diff --git a/Assets/Level04Controller.cs b/Assets/Level04Controller.cs index 5971c748768e323f54e14c6d0867f58c6359f8f4..92bc69d0a3c03f8e36eb42636d5e0fd9d5baa89f 100644 --- a/Assets/Level04Controller.cs +++ b/Assets/Level04Controller.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using TMPro; using UnityEngine; public class Level04Controller : MonoBehaviour @@ -8,6 +9,11 @@ public class Level04Controller : MonoBehaviour public int EnemyLeaderDeathCount { get; private set; } public int EnemyAdmiralDeathCount { get; private set; } public int EnemyKingDeathCount { get; private set; } + public TMP_Text missionText; + + public int maxLeaderKerocoDeath = 2; + public int maxAdmiralOfKerocoDeath = 2; + public int maxKingOfKerocoDeath = 1; // Start is called before the first frame update void Start() @@ -16,6 +22,7 @@ public class Level04Controller : MonoBehaviour EventManager.StartListening("LeaderOfEnemyDeath", IncrementLeaderOfEnemyDeathCount); EventManager.StartListening("AdmiralOfEnemyDeath", IncrementAdmiralOfEnemyDeathCount); EventManager.StartListening("KingOfEnemyDeath", IncrementKingOfEnemyDeathCount); + missionText.SetText(SetTextMission()); } private void OnDestroy() @@ -25,10 +32,16 @@ public class Level04Controller : MonoBehaviour EventManager.StopListening("AdmiralOfEnemyDeath", IncrementAdmiralOfEnemyDeathCount); EventManager.StopListening("KingOfEnemyDeath", IncrementKingOfEnemyDeathCount); } + + string SetTextMission() + { + return $"Your Mission\nKill Kepala Keroco {EnemyLeaderDeathCount}/{maxLeaderKerocoDeath}\nKill Jenderal {EnemyAdmiralDeathCount}/{maxAdmiralOfKerocoDeath}\nKill King {EnemyKingDeathCount}/{maxKingOfKerocoDeath}"; + } private void IncrementEnemyDeathCount() { EnemyDeathCount++; + missionText.SetText(SetTextMission()); } private void IncrementLeaderOfEnemyDeathCount() @@ -39,17 +52,19 @@ public class Level04Controller : MonoBehaviour private void IncrementAdmiralOfEnemyDeathCount() { EnemyAdmiralDeathCount++; + missionText.SetText(SetTextMission()); } private void IncrementKingOfEnemyDeathCount() { EnemyKingDeathCount++; + missionText.SetText(SetTextMission()); } // Update is called once per frame void Update() { - if (EnemyKingDeathCount>0) + if (EnemyKingDeathCount>=maxKingOfKerocoDeath && EnemyAdmiralDeathCount>=maxAdmiralOfKerocoDeath && EnemyLeaderDeathCount >= maxLeaderKerocoDeath) { //TODO: Do something if king of enemy die } diff --git a/Assets/Scenes/Level04/Level 04.unity b/Assets/Scenes/Level04/Level 04.unity index 67977f3b806908e7e121718608c99268330763e0..e735cb1b2192122980e4752102a2d36a28c3a5c8 100644 --- a/Assets/Scenes/Level04/Level 04.unity +++ b/Assets/Scenes/Level04/Level 04.unity @@ -1358,6 +1358,10 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 68987efdd0694f94c9662eaa2a8408cf, type: 3} m_Name: m_EditorClassIdentifier: + missionText: {fileID: 1457063585} + maxKerocoDeath: 5 + maxAdmiralOfKerocoDeath: 2 + maxKingOfKerocoDeath: 1 --- !u!4 &676679623 Transform: m_ObjectHideFlags: 0 @@ -2428,6 +2432,17 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: bbe37b25a2946af438186467560df22c, type: 3} +--- !u!114 &1457063585 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 4682884990705362888, guid: bbe37b25a2946af438186467560df22c, type: 3} + m_PrefabInstance: {fileID: 1457063584} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &1499179612 GameObject: m_ObjectHideFlags: 0