diff --git a/Survival Shooter/Assets/Prefabs/Bullet.prefab b/Survival Shooter/Assets/Prefabs/Bullet.prefab index 61ea4d3be2bb867024f534d3d9b7887736da3691..5f3894babddeda62e76ba2a2b1915d5ef079fcda 100644 --- a/Survival Shooter/Assets/Prefabs/Bullet.prefab +++ b/Survival Shooter/Assets/Prefabs/Bullet.prefab @@ -67,7 +67,7 @@ MonoBehaviour: isRotating: 1 isFloating: 0 isScaling: 0 - rotationAngle: {x: 10, y: 0, z: 10} + rotationAngle: {x: 0, y: 0, z: 10} rotationSpeed: 5 floatSpeed: 0 floatRate: 0 diff --git a/Survival Shooter/Assets/Scenes/WaveMode.unity b/Survival Shooter/Assets/Scenes/WaveMode.unity index 9d5ddd391b5306a85f4587db2d1d6f01c8cff31c..cca2bcbd5d4b47fc74ee0c71f6230f3ae1cf9451 100644 --- a/Survival Shooter/Assets/Scenes/WaveMode.unity +++ b/Survival Shooter/Assets/Scenes/WaveMode.unity @@ -3467,6 +3467,10 @@ PrefabInstance: propertyPath: startingHealth value: 100 objectReference: {fileID: 0} + - target: {fileID: 3654113803822623922, guid: a9b042c890e3a7045b0b660332b2de46, type: 3} + propertyPath: initialspeed + value: 6 + objectReference: {fileID: 0} - target: {fileID: 3654113803822656081, guid: a9b042c890e3a7045b0b660332b2de46, type: 3} propertyPath: m_Name value: Player