diff --git a/Survival Shooter/Assets/Prefabs/Bullet.prefab b/Survival Shooter/Assets/Prefabs/Bullet.prefab
index 61ea4d3be2bb867024f534d3d9b7887736da3691..5f3894babddeda62e76ba2a2b1915d5ef079fcda 100644
--- a/Survival Shooter/Assets/Prefabs/Bullet.prefab	
+++ b/Survival Shooter/Assets/Prefabs/Bullet.prefab	
@@ -67,7 +67,7 @@ MonoBehaviour:
   isRotating: 1
   isFloating: 0
   isScaling: 0
-  rotationAngle: {x: 10, y: 0, z: 10}
+  rotationAngle: {x: 0, y: 0, z: 10}
   rotationSpeed: 5
   floatSpeed: 0
   floatRate: 0
diff --git a/Survival Shooter/Assets/Scenes/WaveMode.unity b/Survival Shooter/Assets/Scenes/WaveMode.unity
index 9d5ddd391b5306a85f4587db2d1d6f01c8cff31c..cca2bcbd5d4b47fc74ee0c71f6230f3ae1cf9451 100644
--- a/Survival Shooter/Assets/Scenes/WaveMode.unity	
+++ b/Survival Shooter/Assets/Scenes/WaveMode.unity	
@@ -3467,6 +3467,10 @@ PrefabInstance:
       propertyPath: startingHealth
       value: 100
       objectReference: {fileID: 0}
+    - target: {fileID: 3654113803822623922, guid: a9b042c890e3a7045b0b660332b2de46, type: 3}
+      propertyPath: initialspeed
+      value: 6
+      objectReference: {fileID: 0}
     - target: {fileID: 3654113803822656081, guid: a9b042c890e3a7045b0b660332b2de46, type: 3}
       propertyPath: m_Name
       value: Player