diff --git a/Survival Shooter/Assets/Scripts/Pickup/Pickup.cs b/Survival Shooter/Assets/Scripts/Pickup/Pickup.cs index 695e9a3e6ab0dc8af8b6e3f07b069fd74b62f36e..f92c87de8d1dd3c9671b9532c2d656a7b7598fe8 100644 --- a/Survival Shooter/Assets/Scripts/Pickup/Pickup.cs +++ b/Survival Shooter/Assets/Scripts/Pickup/Pickup.cs @@ -13,7 +13,7 @@ public class Pickup : MonoBehaviour protected PlayerShooting playerShooting; protected PlayerMovement playerMovement; - public float delay = 60f; + public float delay = 30f; // Start is called before the first frame update void Start() {