diff --git a/Assets/Prefab/Shop/Shop.prefab b/Assets/Prefab/Shop/Shop.prefab
index 1007e00c1fa4195b6f24411e308ec002a57cd24e..f6c545c0eda7be365e9100495da6e305ab63724d 100644
--- a/Assets/Prefab/Shop/Shop.prefab
+++ b/Assets/Prefab/Shop/Shop.prefab
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@@ -556,7 +727,7 @@ GameObject:
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@@ -570,7 +741,6 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
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   m_Children:
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   - {fileID: 3021310274326302775}
   m_Father: {fileID: 655551303553745855}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -906,7 +1076,7 @@ Transform:
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   m_ConstrainProportionsScale: 1
   m_Children: []
-  m_Father: {fileID: 809395858004822939}
+  m_Father: {fileID: 1076336731131441806}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!212 &9187325541804685720
 SpriteRenderer:
@@ -960,6 +1130,53 @@ SpriteRenderer:
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   m_MaskInteraction: 0
   m_SpriteSortPoint: 0
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@@ -1973,6 +2190,9 @@ PrefabInstance:
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       insertIndex: 5
       addedObject: {fileID: 2258705402641834259}
+    - targetCorrespondingSourceObject: {fileID: 400080, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3}
+      insertIndex: -1
+      addedObject: {fileID: 1076336731131441806}
     m_AddedComponents:
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       insertIndex: -1
@@ -2051,7 +2271,8 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   uiShop: {fileID: 2894649308036582996}
-  shopAlert: {fileID: 5972690824423832835}
+  shopAlertUI: {fileID: 5972690824423832835}
+  shopAlertFollow: {fileID: 7017381858224549934}
 --- !u!1001 &7990290028326398621
 PrefabInstance:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Shop/ShopAlertFollow.cs b/Assets/Scripts/Shop/ShopAlertFollow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a453e0f5820cbb1eee9834b4d3be05d9fd30482f
--- /dev/null
+++ b/Assets/Scripts/Shop/ShopAlertFollow.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ShopAlertFollow : MonoBehaviour
+{
+    public GameObject player;
+
+    void Update()
+    {
+        Vector3 directionToPlayer = transform.position - player.transform.position;
+        directionToPlayer.y = 0;
+
+        Quaternion toRotation = Quaternion.LookRotation(directionToPlayer);
+
+        for(int i = 0; i < transform.childCount; i++)
+        {
+            Transform child = transform.GetChild(i);
+            child.rotation = Quaternion.Euler(0, toRotation.eulerAngles.y, 0);
+        }
+    }
+}
diff --git a/Assets/Scripts/Shop/ShopAlertFollow.cs.meta b/Assets/Scripts/Shop/ShopAlertFollow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d3ce2a9cdd3f05ce6aa49b3e14a911228dfabc3e
--- /dev/null
+++ b/Assets/Scripts/Shop/ShopAlertFollow.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ead2c309649a8bb4580a01fe66068b95
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Shop/Shopkeeper.cs b/Assets/Scripts/Shop/Shopkeeper.cs
index 35d82066011bd4a3256bd34414002dcc1b650a97..1570c9b4883dce7c308a1be3449eafc55cce7aa0 100644
--- a/Assets/Scripts/Shop/Shopkeeper.cs
+++ b/Assets/Scripts/Shop/Shopkeeper.cs
@@ -5,7 +5,8 @@ using UnityEngine;
 public class Shopkeeper : MonoBehaviour
 {
     public GameObject uiShop;
-    public GameObject shopAlert;
+    public GameObject shopAlertUI;
+    public GameObject shopAlertFollow;
     private bool isActiveShop = false;
     private GameObject player;
     private void Update()
@@ -35,7 +36,7 @@ public class Shopkeeper : MonoBehaviour
             player.GetComponent<PlayerWeaponState>().enabled = false;
             player.GetComponent<StatisticsManager>().enabled = false;
             Cursor.lockState = CursorLockMode.None;
-            shopAlert.gameObject.SetActive(false);
+            deactivateAlert();
         }
         else if (isActiveShop == false && player != null)
         {
@@ -45,14 +46,14 @@ public class Shopkeeper : MonoBehaviour
             player.GetComponent<PlayerWeaponState>().enabled = true;
             player.GetComponent<StatisticsManager>().enabled = true;
             Cursor.lockState = CursorLockMode.Locked;
-            shopAlert.gameObject.SetActive(true);
+            activateAlert();
         }
     }
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Player")
         {
-            shopAlert.gameObject.SetActive(true);
+            activateAlert();
             player = other.gameObject;
         }
     }
@@ -61,8 +62,21 @@ public class Shopkeeper : MonoBehaviour
     {
         if (other.gameObject.tag == "Player")
         {
-            shopAlert.gameObject.SetActive(false);
+            deactivateAlert();
             player = null;
         }
     }
+    private void activateAlert()
+    {
+        shopAlertUI.SetActive(true);
+        shopAlertFollow.SetActive(true);
+        shopAlertFollow.GetComponent<ShopAlertFollow>().player = player;
+    }
+
+    private void deactivateAlert()
+    {
+        shopAlertUI.SetActive(false);
+        shopAlertFollow.GetComponent<ShopAlertFollow>().player = null;
+        shopAlertFollow.SetActive(false);
+    }
 }