diff --git a/Assets/Scripts/Managers/CutsceneManager.cs b/Assets/Scripts/Managers/CutsceneManager.cs index aba1a90e3d9409e4eaee055e07316a78c3c9d869..fe9d4c9e708bbedce5f0ee45292685251f4ea501 100644 --- a/Assets/Scripts/Managers/CutsceneManager.cs +++ b/Assets/Scripts/Managers/CutsceneManager.cs @@ -37,15 +37,19 @@ public class CutsceneManager : MonoBehaviour public void AddClimax() { - climax.Add(("Roro", "We've reached the heart of the jungle. The treasure must be close!")); - climax.Add(("Bondowoso", "Yes, let's find it quickly before someone else does!")); + climax.Add(("Roro", "Bondowoso, I cannot let you fulfill your promise. I will stop you before you build a thousand temples!")); + climax.Add(("Bondowoso", "Roro Jonggrang, why do you resist our union? I have sworn to build the temples as you requested. Why this sudden change of heart?")); + climax.Add(("Roro", "I have seen the suffering of my people. I cannot let you continue your reign of terror. I will not be your puppet queen!")); + climax.Add(("Bondowoso", "You will regret this, Roro Jonggrang. I will build the temples with or without your consent. You will be the last statue in my collection!")); + climax.Add(("Roro", "I will never be your statue, Bondowoso. I will fight you with all my might!")); + climax.Add(("Bondowoso", "Then let the battle begin!")); } public void PlayClimax() { healthBar.SetActive(false); cutsceneCanvas.SetActive(true); - StartCoroutine(DisplayDialogues(climax, 5.0f)); + StartCoroutine(DisplayDialogues(climax, 3.0f)); } public IEnumerator DisplayDialogues(List<(string name, string text)> dialogues, float autoProceedDelay)