diff --git a/Assets/Scripts/GameOver.cs b/Assets/Scripts/GameOver.cs
index bf12516c1d0ce5077a5d58702050344d5bd0e7f5..3b0182015744bbfdf66323e2112eefe418c30b79 100644
--- a/Assets/Scripts/GameOver.cs
+++ b/Assets/Scripts/GameOver.cs
@@ -29,10 +29,6 @@ public class GameOver : MonoBehaviour
             if (instance == null)
             {
                 instance = FindObjectOfType<GameOver>();
-                if (instance == null)
-                {
-                    Debug.LogError("GameOver instance not found in the scene.");
-                }
             }
             return instance;
         }
diff --git a/Assets/Scripts/Managers/CutsceneManager.cs b/Assets/Scripts/Managers/CutsceneManager.cs
index 6820ac01919205fc3fbbfc734f3de9261354e645..4cfa40dcf3c6c05b18b606494ff7017b378c1299 100644
--- a/Assets/Scripts/Managers/CutsceneManager.cs
+++ b/Assets/Scripts/Managers/CutsceneManager.cs
@@ -19,10 +19,6 @@ public class CutsceneManager : MonoBehaviour
             if (instance == null)
             {
                 instance = FindObjectOfType<CutsceneManager>();
-                if (instance == null)
-                {
-                    Debug.LogError("CutsceneManager instance not found in the scene.");
-                }
             }
             return instance;
         }
diff --git a/Assets/Scripts/Managers/SaveManager.cs b/Assets/Scripts/Managers/SaveManager.cs
index 9f69ecd1ffe0f226f144f170be179b2a970892ab..f7b9817fd2ecd00a92be4ab557308f1569f4d3d4 100644
--- a/Assets/Scripts/Managers/SaveManager.cs
+++ b/Assets/Scripts/Managers/SaveManager.cs
@@ -67,13 +67,11 @@ public class SaveManager : MonoBehaviour
 
         // Path to the save.json
         string filePath = $"{folderPath}/{data.saveDataName}.{fileFormat}";
-        Debug.Log("Path: " + filePath);
 
         // Write JSON to file
         File.WriteAllText(filePath, json);
 
         Debug.Log("Game saved to: " + filePath);
-        Debug.Log("Gold: " + PlayerGold.GetGoldAmount() + ", Quest ke " + (QuestManager.GetQuestIndex() + 1));
 
         StatisticsManager.Instance.SaveCount();
     }
diff --git a/Assets/Scripts/Managers/StatisticsManager.cs b/Assets/Scripts/Managers/StatisticsManager.cs
index c88d13fcbba162369ff1b45ca4c69cb5ea72c706..d494f90d8c06bbf81983dc04c73abc72c008bd4f 100644
--- a/Assets/Scripts/Managers/StatisticsManager.cs
+++ b/Assets/Scripts/Managers/StatisticsManager.cs
@@ -23,10 +23,6 @@ public class StatisticsManager : MonoBehaviour
             if (instance == null)
             {
                 instance = FindObjectOfType<StatisticsManager>();
-                if (instance == null)
-                {
-                    Debug.LogError("StatisticsManager instance not found in the scene.");
-                }
             }
             return instance;
         }
diff --git a/Assets/Scripts/Pet/AttackPetAttack.cs b/Assets/Scripts/Pet/AttackPetAttack.cs
index 34066efaf5df52434a7daacb018be607b73be0e3..bcec45915e73265ea7a0f59de4263776473d34c3 100644
--- a/Assets/Scripts/Pet/AttackPetAttack.cs
+++ b/Assets/Scripts/Pet/AttackPetAttack.cs
@@ -87,7 +87,7 @@ public class AttackPetAttack : MonoBehaviour
         if (other.gameObject.tag == targetTag && CheckTargetInList(other.gameObject))
         {
             enemies.Remove(other.gameObject);
-            Debug.Log("Enemy removed");
+            // Debug.Log("Enemy removed");
             if (enemies.Count == 0)
             {
                 isAttacking = false;
diff --git a/Assets/Scripts/Pet/PetDamageMovement.cs b/Assets/Scripts/Pet/PetDamageMovement.cs
index 9d1d5f83b05b51ed6fb5fa482f95fc8e269ecd0e..71612c4d20ff1f5fb76d8b750d2f518fa219a90d 100644
--- a/Assets/Scripts/Pet/PetDamageMovement.cs
+++ b/Assets/Scripts/Pet/PetDamageMovement.cs
@@ -49,7 +49,7 @@ public class PetDamageMovement : MonoBehaviour
         if(owner.tag != "Player") {
             float distanceToPlayer = Vector3.Distance(transform.position, player.transform.position);
             if(distanceToPlayer <= runRadius) {
-                Debug.Log("Pet Damage Running");
+                // Debug.Log("Pet Damage Running");
                 Vector3 directionRun = (transform.position - player.transform.position).normalized;
                 destinationVar = transform.position + directionRun * 10;
             }
diff --git a/Assets/Scripts/Player/OnAttack.cs b/Assets/Scripts/Player/OnAttack.cs
index 51f70d9fe5daf0f74994dde406f3a046f622c45a..83233c7c13bfe785affd3aa976e1cf3efbcf297f 100644
--- a/Assets/Scripts/Player/OnAttack.cs
+++ b/Assets/Scripts/Player/OnAttack.cs
@@ -19,12 +19,10 @@ public class OnAttack : MonoBehaviour
     }
 
     void AttackBegin() {
-        Debug.Log("Attack Begin");
         attacking = true;
     }
 
     void AttackEnd() {
-        Debug.Log("Attack End");
         attacking = false;
     }
 }
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 4203c97d48aed2c441409878241784df7189bd5c..57eb2abf3132923aba2cab80f902318c0057941a 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -89,7 +89,7 @@ public class PlayerMovement : MonoBehaviour
         float vertical = Input.GetAxis("Vertical");
         float moveSpeed = speed;
 
-        //Debug.Log("horizontal: " + horizontal + " vertical: " + vertical);
+        // Debug.Log("horizontal: " + horizontal + " vertical: " + vertical);
 
         // set the direction
         direction = transform.right * horizontal + transform.forward * vertical;
@@ -173,7 +173,7 @@ public class PlayerMovement : MonoBehaviour
         if (Input.GetKey(KeyCode.Space) && jumpAllowed)
         {
             // add force to the player
-            Debug.Log("Jump");
+            // Debug.Log("Jump");
             playerAnimator.SetTrigger("JumpUp");
             rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
         }
diff --git a/Assets/Scripts/Shop/Shopkeeper.cs b/Assets/Scripts/Shop/Shopkeeper.cs
index 3123be596e10b3ff6992316e697c0a5b3667d35f..e329e1fc239270c8f935dc0ac7c69af0130ea25c 100644
--- a/Assets/Scripts/Shop/Shopkeeper.cs
+++ b/Assets/Scripts/Shop/Shopkeeper.cs
@@ -107,7 +107,7 @@ public class Shopkeeper : MonoBehaviour
     {
         timerAlert.text = time.ToString();
         isShopOpen = true;
-        Debug.Log("opening shop");
+        Debug.Log("Opening Shop");
         while(time > 0)
         {
             yield return new WaitForSeconds(1f);