diff --git a/Assets/Scripts/Enemy/Buffs/DOT.cs b/Assets/Scripts/Enemy/Buffs/DOT.cs index 8c8976f7cbc5c45f0d5f0fa07a697939452e07c4..2a26ff1ff8027393f6f30d243be114bdebdfe4ee 100644 --- a/Assets/Scripts/Enemy/Buffs/DOT.cs +++ b/Assets/Scripts/Enemy/Buffs/DOT.cs @@ -48,9 +48,11 @@ public class DOT : MonoBehaviour // Assuming you've set damage on your projectiles PlayerHealth playerHealth = playerCollider.GetComponent<PlayerHealth>(); + PetHealth petHealth = playerCollider.GetComponent<PetHealth>(); if (playerHealth != null) { playerHealth.TakeDamage(damagePerSecond); + petHealth.TakeDamage(damagePerSecond); } } }