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timeCounter = GetComponent<Text>(); instance = this; } diff --git a/Assets/Scripts/Managers/WeaponManagerWave.cs b/Assets/Scripts/Managers/WeaponManagerWave.cs new file mode 100644 index 0000000000000000000000000000000000000000..6f83ceb3d439f113d38ba67562c44c980bcfe83a --- /dev/null +++ b/Assets/Scripts/Managers/WeaponManagerWave.cs @@ -0,0 +1,53 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using UnityEngine.SceneManagement; + +public class WeaponManagerWave : MonoBehaviour +{ + public Text upgradeStatus; + public bool enabledUpgradeWeapon = false; + + GameObject enemyManager; + EnemySpawnerWave spawner; + + GameObject weapon; + PlayerShooting playerShooting; + + void Awake() + { + upgradeStatus.enabled = false; + + enemyManager = GameObject.FindGameObjectWithTag("EnemyManager"); + spawner = enemyManager.GetComponent<EnemySpawnerWave>(); + + weapon = GameObject.FindGameObjectWithTag("Weapon"); + playerShooting = weapon.GetComponent<PlayerShooting>(); + } + + void Update() + { + if (playerShooting.upgradeCount >= playerShooting.maxUpgrade) + { + return; + } + + if (spawner.enabledUpgradeWeapon) + { + upgradeStatus.enabled = true; + if (Input.GetKeyDown(KeyCode.Alpha1)) + { + playerShooting.UpgradeWeapon(0); + upgradeStatus.enabled = false; + spawner.enabledUpgradeWeapon = false; + } + else if (Input.GetKeyDown(KeyCode.Alpha2)) + { + playerShooting.UpgradeWeapon(1); + upgradeStatus.enabled = false; + spawner.enabledUpgradeWeapon = false; + } + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Managers/WeaponManagerWave.cs.meta b/Assets/Scripts/Managers/WeaponManagerWave.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..8cb515c01b0ced1211e5bd9d6e327874c65d1ac7 --- /dev/null +++ b/Assets/Scripts/Managers/WeaponManagerWave.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 618d1e3448c72e14c925af365c4d1989 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/WeaponManagerZen.cs b/Assets/Scripts/Managers/WeaponManagerZen.cs new file mode 100644 index 0000000000000000000000000000000000000000..3ee0a477f75f73899c00eb7a4eb26998ea868df7 --- /dev/null +++ b/Assets/Scripts/Managers/WeaponManagerZen.cs @@ -0,0 +1,59 @@ + +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using UnityEngine.SceneManagement; + +public class WeaponManagerZen : MonoBehaviour +{ + public Text upgradeStatus; + private bool enabledUpgrade = false; + + GameObject timer; + TimerController timerController; + + GameObject weapon; + PlayerShooting playerShooting; + + void Awake() + { + upgradeStatus.enabled = false; + + weapon = GameObject.FindGameObjectWithTag("Weapon"); + playerShooting = weapon.GetComponent<PlayerShooting>(); + } + + void Update() + { + if (playerShooting.upgradeCount >= playerShooting.maxUpgrade) + { + return; + } + CheckUpgrade(); + + if (enabledUpgrade) + { + upgradeStatus.enabled = true; + if (Input.GetKeyDown(KeyCode.Alpha1)) + { + playerShooting.UpgradeWeapon(0); + upgradeStatus.enabled = false; + enabledUpgrade = false; + } + else if (Input.GetKeyDown(KeyCode.Alpha2)) + { + playerShooting.UpgradeWeapon(1); + upgradeStatus.enabled = false; + enabledUpgrade = false; + } + } + } + + void CheckUpgrade() + { + if ((int)(TimerController.elapsedTime / 60) == 1) + { + enabledUpgrade = true; + } + } +} diff --git a/Assets/Scripts/Managers/WeaponManagerZen.cs.meta b/Assets/Scripts/Managers/WeaponManagerZen.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..8eb9f41f6281b9dd794ef2582057bac9871b7756 --- /dev/null +++ b/Assets/Scripts/Managers/WeaponManagerZen.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3681b82dc48817a4ba78e722071bcfd4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 96538465a14a3045a50e87d43ab28070afaffb38..f8ca2e4ca05e92bc0436f8899a4f3f1e7b699265 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -7,7 +7,9 @@ public class PlayerShooting : MonoBehaviour public int damagePerShot = 20; public float timeBetweenBullets = 0.15f; public float range = 100f; - public LineRenderer linePrefab; + public LineRenderer linePrefab; + public int maxUpgrade = 3; + public int upgradeCount = 0; float timer; Ray shootRay = new Ray(); @@ -16,10 +18,7 @@ public class PlayerShooting : MonoBehaviour ParticleSystem gunParticles; List<LineRenderer> gunLines = new List<LineRenderer>(); List<int> angles = new List<int>(); - int shootCount = 1; int angle = 0; - const int maxUpgrade = 3; - int upgradeCount = 0; AudioSource gunAudio; Light gunLight; float effectsDisplayTime = 0.2f; @@ -37,10 +36,6 @@ public class PlayerShooting : MonoBehaviour angles.Add(angle); player = GameObject.FindWithTag("Player"); - UpgradeWeapon(0); - UpgradeWeapon(0); - UpgradeWeapon(1); - UpgradeWeapon(0); } void Update() @@ -69,11 +64,6 @@ public class PlayerShooting : MonoBehaviour public void UpgradeWeapon(int option) { - if (upgradeCount >= maxUpgrade) - { - return; - } - upgradeCount++; if (option == 0) { diff --git a/Assets/Scripts/Spawner/EnemySpawnerWave.cs b/Assets/Scripts/Spawner/EnemySpawnerWave.cs index 0c6367dee2b3d2d36f837f24f93f57103035405d..2912f261b3d0158e8b003628aac0805a32b9c473 100644 --- a/Assets/Scripts/Spawner/EnemySpawnerWave.cs +++ b/Assets/Scripts/Spawner/EnemySpawnerWave.cs @@ -6,8 +6,10 @@ public class EnemySpawnerWave : MonoBehaviour { public PlayerHealth playerHealth; public Transform[] spawnPoints; + public bool enabledUpgradeWeapon = false; - private int waveCount = 0; + public int maxWave = 12; + public int waveCount = 1; private int zombunnyCount = 5; private int zombearCount = 0; private int hellephantCount = 0; @@ -27,7 +29,7 @@ public class EnemySpawnerWave : MonoBehaviour void Update() { - if (enemyAlive == 0) + if (enemyAlive == 0 && waveCount <= maxWave) { NextWave(); } @@ -58,11 +60,15 @@ public class EnemySpawnerWave : MonoBehaviour hellephantCount++; bomberCount += 2; } - else if (waveCount % 5 == 0) + if (waveCount % 6 == 0) { shooterCount++; devilCount++; } + if (waveCount % 3 == 1 && waveCount != 1) + { + enabledUpgradeWeapon = true; + } Spawn(); } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 86fdddf6f872ca62331f42b71737a9a03e2d11a2..a5a62aee2e96c5b822eb837f750be57be3a872f3 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -7,6 +7,8 @@ TagManager: - EnemyManager - Enemy - OrbFactory + - Weapon + - Timer layers: - Default - TransparentFX diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index d0298544476e3001b20e7395cf1d4a694939ce2f..ac2fe6246af5ef808a34dbe026383d6b709ecba7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -18,13 +18,13 @@ EditorUserSettings: value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 RecentlyUsedScenePath-4: - 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