName: Nightmare.SaveManager, Assembly-CSharp
+        m_MethodName: Save
         m_Mode: 3
         m_Arguments:
           m_ObjectArgument: {fileID: 0}