diff --git a/Assets/Scripts/Pet/AttackerPet.cs b/Assets/Scripts/Pet/AttackerPet.cs
index 9aee13ee0e92cf4c74482b1bbe0572f53a9d823e..76ebd71466ec23b4f0d4a80e5422abe88bb35542 100644
--- a/Assets/Scripts/Pet/AttackerPet.cs
+++ b/Assets/Scripts/Pet/AttackerPet.cs
@@ -6,7 +6,7 @@ using UnityEngine.AI;
 public class AttackerPet : DefaultPetMovement
 {
     
-    public float detectionRadius = 5f;
+    public float detectionRadius = 25f;
     public LayerMask enemyLayerMask;
 
     private Collider currentCollider;
@@ -14,7 +14,7 @@ public class AttackerPet : DefaultPetMovement
     public override Vector3 DoActionAndGetDestination(PlayerManager playerManager, GameObject player, 
         NavMeshAgent navMeshAgent, Animator animator)
     {
-        Collider[] hitColliders = Physics.OverlapSphere(player.transform.position, detectionRadius,
+        Collider[] hitColliders = Physics.OverlapSphere(transform.position, detectionRadius,
             enemyLayerMask);
         
         if (hitColliders.Length == 0)
diff --git a/Assets/Scripts/Pet/HealerPet.cs b/Assets/Scripts/Pet/HealerPet.cs
index a203a1ebe4f0be8ba977fb10bc268e39618bfc11..888237d1efe380833fd886d86919010087c53cfa 100644
--- a/Assets/Scripts/Pet/HealerPet.cs
+++ b/Assets/Scripts/Pet/HealerPet.cs
@@ -7,14 +7,14 @@ public class HealerPet : DefaultPetMovement
 {
     
     private float elapsedTime;
-    private const float HealTime = 2f;
+    private const float HealTime = 3f;
 
     public override Vector3 DoActionAndGetDestination(PlayerManager playerManager, GameObject player, 
         NavMeshAgent navMeshAgent, Animator animator)
     {
         if (elapsedTime - HealTime >= 0)
         {
-            playerManager.PlayerHp += 1;
+            playerManager.PlayerHp += 5;
             elapsedTime = 0;
         }