diff --git a/Assets/Scripts/Enemy/Buffs/DOT.cs b/Assets/Scripts/Enemy/Buffs/DOT.cs
index 8c8976f7cbc5c45f0d5f0fa07a697939452e07c4..2a26ff1ff8027393f6f30d243be114bdebdfe4ee 100644
--- a/Assets/Scripts/Enemy/Buffs/DOT.cs
+++ b/Assets/Scripts/Enemy/Buffs/DOT.cs
@@ -48,9 +48,11 @@ public class DOT : MonoBehaviour
 
         // Assuming you've set damage on your projectiles
         PlayerHealth playerHealth = playerCollider.GetComponent<PlayerHealth>();
+        PetHealth petHealth = playerCollider.GetComponent<PetHealth>();
         if (playerHealth != null)
         {
             playerHealth.TakeDamage(damagePerSecond);
+            petHealth.TakeDamage(damagePerSecond);
         }
     }
 }