diff --git a/Assets/Scenes/Level02/Level 02.unity b/Assets/Scenes/Level02/Level 02.unity index 399ddf8fc7a26a9510515b3abe1fa2afb48690c1..3544015777a37be9478c8c99ccb9cea815a632e6 100644 --- a/Assets/Scenes/Level02/Level 02.unity +++ b/Assets/Scenes/Level02/Level 02.unity @@ -3062,7 +3062,7 @@ MonoBehaviour: maxSpawnThreshold: 5 maxMobs: 10 mobs: {fileID: 1017768065} - Difficulty: 2 + Difficulty: 0 --- !u!4 &485020025 Transform: m_ObjectHideFlags: 0 @@ -3846,7 +3846,7 @@ MonoBehaviour: maxSpawnThreshold: 5 maxMobs: 3 mobs: {fileID: 2104174455} - Difficulty: 2 + Difficulty: 0 --- !u!4 &636821002 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Level03/Level 03.unity b/Assets/Scenes/Level03/Level 03.unity index ff1e37e97b8764708c0746c53bc9ce67331d6873..e7ca001373a07fa18cb8db9fbfea8b1ab849e6d4 100644 --- a/Assets/Scenes/Level03/Level 03.unity +++ b/Assets/Scenes/Level03/Level 03.unity @@ -202,7 +202,7 @@ MonoBehaviour: maxSpawnThreshold: 5 maxMobs: 1 mobs: {fileID: 1192528451} - Difficulty: 2 + Difficulty: 0 --- !u!4 &35651298 Transform: m_ObjectHideFlags: 0 @@ -461,7 +461,7 @@ MonoBehaviour: maxSpawnThreshold: 5 maxMobs: 3 mobs: {fileID: 1470658495} - Difficulty: 2 + Difficulty: 0 --- !u!4 &113544459 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/EnemyR/EnemyManager.cs b/Assets/Scripts/EnemyR/EnemyManager.cs index 0618cbc091ec2987874cf99b8eebd077e9f0c6bd..4be9e0efd5c8e2beaf804f46ce9a8cd3fda60733 100644 --- a/Assets/Scripts/EnemyR/EnemyManager.cs +++ b/Assets/Scripts/EnemyR/EnemyManager.cs @@ -103,8 +103,31 @@ public class EnemyManager : MonoBehaviour private void Die() { + string trigger = ""; + + if (name == "Keroco" || name == "Keroco(Clone)") + { + trigger = "EnemyDeath"; + } + + if (name == "Kepala Keroco" || name == "Kepala Keroco(Clone)") + { + trigger = "LeaderOfEnemyDeath"; + + } + + if (name == "Jenderal") + { + trigger = "AdmiralOfEnemyDeath"; + } + + if (name == "Raja") + { + trigger = "KingOfEnemyDeath"; + } + EventManager.TriggerEvent("Sound", transform.position); - EventManager.TriggerEvent("EnemyDeath"); + EventManager.TriggerEvent(trigger); animator.SetTrigger("Dead"); SetKinematics(true); audioSource.clip = deathAudio;