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diff --git a/Assets/Effects/PyroParticles/Demo/DemoScript.cs b/Assets/Effects/PyroParticles/Demo/DemoScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b5aa7a4e80e995ea7615e9a81dcf792e201ebc4c
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Demo/DemoScript.cs
@@ -0,0 +1,248 @@
+using UnityEngine;
+using System.Collections;
+
+namespace DigitalRuby.PyroParticles
+{
+    public class DemoScript : MonoBehaviour
+    {
+        public GameObject[] Prefabs;
+        public Light Sun;
+        public Camera SideCamera;
+        public UnityEngine.UI.Slider TimeOfDaySlider;
+        public UnityEngine.UI.Toggle MouseLookToggle;
+        public UnityEngine.UI.Text CurrentItemText;
+
+        private GameObject currentPrefabObject;
+        private FireBaseScript currentPrefabScript;
+        private int currentPrefabIndex;
+        private enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
+        private RotationAxes axes = RotationAxes.MouseXAndY;
+        private float sensitivityX = 15F;
+        private float sensitivityY = 15F;
+        private float minimumX = -360F;
+        private float maximumX = 360F;
+        private float minimumY = -60F;
+        private float maximumY = 60F;
+        private float rotationX = 0F;
+        private float rotationY = 0F;
+        private Quaternion originalRotation;
+
+        private void UpdateUI()
+        {
+            Sun.transform.rotation = Quaternion.Euler(TimeOfDaySlider.value, 60.0f, 0.0f);
+            CurrentItemText.text = Prefabs[currentPrefabIndex].name;
+        }
+
+        private void UpdateMovement()
+        {
+            float speed = 5.0f * Time.deltaTime;
+
+            if (Input.GetKey(KeyCode.W))
+            {
+                transform.Translate(0.0f, 0.0f, speed);
+            }
+            if (Input.GetKey(KeyCode.S))
+            {
+                transform.Translate(0.0f, 0.0f, -speed);
+            }
+            if (Input.GetKey(KeyCode.A))
+            {
+                transform.Translate(-speed, 0.0f, 0.0f);
+            }
+            if (Input.GetKey(KeyCode.D))
+            {
+                transform.Translate(speed, 0.0f, 0.0f);
+            }
+
+            if (Input.GetKeyDown(KeyCode.M))
+            {
+                MouseLookToggle.isOn = !MouseLookToggle.isOn;
+            }
+            else if (Input.GetKeyDown(KeyCode.R))
+            {
+                UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex);
+            }
+            else if (Input.GetKeyDown(KeyCode.O))
+            {
+                if (SideCamera.enabled = !SideCamera.enabled)
+                {
+                    Camera.main.rect = new Rect(0.0f, 0.0f, 0.5f, 1.0f);
+                }
+                else
+                {
+                    Camera.main.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
+                }                
+            }
+        }
+
+        private void UpdateMouseLook()
+        {
+            if (!MouseLookToggle.isOn)
+            {
+                return;
+            }
+            else if (axes == RotationAxes.MouseXAndY)
+            {
+                // Read the mouse input axis
+                rotationX += Input.GetAxis("Mouse X") * sensitivityX;
+                rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
+
+                rotationX = ClampAngle(rotationX, minimumX, maximumX);
+                rotationY = ClampAngle(rotationY, minimumY, maximumY);
+
+                Quaternion xQuaternion = Quaternion.AngleAxis(rotationX, Vector3.up);
+                Quaternion yQuaternion = Quaternion.AngleAxis(rotationY, -Vector3.right);
+
+                transform.localRotation = originalRotation * xQuaternion * yQuaternion;
+            }
+            else if (axes == RotationAxes.MouseX)
+            {
+                rotationX += Input.GetAxis("Mouse X") * sensitivityX;
+                rotationX = ClampAngle(rotationX, minimumX, maximumX);
+
+                Quaternion xQuaternion = Quaternion.AngleAxis(rotationX, Vector3.up);
+                transform.localRotation = originalRotation * xQuaternion;
+            }
+            else
+            {
+                rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
+                rotationY = ClampAngle(rotationY, minimumY, maximumY);
+
+                Quaternion yQuaternion = Quaternion.AngleAxis(-rotationY, Vector3.right);
+                transform.localRotation = originalRotation * yQuaternion;
+            }
+        }
+
+        private void UpdateEffect()
+        {
+            if (Input.GetKeyDown(KeyCode.Space))
+            {
+                StartCurrent();
+            }
+            else if (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.KeypadPlus))
+            {
+                NextPrefab();
+            }
+            else if (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))
+            {
+                PreviousPrefab();
+            }
+        }
+
+        private static float ClampAngle(float angle, float min, float max)
+        {
+            if (angle < -360F)
+            {
+                angle += 360F;
+            }
+            if (angle > 360F)
+            {
+                angle -= 360F;
+            }
+
+            return Mathf.Clamp(angle, min, max);
+        }
+
+        private void BeginEffect()
+        {
+            Vector3 pos;
+            float yRot = transform.rotation.eulerAngles.y;
+            Vector3 forwardY = Quaternion.Euler(0.0f, yRot, 0.0f) * Vector3.forward;
+            Vector3 forward = transform.forward;
+            Vector3 right = transform.right;
+            Vector3 up = transform.up;
+            Quaternion rotation = Quaternion.identity;
+            currentPrefabObject = GameObject.Instantiate(Prefabs[currentPrefabIndex]);
+            currentPrefabScript = currentPrefabObject.GetComponent<FireConstantBaseScript>();
+
+            if (currentPrefabScript == null)
+            {
+                // temporary effect, like a fireball
+                currentPrefabScript = currentPrefabObject.GetComponent<FireBaseScript>();
+                if (currentPrefabScript.IsProjectile)
+                {
+                    // set the start point near the player
+                    rotation = transform.rotation;
+                    pos = transform.position + forward + right + up;
+                }
+                else
+                {
+                    // set the start point in front of the player a ways
+                    pos = transform.position + (forwardY * 10.0f);
+                }
+            }
+            else
+            {
+                // set the start point in front of the player a ways, rotated the same way as the player
+                pos = transform.position + (forwardY * 5.0f);
+                rotation = transform.rotation;
+                pos.y = 0.0f;
+            }
+
+            FireProjectileScript projectileScript = currentPrefabObject.GetComponentInChildren<FireProjectileScript>();
+            if (projectileScript != null)
+            {
+                // make sure we don't collide with other fire layers
+                projectileScript.ProjectileCollisionLayers &= (~UnityEngine.LayerMask.NameToLayer("FireLayer"));
+            }
+
+            currentPrefabObject.transform.position = pos;
+            currentPrefabObject.transform.rotation = rotation;
+        }
+
+        public void StartCurrent()
+        {
+            StopCurrent();
+            BeginEffect();
+        }
+
+        private void StopCurrent()
+        {
+            // if we are running a constant effect like wall of fire, stop it now
+            if (currentPrefabScript != null && currentPrefabScript.Duration > 10000)
+            {
+                currentPrefabScript.Stop();
+            }
+            currentPrefabObject = null;
+            currentPrefabScript = null;
+        }
+
+        public void NextPrefab()
+        {
+            currentPrefabIndex++;
+            if (currentPrefabIndex == Prefabs.Length)
+            {
+                currentPrefabIndex = 0;
+            }
+            UpdateUI();
+        }
+
+        public void PreviousPrefab()
+        {
+            currentPrefabIndex--;
+            if (currentPrefabIndex == -1)
+            {
+                currentPrefabIndex = Prefabs.Length - 1;
+            }
+            UpdateUI();
+        }
+
+        private void Start()
+        {
+            originalRotation = transform.localRotation;
+            UpdateUI();
+        }
+
+        private void Update()
+        {
+            UpdateMovement();
+            UpdateMouseLook();
+            UpdateEffect();
+        }
+
+        public void SliderChanged(float value)
+        {
+            UpdateUI();
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Effects/PyroParticles/Demo/DemoScript.cs.meta b/Assets/Effects/PyroParticles/Demo/DemoScript.cs.meta
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diff --git a/Assets/Effects/PyroParticles/Demo/DemoScriptEditor.cs b/Assets/Effects/PyroParticles/Demo/DemoScriptEditor.cs
new file mode 100644
index 0000000000000000000000000000000000000000..8f2efaa04d6d84035414df601dd8c860bf022ac1
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Demo/DemoScriptEditor.cs
@@ -0,0 +1,50 @@
+using System;
+
+using UnityEngine;
+using UnityEditor;
+
+namespace DigitalRuby.PyroParticles
+{
+    [CustomEditor(typeof(DemoScript))]
+    public class LightningBoltEditor : Editor
+    {
+        private Texture2D logo;
+
+        public override void OnInspectorGUI()
+        {
+            if (logo == null)
+            {
+                string[] guids = AssetDatabase.FindAssets("PyroParticlesLogo");
+                foreach (string guid in guids)
+                {
+                    string path = AssetDatabase.GUIDToAssetPath(guid);
+                    logo = AssetDatabase.LoadMainAssetAtPath(path) as Texture2D;
+                    if (logo != null)
+                    {
+                        break;
+                    }
+                }
+            }
+            if (logo != null)
+            {
+                const float maxLogoWidth = 430.0f;
+                EditorGUILayout.Separator();
+                float w = EditorGUIUtility.currentViewWidth;
+                Rect r = new Rect();
+                r.width = Math.Min(w - 40.0f, maxLogoWidth);
+                r.height = r.width / 2.7f;
+                Rect r2 = GUILayoutUtility.GetRect(r.width, r.height);
+                r.x = ((EditorGUIUtility.currentViewWidth - r.width) * 0.5f) - 4.0f;
+                r.y = r2.y;
+                GUI.DrawTexture(r, logo, ScaleMode.StretchToFill);
+                if (GUI.Button(r, "", new GUIStyle()))
+                {
+                    Application.OpenURL("http://u3d.as/f1c");
+                }
+                EditorGUILayout.Separator();
+            }
+
+            DrawDefaultInspector();
+        }
+    }
+}
\ No newline at end of file
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diff --git a/Assets/Effects/PyroParticles/Prefab/Editor.meta b/Assets/Effects/PyroParticles/Prefab/Editor.meta
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diff --git a/Assets/Effects/PyroParticles/Prefab/Editor/PyroParticlesEditor.cs b/Assets/Effects/PyroParticles/Prefab/Editor/PyroParticlesEditor.cs
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index 0000000000000000000000000000000000000000..bffdf76e85e63d764e04d1e52c3a4c90d7360fbf
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Editor/PyroParticlesEditor.cs
@@ -0,0 +1,50 @@
+using System;
+
+using UnityEngine;
+using UnityEditor;
+
+namespace DigitalRuby.PyroParticles
+{
+    [CustomEditor(typeof(FireBaseScript))]
+    public class LightningBoltEditor : Editor
+    {
+        private Texture2D logo;
+
+        public override void OnInspectorGUI()
+        {
+            if (logo == null)
+            {
+                string[] guids = AssetDatabase.FindAssets("PyroParticlesLogo");
+                foreach (string guid in guids)
+                {
+                    string path = AssetDatabase.GUIDToAssetPath(guid);
+                    logo = AssetDatabase.LoadMainAssetAtPath(path) as Texture2D;
+                    if (logo != null)
+                    {
+                        break;
+                    }
+                }
+            }
+            if (logo != null)
+            {
+                const float maxLogoWidth = 430.0f;
+                EditorGUILayout.Separator();
+                float w = EditorGUIUtility.currentViewWidth;
+                Rect r = new Rect();
+                r.width = Math.Min(w - 40.0f, maxLogoWidth);
+                r.height = r.width / 2.7f;
+                Rect r2 = GUILayoutUtility.GetRect(r.width, r.height);
+                r.x = ((EditorGUIUtility.currentViewWidth - r.width) * 0.5f) - 4.0f;
+                r.y = r2.y;
+                GUI.DrawTexture(r, logo, ScaleMode.StretchToFill);
+                if (GUI.Button(r, "", new GUIStyle()))
+                {
+                    Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/34217?aid=1011lGnL");
+                }
+                EditorGUILayout.Separator();
+            }
+
+            DrawDefaultInspector();
+        }
+    }
+}
\ No newline at end of file
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diff --git a/Assets/Effects/PyroParticles/Prefab/Materials/AdditiveTintable.shader b/Assets/Effects/PyroParticles/Prefab/Materials/AdditiveTintable.shader
new file mode 100644
index 0000000000000000000000000000000000000000..ea7076c78aaec3a73b4706b43d51078e45a4bc51
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Materials/AdditiveTintable.shader
@@ -0,0 +1,91 @@
+Shader "Custom/AdditiveTintable"
+{
+	Properties
+	{
+		_MainTex ("Color (RGB) Alpha (A)", 2D) = "white" {}
+		_TintColor ("Tint Color (RGB)", Color) = (1, 1, 1, 1)
+		_InvFade ("Soft Particles Factor", Range(0.01, 3.0)) = 1.0
+    }
+    SubShader
+	{
+        Tags { "RenderType"="Transparent" "IgnoreProjector"="True" "Queue"="Transparent" "LightMode"="Always" "PreviewType"="Plane"}
+        LOD 200
+
+        Pass
+		{
+			Cull Back
+            Lighting Off
+			ZWrite Off
+			Blend SrcAlpha One
+			ColorMask RGBA
+
+            CGPROGRAM
+
+			#pragma multi_compile_particles
+            #pragma vertex vert
+            #pragma fragment frag
+			#pragma fragmentoption ARB_precision_hint_fastest
+
+            #include "UnityCG.cginc"
+
+			fixed4 _TintColor;
+			#if defined(SOFTPARTICLES_ON)
+			float _InvFade;
+			#endif
+
+			struct appdata_t
+			{
+				float4 vertex : POSITION;
+				fixed4 color : COLOR;
+				float2 texcoord : TEXCOORD0;
+			};
+
+            struct v2f
+            {
+                float2 texcoord : TEXCOORD0;
+                fixed4 color : COLOR0;
+                float4 pos : SV_POSITION;
+				#if defined(SOFTPARTICLES_ON)
+                float4 projPos : TEXCOORD1;
+                #endif
+            };
+ 
+            float4 _MainTex_ST;
+ 			sampler2D _MainTex;
+			#if defined(SOFTPARTICLES_ON)
+			sampler2D _CameraDepthTexture;
+			#endif
+
+            v2f vert(appdata_t v)
+            {
+                v2f o;
+                o.pos = UnityObjectToClipPos(v.vertex);
+				o.texcoord = v.texcoord;
+                o.color = (v.color * _TintColor);
+
+				#if defined(SOFTPARTICLES_ON)
+                o.projPos = ComputeScreenPos(o.pos);
+                COMPUTE_EYEDEPTH(o.projPos.z);
+                #endif
+
+                return o; 
+            }
+
+			// float rand(float2 co){ return frac(sin(dot(co.xy ,float2(12.9898,78.233))) * 43758.5453);}
+
+            fixed4 frag(v2f i) : SV_Target
+			{
+				#if defined(SOFTPARTICLES_ON)
+                float sceneZ = LinearEyeDepth(UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))));
+                float partZ = i.projPos.z;
+                i.color.a *= saturate(_InvFade * (sceneZ - partZ));
+				#endif
+
+				return (tex2D(_MainTex, i.texcoord) * i.color);
+            }
+            ENDCG
+        }
+    }
+ 
+    Fallback "Particles/Additive (Soft)"
+}
\ No newline at end of file
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diff --git a/Assets/Effects/PyroParticles/Prefab/Materials/FireParticalSmokeMaterial.mat b/Assets/Effects/PyroParticles/Prefab/Materials/FireParticalSmokeMaterial.mat
new file mode 100644
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diff --git a/Assets/Effects/PyroParticles/Prefab/Prefab/MeteorSwarm.prefab.meta b/Assets/Effects/PyroParticles/Prefab/Prefab/MeteorSwarm.prefab.meta
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index 0000000000000000000000000000000000000000..39bdd19fdbf9b13fd70a4899a0796d57e071945e
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+timeCreated: 1430493623
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+DefaultImporter:
+  userData: 
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diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireBaseScript.cs b/Assets/Effects/PyroParticles/Prefab/Script/FireBaseScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f0e78d2efd0745da8787808277aa920e79f64cfb
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireBaseScript.cs
@@ -0,0 +1,210 @@
+using UnityEngine;
+using System.Collections;
+
+namespace DigitalRuby.PyroParticles
+{
+    [System.Serializable]
+    public struct RangeOfIntegers
+    {
+        public int Minimum;
+        public int Maximum;
+    }
+
+    [System.Serializable]
+    public struct RangeOfFloats
+    {
+        public float Minimum;
+        public float Maximum;
+    }
+
+    public class FireBaseScript : MonoBehaviour
+    {
+        [Tooltip("Optional audio source to play once when the script starts.")]
+        public AudioSource AudioSource;
+
+        [Tooltip("How long the script takes to fully start. This is used to fade in animations and sounds, etc.")]
+        public float StartTime = 1.0f;
+
+        [Tooltip("How long the script takes to fully stop. This is used to fade out animations and sounds, etc.")]
+        public float StopTime = 3.0f;
+
+        [Tooltip("How long the effect lasts. Once the duration ends, the script lives for StopTime and then the object is destroyed.")]
+        public float Duration = 2.0f;
+
+        [Tooltip("How much force to create at the center (explosion), 0 for none.")]
+        public float ForceAmount;
+
+        [Tooltip("The radius of the force, 0 for none.")]
+        public float ForceRadius;
+
+        [Tooltip("A hint to users of the script that your object is a projectile and is meant to be shot out from a person or trap, etc.")]
+        public bool IsProjectile;
+
+        [Tooltip("Particle systems that must be manually started and will not be played on start.")]
+        public ParticleSystem[] ManualParticleSystems;
+
+        private float startTimeMultiplier;
+        private float startTimeIncrement;
+
+        private float stopTimeMultiplier;
+        private float stopTimeIncrement;
+
+        private IEnumerator CleanupEverythingCoRoutine()
+        {
+            // 2 extra seconds just to make sure animation and graphics have finished ending
+            yield return new WaitForSeconds(StopTime + 2.0f);
+
+            GameObject.Destroy(gameObject);
+        }
+
+        private void StartParticleSystems()
+        {
+            foreach (ParticleSystem p in gameObject.GetComponentsInChildren<ParticleSystem>())
+            {
+                if (ManualParticleSystems == null || ManualParticleSystems.Length == 0 ||
+                    System.Array.IndexOf(ManualParticleSystems, p) < 0)
+                {
+                    if (p.main.startDelay.constant == 0.0f)
+                    {
+                        // wait until next frame because the transform may change
+                        var m = p.main;
+                        var d = p.main.startDelay;
+                        d.constant = 0.01f;
+                        m.startDelay = d;
+                    }
+                    p.Play();
+                }
+            }
+        }
+
+        protected virtual void Awake()
+        {
+            Starting = true;
+            int fireLayer = UnityEngine.LayerMask.NameToLayer("FireLayer");
+            UnityEngine.Physics.IgnoreLayerCollision(fireLayer, fireLayer);
+        }
+
+        protected virtual void Start()
+        {
+            if (AudioSource != null)
+            {
+                AudioSource.Play();
+            }
+
+            // precalculate so we can multiply instead of divide every frame
+            stopTimeMultiplier = 1.0f / StopTime;
+            startTimeMultiplier = 1.0f / StartTime;
+
+            // if this effect has an explosion force, apply that now
+            CreateExplosion(gameObject.transform.position, ForceRadius, ForceAmount);
+
+            // start any particle system that is not in the list of manual start particle systems
+            StartParticleSystems();
+
+            // If we implement the ICollisionHandler interface, see if any of the children are forwarding
+            // collision events. If they are, hook into them.
+            ICollisionHandler handler = (this as ICollisionHandler);
+            if (handler != null)
+            {
+                FireCollisionForwardScript collisionForwarder = GetComponentInChildren<FireCollisionForwardScript>();
+                if (collisionForwarder != null)
+                {
+                    collisionForwarder.CollisionHandler = handler;
+                }
+            }
+        }
+
+        protected virtual void Update()
+        {
+            // reduce the duration
+            Duration -= Time.deltaTime;
+            if (Stopping)
+            {
+                // increase the stop time
+                stopTimeIncrement += Time.deltaTime;
+                if (stopTimeIncrement < StopTime)
+                {
+                    StopPercent = stopTimeIncrement * stopTimeMultiplier;
+                }
+            }
+            else if (Starting)
+            {
+                // increase the start time
+                startTimeIncrement += Time.deltaTime;
+                if (startTimeIncrement < StartTime)
+                {
+                    StartPercent = startTimeIncrement * startTimeMultiplier;
+                }
+                else
+                {
+                    Starting = false;
+                }
+            }
+            else if (Duration <= 0.0f)
+            {
+                // time to stop, no duration left
+                Stop();
+            }
+        }
+
+        public static void CreateExplosion(Vector3 pos, float radius, float force)
+        {
+            if (force <= 0.0f || radius <= 0.0f)
+            {
+                return;
+            }
+
+            // find all colliders and add explosive force
+            Collider[] objects = UnityEngine.Physics.OverlapSphere(pos, radius);
+            foreach (Collider h in objects)
+            {
+                Rigidbody r = h.GetComponent<Rigidbody>();
+                if (r != null)
+                {
+                    r.AddExplosionForce(force, pos, radius);
+                }
+            }
+        }
+
+        public virtual void Stop()
+        {
+            if (Stopping)
+            {
+                return;
+            }
+            Stopping = true;
+
+            // cleanup particle systems
+            foreach (ParticleSystem p in gameObject.GetComponentsInChildren<ParticleSystem>())
+            {
+                p.Stop();
+            }
+
+            StartCoroutine(CleanupEverythingCoRoutine());
+        }
+
+        public bool Starting
+        {
+            get;
+            private set;
+        }
+
+        public float StartPercent
+        {
+            get;
+            private set;
+        }
+
+        public bool Stopping
+        {
+            get;
+            private set;
+        }
+
+        public float StopPercent
+        {
+            get;
+            private set;
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireBaseScript.cs.meta b/Assets/Effects/PyroParticles/Prefab/Script/FireBaseScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..dae5a67240cbd57a8dc6deed8dc45505d8233d7e
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireBaseScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: edb4b036759befb44adb7543192710db
+timeCreated: 1430497061
+licenseType: Store
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
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diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireCollisionForwardScript.cs b/Assets/Effects/PyroParticles/Prefab/Script/FireCollisionForwardScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..54e308113e7a78b5ddbd5644e4fe3186e9339342
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireCollisionForwardScript.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using System.Collections;
+
+namespace DigitalRuby.PyroParticles
+{
+    public interface ICollisionHandler
+    {
+        void HandleCollision(GameObject obj, Collision c);
+    }
+
+    /// <summary>
+    /// This script simply allows forwarding collision events for the objects that collide with something. This
+    /// allows you to have a generic collision handler and attach a collision forwarder to your child objects.
+    /// In addition, you also get access to the game object that is colliding, along with the object being
+    /// collided into, which is helpful.
+    /// </summary>
+    public class FireCollisionForwardScript : MonoBehaviour
+    {
+        public ICollisionHandler CollisionHandler;
+
+        public void OnCollisionEnter(Collision col)
+        {
+            CollisionHandler.HandleCollision(gameObject, col);
+        }
+    }
+}
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireCollisionForwardScript.cs.meta b/Assets/Effects/PyroParticles/Prefab/Script/FireCollisionForwardScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..21a3bfdf8ece4e1ab560e0bdd67202dba2872c1a
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireCollisionForwardScript.cs.meta
@@ -0,0 +1,12 @@
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+guid: e03644fdf51cfd34f8fdc92879c31a14
+timeCreated: 1430604337
+licenseType: Store
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+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireConstantBaseScript.cs b/Assets/Effects/PyroParticles/Prefab/Script/FireConstantBaseScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..329ff9ba214c8a8bb20aa7a60ab5dd5a25423935
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireConstantBaseScript.cs
@@ -0,0 +1,107 @@
+using UnityEngine;
+using System.Collections;
+
+namespace DigitalRuby.PyroParticles
+{
+    /// <summary>
+    /// Provides an easy wrapper to looping audio sources with nice transitions for volume when starting and stopping
+    /// </summary>
+    public class LoopingAudioSource
+    {
+        public AudioSource AudioSource { get; private set; }
+        public float TargetVolume { get; private set; }
+
+        private float startMultiplier;
+        private float stopMultiplier;
+        private float currentMultiplier;
+
+        public LoopingAudioSource(MonoBehaviour script, AudioSource audioSource, float startMultiplier, float stopMultiplier)
+        {
+            AudioSource = audioSource;
+            if (audioSource != null)
+            {
+                AudioSource.loop = true;
+                AudioSource.volume = 0.0f;
+                AudioSource.Stop();
+            }
+
+            TargetVolume = 1.0f;
+
+            this.startMultiplier = currentMultiplier = startMultiplier;
+            this.stopMultiplier = stopMultiplier;
+        }
+
+        public void Play()
+        {
+            Play(TargetVolume);
+        }
+
+        public void Play(float targetVolume)
+        {
+            if (AudioSource != null && !AudioSource.isPlaying)
+            {
+                AudioSource.volume = 0.0f;
+                AudioSource.Play();
+                currentMultiplier = startMultiplier;
+            }
+            TargetVolume = targetVolume;
+        }
+
+        public void Stop()
+        {
+            if (AudioSource != null && AudioSource.isPlaying)
+            {
+                TargetVolume = 0.0f;
+                currentMultiplier = stopMultiplier;
+            }
+        }
+
+        public void Update()
+        {
+            if (AudioSource != null && AudioSource.isPlaying &&
+                (AudioSource.volume = Mathf.Lerp(AudioSource.volume, TargetVolume, Time.deltaTime / currentMultiplier)) == 0.0f)
+            {
+                AudioSource.Stop();
+            }
+        }
+    }
+
+    /// <summary>
+    /// Script for objects such as wall of fire that never expire unless manually stopped
+    /// </summary>
+    public class FireConstantBaseScript : FireBaseScript
+    {
+        [HideInInspector]
+        public LoopingAudioSource LoopingAudioSource;
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // constant effect, so set the duration really high and add an infinite looping sound
+            LoopingAudioSource = new LoopingAudioSource(this, AudioSource, StartTime, StopTime);
+            Duration = 999999999;
+        }
+
+        protected override void Update()
+        {
+            base.Update();
+
+            LoopingAudioSource.Update();
+        }
+
+        protected override void Start()
+        {
+            base.Start();
+
+            LoopingAudioSource.Play();
+        }
+
+        public override void Stop()
+        {
+            LoopingAudioSource.Stop();
+
+            base.Stop();
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireConstantBaseScript.cs.meta b/Assets/Effects/PyroParticles/Prefab/Script/FireConstantBaseScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ff8b98a05f59142dc6b8d3069ba905c2a0d8aef9
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireConstantBaseScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1b986ebeafa7e224e810d950d54baf03
+timeCreated: 1430493901
+licenseType: Store
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+  serializedVersion: 2
+  defaultReferences: []
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diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireLightScript.cs b/Assets/Effects/PyroParticles/Prefab/Script/FireLightScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..95fff9510e5cc5651f14db00703d22b912cc9d32
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireLightScript.cs
@@ -0,0 +1,92 @@
+using UnityEngine;
+using System.Collections;
+
+namespace DigitalRuby.PyroParticles
+{
+    /// <summary>
+    /// Simple script to fade in and out a light for an effect, as well as randomize movement for constant effects
+    /// </summary>
+    public class FireLightScript : MonoBehaviour
+    {
+        [Tooltip("Random seed for movement, 0 for no movement.")]
+        public float Seed = 100.0f;
+
+        [Tooltip("Multiplier for light intensity.")]
+        public float IntensityModifier = 2.0f;
+
+        [SingleLine("Min and max intensity range.")]
+        public RangeOfFloats IntensityMaxRange = new RangeOfFloats { Minimum = 0.0f, Maximum = 8.0f };
+
+        private Light firePointLight;
+        private float lightIntensity;
+        private float seed;
+        private FireBaseScript fireBaseScript;
+        private float baseY;
+
+        private void Awake()
+        {
+            // find a point light
+            firePointLight = gameObject.GetComponentInChildren<Light>();
+            if (firePointLight != null)
+            {
+                // we have a point light, set the intensity to 0 so it can fade in nicely
+                lightIntensity = firePointLight.intensity;
+                firePointLight.intensity = 0.0f;
+                baseY = firePointLight.gameObject.transform.position.y;
+            }
+            seed = UnityEngine.Random.value * Seed;
+            fireBaseScript = gameObject.GetComponent<FireBaseScript>();
+        }
+
+        private void Update()
+        {
+            if (firePointLight == null)
+            {
+                return;
+            }
+
+            if (seed != 0)
+            {
+                // we have a random movement seed, set up with random movement
+                bool setIntensity = true;
+                float intensityModifier2 = 1.0f;
+                if (fireBaseScript != null)
+                {
+                    if (fireBaseScript.Stopping)
+                    {
+                        // don't randomize intensity during a stop, it looks bad
+                        setIntensity = false;
+                        firePointLight.intensity = Mathf.Lerp(firePointLight.intensity, 0.0f, fireBaseScript.StopPercent);
+                    }
+                    else if (fireBaseScript.Starting)
+                    {
+                        intensityModifier2 = fireBaseScript.StartPercent;
+                    }
+                }
+
+                if (setIntensity)
+                {
+                    float intensity = Mathf.Clamp(IntensityModifier * intensityModifier2 * Mathf.PerlinNoise(seed + Time.time, seed + 1 + Time.time),
+                        IntensityMaxRange.Minimum, IntensityMaxRange.Maximum);
+                    firePointLight.intensity = intensity;
+                }
+
+                // random movement with perlin noise
+                float x = Mathf.PerlinNoise(seed + 0 + Time.time * 2, seed + 1 + Time.time * 2) - 0.5f;
+                float y = baseY + Mathf.PerlinNoise(seed + 2 + Time.time * 2, seed + 3 + Time.time * 2) - 0.5f;
+                float z = Mathf.PerlinNoise(seed + 4 + Time.time * 2, seed + 5 + Time.time * 2) - 0.5f;
+                firePointLight.gameObject.transform.localPosition = Vector3.up + new Vector3(x, y, z);
+            }
+            else if (fireBaseScript.Stopping)
+            {
+                // fade out
+                firePointLight.intensity = Mathf.Lerp(firePointLight.intensity, 0.0f, fireBaseScript.StopPercent);
+            }
+            else if (fireBaseScript.Starting)
+            {
+                // fade in
+                firePointLight.intensity = Mathf.Lerp(0.0f, lightIntensity, fireBaseScript.StartPercent);
+            }
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireLightScript.cs.meta b/Assets/Effects/PyroParticles/Prefab/Script/FireLightScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..baff830488618b0c99ecb082cb294aee8476ad62
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireLightScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: b85cb039b6d149f46b051488d2465561
+timeCreated: 1430413523
+licenseType: Store
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireProjectileScript.cs b/Assets/Effects/PyroParticles/Prefab/Script/FireProjectileScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..abdf1566c42bed9d3395931674d7d66472403566
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireProjectileScript.cs
@@ -0,0 +1,109 @@
+using UnityEngine;
+using System.Collections;
+
+namespace DigitalRuby.PyroParticles
+{
+    /// <summary>
+    /// Handle collision of a fire projectile
+    /// </summary>
+    /// <param name="script">Script</param>
+    /// <param name="pos">Position</param>
+    public delegate void FireProjectileCollisionDelegate(FireProjectileScript script, Vector3 pos);
+
+    /// <summary>
+    /// This script handles a projectile such as a fire ball
+    /// </summary>
+    public class FireProjectileScript : FireBaseScript, ICollisionHandler
+    {
+        [Tooltip("The collider object to use for collision and physics.")]
+        public GameObject ProjectileColliderObject;
+
+        [Tooltip("The sound to play upon collision.")]
+        public AudioSource ProjectileCollisionSound;
+
+        [Tooltip("The particle system to play upon collision.")]
+        public ParticleSystem ProjectileExplosionParticleSystem;
+
+        [Tooltip("The radius of the explosion upon collision.")]
+        public float ProjectileExplosionRadius = 50.0f;
+
+        [Tooltip("The force of the explosion upon collision.")]
+        public float ProjectileExplosionForce = 50.0f;
+
+        [Tooltip("An optional delay before the collider is sent off, in case the effect has a pre fire animation.")]
+        public float ProjectileColliderDelay = 0.0f;
+
+        [Tooltip("The speed of the collider.")]
+        public float ProjectileColliderSpeed = 450.0f;
+
+        [Tooltip("The direction that the collider will go. For example, flame strike goes down, and fireball goes forward.")]
+        public Vector3 ProjectileDirection = Vector3.forward;
+
+        [Tooltip("What layers the collider can collide with.")]
+        public LayerMask ProjectileCollisionLayers = Physics.AllLayers;
+
+        [Tooltip("Particle systems to destroy upon collision.")]
+        public ParticleSystem[] ProjectileDestroyParticleSystemsOnCollision;
+
+        [HideInInspector]
+        public FireProjectileCollisionDelegate CollisionDelegate;
+
+        private bool collided;
+
+        private IEnumerator SendCollisionAfterDelay()
+        {
+            yield return new WaitForSeconds(ProjectileColliderDelay);
+
+            Vector3 dir = ProjectileDirection * ProjectileColliderSpeed;
+            dir = ProjectileColliderObject.transform.rotation * dir;
+            ProjectileColliderObject.GetComponent<Rigidbody>().velocity = dir;
+        }
+
+        protected override void Start()
+        {
+            base.Start();
+
+            StartCoroutine(SendCollisionAfterDelay());
+        }
+
+        public void HandleCollision(GameObject obj, Collision c)
+        {
+            if (collided)
+            {
+                // already collided, don't do anything
+                return;
+            }
+
+            // stop the projectile
+            collided = true;
+            Stop();
+
+            // destroy particle systems after a slight delay
+            if (ProjectileDestroyParticleSystemsOnCollision != null)
+            {
+                foreach (ParticleSystem p in ProjectileDestroyParticleSystemsOnCollision)
+                {
+                    GameObject.Destroy(p, 0.1f);
+                }
+            }
+
+            // play collision sound
+            if (ProjectileCollisionSound != null)
+            {
+                ProjectileCollisionSound.Play();
+            }
+
+            // if we have contacts, play the collision particle system and call the delegate
+            if (c.contacts.Length != 0)
+            {
+                ProjectileExplosionParticleSystem.transform.position = c.contacts[0].point;
+                ProjectileExplosionParticleSystem.Play();
+                FireBaseScript.CreateExplosion(c.contacts[0].point, ProjectileExplosionRadius, ProjectileExplosionForce);
+                if (CollisionDelegate != null)
+                {
+                    CollisionDelegate(this, c.contacts[0].point);
+                }
+            }
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/FireProjectileScript.cs.meta b/Assets/Effects/PyroParticles/Prefab/Script/FireProjectileScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d604f898f11365e93526858a683131b8e2b1cafe
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/FireProjectileScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 245887334a601354cb1853676e37a7e6
+timeCreated: 1431186471
+licenseType: Store
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
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diff --git a/Assets/Effects/PyroParticles/Prefab/Script/MeteorSwarmScript.cs b/Assets/Effects/PyroParticles/Prefab/Script/MeteorSwarmScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..9b806d29c4e03da28c55f53970cdbb5944d5e55c
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/MeteorSwarmScript.cs
@@ -0,0 +1,210 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace DigitalRuby.PyroParticles
+{
+    /// <summary>
+    /// Meteor collision delegate
+    /// </summary>
+    /// <param name="script">Meteor swarm script</param>
+    /// <param name="meteor">Meteor</param>
+    public delegate void MeteorSwarmCollisionDelegate(MeteorSwarmScript script, GameObject meteor);
+
+    /// <summary>
+    /// Handles the meteor swarm effect
+    /// </summary>
+    public class MeteorSwarmScript : FireBaseScript, ICollisionHandler
+    {
+        [Tooltip("The game object prefab that represents the meteor.")]
+        public GameObject MeteorPrefab;
+
+        [Tooltip("Explosion particle system that should be emitted for each initial collision.")]
+        public ParticleSystem MeteorExplosionParticleSystem;
+
+        [Tooltip("Shrapnel particle system that should be emitted for each initial collision.")]
+        public ParticleSystem MeteorShrapnelParticleSystem;
+
+        [Tooltip("A list of materials to use for the meteors. One will be chosen at random for each meteor.")]
+        public Material[] MeteorMaterials;
+
+        [Tooltip("A list of meshes to use for the meteors. One will be chosen at random for each meteor.")]
+        public Mesh[] MeteorMeshes;
+
+        [Tooltip("The destination radius")]
+        public float DestinationRadius;
+
+        [Tooltip("The source of the meteor swarm (in the sky somewhere usually)")]
+        public Vector3 Source;
+
+        [Tooltip("The source radius")]
+        public float SourceRadius;
+
+        [Tooltip("The time it should take the meteors to impact assuming a clear path to destination.")]
+        public float TimeToImpact = 1.0f;
+
+        [SingleLine("How many meteors should be emitted per second (min and max)")]
+        public RangeOfIntegers MeteorsPerSecondRange = new RangeOfIntegers { Minimum = 5, Maximum = 10 };
+
+        [SingleLine("Scale multiplier for meteors (min and max)")]
+        public RangeOfFloats ScaleRange = new RangeOfFloats { Minimum = 0.25f, Maximum = 1.5f };
+
+        [SingleLine("Maximum life time of meteors in seconds (min and max).")]
+        public RangeOfFloats MeteorLifeTimeRange = new RangeOfFloats { Minimum = 4.0f, Maximum = 8.0f };
+
+        [Tooltip("Array of emission sounds. One will be chosen at random upon meteor creation.")]
+        public AudioClip[] EmissionSounds;
+
+        [Tooltip("Array of explosion sounds. One will be chosen at random upon impact.")]
+        public AudioClip[] ExplosionSounds;
+
+        /// <summary>
+        /// A delegate that can be assigned to listen for collision. Use this to apply damage for meteor impacts or other effects.
+        /// </summary>
+        [HideInInspector]
+        public event MeteorSwarmCollisionDelegate CollisionDelegate;
+
+        private float elapsedSecond = 1.0f;
+
+        private IEnumerator SpawnMeteor()
+        {
+            {
+                float delay = UnityEngine.Random.Range(0.0f, 1.0f);
+                yield return new WaitForSeconds(delay);
+            }
+
+            // find a random source and destination point within the specified radius
+            Vector3 src = Source + (UnityEngine.Random.insideUnitSphere * SourceRadius);
+            GameObject meteor = GameObject.Instantiate(MeteorPrefab);
+            float scale = UnityEngine.Random.Range(ScaleRange.Minimum, ScaleRange.Maximum);
+            meteor.transform.localScale = new Vector3(scale, scale, scale);
+            meteor.transform.position = src;
+            Vector3 dest = gameObject.transform.position + (UnityEngine.Random.insideUnitSphere * DestinationRadius);
+            dest.y = 0.0f;
+
+            // get the direction and set speed based on how fast the meteor should arrive at the destination
+            Vector3 dir = (dest - src);
+            Vector3 vel = dir / TimeToImpact;
+            Rigidbody r = meteor.GetComponent<Rigidbody>();
+            r.velocity = vel;
+            float xRot = UnityEngine.Random.Range(-90.0f, 90.0f);
+            float yRot = UnityEngine.Random.Range(-90.0f, 90.0f);
+            float zRot = UnityEngine.Random.Range(-90.0f, 90.0f);
+            r.angularVelocity = new Vector3(xRot, yRot, zRot);
+            r.mass *= (scale * scale);
+
+            // setup material
+            Renderer renderer = meteor.GetComponent<Renderer>();
+            renderer.sharedMaterial = MeteorMaterials[UnityEngine.Random.Range(0, MeteorMaterials.Length)];
+            meteor.transform.parent = gameObject.transform;
+            meteor.GetComponent<FireCollisionForwardScript>().CollisionHandler = this;
+
+            // setup mesh
+            Mesh mesh = MeteorMeshes[UnityEngine.Random.Range(0, MeteorMeshes.Length - 1)];
+            meteor.GetComponent<MeshFilter>().mesh = mesh;
+
+            // setup trail
+            TrailRenderer t = meteor.GetComponent<TrailRenderer>();
+            t.startWidth = UnityEngine.Random.Range(2.0f, 3.0f) * scale;
+            t.endWidth = UnityEngine.Random.Range(0.25f, 0.5f) * scale;
+            t.time = UnityEngine.Random.Range(0.25f, 0.5f);
+
+            // play sound
+            if (EmissionSounds != null && EmissionSounds.Length != 0)
+            {
+                AudioSource audio = meteor.GetComponent<AudioSource>();
+                if (audio != null)
+                {
+                    int index = UnityEngine.Random.Range(0, EmissionSounds.Length);
+                    AudioClip clip = EmissionSounds[index];
+                    audio.PlayOneShot(clip, scale);
+                }
+            }
+        }
+
+        private void SpawnMeteors()
+        {
+            int count = (int)UnityEngine.Random.Range(MeteorsPerSecondRange.Minimum, MeteorsPerSecondRange.Maximum);
+            for (int i = 0; i < count; i++)
+            {
+                StartCoroutine(SpawnMeteor());
+            }
+        }
+
+        protected override void Update()
+        {
+ 	        base.Update();
+
+            if (Duration > 0.0f && (elapsedSecond += Time.deltaTime) >= 1.0f)
+            {
+                elapsedSecond = elapsedSecond - 1.0f;
+                SpawnMeteors();
+            }
+        }
+
+        private void PlayCollisionSound(GameObject obj)
+        {
+            if (ExplosionSounds == null || ExplosionSounds.Length == 0)
+            {
+                return;
+            }
+
+            AudioSource s = obj.GetComponent<AudioSource>();
+            if (s == null)
+            {
+                return;
+            }
+
+            int index = UnityEngine.Random.Range(0, ExplosionSounds.Length);
+            AudioClip clip = ExplosionSounds[index];
+            s.PlayOneShot(clip, obj.transform.localScale.x);
+        }
+
+        private IEnumerator CleanupMeteor(float delay, GameObject obj)
+        {
+            yield return new WaitForSeconds(delay);
+
+            GameObject.Destroy(obj.GetComponent<Collider>());
+            GameObject.Destroy(obj.GetComponent<Rigidbody>());
+            GameObject.Destroy(obj.GetComponent<TrailRenderer>());
+        }
+
+        public void HandleCollision(GameObject obj, Collision col)
+        {
+            Renderer r = obj.GetComponent<Renderer>();
+            if (r == null)
+            {
+                return;
+            }
+            else if (CollisionDelegate != null)
+            {
+                CollisionDelegate(this, obj);
+            }
+
+            Vector3 pos, normal;
+            if (col.contacts.Length == 0)
+            {
+                pos = obj.transform.position;
+                normal = -pos;
+            }
+            else
+            {
+                pos = col.contacts[0].point;
+                normal = col.contacts[0].normal;
+            }
+
+            MeteorExplosionParticleSystem.transform.position = pos;
+            MeteorExplosionParticleSystem.transform.rotation = Quaternion.LookRotation(normal);
+            MeteorExplosionParticleSystem.Emit(UnityEngine.Random.Range(10, 20));
+            MeteorShrapnelParticleSystem.transform.position = col.contacts[0].point;
+            MeteorShrapnelParticleSystem.Emit(UnityEngine.Random.Range(10, 20));
+
+            PlayCollisionSound(obj);
+
+            GameObject.Destroy(r);
+
+            StartCoroutine(CleanupMeteor(0.1f, obj));
+            GameObject.Destroy(obj, 4.0f);
+        }
+    }
+}
diff --git a/Assets/Effects/PyroParticles/Prefab/Script/MeteorSwarmScript.cs.meta b/Assets/Effects/PyroParticles/Prefab/Script/MeteorSwarmScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..e02da7b0fe32fbdbc65485e836385a24dca904c5
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/MeteorSwarmScript.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 69a6bf343df323040a372aa4198de5b9
+timeCreated: 1430599601
+licenseType: Store
+MonoImporter:
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diff --git a/Assets/Effects/PyroParticles/Prefab/Script/SingleLineAttribute.cs b/Assets/Effects/PyroParticles/Prefab/Script/SingleLineAttribute.cs
new file mode 100644
index 0000000000000000000000000000000000000000..be7c7a3da2b3c04d12a61cca03d82c435ce1de3c
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Script/SingleLineAttribute.cs
@@ -0,0 +1,104 @@
+using UnityEngine;
+
+#if UNITY_EDITOR
+
+using UnityEditor;
+
+#endif
+
+namespace DigitalRuby.PyroParticles
+{
+    public class SingleLineAttribute : PropertyAttribute
+    {
+        public SingleLineAttribute(string tooltip) { Tooltip = tooltip; }
+
+        public string Tooltip { get; private set; }
+    }
+
+#if UNITY_EDITOR
+
+    [CustomPropertyDrawer(typeof(SingleLineAttribute))]
+    public class SingleLineDrawer : PropertyDrawer
+    {
+        private void DrawIntTextField(Rect position, SerializedProperty prop)
+        {
+            EditorGUI.BeginChangeCheck();
+            int value = EditorGUI.IntField(position, string.Empty, prop.intValue);
+            if (EditorGUI.EndChangeCheck())
+            {
+                prop.intValue = value;
+            }
+        }
+
+        private void DrawFloatTextField(Rect position, SerializedProperty prop)
+        {
+            EditorGUI.BeginChangeCheck();
+            float value = EditorGUI.FloatField(position, string.Empty, prop.floatValue);
+            if (EditorGUI.EndChangeCheck())
+            {
+                prop.floatValue = value;
+            }
+        }
+
+        private void DrawRangeField(Rect position, float labelWidth, float textFieldWidth, SerializedProperty prop, bool floatingPoint)
+        {
+            position.width = labelWidth;
+            EditorGUI.LabelField(position, new GUIContent("Min", "Minimum value"));
+            position.x += labelWidth;
+            position.width = textFieldWidth;
+            if (floatingPoint)
+            {
+                DrawFloatTextField(position, prop.FindPropertyRelative("Minimum"));
+            }
+            else
+            {
+                DrawIntTextField(position, prop.FindPropertyRelative("Minimum"));
+            }
+            position.x += textFieldWidth;
+            position.width = labelWidth;
+            EditorGUI.LabelField(position, new GUIContent("Max", "Maximum value"));
+            position.x += labelWidth;
+            position.width = textFieldWidth;
+            if (floatingPoint)
+            {
+                DrawFloatTextField(position, prop.FindPropertyRelative("Maximum"));
+            }
+            else
+            {
+                DrawIntTextField(position, prop.FindPropertyRelative("Maximum"));
+            }
+        }
+
+        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
+        {
+            EditorGUI.BeginProperty(position, label, prop);
+            int indent = EditorGUI.indentLevel;
+            EditorGUI.indentLevel = 0;
+            position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(label.text, (attribute as SingleLineAttribute).Tooltip));
+            const float labelWidth = 32.0f;
+            float widthAvailable = position.width - (labelWidth * 2.0f);
+            float textFieldWidth = widthAvailable * 0.5f;
+
+            switch (prop.type)
+            {
+                case "RangeOfIntegers":
+                    DrawRangeField(position, labelWidth, textFieldWidth, prop, false);
+                    break;
+
+                case "RangeOfFloats":
+                    DrawRangeField(position, labelWidth, textFieldWidth, prop, true);
+                    break;
+           
+                default:
+                    EditorGUI.HelpBox(position, "[Compact] doesn't work with type '" + prop.type + "'", MessageType.Error);
+                    break;
+            }
+
+            EditorGUI.indentLevel = indent;
+            EditorGUI.EndProperty();
+        }
+    }
+
+#endif
+
+}
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diff --git a/Assets/Effects/PyroParticles/Prefab/Textures.meta b/Assets/Effects/PyroParticles/Prefab/Textures.meta
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diff --git a/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleCloudBlack.png b/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleCloudBlack.png
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diff --git a/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleFlameLickSheetTexture.png b/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleFlameLickSheetTexture.png
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diff --git a/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleTorchSheetTexture.png b/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleTorchSheetTexture.png
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--- /dev/null
+++ b/Assets/Effects/PyroParticles/Prefab/Textures/FireParticleTorchSheetTexture.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:42404fd2482dc5834e2a2cb972255c652f8cc472af4919bd34c6b1f75068cc6e
+size 164663
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diff --git a/Assets/Effects/PyroParticles/Readme.txt b/Assets/Effects/PyroParticles/Readme.txt
new file mode 100644
index 0000000000000000000000000000000000000000..fd1b9f63e2ed50ff1048bbed8d565e3bc7d67e17
--- /dev/null
+++ b/Assets/Effects/PyroParticles/Readme.txt
@@ -0,0 +1,58 @@
+Pyro Particles, created by Jeff Johnson
+http://www.digitalruby.com/unity-plugins/
+
+Pyro Particles is a set of 10 spell / fire effects for your game. I've put a lot of work into this asset, and I hope that you enjoy it.
+
+*****************
+*** IMPORTANT ***
+*****************
+
+Make sure you have a layer created named 'FireLayer' (without quotes)
+
+*****************
+*****************
+*****************
+
+Pyro Particles comes with 10 effects as prefabs:
+- Fire bolt
+	This small projectile moves in a straight line until it hits something or expires, causing a small explosion
+- Fire ball
+	This large projectile moves in a straight line until it hits something or expires, causing a large explosion
+- Meteor swarm
+	Spawns lots of meteors that fall from the sky causing explosions and carnage to the impact area
+- Flamethrower
+	Shoots a realistic flamethrower effect from a source position
+- Flame strike
+	Creates a cloud of flame that shoots fire straight down (or at any angle if you rotate the prefab)
+- Wall of fire
+	Creates a line of fire that lasts until stopped
+- Small fires
+	Creates small fires that last until stopped
+- Camp fire
+	A small, simple yet cozy camp fire
+- Ring of fire
+	Similar to wall of fire, except it's a circle
+- Explosion
+	A bright and loud explosion that pushes away objects with explosive force, useful for all manner of situations
+
+Prefab layout:
+Each prefab has it's individual components (particle systems, lights, colliders, etc.) as child objects. If you need to customize these prefabs, you can drag them into your scene, break the prefab connection, rename the parent object, make your changes, and then save back as a new prefab.
+
+Code:
+Pyro Particles uses FireBaseScript.cs as the base class for all effects. This script handles things such as stopping and starting effects, creating an initial explosion and starting and stopping particle systems.
+FireConstantBaseScript is a sub-class that handles effects such as wall of fire that last until stopped. This class fades the looping audio in and out when the effect is started and stopped.
+FireLightScript.cs is a simple script that fades in/out any point light for the effects, and optionally allows for random movement.
+FireProjectileScript.cs works with effects such as fire bolt and fireball and forwards on collision events.
+FireCollisionForwardScript.cs allows forwarding collision events to a common collision handler.
+SingleLineAttribute.cs allows rendering range of ints and range of floats classes on one line.
+MeteorSwarmScript.cs is the crown jewel of Pyro Particles and controls the meteor swarm effect.
+DemoScript.cs is a great reference on how to get started using the prefabs in your game.
+
+I've tried to make sure the code is documented with comments or tooltip attributes.
+
+Thank you for purchasing Pyro Particles, I hope this makes your game even better!
+
+- Jeff
+
+Credits:
+Some audio files used with permission from http://www.freesfx.co.uk/
\ No newline at end of file
diff --git a/Assets/Effects/PyroParticles/Readme.txt.meta b/Assets/Effects/PyroParticles/Readme.txt.meta
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diff --git a/Assets/GameOverScreen.cs b/Assets/GameOverScreen.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0fbbf87935e34a5d75f4bcc6d0cc781f65c91492
--- /dev/null
+++ b/Assets/GameOverScreen.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+
+public class GameOverScreen : MonoBehaviour
+{
+    public Text resultText;
+    public void Setup(int result, string gameMode)
+    {
+        gameObject.SetActive(true);
+
+        // not best practice
+        // at least change the string to const instead
+        if (gameMode == "ZEN")
+        {
+            resultText.text = result.ToString() + " POINTS";
+        }
+
+        if (gameMode == "SURVIVAL")
+        {
+            //may need some seconds to HH:MM:SS for mat conversion
+            resultText.text = "TIME: " + result.ToString(); 
+        }
+    }
+
+    public void RetryButton()
+    {
+        SceneManager.LoadScene(SceneManager.GetActiveScene().name);
+    }
+
+    public void MainMenuButton()
+    {
+        //Change this to main menu scene name
+        SceneManager.LoadScene(SceneManager.GetActiveScene().name);
+    }
+}
diff --git a/Assets/_Complete-Game/Scripts/Audio/MixLevels.cs.meta b/Assets/GameOverScreen.cs.meta
similarity index 65%
rename from Assets/_Complete-Game/Scripts/Audio/MixLevels.cs.meta
rename to Assets/GameOverScreen.cs.meta
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diff --git a/Assets/Scenes/PlayerAttribute.unity.meta b/Assets/Scenes/PlayerAttribute.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..28688d957bcc587484af67c928146e2b5596e581
--- /dev/null
+++ b/Assets/Scenes/PlayerAttribute.unity.meta
@@ -0,0 +1,7 @@
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+guid: c756360adf2424d44bd4702332943327
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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+  assetBundleVariant: 
diff --git a/Assets/Scripts/Enemy/BomberAttack.cs b/Assets/Scripts/Enemy/BomberAttack.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a8aca9e99b32528382d2166ff0f3aad64e1505ff
--- /dev/null
+++ b/Assets/Scripts/Enemy/BomberAttack.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BomberAttack : EnemyAttack
+{
+    public GameObject explosionVFX;
+
+    protected override void Attack()
+    {
+        timer = 0f;
+
+        // Taking damage
+        if (playerHealth.currentHealth > 0)
+        {
+            Instantiate(explosionVFX, transform.position, transform.rotation);
+            playerHealth.TakeDamage(attackDamage);
+            Destroy(gameObject);
+        }
+    }
+}
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/Joystick.cs.meta b/Assets/Scripts/Enemy/BomberAttack.cs.meta
similarity index 57%
rename from Assets/_Complete-Game/MobileInput/Scripts/Joystick.cs.meta
rename to Assets/Scripts/Enemy/BomberAttack.cs.meta
index da00025661509cf460cd8b89db93541fdc418628..8fc84819d408b4b4f4a6584980498de2747cfb86 100644
--- a/Assets/_Complete-Game/MobileInput/Scripts/Joystick.cs.meta
+++ b/Assets/Scripts/Enemy/BomberAttack.cs.meta
@@ -1,8 +1,11 @@
 fileFormatVersion: 2
-guid: 00c3c865782347f41b6358d9fba14b48
+guid: 94375a46627746c4683a2dccb79d19bb
 MonoImporter:
+  externalObjects: {}
   serializedVersion: 2
   defaultReferences: []
   executionOrder: 0
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+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Enemy/EnemyAttack.cs b/Assets/Scripts/Enemy/EnemyAttack.cs
index 72c0dd35f9b03a2c637a73cb7a407d6f54fa7ab5..9cb0320776e5a7e18525cefd848e017fe256daa7 100644
--- a/Assets/Scripts/Enemy/EnemyAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyAttack.cs
@@ -7,12 +7,12 @@ public class EnemyAttack : MonoBehaviour
     public int attackDamage = 10;
 
 
-    Animator anim;
-    GameObject player;
-    PlayerHealth playerHealth;
-    EnemyHealth enemyHealth;
+    protected Animator anim;
+    protected GameObject player;
+    protected PlayerHealth playerHealth;
+    protected EnemyHealth enemyHealth;
     bool playerInRange;
-    float timer;
+    protected float timer;
 
 
     void Awake ()
@@ -25,20 +25,20 @@ public class EnemyAttack : MonoBehaviour
     }
 
     // Callback jika ada suatu object masuk ke dalam trigger
-    void OnTriggerEnter (Collider other)
+    void OnTriggerEnter(Collider other)
     {
         // Set player in range
         if (other.gameObject == player && other.isTrigger == false)
         {
             playerInRange = true;
-            
+
         }
     }
 
     // Callback jika ada object yang keluar dari trigger
     void OnTriggerExit(Collider other)
     {
-        if(other.gameObject == player && other.isTrigger == false)
+        if (other.gameObject == player && other.isTrigger == false)
         {
             playerInRange = false;
         }
@@ -49,7 +49,7 @@ public class EnemyAttack : MonoBehaviour
     {
         timer += Time.deltaTime;
 
-        if(timer >= timeBetweenAttacks && playerInRange && enemyHealth.currentHealth > 0)
+        if (timer >= timeBetweenAttacks && playerInRange && enemyHealth.currentHealth > 0)
         {
             Attack();
         }
@@ -61,7 +61,7 @@ public class EnemyAttack : MonoBehaviour
     }
 
 
-    void Attack()
+    protected virtual void Attack()
     {
         timer = 0f;
 
diff --git a/Assets/Scripts/Enemy/FireBallProjectile.cs b/Assets/Scripts/Enemy/FireBallProjectile.cs
new file mode 100644
index 0000000000000000000000000000000000000000..54f77f308bc3c888ec963bac2231c55298699ebc
--- /dev/null
+++ b/Assets/Scripts/Enemy/FireBallProjectile.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FireBallProjectile : EnemyAttack
+{
+
+    public GameObject explosionVFX;
+
+    private void Update()
+    {
+        
+    }
+
+    private void OnTriggerEnter(Collider other)
+    {
+        Debug.Log(other.tag);
+        if (other.tag == "Player")
+        {
+            Attack();
+            Destroy(gameObject);
+            Instantiate(explosionVFX, transform.position, transform.rotation);
+        }
+    }
+}
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/MobileControlRig.cs.meta b/Assets/Scripts/Enemy/FireBallProjectile.cs.meta
similarity index 57%
rename from Assets/_Complete-Game/MobileInput/Scripts/MobileControlRig.cs.meta
rename to Assets/Scripts/Enemy/FireBallProjectile.cs.meta
index 691261d8f8dde1860525e3360b8e878d8e962b5d..2a0db51ff022db2915bf1b96106c3c68690dc507 100644
--- a/Assets/_Complete-Game/MobileInput/Scripts/MobileControlRig.cs.meta
+++ b/Assets/Scripts/Enemy/FireBallProjectile.cs.meta
@@ -1,8 +1,11 @@
 fileFormatVersion: 2
-guid: 71398ce7fbc3a5b4fa50b50bd54317a7
+guid: 0ddce08c72ca2b94c81d5a75f0c1a8df
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+  externalObjects: {}
   serializedVersion: 2
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diff --git a/Assets/Scripts/Enemy/RangedEnemyAttack.cs b/Assets/Scripts/Enemy/RangedEnemyAttack.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a6cd5795f0b66800cecaa6ca59677e1aaa77d8a3
--- /dev/null
+++ b/Assets/Scripts/Enemy/RangedEnemyAttack.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RangedEnemyAttack : EnemyAttack
+{
+    public GameObject projectile;
+    public float projectileSpeed;
+    void Update()
+    {
+        timer += Time.deltaTime;
+        transform.LookAt(player.transform);
+
+        if (timer >= timeBetweenAttacks && enemyHealth.currentHealth > 0)
+        {
+            GameObject fireBall = Instantiate(projectile, transform);
+            Rigidbody rbFireBall = fireBall.GetComponent<Rigidbody>();
+
+            rbFireBall.velocity = transform.forward * projectileSpeed;
+
+            timer = 0f; //Reset timer for attack's interval
+        }
+
+    }
+}
diff --git a/Assets/Scripts/Enemy/RangedEnemyAttack.cs.meta b/Assets/Scripts/Enemy/RangedEnemyAttack.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..08abad573f3de4249aa7ea1b50c99b6bbd6081e5
--- /dev/null
+++ b/Assets/Scripts/Enemy/RangedEnemyAttack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c595a5d3afb4c9f408df576cf1cd99d5
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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diff --git a/Assets/Scripts/Factory/OrbFactory.cs b/Assets/Scripts/Factory/OrbFactory.cs
new file mode 100644
index 0000000000000000000000000000000000000000..d440d703d16ae736263c4e951364bd01aaf3fd72
--- /dev/null
+++ b/Assets/Scripts/Factory/OrbFactory.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class OrbFactory : MonoBehaviour, IFactory
+{
+
+    [SerializeField]
+    public GameObject[] orbPrefab;
+
+    public GameObject FactoryMethod(int tag)
+    {
+        GameObject orb = orbPrefab[tag];
+        return orb;
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Factory/OrbFactory.cs.meta b/Assets/Scripts/Factory/OrbFactory.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..5bbd4a87f9faf222b8b1d4cebf6dd6f069a74f1e
--- /dev/null
+++ b/Assets/Scripts/Factory/OrbFactory.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2cc5370dfd9441642a172182053a3d70
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs
index df4ab7bae7150815a53035910c3fbcde70a3c51f..744bc4d6e5e2e247f8cad03d65347027334d4719 100644
--- a/Assets/Scripts/Managers/GameOverManager.cs
+++ b/Assets/Scripts/Managers/GameOverManager.cs
@@ -10,9 +10,19 @@ public class GameOverManager : MonoBehaviour
     public PlayerHealth playerHealth;
     public float restartDelay = 5f;
 
+    public GameOverScreen gameOverScreen;
+
+    //for development purpose
+    public string gameMode;
+
     Animator anim;
     float restartTimer;
 
+    public void GameOver(int result)
+    {
+        gameOverScreen.Setup(result, gameMode);
+    }
+
     void Awake()
     {
         anim = GetComponent<Animator>();
@@ -23,14 +33,16 @@ public class GameOverManager : MonoBehaviour
     {
         if (playerHealth.currentHealth <= 0)
         {
-            anim.SetTrigger("GameOver");
+            //ScoreManager scoreManager = GetComponentInChildren<ScoreManager>();
+            GameOver(ScoreManager.score);
+            //anim.SetTrigger("GameOver");
 
-            restartTimer += Time.deltaTime;
+            //restartTimer += Time.deltaTime;
 
-            if (restartTimer >= restartDelay)
-            {
-                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
-            }
+            //if (restartTimer >= restartDelay)
+            //{
+            //    SceneManager.LoadScene(SceneManager.GetActiveScene().name);
+            //}
         }
     }
 
diff --git a/Assets/Scripts/Managers/OrbManager.cs b/Assets/Scripts/Managers/OrbManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..68cb5b322e4d66290f39dee5110b4412cf0f933d
--- /dev/null
+++ b/Assets/Scripts/Managers/OrbManager.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class OrbManager : MonoBehaviour
+{
+    public PlayerSpeed playerSpeed;
+    public PlayerPower playerPower;
+    public PlayerDetector player;
+
+    public GameObject orb;
+    public int spawnOrb;
+    public float spawnTime = 40f;
+    public Transform[] spawnPoints;
+    public int orbAmount = 1;
+
+    [SerializeField]
+    MonoBehaviour factory;
+    IFactory Factory { get { return factory as IFactory; } }
+
+    void Start(){
+        //Mengeksekusi fungsi Spawn setiap beberapa detik sesui dengan nilai spawnTime
+        InvokeRepeating("Spawn", spawnTime, spawnTime);
+    }
+
+    void Spawn(){
+        //Jika player speed sudah full maka tidak membuat orb baru
+        if (playerSpeed.currentSpeed >= 100f || playerPower.currentPower >= 100f) {
+           return;
+        }
+
+        if (orbAmount >= 8)
+        {
+            return;
+        }
+
+        // spawn di depan player, can be outside of world
+        // float playerPosX = player.transform.position.x;
+        // Vector3 playerDirection = player.transform.forward;
+        // Quaternion playerRotation = player.transform.rotation;
+        // float spawnDistance = 15;
+        // Vector3 spawnPos = new Vector3(playerPosX, 1, 0) + playerDirection*spawnDistance;
+
+        // spawn randomly di dalem screen bound, masi ada dissolving bug
+        // float distFromCamera = 2f;
+        // Vector3 pos = new Vector3(Random.value, Random.value, distFromCamera);
+        // Vector3 spawnPos = Camera.main.ViewportToWorldPoint(pos);
+
+        // Menduplikasi orb
+        // Instantiate(Factory.FactoryMethod(spawnOrb), spawnPos, Quaternion.identity);
+
+        // spawn fully random, can be outside of camera bound
+        // int spawnPointIndex = Random.Range (0, spawnPoints.Length);
+        // Instantiate(Factory.FactoryMethod(spawnOrb), spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
+        Vector3 position = new Vector3(Random.Range(-10.0F, 10.0F), 1, Random.Range(-10.0F, 10.0F));
+        Instantiate (Factory.FactoryMethod(spawnOrb), position, Quaternion.identity);
+
+        orbAmount++;
+
+    }
+}
diff --git a/Assets/Scripts/Managers/OrbManager.cs.meta b/Assets/Scripts/Managers/OrbManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9a883d4fe6770df03559f85160d9d5f5208eb71f
--- /dev/null
+++ b/Assets/Scripts/Managers/OrbManager.cs.meta
@@ -0,0 +1,11 @@
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+guid: 31a2cd1ab0912dc4dbee0291d4de91a6
+MonoImporter:
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diff --git a/Assets/Scripts/Orbs.meta b/Assets/Scripts/Orbs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d70d75ba3503d38889551c40f252df4939207805
--- /dev/null
+++ b/Assets/Scripts/Orbs.meta
@@ -0,0 +1,8 @@
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+guid: 19556cab4ab204c4e8594b8e3a29d950
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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diff --git a/Assets/Scripts/Orbs/OrbRotatator.cs b/Assets/Scripts/Orbs/OrbRotatator.cs
new file mode 100644
index 0000000000000000000000000000000000000000..cdc35560ab099139f45ae3432580cb1f275a4980
--- /dev/null
+++ b/Assets/Scripts/Orbs/OrbRotatator.cs
@@ -0,0 +1,57 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class OrbRotatator : MonoBehaviour {
+	[SerializeField] Vector3 rotation;
+	[SerializeField] Transform meshObject = null;
+	[SerializeField] float rotationSpeed = 0;
+	[SerializeField] bool randomize;
+	
+	public bool Randomize 
+	
+	{
+		get {
+			return randomize;
+		}
+	}
+	
+	[SerializeField] float maxSpeed;
+	[SerializeField] float minSpeed;
+
+	// Use this for initialization
+	void Start () 
+	
+		{
+
+		if(meshObject == null) 
+		
+		{
+			meshObject = transform.Find("planet"); 
+			if (meshObject == null)
+				meshObject = transform.Find("w2"); 
+		}
+		
+		
+		if(randomize) 
+		
+		{
+			rotation = new Vector3(RandFloat(), RandFloat(), RandFloat());
+			rotationSpeed = Random.Range(minSpeed,maxSpeed);
+		}
+	}
+	
+	float RandFloat() 
+	
+	{
+		return Random.Range(0f,1.01f);
+	}
+	
+	// Update is called once per frame
+	void FixedUpdate() 
+	
+	{
+        if(meshObject != null)
+		    meshObject.Rotate(rotation, rotationSpeed * Time.deltaTime);
+	}
+}
diff --git a/Assets/Scripts/Orbs/OrbRotatator.cs.meta b/Assets/Scripts/Orbs/OrbRotatator.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..6781212e8ea109d06fdc0ab285d1db7473c1e357
--- /dev/null
+++ b/Assets/Scripts/Orbs/OrbRotatator.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6e0f382d60d66b94cb569848e7d1a9c0
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Orbs/OrbState.cs b/Assets/Scripts/Orbs/OrbState.cs
new file mode 100644
index 0000000000000000000000000000000000000000..59d14b64f02375dc9e49713bf34757936a089ac5
--- /dev/null
+++ b/Assets/Scripts/Orbs/OrbState.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class OrbState : MonoBehaviour
+{
+    CapsuleCollider capsuleCollider;
+    Rigidbody rigidBody;
+    PlayerPower playerPower;
+    PlayerSpeed playerSpeed;
+
+    float amount = 12.5f;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        capsuleCollider = GetComponent<CapsuleCollider>();
+        rigidBody = GetComponent<Rigidbody>();
+        
+        playerPower = FindObjectOfType<PlayerPower>();
+        playerSpeed = FindObjectOfType<PlayerSpeed>();
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    void OnCollisionEnter(Collision other)
+    {
+        if (other.gameObject.tag == "Player" && gameObject.tag == "PowerOrb")
+        {
+            playerPower.TakeUpgrade(amount); 
+            Destroy (gameObject);
+            //or gameObject.SetActive(false);
+        }
+        else if (other.gameObject.tag == "Player" && gameObject.tag == "SpeedOrb")
+        {
+            playerSpeed.TakeUpgrade(amount); 
+            Destroy (gameObject);
+            //or gameObject.SetActive(false);
+        }
+    }
+}
diff --git a/Assets/Scripts/Orbs/OrbState.cs.meta b/Assets/Scripts/Orbs/OrbState.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..6098b05a868ac1d5824699a095ce45c1069fb7e0
--- /dev/null
+++ b/Assets/Scripts/Orbs/OrbState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6cb09a243e2bebe4d96827494f5ba7ad
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
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diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index f72bc7b304b3f1a75095f9503f8bf11403110a56..3f5423a98b87f19ee9081a7f0d9e4d3c446e769e 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
@@ -9,6 +9,8 @@ public class PlayerMovement : MonoBehaviour
     int floorMask;
     float camRayLength = 100f;
 
+    PlayerSpeed playerSpeed;
+
     private void Awake()
     {
         //mendapatkan nilai mask dari layer yang bernama Floor
@@ -19,6 +21,9 @@ public class PlayerMovement : MonoBehaviour
 
         //Mendapatkan komponen Rigidbody
         playerRigidbody = GetComponent<Rigidbody>();
+
+        //Mendapatkan komponen Player Speed
+        playerSpeed = GetComponent<PlayerSpeed>();
     }
 
     private void FixedUpdate()
@@ -29,6 +34,9 @@ public class PlayerMovement : MonoBehaviour
         //Mendapatkan nilai input vertical (-1,0,1)
         float v = Input.GetAxisRaw("Vertical");
 
+        float speedFactor = (playerSpeed.currentSpeed - 12.5f) / 12.5f;
+        speed = 6 + speedFactor;
+
         Move(h, v);
         Turning();
         Animating(h, v);
diff --git a/Assets/Scripts/Player/PlayerPower.cs b/Assets/Scripts/Player/PlayerPower.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5a3a66abd491c4cf5c48015f855e34b1a257b747
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerPower.cs
@@ -0,0 +1,96 @@
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections;
+using UnityEngine.SceneManagement;
+
+
+public class PlayerPower : MonoBehaviour
+{
+    public float startingPower = 12.5f;
+    public float currentPower;
+    public Slider powerSlider;
+    public Image upgradeImage;
+    public AudioClip upgradeClip;
+    public AudioClip pickUpClip;
+    public float flashSpeed = 5f;
+    public Color flashColour = new Color(1f, 0f, 0f, 0.1f);
+
+    AudioSource playerAudio;
+    PlayerMovement playerMovement;
+    PlayerShooting playerShooting;
+    bool fullPower;
+    bool upgraded;
+
+    void Awake()
+    {
+        // Mendapatkan reference komponen
+        playerAudio = GetComponent<AudioSource>();
+        playerMovement = GetComponent<PlayerMovement>();
+
+        playerShooting = GetComponentInChildren<PlayerShooting>();
+        currentPower = startingPower;
+    }
+
+
+    void Update()
+    {
+        if (upgraded)
+        {
+            float powerFactor = (currentPower - 12.5f) / 12.5f * 5;
+            playerShooting.damagePerShot += (int)powerFactor;
+
+            // Merubah warna gambar menjadi value dari flashColour
+            upgradeImage.color = flashColour;
+            playerAudio.clip = pickUpClip;
+            playerAudio.Play();
+        }
+        else
+        {
+            // Fade out damage image
+            upgradeImage.color = Color.Lerp(upgradeImage.color, Color.clear, flashSpeed * Time.deltaTime);
+        }
+
+        upgraded = false;
+    }
+
+    // Fungsi untuk mendapatkan upgrade
+    public void TakeUpgrade(float amount)
+    {
+        upgraded = true;
+
+        currentPower += amount;
+
+        powerSlider.value = currentPower;
+
+        playerAudio.Play();
+
+        if (currentPower >= 100 && !fullPower)
+        {
+            FullPower();
+        }
+    }
+
+
+    void FullPower()
+    {
+        fullPower = true;
+
+        playerAudio.clip = upgradeClip;
+        playerAudio.Play();
+    }
+
+    // void OnCollisionEnter(Collision other)
+    // {
+    //     // if (other.gameObject.tag == "Player")
+    //     // {
+    //     //     Destroy (gameObject);
+    //     //     //or gameObject.SetActive(false);
+    //     // }
+    //     if (other.gameObject.CompareTag("PowerOrb")) 
+    //     { 
+    //         //other.gameObject.SetActive(false); 
+    //         FindObjectOfType<ScoreManager>().updateScore(50); 
+    //         Boost = true; 
+    //     }
+    // }
+}
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/CrossPlatformInputManager.cs.meta b/Assets/Scripts/Player/PlayerPower.cs.meta
similarity index 78%
rename from Assets/_Complete-Game/MobileInput/Scripts/CrossPlatformInputManager.cs.meta
rename to Assets/Scripts/Player/PlayerPower.cs.meta
index 3bc8b7ac5477373bf9cc9265545d5f7e4ec3a0dc..4afed94dd8e290a4c461a933d928e5bd2c350ba8 100644
--- a/Assets/_Complete-Game/MobileInput/Scripts/CrossPlatformInputManager.cs.meta
+++ b/Assets/Scripts/Player/PlayerPower.cs.meta
@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 6ac1ce5a5adfd9f46adbf5b6f752a47c
+guid: f38c9edf95595a64d8c5db1cddcffbc7
 MonoImporter:
   serializedVersion: 2
   defaultReferences: []
diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs
index ebd9aaf206967e9a8c7b15e07c4d6d4da282c9bc..7b402709c9c8c7f445249a7f88102cb66e9ebb6f 100644
--- a/Assets/Scripts/Player/PlayerShooting.cs
+++ b/Assets/Scripts/Player/PlayerShooting.cs
@@ -14,7 +14,9 @@ public class PlayerShooting : MonoBehaviour
     LineRenderer gunLine;                           
     AudioSource gunAudio;                           
     Light gunLight;                                 
-    float effectsDisplayTime = 0.2f;                
+    float effectsDisplayTime = 0.2f;   
+
+    PlayerPower playerPower;             
 
     void Awake()
     {
@@ -79,4 +81,4 @@ public class PlayerShooting : MonoBehaviour
             gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range);
         }
     }
-}
\ No newline at end of file
+}
diff --git a/Assets/Scripts/Player/PlayerSpeed.cs b/Assets/Scripts/Player/PlayerSpeed.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b8cde3d8a9831919b0ff5cedd0e47ac4c9657889
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerSpeed.cs
@@ -0,0 +1,79 @@
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections;
+using UnityEngine.SceneManagement;
+
+
+public class PlayerSpeed : MonoBehaviour
+{
+    public float startingSpeed = 12.5f;
+    public float currentSpeed;
+    public Slider speedSlider;
+    public Image upgradeImage;
+    public AudioClip upgradeClip;
+    public AudioClip pickUpClip;
+    public float flashSpeed = 5f;
+    public Color flashColour = new Color(1f, 0f, 0f, 0.1f);
+
+    AudioSource playerAudio;
+    PlayerMovement playerMovement;
+    PlayerShooting playerShooting;
+    bool fullSpeed;
+    bool upgraded;
+
+
+    void Awake()
+    {
+        // Mendapatkan reference komponen
+        playerAudio = GetComponent<AudioSource>();
+        playerMovement = GetComponent<PlayerMovement>();
+
+        playerShooting = GetComponentInChildren<PlayerShooting>();
+        currentSpeed = startingSpeed;
+    }
+
+
+    void Update()
+    {
+        if (upgraded)
+        {
+            // Merubah warna gambar menjadi value dari flashColour
+            upgradeImage.color = flashColour;
+            playerAudio.clip = pickUpClip;
+            playerAudio.Play();
+        }
+        else
+        {
+            // Fade out damage image
+            upgradeImage.color = Color.Lerp(upgradeImage.color, Color.clear, flashSpeed * Time.deltaTime);
+        }
+
+        upgraded = false;
+    }
+
+    // Fungsi untuk mendapatkan damage
+    public void TakeUpgrade(float amount)
+    {
+        upgraded = true;
+
+        currentSpeed += amount;
+
+        speedSlider.value = currentSpeed;
+
+        playerAudio.Play();
+
+        if (currentSpeed >= 100 && !fullSpeed)
+        {
+            FullSpeed();
+        }
+    }
+
+
+    void FullSpeed()
+    {
+        fullSpeed = true;
+
+        playerAudio.clip = upgradeClip;
+        playerAudio.Play();
+    }
+}
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs.meta b/Assets/Scripts/Player/PlayerSpeed.cs.meta
similarity index 78%
rename from Assets/_Complete-Game/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs.meta
rename to Assets/Scripts/Player/PlayerSpeed.cs.meta
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+++ b/Assets/Scripts/Player/PlayerSpeed.cs.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/TestScripts.meta b/Assets/Scripts/TestScripts.meta
new file mode 100644
index 0000000000000000000000000000000000000000..6d318cd5b3960b66d7d5a274180dd68d9139a396
--- /dev/null
+++ b/Assets/Scripts/TestScripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/TestScripts/FireBallTest.cs b/Assets/Scripts/TestScripts/FireBallTest.cs
new file mode 100644
index 0000000000000000000000000000000000000000..224a336aebdb067b95f089088791df9b2157fa07
--- /dev/null
+++ b/Assets/Scripts/TestScripts/FireBallTest.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FireBallTest : MonoBehaviour
+{
+    public GameObject projectile;
+    public float projectileSpeed;
+
+    private void Update()
+    {
+        if (Input.GetKeyDown(KeyCode.Space))
+        {
+            GameObject fireBall =  Instantiate(projectile, transform);
+            Rigidbody rbFireBall = fireBall.GetComponent<Rigidbody>();
+
+            rbFireBall.velocity = transform.forward * projectileSpeed;
+        }
+    }
+}
diff --git a/Assets/Scripts/TestScripts/FireBallTest.cs.meta b/Assets/Scripts/TestScripts/FireBallTest.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9a2285ddc1e22cd2cffb4314b2142147697a11db
--- /dev/null
+++ b/Assets/Scripts/TestScripts/FireBallTest.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/TestScripts/ass.cs b/Assets/Scripts/TestScripts/ass.cs
new file mode 100644
index 0000000000000000000000000000000000000000..542c6f0b2ee46e094bcdd134cc1064c2caa7ac0d
--- /dev/null
+++ b/Assets/Scripts/TestScripts/ass.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Projectile : MonoBehaviour
+{
+
+    public GameObject explosionVFX;
+
+    private void OnTriggerEnter(Collider other)
+    {
+        Debug.Log(other.tag);
+        if (other.tag == "Player")
+        {
+            Destroy(gameObject);
+            Instantiate(explosionVFX, transform.position, transform.rotation);
+        }
+    }
+}
diff --git a/Assets/Scripts/TestScripts/ass.cs.meta b/Assets/Scripts/TestScripts/ass.cs.meta
new file mode 100644
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@@ -0,0 +1,11 @@
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diff --git a/Assets/Sketchfab For Unity.meta b/Assets/Sketchfab For Unity.meta
new file mode 100644
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diff --git a/Assets/Sketchfab For Unity/Dependencies.meta b/Assets/Sketchfab For Unity/Dependencies.meta
new file mode 100644
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new file mode 100644
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@@ -0,0 +1,8 @@
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new file mode 100644
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Libraries/Ionic.Zip.Unity.dll b/Assets/Sketchfab For Unity/Dependencies/Libraries/Ionic.Zip.Unity.dll
new file mode 100644
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Libraries/Newtonsoft.Json.dll b/Assets/Sketchfab For Unity/Dependencies/Libraries/Newtonsoft.Json.dll
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Resources/planPrem.png b/Assets/Sketchfab For Unity/Dependencies/Resources/planPrem.png
new file mode 100644
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--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Resources/planPrem.png	
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e2fa365455acb7f86b9598ebf69efca75d666c99be8fc3bb7e1ecbc4d723b3ff
+size 1975
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Resources/planPro.png b/Assets/Sketchfab For Unity/Dependencies/Resources/planPro.png
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--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Resources/planPro.png	
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:994dbd4f1ef5e7e66dcf26287b8a5ed08ff32298a50a4ff34eac58c7bedbf6cd
+size 1291
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders.meta b/Assets/Sketchfab For Unity/Dependencies/Shaders.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d66f53c208db5bbb686820ec94ae18d91690a08e
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders.meta	
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5169f2be174a4d24db8db81597636258
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFBumpToNormal.shader b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFBumpToNormal.shader
new file mode 100644
index 0000000000000000000000000000000000000000..7f6b87f0bd100cbc5d63bef4c810b96910f35e53
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFBumpToNormal.shader	
@@ -0,0 +1,59 @@
+
+Shader "GLTF/BumpToNormal" {
+	Properties{
+		_BumpMap ("Noise text", 2D) = "bump" {}
+		_FlipY("Flip texture Y", Int) = 0
+	}
+
+	SubShader {
+		 Pass {
+			 CGPROGRAM
+
+			 #pragma vertex vert
+			 #pragma fragment frag
+			 #include "UnityCG.cginc"
+			 #include "GLTFColorSpace.cginc"
+
+			 struct vertInput {
+			 float4 pos : POSITION;
+			 float2 texcoord : TEXCOORD0;
+			 };
+
+			 struct vertOutput {
+			 float4 pos : SV_POSITION;
+			 float2 texcoord : TEXCOORD0;
+			 };
+
+			 sampler2D _MetallicGlossMap;
+			 sampler2D _OcclusionMap;
+			 sampler2D _BumpMap;
+			 int _FlipY;
+
+			 vertOutput vert(vertInput input) {
+				 vertOutput o;
+				 o.pos = UnityObjectToClipPos(input.pos);
+				 o.texcoord.x = input.texcoord.x;
+				 if(_FlipY == 1)
+					o.texcoord.y = 1.0 - input.texcoord.y;
+				 else
+					o.texcoord.y = input.texcoord.y;
+
+				 return o;
+			 }
+
+			 float4 frag(vertOutput output) : COLOR {
+				float4 final = half4(0.0, 0.0, 0.0 ,1.0);
+				float4 bump = srgbToLinear(tex2D(_BumpMap, output.texcoord));
+			 	bump.r = sqrt(1.0 - pow(bump.g, 2)  - pow(bump.a, 2));
+
+			 	final.r = linearToSrgb1(bump.a);
+			 	final.g = bump.g;
+			 	final.b = bump.r;
+
+			 	return linearToSrgb(final);
+			 }
+
+			ENDCG
+		}
+	}
+}
diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFBumpToNormal.shader.meta b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFBumpToNormal.shader.meta
new file mode 100644
index 0000000000000000000000000000000000000000..12414f0a0d44adaa63adc19765a0805fc71e155a
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFBumpToNormal.shader.meta	
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 3ea322ca34a00714caae74206f3bcf04
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFColorSpace.cginc b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFColorSpace.cginc
new file mode 100644
index 0000000000000000000000000000000000000000..53a069c6d1ad9ec31541af667a2ac75463844259
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFColorSpace.cginc	
@@ -0,0 +1,44 @@
+#ifndef GLTF_COLOR_SPACE
+#define GLTF_COLOR_SPACE
+
+float linearToSrgb1(float c) {
+	float gamma = 2.4;
+    float v = 0.0;
+    if (c < 0.0031308) {
+        if (c > 0.0) v = c * 12.92;
+    } else {
+        v = 1.055 * pow(c, 1.0 / gamma) - 0.055;
+    }
+    return v;
+};
+
+float srgbToLinear1(float c) {
+	float gamma = 2.4;
+    float v = 0.0;
+    if (c < 0.04045) {
+        if (c >= 0.0) v = c * (1.0 / 12.92);
+    } else {
+        v = pow((c + 0.055) * (1.0 / 1.055), gamma);
+    }
+    return v;
+};
+
+float4 linearToSrgb(float4 c){
+    float4 col = float4(0.0, 0.0, 0.0 ,1.0);
+    col.r = linearToSrgb1(c.r);
+    col.g = linearToSrgb1(c.g);
+    col.b = linearToSrgb1(c.b);
+    col.a = c.a;
+    return col;
+};
+
+float4 srgbToLinear(float4 c){
+	float4 col = float4(0.0, 0.0, 0.0 ,1.0);
+    col.r = srgbToLinear1(c.r);
+    col.g = srgbToLinear1(c.g);
+    col.b = srgbToLinear1(c.b);
+    col.a = c.a;
+    return col;
+};
+
+#endif // GLTF_COLOR_SPACE
diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFColorSpace.cginc.meta b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFColorSpace.cginc.meta
new file mode 100644
index 0000000000000000000000000000000000000000..933a6f7b1769c35ffe41b5434c8d0c369a84c619
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFColorSpace.cginc.meta	
@@ -0,0 +1,10 @@
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFFlipTexture.shader b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFFlipTexture.shader
new file mode 100644
index 0000000000000000000000000000000000000000..9f3e1f20412378579ecacb2973df41aae7478c22
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFFlipTexture.shader	
@@ -0,0 +1,44 @@
+
+Shader "GLTF/FlipTexture" {
+	Properties{
+		_TextureToFlip("Texture", 2D) = "white" {}
+	}
+
+	SubShader {
+		 Pass {
+			 CGPROGRAM
+
+			 #pragma vertex vert
+			 #pragma fragment frag
+			 #include "UnityCG.cginc"
+
+			 struct vertInput {
+			 float4 pos : POSITION;
+			 float2 texcoord : TEXCOORD0;
+			 };
+
+			 struct vertOutput {
+			 float4 pos : SV_POSITION;
+			 float2 texcoord : TEXCOORD0;
+			 };
+
+			 sampler2D _TextureToFlip;
+			 int _FlipY;
+
+			 vertOutput vert(vertInput input) {
+				 vertOutput o;
+				 o.pos = UnityObjectToClipPos(input.pos);
+				 o.texcoord.x = input.texcoord.x;
+				 o.texcoord.y = 1.0 - input.texcoord.y;
+
+				 return o;
+			 }
+
+			 float4 frag(vertOutput output) : COLOR {
+			 	return tex2D(_TextureToFlip, output.texcoord);
+			 }
+
+			ENDCG
+		}
+	}
+}
diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFFlipTexture.shader.meta b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFFlipTexture.shader.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f428e631a5b55d875f429a2cea7e360bad133753
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFFlipTexture.shader.meta	
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 2148855c70bb3a74aac99202d46b5a71
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diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFPackOccMetalRough.shader b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFPackOccMetalRough.shader
new file mode 100644
index 0000000000000000000000000000000000000000..247197542162ab80c7d865bec8f1c528eaf4b1ab
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFPackOccMetalRough.shader	
@@ -0,0 +1,63 @@
+
+Shader "GLTF/PackOcclusionMetalRough" {
+	Properties{
+		_MetallicGlossMap("Texture", 2D) = "white" {}
+		_OcclusionMap("Texture", 2D) = "white" {}
+		_FlipY("Flip texture Y", Int) = 0
+	}
+
+	SubShader {
+		 Pass {
+			 CGPROGRAM
+
+			 #pragma vertex vert
+			 #pragma fragment frag
+			 #include "UnityCG.cginc"
+			 #include "GLTFColorSpace.cginc"
+
+			 struct vertInput {
+			 float4 pos : POSITION;
+			 float2 texcoord : TEXCOORD0;
+			 };
+
+			 struct vertOutput {
+			 float4 pos : SV_POSITION;
+			 float2 texcoord : TEXCOORD0;
+			 };
+
+			 sampler2D _MetallicGlossMap;
+			 sampler2D _OcclusionMap;
+			 int _FlipY;
+
+
+			 vertOutput vert(vertInput input) {
+				 vertOutput o;
+				 o.pos = UnityObjectToClipPos(input.pos);
+				 o.texcoord.x = input.texcoord.x;
+				 if(_FlipY == 1)
+					o.texcoord.y = 1.0 - input.texcoord.y;
+				 else
+					 o.texcoord.y = input.texcoord.y;
+
+				 return o;
+			 }
+
+			 half4 frag(vertOutput output) : COLOR {
+			 	half4 final = half4(0.0, 0.0, 0.0 ,1.0);
+
+			 	float4 occ = linearToSrgb(tex2D(_OcclusionMap, output.texcoord));
+			 	float4 metalr = linearToSrgb(tex2D(_MetallicGlossMap, output.texcoord));
+
+			 	final.r = occ.r;
+				final.g = 1.0 - metalr.a;
+				final.b = metalr.r;
+
+			 	final.a = 1.0f;
+
+			 	return final;
+			 }
+
+			ENDCG
+		}
+	}
+}
diff --git a/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFPackOccMetalRough.shader.meta b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFPackOccMetalRough.shader.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a6a9fe8d8436197a62245c885077d66fe42910b1
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Dependencies/Shaders/GLTFPackOccMetalRough.shader.meta	
@@ -0,0 +1,10 @@
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diff --git a/Assets/_Complete-Game/Scripts.meta b/Assets/Sketchfab For Unity/Scripts.meta
similarity index 51%
rename from Assets/_Complete-Game/Scripts.meta
rename to Assets/Sketchfab For Unity/Scripts.meta
index eeca3e9928f750586c56e186c05bcd244574a119..0d6b8c6824f1bbe9dd079811cb6618a1ffe5c967 100644
--- a/Assets/_Complete-Game/Scripts.meta
+++ b/Assets/Sketchfab For Unity/Scripts.meta	
@@ -1,6 +1,8 @@
 fileFormatVersion: 2
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+guid: a8ee8c71a1fb7d94baf481b6a2a2ac6f
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diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser.meta b/Assets/Sketchfab For Unity/Scripts/AssetBrowser.meta
new file mode 100644
index 0000000000000000000000000000000000000000..efae6650d45bfd069c720a8d36912a1f04d8703a
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser.meta	
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 777d58c636e731247817ca3f0ed8c779
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserManager.cs b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..d67310c532fd5b5d86115f0d1ca0bba48cb743d9
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserManager.cs	
@@ -0,0 +1,662 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using SimpleJSON;
+using UnityEngine.Networking;
+using System.Collections.Specialized;
+
+namespace Sketchfab
+{
+	public enum SORT_BY
+	{
+		RELEVANCE,
+		LIKES,
+		VIEWS,
+		RECENT,
+	}
+
+	public enum SEARCH_ENDPOINT
+	{
+		DOWNLOADABLE,
+		MY_MODELS,
+		STORE_PURCHASES
+	}
+
+	public class SketchfabModel
+	{
+		// Model info
+		public string uid;
+		public string name;
+		public string author;
+		public string description = "";
+		public int vertexCount = -1;
+		public int faceCount = -1;
+		public string hasAnimation = "";
+		public string hasSkin = null;
+		public JSONNode licenseJson;
+		public string formattedLicenseRequirements;
+		public int archiveSize;
+		public bool isModelAvailable = false;
+
+		// Reuse download url while it's still valid
+		public string tempDownloadUrl = "";
+		public int urlValidityDuration;
+		public double downloadRequestTime = 0.0f;
+
+		// Assets
+		public Texture2D _thumbnail;
+		public Texture2D _preview;
+		public string previewUrl;
+
+		public bool isFetched = false;
+
+		public SketchfabModel(JSONNode node)
+		{
+			parseFromNode(node);
+		}
+
+		public SketchfabModel(JSONNode node, Texture2D thumbnail = null)
+		{
+			parseFromNode(node);
+			if (thumbnail != null)
+				_thumbnail = thumbnail;
+		}
+
+		private void parseFromNode(JSONNode node)
+		{
+			name = node["name"];
+			description = richifyText(node["description"]);
+			author = node["user"]["displayName"];
+			uid = node["uid"];
+			vertexCount = node["vertexCount"].AsInt;
+			faceCount = node["faceCount"].AsInt;
+			archiveSize = node["archives"]["gltf"]["size"].AsInt;
+		}
+
+		private string richifyText(string text)
+		{
+			if(text != null)
+			{
+				text = text.Replace("<br>", "");
+			}
+
+			return text;
+		}
+
+		public void parseModelData(JSONNode node)
+		{
+			isFetched = true;
+
+			hasAnimation = node["animationCount"].AsInt > 0 ? "Yes" : "No";
+			licenseJson = node["license"].AsObject;
+
+			formattedLicenseRequirements = licenseJson["requirements"];
+
+			if (formattedLicenseRequirements.Length > 0)
+			{
+				formattedLicenseRequirements = licenseJson["requirements"].ToString();
+				formattedLicenseRequirements = formattedLicenseRequirements.Replace(".", ".\n");
+				formattedLicenseRequirements = formattedLicenseRequirements.Replace("\"", " ");
+			}
+
+			bool isEditorial = licenseJson["slug"].ToString() == "\"ed\"";
+			bool isStandard = licenseJson["slug"].ToString() == "\"st\"";
+
+			// Dirty formatting for Standard/Editorial licenses.
+			// There should be a better formatting code if we add more licenses
+			if (isEditorial)
+			{
+				formattedLicenseRequirements = formattedLicenseRequirements.Replace("that", "\n that");
+			}
+
+			if (isStandard)
+			{
+				formattedLicenseRequirements = formattedLicenseRequirements.Replace(" on ", "\n on ");
+				formattedLicenseRequirements = formattedLicenseRequirements.Replace(" and ", "\n and ");
+			}
+
+			bool isStoreLicense = (isStandard || isEditorial);
+			// Archive size is not returned by the API on store purchases for now, so in this case we can't
+			// rely on it
+			isModelAvailable = (archiveSize > 0 || isStoreLicense);
+		}
+	}
+
+	public class SketchfabBrowserManager
+	{
+		public static string ALL_CATEGORIES = "All";
+		SketchfabImporter _importer;
+		public SketchfabAPI _api;
+		private Texture2D _defaultThumbnail;
+
+		// _categories
+		Dictionary<string, string> _categories;
+
+		// Search
+		private const string INITIAL_SEARCH = "type=models&downloadable=true&staffpicked=true&min_face_count=1&sort_by=-publishedAt";
+		string _lastQuery;
+		string _prevCursorUrl = "";
+		string _nextCursorUrl = "";
+		public bool _isFetching = false;
+
+		//Results
+		OrderedDictionary _sketchfabModels;
+
+		// Thumbnails (search) and previews (model info)
+		int _thumbnailSize = 128;
+		int _previewWidth = 512;
+		float _previewRatio = 0.5625f;
+		bool _hasFetchedPreviews = false;
+
+		// Callbacks
+		UpdateCallback _refreshCallback;
+		RefreshCallback _downloadFinished;
+		UnityGLTF.GLTFEditorImporter.ProgressCallback _importProgress;
+		UnityGLTF.GLTFEditorImporter.RefreshWindow _importFinish;
+
+		public SketchfabBrowserManager(UpdateCallback refresh = null, bool initialSearch = true)
+		{
+			_defaultThumbnail = Resources.Load<Texture2D>("defaultModel");
+			checkValidity();
+			_refreshCallback = refresh;
+
+			if (initialSearch)
+			{
+				startInitialSearch();
+			}
+		}
+
+		void Awake()
+		{
+			checkValidity();
+		}
+
+		void OnEnable()
+		{
+			SketchfabPlugin.Initialize();
+			checkValidity();
+		}
+
+		public void Update()
+		{
+			checkValidity();
+			SketchfabPlugin.Update();
+			_importer.Update();
+		}
+
+		// Callbacks
+		public void setRefreshCallback(UpdateCallback callback)
+		{
+			_refreshCallback = callback;
+		}
+
+		public void setImportProgressCallback(UnityGLTF.GLTFEditorImporter.ProgressCallback callback)
+		{
+			_importProgress = callback;
+		}
+
+		public void setImportFinishCallback(UnityGLTF.GLTFEditorImporter.RefreshWindow callback)
+		{
+			_importFinish = callback;
+		}
+
+		public void Refresh()
+		{
+			if (_refreshCallback != null)
+				_refreshCallback();
+		}
+
+		// Manager integrity and reset
+		private void checkValidity()
+		{
+			SketchfabPlugin.checkValidity();
+			if (_api == null)
+			{
+				_api = SketchfabPlugin.getAPI();
+			}
+
+			if (_sketchfabModels == null)
+			{
+				_sketchfabModels = new OrderedDictionary();
+			}
+
+			if (_categories == null)
+			{
+				fetchCategories();
+			}
+
+			if (_importer == null)
+			{
+				_importer = new SketchfabImporter(ImportProgress, ImportFinish);
+			}
+		}
+
+		void reset()
+		{
+			_sketchfabModels.Clear();
+		}
+
+		// Categories
+		void fetchCategories()
+		{
+			_categories = new Dictionary<string, string>();
+			SketchfabRequest request = new SketchfabRequest(SketchfabPlugin.Urls.categoryEndpoint);
+			request.setCallback(handleCategories);
+			_api.registerRequest(request);
+		}
+
+		void handleCategories(string result)
+		{
+			JSONArray _categoriesArray = Utils.JSONParse(result)["results"].AsArray;
+			_categories.Clear();
+			_categories.Add(ALL_CATEGORIES, "");
+			foreach (JSONNode node in _categoriesArray)
+			{
+				_categories.Add(node["name"], node["slug"]);
+			}
+			_refreshCallback();
+		}
+
+		public List<string> getCategories()
+		{
+			List<string> categoryNames = new List<string>();
+			foreach (string name in _categories.Keys)
+			{
+				categoryNames.Add(name);
+			}
+
+			return categoryNames;
+		}
+
+		//Search
+		public void startInitialSearch()
+		{
+			_lastQuery = SketchfabPlugin.Urls.searchEndpoint + INITIAL_SEARCH;
+			startSearch();
+		}
+
+		void startNewSearch()
+		{
+			reset();
+			startSearch();
+		}
+
+		public string applySearchFilters(string searchQuery, bool staffpicked, bool animated, string categoryName, string licenseSmug, string maxFaceCount, string minFaceCount)
+		{
+			if (minFaceCount != "")
+			{
+				searchQuery = searchQuery + "&min_face_count=" + minFaceCount;
+			}
+
+			if (maxFaceCount != "")
+			{
+				searchQuery = searchQuery + "&max_face_count=" + maxFaceCount;
+			}
+
+			if (staffpicked)
+			{
+				searchQuery = searchQuery + "&staffpicked=true";
+			}
+			if (animated)
+			{
+				searchQuery = searchQuery + "&animated=true";
+			}
+
+			if (_categories[categoryName].Length > 0)
+				searchQuery = searchQuery + "&categories=" + _categories[categoryName];
+
+			if (licenseSmug.Length > 0)
+				searchQuery = searchQuery + "&license=" + licenseSmug;
+
+			return searchQuery;
+		}
+
+		public void search(string query, bool staffpicked, bool animated, string categoryName, string licenseSmug, string maxFaceCount = "", string minFaceCount = "", SEARCH_ENDPOINT endpoint = SEARCH_ENDPOINT.DOWNLOADABLE, SORT_BY sortBy = SORT_BY.RECENT)
+		{
+			reset();
+			string searchQuery = "";
+			switch(endpoint)
+			{
+				case SEARCH_ENDPOINT.DOWNLOADABLE:
+					searchQuery = SketchfabPlugin.Urls.searchEndpoint;
+					break;
+				case SEARCH_ENDPOINT.MY_MODELS:
+					searchQuery = SketchfabPlugin.Urls.ownModelsSearchEndpoint;
+					break;
+				case SEARCH_ENDPOINT.STORE_PURCHASES:
+					searchQuery = SketchfabPlugin.Urls.storePurchasesModelsSearchEndpoint;
+					break;
+			}
+			if (endpoint != SEARCH_ENDPOINT.STORE_PURCHASES)
+			{
+				// Apply default filters
+				searchQuery = searchQuery + "type=models&downloadable=true";
+			}
+
+			if (query.Length > 0)
+			{
+				if (endpoint != SEARCH_ENDPOINT.STORE_PURCHASES)
+				{
+					searchQuery = searchQuery + "&";
+				}
+
+				searchQuery = searchQuery + "q=" + query;
+			}
+
+			// Search filters are not available for store purchases
+			if (endpoint != SEARCH_ENDPOINT.STORE_PURCHASES)
+			{
+				searchQuery = applySearchFilters(searchQuery, staffpicked, animated, categoryName, licenseSmug, maxFaceCount, minFaceCount);
+				switch (sortBy)
+				{
+					case SORT_BY.RECENT:
+						searchQuery = searchQuery + "&sort_by=" + "-publishedAt";
+						break;
+					case SORT_BY.VIEWS:
+						searchQuery = searchQuery + "&sort_by=" + "-viewCount";
+						break;
+					case SORT_BY.LIKES:
+						searchQuery = searchQuery + "&sort_by=" + "-likeCount";
+						break;
+				}
+			}
+
+			_lastQuery = searchQuery;
+
+			startSearch();
+			_isFetching = true;
+		}
+
+		void startSearch(string cursor = "")
+		{
+			_hasFetchedPreviews = false;
+			SketchfabRequest request = new SketchfabRequest(_lastQuery + cursor, SketchfabPlugin.getLogger().getHeader());
+			request.setCallback(handleSearch);
+			_api.registerRequest(request);
+		}
+
+		void searchCursor(string cursorUrl)
+		{
+			_hasFetchedPreviews = false;
+			SketchfabRequest request = new SketchfabRequest(cursorUrl, SketchfabPlugin.getLogger().getHeader());
+			request.setCallback(handleSearch);
+			_api.registerRequest(request);
+		}
+
+		void handleSearch(string response)
+		{
+			JSONNode json = Utils.JSONParse(response);
+			JSONArray array = json["results"].AsArray;
+			if (array == null)
+				return;
+
+			_prevCursorUrl = json["previous"];
+			_nextCursorUrl = json["next"];
+
+			// First model fetch from uid
+			foreach (JSONNode node in array)
+			{
+				if (!isInModels(node["uid"]))
+				{
+					// Add model to results
+					SketchfabModel model = new SketchfabModel(node, _defaultThumbnail);
+					model.previewUrl = getThumbnailUrl(node, 768);
+					_sketchfabModels.Add(node["uid"].Value, model);
+
+					// Request model thumbnail
+					SketchfabRequest request = new SketchfabRequest(getThumbnailUrl(node));
+					request.setCallback(handleThumbnail);
+					_api.registerRequest(request);
+				}
+			}
+			_isFetching = false;
+			Refresh();
+		}
+
+		public bool hasNextResults()
+		{
+			return  _nextCursorUrl.Length > 0 && _nextCursorUrl != "null";
+		}
+
+		public void requestNextResults()
+		{
+			if (!hasNextResults())
+			{
+				Debug.LogError("No next results");
+			}
+
+			if (_sketchfabModels.Count > 0)
+				_sketchfabModels.Clear();
+
+			searchCursor(_nextCursorUrl);
+		}
+
+		public bool hasPreviousResults()
+		{
+			return _prevCursorUrl.Length > 0 && _prevCursorUrl != "null";
+		}
+
+		public void requestPreviousResults()
+		{
+			if (!hasNextResults())
+			{
+				Debug.LogError("No next results");
+			}
+
+			if (_sketchfabModels.Count > 0)
+				_sketchfabModels.Clear();
+
+			searchCursor(_prevCursorUrl);
+		}
+
+		public bool hasResults()
+		{
+			return _sketchfabModels.Count > 0;
+		}
+
+		public OrderedDictionary getResults()
+		{
+			return _sketchfabModels;
+		}
+
+		// Model data
+		public void fetchModelPreview()
+		{
+			if (!_hasFetchedPreviews)
+			{
+				foreach (SketchfabModel model in _sketchfabModels.Values)
+				{
+					// Request model thumbnail
+					SketchfabRequest request = new SketchfabRequest(model.previewUrl);
+					request.setCallback(handleThumbnail);
+					_api.registerRequest(request);
+				}
+			}
+			_hasFetchedPreviews = true;
+		}
+
+		public void fetchModelInfo(string uid)
+		{
+			SketchfabModel model = _sketchfabModels[uid] as SketchfabModel;
+			if (model.licenseJson == null)
+			{
+				SketchfabRequest request = new SketchfabRequest(SketchfabPlugin.Urls.modelEndPoint + "/" + uid);
+				request.setCallback(handleModelData);
+				_api.registerRequest(request);
+			}
+		}
+
+		private bool isInModels(string uid)
+		{
+			return _sketchfabModels.Contains(uid);
+		}
+
+		void handleModelData(string request)
+		{
+			JSONNode node = Utils.JSONParse(request);
+			string nodeuid = node["uid"];
+			if (_sketchfabModels == null || !isInModels(node["uid"]))
+			{
+				return;
+			}
+			string uid = node["uid"];
+			SketchfabModel model = _sketchfabModels[uid] as SketchfabModel;
+			model.parseModelData(node);
+			_sketchfabModels[uid] = model;
+		}
+
+		void handleThumbnail(UnityWebRequest request)
+		{
+			bool sRGBBackup = GL.sRGBWrite;
+			GL.sRGBWrite = true;
+
+			string uid = extractUidFromUrl(request.url);
+			if (!isInModels(uid))
+			{
+				return;
+			}
+
+			// Load thumbnail image
+			byte[] data = request.downloadHandler.data;
+			Texture2D thumb = new Texture2D(2, 2);
+			thumb.LoadImage(data);
+			if (thumb.width >= _previewWidth)
+			{
+				var renderTexture = RenderTexture.GetTemporary(_previewWidth, (int) (_previewWidth * _previewRatio), 24);
+				var exportTexture = new Texture2D(thumb.height, thumb.height, TextureFormat.ARGB32, false);
+#if UNITY_5_6 || UNITY_2017
+				if(PlayerSettings.colorSpace == ColorSpace.Linear)
+				{
+					Material linear2SRGB = new Material(Shader.Find("GLTF/Linear2sRGB"));
+					linear2SRGB.SetTexture("_InputTex", thumb);
+					Graphics.Blit(thumb, renderTexture, linear2SRGB);
+				}
+				else
+				{
+					Graphics.Blit(thumb, renderTexture);
+				}
+#else
+				Graphics.Blit(thumb, renderTexture);
+#endif
+				exportTexture.ReadPixels(new Rect((thumb.width - thumb.height) / 2, 0, renderTexture.height, renderTexture.height), 0, 0);
+				exportTexture.Apply();
+
+				TextureScale.Bilinear(thumb, _previewWidth, (int)(_previewWidth * _previewRatio));
+				SketchfabModel model = _sketchfabModels[uid] as SketchfabModel;
+				model._preview= thumb;
+				_sketchfabModels[uid] = model;
+			}
+			else
+			{
+				// Crop it to square
+				var renderTexture = RenderTexture.GetTemporary(thumb.width, thumb.height, 24);
+				var exportTexture = new Texture2D(thumb.height, thumb.height, TextureFormat.ARGB32, false);
+
+#if UNITY_5_6 || UNITY_2017
+				if(PlayerSettings.colorSpace == ColorSpace.Linear)
+				{
+					Material linear2SRGB = new Material(Shader.Find("GLTF/Linear2sRGB"));
+					linear2SRGB.SetTexture("_InputTex", thumb);
+					Graphics.Blit(thumb, renderTexture, linear2SRGB);
+				}
+				else
+				{
+					Graphics.Blit(thumb, renderTexture);
+				}
+#else
+				Graphics.Blit(thumb, renderTexture);
+#endif
+
+				exportTexture.ReadPixels(new Rect((thumb.width - thumb.height) / 2, 0, renderTexture.height, renderTexture.height), 0, 0);
+				exportTexture.Apply();
+				TextureScale.Bilinear(exportTexture, _thumbnailSize, _thumbnailSize);
+				SketchfabModel model = _sketchfabModels[uid] as SketchfabModel;
+				model._thumbnail = exportTexture;
+				_sketchfabModels[uid] = model;
+			}
+
+			GL.sRGBWrite = sRGBBackup;
+			Refresh();
+		}
+
+		string extractUidFromUrl(string url)
+		{
+			string[] spl = url.Split('/');
+			return spl[4];
+		}
+
+		public SketchfabModel getModel(string uid)
+		{
+			if (!isInModels(uid))
+			{
+				Debug.LogError("Model " + uid + " is not available");
+				return null;
+			}
+
+			return _sketchfabModels[uid] as SketchfabModel;
+		}
+
+		private string getThumbnailUrl(JSONNode node, int maxWidth = 257)
+		{
+			JSONArray array = node["thumbnails"]["images"].AsArray;
+			Dictionary<int, string> _thumbUrl = new Dictionary<int, string>();
+			List<int> _intlist = new List<int>();
+			foreach (JSONNode elt in array)
+			{
+				_thumbUrl.Add(elt["width"].AsInt, elt["url"]);
+				_intlist.Add(elt["width"].AsInt);
+			}
+
+			_intlist.Sort();
+			_intlist.Reverse();
+			foreach (int res in _intlist)
+			{
+				if (res < maxWidth)
+					return _thumbUrl[res];
+			}
+
+			return null;
+		}
+
+		// Model archive download and import
+		public void importArchive(byte[] data, string unzipDirectory, string importDirectory, string prefabName, bool addToCurrentScene = false)
+		{
+			if (!GLTFUtils.isFolderInProjectDirectory(importDirectory))
+			{
+				EditorUtility.DisplayDialog("Error", "Please select a path within your Asset directory", "OK");
+				return;
+			}
+
+			_importer.configure(importDirectory, prefabName, addToCurrentScene);
+			_importer.loadFromBuffer(data);
+		}
+
+		void ImportProgress(UnityGLTF.GLTFEditorImporter.IMPORT_STEP step, int current, int total)
+		{
+			if (_importProgress != null)
+				_importProgress(step, current, total);
+		}
+
+		public void FinishUpdate()
+		{
+			EditorUtility.ClearProgressBar();
+			if (_importFinish != null)
+				_importFinish();
+		}
+
+		void ImportFinish()
+		{
+			if (_importFinish != null)
+				_importFinish();
+			_importer.cleanArtifacts();
+		}
+	}
+}
+
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserManager.cs.meta b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d718f282776685e70c1a6d53ba3716c91412e58e
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserManager.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d7eb441d9fb002a488dc11c2a74983f5
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserWindow.cs b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserWindow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0fc29083c52e86599b8da80f46521824e2e2f376
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserWindow.cs	
@@ -0,0 +1,709 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.Collections.Specialized;
+
+namespace Sketchfab
+{
+	public class SketchfabBrowser : EditorWindow
+	{
+		public Texture2D _defaultThumbnail;
+
+		[MenuItem("Sketchfab/Browse Sketchfab")]
+		static void Init()
+		{
+			SketchfabBrowser window = (SketchfabBrowser)EditorWindow.GetWindow(typeof(SketchfabBrowser));
+			window.titleContent.image = Resources.Load<Texture>("icon");
+			window.titleContent.image.filterMode = FilterMode.Bilinear;
+			window.titleContent.text = "Browse";
+			window.Show();
+		}
+
+		enum SEARCH_IN
+		{
+			ALL_FREE_DOWNLOADABLE=0,
+			MY_MODELS = 1,
+			MY_STORE_PURCHASES=2
+		}
+
+		// Sketchfab elements
+		public SketchfabBrowserManager _browserManager;
+		public SketchfabLogger _logger;
+		public SketchfabUI _ui;
+		SketchfabModelWindow _skfbWin;
+
+		int _thumbnailSize = 128;
+		Vector2 _scrollView = new Vector2();
+		int _licenseIndex;
+		int _categoryIndex;
+		int _sortByIndex;
+		int _polyCountIndex;
+		SEARCH_IN _searchInIndex = SEARCH_IN.ALL_FREE_DOWNLOADABLE;
+
+		// Upload params and options
+		string[] _categoriesNames;
+
+		// Exporter UI: dynamic elements
+		string _currentUid = "";
+
+		// Search parameters
+		string[] _sortBy;
+		string[] _polyCount;
+		string[] _searchIn;
+		string[] _license;
+		string _query = "";
+		bool _animated = false;
+		bool _staffpicked = true;
+		string _categoryName = "";
+
+		float framesSinceLastSearch = 0.0f;
+		float nbFrameSearchCooldown = 30.0f;
+
+		void OnEnable()
+		{
+			SketchfabPlugin.Initialize();
+			_searchInIndex = SEARCH_IN.ALL_FREE_DOWNLOADABLE;
+		}
+
+		private void checkValidity()
+		{
+			if (_browserManager == null)
+			{
+				_browserManager = new SketchfabBrowserManager(OnRefreshUpdate, true);
+				resetFilters();
+				_currentUid = "";
+				_categoryName = "";
+				_categoriesNames = new string[0];
+
+				// Setup sortBy
+				_sortBy = new string[] { "Relevance", "Likes", "Views", "Recent" };
+				_polyCount = new string[] { "Any", "Up to 10k", "10k to 50k", "50k to 100k", "100k to 250k", "250k +" };
+				_searchIn = new string[] { "free downloadable", "my models", "store purchases" };
+				_license = new string[] { "any", "CC BY", "CC BY SA", "CC BY-ND", "CC BY-NC", "CC BY-NC-SA", "CC BY-NC-ND", "CC0" }; // No search for store models so only CC licenses here
+				this.Repaint();
+				GL.sRGBWrite = true;
+			}
+
+			SketchfabPlugin.checkValidity();
+			_ui = SketchfabPlugin.getUI();
+			_logger = SketchfabPlugin.getLogger();
+		}
+
+		void resizeWindow(int width, int height)
+		{
+			Vector2 size = this.minSize;
+			this.minSize = new Vector2(width, height);
+			this.Repaint();
+			this.minSize = size;
+		}
+
+		private void Update()
+		{
+			if (_browserManager != null)
+			{
+				_browserManager.Update();
+				if (_categoriesNames.Length == 0 && _browserManager.getCategories().Count > 0)
+				{
+					_categoriesNames = _browserManager.getCategories().ToArray();
+					this.Repaint();
+				}
+				if (_browserManager.hasResults()/* && _browserManager.getResults()[0]._preview == null*/)
+				{
+					_browserManager.fetchModelPreview();
+					this.Repaint();
+				}
+
+				framesSinceLastSearch++;
+			}
+		}
+
+		private void triggerSearch()
+		{
+			if (framesSinceLastSearch < nbFrameSearchCooldown)
+				return;
+
+			if (_skfbWin != null)
+				_skfbWin.Close();
+
+			string licenseSmug;
+			switch (_licenseIndex)
+			{
+				case 0:
+					licenseSmug = "";
+					break;
+				case 1:
+					licenseSmug = "by";
+					break;
+				case 2:
+					licenseSmug = "by-sa";
+					break;
+				case 3:
+					licenseSmug = "by-nd";
+					break;
+				case 4:
+					licenseSmug = "by-nc";
+					break;
+				case 5:
+					licenseSmug = "by-nc-sa";
+					break;
+				case 6:
+					licenseSmug = "by-nc-nd";
+					break;
+				case 7:
+					licenseSmug = "cc0";
+					break;
+				default:
+					licenseSmug = "";
+					break;
+			}
+
+			SORT_BY sort;
+			switch (_sortByIndex)
+			{
+				case 0:
+					sort = SORT_BY.RELEVANCE;
+					break;
+				case 1:
+					sort = SORT_BY.LIKES;
+					break;
+				case 2:
+					sort = SORT_BY.VIEWS;
+					break;
+				case 3:
+					sort = SORT_BY.RECENT;
+					break;
+				default:
+					sort = SORT_BY.RELEVANCE;
+					break;
+			}
+			// Point clouds are not supported in Unity so check that polycount is not 0
+			// here. It won't prevent model that are parially point clouds but it's better
+			// than nothing
+			string _minFaceCount = "1";
+			string _maxFaceCount = "";
+			switch(_polyCountIndex)
+			{
+				case 0:
+					break;
+				case 1:
+					_maxFaceCount = "10000";
+					break;
+				case 2:
+					_minFaceCount = "10000";
+					_maxFaceCount = "50000";
+					break;
+				case 3:
+					_minFaceCount = "50000";
+					_maxFaceCount = "100000";
+					break;
+				case 4:
+					_minFaceCount = "100000";
+					_maxFaceCount = "250000";
+					break;
+				case 5:
+					_minFaceCount = "250000";
+					break;
+			}
+
+			SEARCH_ENDPOINT endpoint = SEARCH_ENDPOINT.DOWNLOADABLE;
+			switch (_searchInIndex)
+			{
+				case SEARCH_IN.MY_MODELS:
+					endpoint = SEARCH_ENDPOINT.MY_MODELS;
+					break;
+				case SEARCH_IN.MY_STORE_PURCHASES:
+					endpoint = SEARCH_ENDPOINT.STORE_PURCHASES;
+					break;
+				default:
+					endpoint = SEARCH_ENDPOINT.DOWNLOADABLE;
+					break;
+			}
+
+			_browserManager.search(_query, _staffpicked, _animated, _categoryName, licenseSmug, _maxFaceCount, _minFaceCount, endpoint, sort);
+			framesSinceLastSearch = 0.0f;
+		}
+
+		// UI
+		void OnGUI()
+		{
+			checkValidity();
+			SketchfabPlugin.displayHeader();
+
+			if (_currentUid.Length > 0)
+			{
+				displaySeparatedModelPage();
+			}
+
+			displaySearchOptions();
+			displayNextPrev();
+			_scrollView = GUILayout.BeginScrollView(_scrollView);
+			displayResults();
+			GUILayout.EndScrollView();
+
+			if(_searchInIndex == SEARCH_IN.MY_STORE_PURCHASES && !_browserManager.hasResults())
+			{
+				if(_query.Length > 0)
+				{
+					displayCenteredMessage("There is no result for '" + _query +"' in your purchases.");
+				}
+				else
+				{
+					displayCenteredMessage("It looks like you didn't do any purchase yet on Sketchfab Store");
+				}
+			}
+
+			if (_searchInIndex == SEARCH_IN.MY_MODELS && _logger.isUserLogged() && !_logger.canAccessOwnModels())
+			{
+				if (_query.Length > 0)
+				{
+					displayCenteredMessage("There is no result for '" + _query + "' in your .");
+				}
+				else
+				{
+					displayCenteredMessage("It look like you don't have any model or your plan doesn't allow you to access them");
+				}
+				
+				displayFooter();
+			}
+
+			SketchfabPlugin.displayFooter();
+		}
+
+		void resetFilters()
+		{
+			_licenseIndex = 0;
+			_categoryIndex = 0;
+			_sortByIndex = 3;
+			_polyCountIndex = 0;
+
+			_query = "";
+			_animated = false;
+			_staffpicked = true;
+			_categoryName = "All";
+		}
+
+		void resetFilersOwnModels()
+		{
+			_licenseIndex = 0;
+			_categoryIndex = 0;
+			_sortByIndex = 3;
+			_polyCountIndex = 0;
+
+			_query = "";
+			_animated = false;
+			_staffpicked = false;
+			_categoryName = "All";
+		}
+
+		void displaySearchOptions()
+		{
+			// Query
+			GUILayout.BeginHorizontal();
+			{
+				GUILayout.FlexibleSpace();
+				displaySearchBox();
+				GUILayout.FlexibleSpace();
+			}
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal("Box");
+			{
+				GUI.enabled = _searchInIndex != SEARCH_IN.MY_STORE_PURCHASES;
+				displayCategories();
+
+				displayFeatures();
+				displayMaxFacesCount();
+				GUILayout.FlexibleSpace();
+				displaySortBy();
+			}
+			GUILayout.EndHorizontal();
+
+			GUI.enabled = true;
+		}
+
+		void displaySearchIn()
+		{
+			int old = (int)_searchInIndex;
+			_searchInIndex = (SEARCH_IN)EditorGUILayout.Popup((int)_searchInIndex, _searchIn, GUILayout.Width(130));
+			if ((int)_searchInIndex != old)
+			{
+				if(_searchInIndex != SEARCH_IN.ALL_FREE_DOWNLOADABLE)
+				{
+					resetFilersOwnModels();
+				}
+				else
+				{
+					resetFilters();
+				}
+				triggerSearch();
+			}	
+		}
+
+		void displayLicenseFilter()
+		{
+			int old = _licenseIndex;
+			_licenseIndex = EditorGUILayout.Popup((int)_licenseIndex, _license, GUILayout.Width(130));
+			if (_licenseIndex != old)
+			{
+				triggerSearch();
+			}
+		}
+
+		void displaySearchBox()
+		{
+			GUILayout.BeginHorizontal();
+			{
+				GUILayout.BeginVertical();
+				GUILayout.Label("Search in:", GUILayout.Width(60));
+				GUILayout.EndVertical();
+
+				// Disable choice if user is not logged in
+				bool isEnabled = GUI.enabled;
+				GUI.enabled = _logger.isUserLogged();
+				GUILayout.BeginVertical();
+				displaySearchIn();
+				GUILayout.EndVertical();
+				GUI.enabled = isEnabled;
+
+				GUILayout.BeginVertical();
+				GUI.SetNextControlName("SearchTextField");
+				_query = EditorGUILayout.TextField(_query);
+				GUILayout.EndVertical();
+
+				// Trigger search on RETURN key
+				if (Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl() == "SearchTextField")
+				{
+					triggerSearch();
+				}
+
+				// License filter is not available for store purchases
+				GUI.enabled = _searchInIndex != SEARCH_IN.MY_STORE_PURCHASES;
+				GUILayout.Label("with license");
+				displayLicenseFilter();
+				GUI.enabled = true;
+
+				// Search button
+				if (GUILayout.Button("Search", GUILayout.Width(120)))
+				{
+					triggerSearch();
+				}
+			}
+
+			GUILayout.EndHorizontal();
+		}
+
+		void displayCategories()
+		{
+			GUILayout.BeginVertical(GUILayout.MaxWidth(240));
+			{
+				GUILayout.Space(1);
+				GUILayout.BeginHorizontal();
+				if (_categoriesNames.Length > 0)
+				{
+					GUILayout.Label("Categories");
+					int prev = _categoryIndex;
+					_categoryIndex = EditorGUILayout.Popup(_categoryIndex, _categoriesNames, GUILayout.MaxWidth(168));
+					_categoryName = _categoriesNames[_categoryIndex];
+					if (_categoryIndex != prev)
+						triggerSearch();
+				}
+				else
+				{
+					GUILayout.FlexibleSpace();
+					GUILayout.Label("Fetching categories");
+					_categoryName = "";
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+			}
+			GUILayout.EndVertical();
+		}
+
+		void displayFeatures()
+		{
+			GUILayout.BeginVertical(GUILayout.MaxWidth(180));
+			{
+				GUILayout.Space(2);
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.Space(5);
+
+					bool previous = _animated;
+					_animated = GUILayout.Toggle(_animated, "Animated");
+					if (_animated != previous)
+						triggerSearch();
+					previous = _staffpicked;
+					_staffpicked = GUILayout.Toggle(_staffpicked, "Staff Picked");
+					if (_staffpicked != previous)
+						triggerSearch();
+
+					GUILayout.Space(5);
+				}
+				GUILayout.EndHorizontal();
+			}
+			GUILayout.EndVertical();
+		}
+
+		void displayMaxFacesCount()
+		{
+			GUILayout.BeginVertical(GUILayout.MaxWidth(120));
+			{
+				GUILayout.Space(1);
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.Space(5);
+
+					GUILayout.Label("Max face count: ");
+					int old = _polyCountIndex;
+					_polyCountIndex = EditorGUILayout.Popup(_polyCountIndex, _polyCount, GUILayout.Width(100));
+					if (_polyCountIndex != old)
+						triggerSearch();
+
+					GUILayout.Space(5);
+				}
+				GUILayout.EndHorizontal();
+			}
+			GUILayout.EndVertical();
+		}
+
+		void displaySortBy()
+		{
+			GUILayout.BeginVertical(GUILayout.MaxWidth(240));
+			{
+				GUILayout.Space(1);
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.FlexibleSpace();
+					GUILayout.Label("Sort by");
+					int old = _sortByIndex;
+					_sortByIndex = EditorGUILayout.Popup(_sortByIndex, _sortBy, GUILayout.Width(80));
+					if (_sortByIndex != old)
+						triggerSearch();
+				}
+				GUILayout.EndHorizontal();
+			}
+			GUILayout.EndVertical();
+		}
+
+		void displayNextPrev()
+		{
+			GUILayout.BeginHorizontal();
+			{
+				if (_browserManager.hasPreviousResults())
+				{
+					if (GUILayout.Button("Previous"))
+					{
+						closeModelWindow();
+						_browserManager.requestPreviousResults();
+					}
+				}
+
+				GUILayout.FlexibleSpace();
+				if (_browserManager.hasNextResults())
+				{
+					if (GUILayout.Button("Next"))
+					{
+						closeModelWindow();
+						_browserManager.requestNextResults();
+					}
+				}
+			}
+			GUILayout.EndHorizontal();
+		}
+
+		void displayFooter()
+		{
+			GUILayout.BeginVertical(GUILayout.Height(75));
+			{
+				GUILayout.FlexibleSpace();
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.FlexibleSpace();
+					Color old = GUI.color;
+					GUIStyle whitebackground = new GUIStyle(GUI.skin.button);
+					whitebackground.richText = true;
+
+					GUILayout.Label("<b>Gain full API access</b> to your personal library of 3D models", SketchfabPlugin.getUI().getSketchfabBigLabel(), GUILayout.Height(48));
+					GUILayout.FlexibleSpace();
+					if (GUILayout.Button("Upgrade to PRO", GUILayout.Height(48), GUILayout.Width(225)))
+					{
+						Application.OpenURL(SketchfabPlugin.Urls.plans);
+					}
+					GUI.color = old;
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+				GUILayout.FlexibleSpace();
+			}
+			GUILayout.EndVertical();
+		}
+
+		void displayCenteredMessage(string message)
+		{
+			GUILayout.BeginVertical();
+			{
+				GUILayout.FlexibleSpace();
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.FlexibleSpace();
+					GUILayout.Label(message);
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+				GUILayout.FlexibleSpace();
+			}
+			GUILayout.EndHorizontal();
+		}
+
+		void displayResults()
+		{
+			int count = 0;
+			int buttonLineLength = Mathf.Max(1, Mathf.Min((int)this.position.width / _thumbnailSize, 6));
+			bool needClose = false;
+			OrderedDictionary models = _browserManager.getResults();
+
+			if (models != null && models.Count > 0) // Replace by "is ready"
+			{
+				foreach (SketchfabModel model in models.Values)
+				{
+					if (count % buttonLineLength == 0)
+					{
+						GUILayout.BeginHorizontal();
+						needClose = true;
+					}
+
+					GUILayout.FlexibleSpace();
+					displayResult(model);
+					GUILayout.FlexibleSpace();
+
+					if (count % buttonLineLength == buttonLineLength - 1)
+					{
+						GUILayout.EndHorizontal();
+						needClose = false;
+					}
+
+					count++;
+				}
+			}
+			else if (_browserManager._isFetching)
+			{
+				displayCenteredMessage("Fetching models ....");
+			}
+
+			if (needClose)
+			{
+				GUILayout.EndHorizontal();
+			}
+		}
+
+		void displayResult(SketchfabModel model)
+		{
+			GUILayout.BeginVertical();
+			{
+				if (GUILayout.Button(new GUIContent(model._thumbnail as Texture2D), GUI.skin.label, GUILayout.MaxHeight(_thumbnailSize), GUILayout.MaxWidth(_thumbnailSize)))
+				{
+					_currentUid = model.uid;
+					_browserManager.fetchModelInfo(_currentUid);
+					if (_skfbWin != null)
+						_skfbWin.Focus();
+				}
+
+				GUILayout.BeginVertical(GUILayout.Width(_thumbnailSize), GUILayout.Height(50));
+				GUILayout.Label(model.name, _ui.getSketchfabMiniModelName());
+				GUILayout.Label("by " + model.author, _ui.getSketchfabMiniAuthorName());
+				GUILayout.EndVertical();
+			}
+			GUILayout.EndVertical();
+		}
+
+		// Model page
+		void displaySeparatedModelPage()
+		{
+			if (_skfbWin == null)
+			{
+				_skfbWin = ScriptableObject.CreateInstance<SketchfabModelWindow>();
+				_skfbWin.displayModelPage(_browserManager.getModel(_currentUid), this);
+				_skfbWin.position = new Rect(this.position.position, new Vector2(530, 660));
+				_skfbWin.titleContent.text = "Model details";
+				_skfbWin.Show();
+				_skfbWin.Repaint();
+			}
+
+			_skfbWin.displayModelPage(_browserManager.getModel(_currentUid), this);
+			_skfbWin.Show();
+			_skfbWin.Repaint();
+		}
+
+		public void closeModelPage()
+		{
+			_currentUid = "";
+		}
+
+		void closeModelWindow()
+		{
+			if (_skfbWin != null)
+				_skfbWin.Close();
+		}
+
+		// Callbacks
+		private void OnRefreshUpdate()
+		{
+			this.Repaint();
+		}
+
+		private void OnFinishImport()
+		{
+			SketchfabModel model = _browserManager.getModel(_currentUid);
+			EditorUtility.ClearProgressBar();
+			EditorUtility.DisplayDialog("Import successful", "Model \n" + model.name + " by " + model.author + " has been successfully imported", "OK");
+		}
+
+		public void UpdateProgress(UnityGLTF.GLTFEditorImporter.IMPORT_STEP step, int current, int total)
+		{
+			string element = "";
+			switch (step)
+			{
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.BUFFER:
+					element = "Buffer";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.IMAGE:
+					element = "Image";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.TEXTURE:
+					element = "Texture";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.MATERIAL:
+					element = "Material";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.MESH:
+					element = "Mesh";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.NODE:
+					element = "Node";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.ANIMATION:
+					element = "Animation";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.SKIN:
+					element = "Skin";
+					break;
+			}
+
+			EditorUtility.DisplayProgressBar("Importing glTF", "Importing " + element + " (" + current + " / " + total + ")", (float)current / (float)total);
+			this.Repaint();
+		}
+
+		private void OnDestroy()
+		{
+			if(_skfbWin != null)
+				_skfbWin.Close();
+		}
+	}
+}
+
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserWindow.cs.meta b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserWindow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b6efdb0baaceabef261d5e775a19560c4db30c54
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabBrowserWindow.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 58d9700938d11814c9905a03f7251519
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabModelWindow.cs b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabModelWindow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..c0fb92b8d44f805516910dda41bbd3ee3ecc446a
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabModelWindow.cs	
@@ -0,0 +1,443 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using SimpleJSON;
+using System.IO;
+
+namespace Sketchfab
+{
+	public class SketchfabModelWindow : EditorWindow
+	{
+		SketchfabModel _currentModel;
+		SketchfabUI _ui;
+		SketchfabBrowser _window;
+
+		string _prefabName;
+		string _importDirectory;
+		bool _addToCurrentScene;
+		SketchfabRequest _modelRequest;
+
+		bool show = false;
+		byte[] _lastArchive;
+
+		Vector2 _scrollView = new Vector2();
+
+		static void Init()
+		{
+			SketchfabModelWindow window = (SketchfabModelWindow)EditorWindow.GetWindow(typeof(SketchfabModelWindow));
+			window.titleContent.text = "Model";
+			window.Show();
+		}
+
+		public void displayModelPage(SketchfabModel model, SketchfabBrowser browser)
+		{
+			_window = browser;
+			if(_currentModel == null || model.uid != _currentModel.uid)
+			{
+				_currentModel = model;
+				_prefabName = GLTFUtils.cleanName(_currentModel.name).Replace(" ", "_");
+				_importDirectory = Application.dataPath + "/Import/" + _prefabName.Replace(" ", "_");
+			}
+			else
+			{
+				_currentModel = model;
+			}
+
+			_ui = SketchfabPlugin.getUI();
+			show = true;
+		}
+
+		private void OnGUI()
+		{
+			if (_currentModel != null && show)
+			{
+				_scrollView = GUILayout.BeginScrollView(_scrollView);
+				SketchfabModel model = _currentModel;
+
+				// Model name, author, view On Sketchfab bloc
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.FlexibleSpace();
+					GUILayout.BeginVertical();
+					{
+						// Name
+						GUILayout.BeginHorizontal();
+						GUILayout.FlexibleSpace();
+						GUILayout.Label(model.name, _ui.getSketchfabModelName());
+						GUILayout.FlexibleSpace();
+						GUILayout.EndHorizontal();
+
+						// Author
+						GUILayout.BeginHorizontal();
+						GUILayout.FlexibleSpace();
+						GUILayout.Label(model.author, _ui.getSketchfabContentLabel());
+						GUILayout.FlexibleSpace();
+						GUILayout.EndHorizontal();
+
+						// View on Sketchfab
+						GUILayout.BeginHorizontal();
+						GUILayout.FlexibleSpace();
+						GUIContent viewSkfb = new GUIContent("View on Sketchfab", _ui.SKETCHFAB_ICON);
+						if (GUILayout.Button(viewSkfb, GUILayout.Height(24), GUILayout.Width(140)))
+						{
+							Application.OpenURL(SketchfabPlugin.Urls.modelUrl + "/" + _currentModel.uid);
+						}
+						GUILayout.FlexibleSpace();
+						GUILayout.EndHorizontal();
+					}
+					GUILayout.EndVertical();
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+
+				// Model preview
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.Space(4);
+					GUILayout.FlexibleSpace();
+					GUILayout.Label(model._preview);
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+
+				// Import settings
+				GUILayout.BeginHorizontal();
+				{
+					displayImportSettings();
+				}
+				GUILayout.EndHorizontal();
+
+
+				// Model info title
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.FlexibleSpace();
+					_ui.displayTitle("ABOUT THE MODEL");
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+
+				// Model info data
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.BeginVertical();
+					{
+						if (model.licenseJson != null && model.licenseJson["label"] != null)
+						{
+							GUILayout.BeginHorizontal();
+							{
+								GUILayout.BeginVertical();
+
+								// License label
+								GUILayout.BeginHorizontal();
+								GUILayout.FlexibleSpace();
+								GUILayout.Label(model.licenseJson["label"], EditorStyles.boldLabel);
+								GUILayout.FlexibleSpace();
+								GUILayout.EndHorizontal();
+
+								// License detail
+								GUILayout.BeginHorizontal();
+								GUILayout.FlexibleSpace();
+								GUILayout.Label(model.formattedLicenseRequirements, EditorStyles.miniLabel);
+								GUILayout.FlexibleSpace();
+								GUILayout.EndHorizontal();
+
+								GUILayout.FlexibleSpace();
+								GUILayout.EndVertical();
+
+								GUILayout.FlexibleSpace();
+							}
+							GUILayout.EndHorizontal();
+						}
+
+						else if (model.vertexCount != 0)
+						{
+							_ui.displayContent("Personal");
+							_ui.displaySubContent("You own this model");
+						}
+						else
+						{
+							_ui.displaySubContent("Fetching license data");
+						}
+					}
+					GUILayout.EndVertical();
+
+					GUILayout.FlexibleSpace();
+
+					GUILayout.BeginVertical();
+					{
+						_ui.displayModelStats(" Vertex count", " " + Utils.humanifySize(model.vertexCount));
+						_ui.displayModelStats(" Face count", " " + Utils.humanifySize(model.faceCount));
+						if (model.hasAnimation != "")
+							_ui.displayModelStats(" Animation", model.hasAnimation);
+
+						GUILayout.FlexibleSpace();
+					}
+					GUILayout.EndVertical();
+					GUILayout.Space(20);
+				}
+				GUILayout.EndHorizontal();
+
+				GUILayout.EndScrollView();
+			}
+		}
+
+		void onChangImportDirectoryClick()
+		{
+			string newImportDir = EditorUtility.OpenFolderPanel("Choose import directory", Application.dataPath, "");
+			if (GLTFUtils.isFolderInProjectDirectory(newImportDir))
+			{
+				_importDirectory = newImportDir;
+			}
+			else if (newImportDir != "")
+			{
+				EditorUtility.DisplayDialog("Error", "Please select a path within your current Unity project (with Assets/)", "Ok");
+			}
+		}
+
+		void onImportModelClick()
+		{
+			if (!assetAlreadyExists() || EditorUtility.DisplayDialog("Override asset", "The asset " + _prefabName + " already exists in project. Do you want to override it ?", "Override", "Cancel"))
+			{
+				// Reuse if still valid
+				if (_currentModel.tempDownloadUrl.Length > 0 && EditorApplication.timeSinceStartup - _currentModel.downloadRequestTime < _currentModel.urlValidityDuration)
+				{
+					requestArchive(_currentModel.tempDownloadUrl);
+				}
+				else
+				{
+					fetchGLTFModel(_currentModel.uid, OnArchiveUpdate, _window._logger.getHeader());
+				}
+			}
+		}
+
+		void displayImportButton(bool isUserLoggedIn, bool modelIsAvailable)
+		{
+			string buttonText;
+			if (!isUserLoggedIn)
+			{
+				buttonText = "You need to log in to download models";
+				GUI.enabled = false;
+			}
+			else if (modelIsAvailable)
+			{
+				buttonText = "Download model";
+				if (_currentModel.archiveSize > 0)
+				{
+					buttonText += " (" + Utils.humanifyFileSize(_currentModel.archiveSize) + ")";
+				}
+			}
+			else
+			{
+				buttonText = "Model not yet available";
+			}
+
+			Color old = GUI.color;
+			GUI.color = SketchfabUI.SKFB_BLUE;
+			GUILayout.FlexibleSpace();
+
+			string htmlCaption = "<color=" + Color.white + ">" + buttonText + "</color>";
+			if (GUILayout.Button(htmlCaption, _ui.getSketchfabBigButton(), GUILayout.Height(64), GUILayout.Width(450)))
+			{
+				onImportModelClick();
+			}
+
+			GUI.enabled = true;
+			GUILayout.FlexibleSpace();
+			GUI.color = old;
+			GUI.enabled = true;
+		}
+
+		void displayImportSettings()
+		{
+			bool modelIsAvailable = _currentModel.isModelAvailable;
+			bool isUserLoggedIn = _window._logger.isUserLogged();
+			GUI.enabled = modelIsAvailable;
+
+			GUILayout.BeginVertical("Box");
+			{
+				// Import options title
+				GUILayout.BeginHorizontal();
+				GUILayout.FlexibleSpace();
+				_ui.displayTitle("IMPORT OPTIONS");
+				GUILayout.FlexibleSpace();
+				GUILayout.EndHorizontal();
+
+				// Import directory in project
+				GUILayout.BeginHorizontal();
+				{
+					_ui.displayModelStats("Import into      ", GLTFUtils.getPathProjectFromAbsolute(_importDirectory));
+					GUILayout.FlexibleSpace();
+					if (GUILayout.Button("Change", GUILayout.Width(80), GUILayout.Height(18)))
+					{
+						onChangImportDirectoryClick();
+					}
+				}
+				GUILayout.EndHorizontal();
+
+				// random space
+				GUILayout.Space(2);
+
+				// Prefab name
+				GUILayout.BeginHorizontal();
+				GUILayout.Label("Prefab name  ", _ui.getKeyStyle());
+				_prefabName = GUILayout.TextField(_prefabName, GUILayout.MaxWidth(300));
+				GUILayout.FlexibleSpace();
+				GUILayout.EndHorizontal();
+
+				// random space
+				GUILayout.Space(10);
+
+				// Big import button
+				GUILayout.BeginHorizontal();
+				{
+					displayImportButton(isUserLoggedIn, modelIsAvailable);
+				}
+				GUILayout.EndHorizontal();
+
+				// random space
+				GUILayout.Space(3);
+
+				GUILayout.BeginHorizontal();
+				{
+					GUILayout.FlexibleSpace();
+					_addToCurrentScene = GUILayout.Toggle(_addToCurrentScene, "Instanciate prefab into current scene");
+					GUILayout.FlexibleSpace();
+				}
+				GUILayout.EndHorizontal();
+
+				// random final space
+				GUILayout.Space(5);
+			}
+			GUILayout.EndVertical();
+		}
+
+		private bool assetAlreadyExists()
+		{
+			string prefabPath = _importDirectory + "/" + _prefabName + ".prefab";
+			return File.Exists(prefabPath);
+		}
+
+		private void OnArchiveUpdate()
+		{
+			EditorUtility.ClearProgressBar();
+			string _unzipDirectory = Application.temporaryCachePath + "/unzip";
+			_window._browserManager.setImportProgressCallback(UpdateProgress);
+			_window._browserManager.setImportFinishCallback(OnFinishImport);
+			_window._browserManager.importArchive(_lastArchive, _unzipDirectory, _importDirectory, _prefabName, _addToCurrentScene);
+		}
+
+		private void handleDownloadCallback(float current)
+		{
+			if(EditorUtility.DisplayCancelableProgressBar("Download", "Downloading model archive ", (float)current))
+			{
+				if(_modelRequest != null)
+				{
+					_window._browserManager._api.dropRequest(ref _modelRequest);
+					_modelRequest = null;
+				}
+				clearProgress();
+			}
+		}
+
+		private void clearProgress()
+		{
+			EditorUtility.ClearProgressBar();
+		}
+
+		private void OnFinishImport()
+		{
+			EditorUtility.ClearProgressBar();
+			EditorUtility.DisplayDialog("Import successful", "Model \n" + _currentModel.name + " by " + _currentModel.author + " has been successfully imported", "OK");
+		}
+
+		public void fetchGLTFModel(string uid, RefreshCallback fetchedCallback, Dictionary<string, string> headers)
+		{
+			string url = SketchfabPlugin.Urls.modelEndPoint + "/" + uid + "/download";
+			_modelRequest = new SketchfabRequest(url, headers);
+			_modelRequest.setCallback(handleDownloadAPIResponse);
+			_window._browserManager._api.registerRequest(_modelRequest);
+		}
+
+		void handleArchive(byte[] data)
+		{
+			_lastArchive = data;
+			OnArchiveUpdate();
+		}
+
+
+		void handleDownloadAPIResponse(string response)
+		{
+			JSONNode responseJson = Utils.JSONParse(response);
+			if(responseJson["gltf"] != null)
+			{
+				_currentModel.tempDownloadUrl = responseJson["gltf"]["url"];
+				_currentModel.urlValidityDuration = responseJson["gltf"]["expires"].AsInt;
+				_currentModel.downloadRequestTime = EditorApplication.timeSinceStartup;
+				requestArchive(_currentModel.tempDownloadUrl);
+			}
+			else
+			{
+				Debug.Log("Unexpected Error: Model archive is not available");
+			}
+			this.Repaint();
+		}
+
+		void requestArchive(string modelUrl)
+		{
+			SketchfabRequest request = new SketchfabRequest(_currentModel.tempDownloadUrl);
+			request.setCallback(handleArchive);
+			request.setProgressCallback(handleDownloadCallback);
+			SketchfabPlugin.getAPI().registerRequest(request);
+		}
+
+		public void UpdateProgress(UnityGLTF.GLTFEditorImporter.IMPORT_STEP step, int current, int total)
+		{
+			string element = "";
+			switch (step)
+			{
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.BUFFER:
+					element = "Buffer";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.IMAGE:
+					element = "Image";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.TEXTURE:
+					element = "Texture";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.MATERIAL:
+					element = "Material";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.MESH:
+					element = "Mesh";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.NODE:
+					element = "Node";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.ANIMATION:
+					element = "Animation";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.SKIN:
+					element = "Skin";
+					break;
+			}
+
+			EditorUtility.DisplayProgressBar("Importing glTF", "Importing " + element + " (" + current + " / " + total + ")", (float)current / (float)total);
+			this.Repaint();
+		}
+
+		private void OnDestroy()
+		{
+			if(_window != null)
+				_window.closeModelPage();
+		}
+	}
+}
+
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabModelWindow.cs.meta b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabModelWindow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..0986e3c49171c167f4997c40d09f9d47a3d86549
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/AssetBrowser/SketchfabModelWindow.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0937ab964c9d395469abadebf26865d7
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/Resizer.cs b/Assets/Sketchfab For Unity/Scripts/Resizer.cs
new file mode 100644
index 0000000000000000000000000000000000000000..2d6a0e8d9aadf8eef2502b16e6d9cb2948a6eeee
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/Resizer.cs	
@@ -0,0 +1,160 @@
+// From Unity Wiki: http://wiki.unity3d.com/index.php/TextureScale
+// Author: Eric Haines (Eric5h5)
+// Only works on ARGB32, RGB24 and Alpha8 textures that are marked readable
+
+using System.Threading;
+using UnityEngine;
+
+public class TextureScale
+{
+	public class ThreadData
+	{
+		public int start;
+		public int end;
+		public ThreadData(int s, int e)
+		{
+			start = s;
+			end = e;
+		}
+	}
+
+	private static Color[] texColors;
+	private static Color[] newColors;
+	private static int w;
+	private static float ratioX;
+	private static float ratioY;
+	private static int w2;
+	private static int finishCount;
+	private static Mutex mutex;
+
+	public static void Point(Texture2D tex, int newWidth, int newHeight)
+	{
+		ThreadedScale(tex, newWidth, newHeight, false);
+	}
+
+	public static void Bilinear(Texture2D tex, int newWidth, int newHeight)
+	{
+		ThreadedScale(tex, newWidth, newHeight, true);
+	}
+
+	private static void ThreadedScale(Texture2D tex, int newWidth, int newHeight, bool useBilinear)
+	{
+		texColors = tex.GetPixels();
+		newColors = new Color[newWidth * newHeight];
+		if (useBilinear)
+		{
+			ratioX = 1.0f / ((float)newWidth / (tex.width - 1));
+			ratioY = 1.0f / ((float)newHeight / (tex.height - 1));
+		}
+		else
+		{
+			ratioX = ((float)tex.width) / newWidth;
+			ratioY = ((float)tex.height) / newHeight;
+		}
+		w = tex.width;
+		w2 = newWidth;
+		var cores = Mathf.Min(SystemInfo.processorCount, newHeight);
+		var slice = newHeight / cores;
+
+		finishCount = 0;
+		if (mutex == null)
+		{
+			mutex = new Mutex(false);
+		}
+		if (cores > 1)
+		{
+			int i = 0;
+			ThreadData threadData;
+			for (i = 0; i < cores - 1; i++)
+			{
+				threadData = new ThreadData(slice * i, slice * (i + 1));
+				ParameterizedThreadStart ts = useBilinear ? new ParameterizedThreadStart(BilinearScale) : new ParameterizedThreadStart(PointScale);
+				Thread thread = new Thread(ts);
+				thread.Start(threadData);
+			}
+			threadData = new ThreadData(slice * i, newHeight);
+			if (useBilinear)
+			{
+				BilinearScale(threadData);
+			}
+			else
+			{
+				PointScale(threadData);
+			}
+			while (finishCount < cores)
+			{
+				Thread.Sleep(1);
+			}
+		}
+		else
+		{
+			ThreadData threadData = new ThreadData(0, newHeight);
+			if (useBilinear)
+			{
+				BilinearScale(threadData);
+			}
+			else
+			{
+				PointScale(threadData);
+			}
+		}
+
+		tex.Resize(newWidth, newHeight);
+		tex.SetPixels(newColors);
+		tex.Apply();
+
+		texColors = null;
+		newColors = null;
+	}
+
+	public static void BilinearScale(System.Object obj)
+	{
+		ThreadData threadData = (ThreadData)obj;
+		for (var y = threadData.start; y < threadData.end; y++)
+		{
+			int yFloor = (int)Mathf.Floor(y * ratioY);
+			var y1 = yFloor * w;
+			var y2 = (yFloor + 1) * w;
+			var yw = y * w2;
+
+			for (var x = 0; x < w2; x++)
+			{
+				int xFloor = (int)Mathf.Floor(x * ratioX);
+				var xLerp = x * ratioX - xFloor;
+				newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(texColors[y1 + xFloor], texColors[y1 + xFloor + 1], xLerp),
+													   ColorLerpUnclamped(texColors[y2 + xFloor], texColors[y2 + xFloor + 1], xLerp),
+													   y * ratioY - yFloor);
+			}
+		}
+
+		mutex.WaitOne();
+		finishCount++;
+		mutex.ReleaseMutex();
+	}
+
+	public static void PointScale(System.Object obj)
+	{
+		ThreadData threadData = (ThreadData)obj;
+		for (var y = threadData.start; y < threadData.end; y++)
+		{
+			var thisY = (int)(ratioY * y) * w;
+			var yw = y * w2;
+			for (var x = 0; x < w2; x++)
+			{
+				newColors[yw + x] = texColors[(int)(thisY + ratioX * x)];
+			}
+		}
+
+		mutex.WaitOne();
+		finishCount++;
+		mutex.ReleaseMutex();
+	}
+
+	private static Color ColorLerpUnclamped(Color c1, Color c2, float value)
+	{
+		return new Color(c1.r + (c2.r - c1.r) * value,
+						  c1.g + (c2.g - c1.g) * value,
+						  c1.b + (c2.b - c1.b) * value,
+						  c1.a + (c2.a - c1.a) * value);
+	}
+}
\ No newline at end of file
diff --git a/Assets/Sketchfab For Unity/Scripts/Resizer.cs.meta b/Assets/Sketchfab For Unity/Scripts/Resizer.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..189f8cf6ba3597c68fdc0b1712f22b429b34f8a7
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/Resizer.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bb549116749324c4f9c85b7ccc799629
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabApi.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabApi.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1ff9c9f9ced31606ec8aa43b3f48db8ca59edd7b
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabApi.cs	
@@ -0,0 +1,337 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+
+#if UNITY_EDITOR
+using UnityEngine;
+using System.Collections.Generic;
+using SimpleJSON;
+using UnityEngine.Networking;
+
+namespace Sketchfab
+{
+	public delegate void UpdateCallback();
+	public delegate void TextRequestCallback(string response);
+	public delegate void DataRequestCallback(byte[] response);
+	public delegate void HeaderRequestCallback(Dictionary<string, string> response);
+	public delegate void WebRequestCallback(UnityWebRequest request);
+	public delegate void ProgressCallback(float progress);
+	public delegate void RefreshCallback();
+
+	class Utils
+	{
+		public static JSONNode JSONParse(string jsondata)
+		{
+			jsondata = jsondata.Replace("null", "\"null\"");
+			return JSON.Parse(jsondata);
+		}
+
+		// Add data to texture conversion util
+		public static string buildModelFetchUrl(string uid)
+		{
+			return SketchfabPlugin.Urls.modelEndPoint + "/" + uid;
+		}
+
+		public static string humanifySize(int size)
+		{
+			string suffix = "";
+			float readable = size;
+			if (size >= 1000000) // Megabyte
+			{
+				suffix = "M";
+				readable = size / 1000000.0f;
+			}
+			else if (size >= 1000) // Kilobyte
+			{
+				suffix = "k";
+				readable = size / 1000.0f;
+			}
+
+			readable = Mathf.Round(readable * 100) / 100;
+			return readable + suffix;
+		}
+
+		public static string humanifyFileSize(int size)
+		{
+			string suffix = "B";
+			float readable = size;
+			if (size >= 1024 * 1024) // Megabyte
+			{
+				suffix = "MB";
+				readable = size / (1024.0f * 1024.0f);
+			}
+			else if (size >= 1024) // Kilobyte
+			{
+				suffix = "KB";
+				readable = size / 1024.0f;
+			}
+
+			readable = Mathf.Round(readable * 100) / 100;
+			
+			return readable.ToString().Replace(',', '.') + suffix;
+		}
+	}
+
+	public class SketchfabAPI
+	{
+		// Exporter objects and scripts
+		public static int REQUEST_TIMEOUT = 10;
+		public static int REQUEST_LIMITS = 10;
+		List<SketchfabRequest> _requests;
+		List<SketchfabRequest> _waiting;
+
+		public SketchfabAPI()
+		{
+			_requests = new List<SketchfabRequest>();
+		}
+
+		public void checkValidity()
+		{
+			if (_requests == null)
+			{
+				_requests = new List<SketchfabRequest>();
+			}
+		}
+		/// <summary>
+		/// Check all current requests
+		/// Consume them if success
+		/// Logs errors if they failed
+		/// </summary>
+		public void Update()
+		{
+			if (_requests == null || _requests.Count == 0)
+				return;
+
+			for(int i = 0; i< _requests.Count; ++i)
+			{
+				if (_requests[i] != null && _requests[i].isValid())
+				{
+					if (_requests[i].isDone())
+					{
+						if (_requests[i].success())
+						{
+							_requests[i].digest();
+						}
+						else
+						{
+							Debug.Log(_requests[i].getError());
+						}
+
+						_requests[i].dispose();
+						_requests[i] = null;
+					}
+					else
+					{
+						_requests[i].getProgress();
+					}
+				}
+
+			}
+
+			// Remove disposed requests
+			for (int i = _requests.Count - 1; i >= 0; --i)
+			{
+				if(_requests[i] == null)
+				{
+					_requests.RemoveAt(i);
+				}
+			}
+		}
+
+		public void dropRequest(ref SketchfabRequest request)
+		{
+			request.dispose();
+			_requests[0].dispose();
+			_requests.Clear();
+			_requests.Remove(request);
+			request = null;
+		}
+
+		// Instanciate requests (need to use limit and buffer)
+		public void registerRequest(SketchfabRequest request)
+		{
+			checkValidity();
+			_requests.Add(request);
+			request.send();
+		}
+	}
+
+	public class SketchfabRequest
+	{
+		UnityWebRequest _request;
+		UpdateCallback _callback, _failedCallback;
+		TextRequestCallback _textCallback, _failedTextCallback;
+		DataRequestCallback _dataCallback;
+		HeaderRequestCallback _headerCallback;
+		WebRequestCallback _webRequestCallback;
+		ProgressCallback _progressCallback;
+
+		public SketchfabRequest(string url, Dictionary<string, string> headers=null)
+		{
+			_request = new UnityWebRequest(url);
+			if(headers != null)
+			{
+				foreach (string key in headers.Keys)
+				{
+					_request.SetRequestHeader(key, headers[key]);
+				}
+			}
+			_request.downloadHandler = new DownloadHandlerBuffer();
+		}
+
+		public SketchfabRequest(UnityWebRequest request)
+		{
+			_request = request;
+		}
+
+		public SketchfabRequest(string url, List<IMultipartFormSection> _multiPart)
+		{
+			_request = UnityWebRequest.Post(url, _multiPart);
+		}
+
+		public SketchfabRequest(string url, Dictionary<string, string> headers, List<IMultipartFormSection> _multiPart = null)
+		{
+			if (_multiPart != null)
+				_request = UnityWebRequest.Post(url, _multiPart);
+			else
+				_request = UnityWebRequest.Get(url);
+
+			foreach (string key in headers.Keys)
+			{
+				_request.SetRequestHeader(key, headers[key]);
+			}
+		}
+
+		public void setCallback(UpdateCallback cb)
+		{
+			_callback = cb;
+		}
+
+		public void setCallback(TextRequestCallback cb)
+		{
+			_textCallback = cb;
+		}
+
+		public void setFailedCallback(UpdateCallback cb)
+		{
+			_failedCallback = cb;
+		}
+
+		public void setFailedCallback(TextRequestCallback cb)
+		{
+			_failedTextCallback = cb;
+		}
+
+		public void setCallback(DataRequestCallback cb)
+		{
+			_dataCallback = cb;
+			if(_request.downloadHandler == null)
+			{
+				_request.downloadHandler = new DownloadHandlerBuffer();
+			}
+		}
+
+		public void setCallback(HeaderRequestCallback cb)
+		{
+			_headerCallback = cb;
+		}
+
+		public void setCallback(WebRequestCallback cb)
+		{
+			_webRequestCallback = cb;
+		}
+
+		public void send()
+		{
+			if (_request != null)
+#if UNITY_5_6 || UNITY_2017_0 || UNITY_2017_1
+				_request.Send();
+#else
+				_request.SendWebRequest();
+#endif
+
+		}
+
+		public void digest()
+		{
+			if (_callback != null)
+				_callback();
+			if (_textCallback != null)
+				_textCallback(_request.downloadHandler.text);
+			if (_dataCallback != null)
+				_dataCallback(_request.downloadHandler.data);
+			if (_headerCallback != null)
+				_headerCallback(_request.GetResponseHeaders());
+			if (_webRequestCallback != null)
+				_webRequestCallback(_request);
+		}
+
+		public  void setProgressCallback(ProgressCallback callback)
+		{
+			_progressCallback = callback;
+		}
+
+		public void dispose()
+		{
+			if(_request != null)
+			{
+				_request.Dispose();
+				_request = null;
+			}
+		}
+
+		public bool success()
+		{
+			return _request.responseCode == 200 || _request.responseCode == 201;
+		}
+
+		public string getError()
+		{
+			if (_failedCallback != null)
+				_failedCallback();
+
+			if (_failedTextCallback != null)
+				_failedTextCallback(_request.downloadHandler.text);
+
+			return _request.responseCode + " " + _request.error;
+		}
+
+		public bool isDone()
+		{
+			return _request.isDone;
+		}
+
+		public bool isValid()
+		{
+			return _request != null;
+		}
+
+		public string getResponse()
+		{
+			return _request.downloadHandler.text;
+		}
+
+		public byte[] getResponseData()
+		{
+			return _request.downloadHandler.data;
+		}
+
+		public void getProgress()
+		{
+			if(_progressCallback != null)
+			{
+				if (_request.uploadHandler != null)
+					_progressCallback(_request.uploadProgress);
+				else if (!_request.downloadHandler.isDone)
+					_progressCallback(_request.downloadProgress);
+			}
+		}
+
+		public Dictionary<string, string> getResponseHeaders()
+		{
+			return _request.GetResponseHeaders();
+		}
+	}
+}
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabApi.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabApi.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..5dcd289b8d272a057cd2c7e57350462dbf3ce76b
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabApi.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a3e00e884f9107a44813027cf44fd811
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabExporter.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabExporter.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0f3801c49cfcda7e1e4be60f7e5a516002f44be0
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabExporter.cs	
@@ -0,0 +1,441 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+#if UNITY_EDITOR
+using UnityEngine;
+using UnityEditor;
+using System.Collections.Generic;
+using System.IO;
+using System;
+using UnityEditor.SceneManagement;
+using UnityGLTF;
+using SimpleJSON;
+using UnityEngine.Networking;
+
+namespace Sketchfab
+{
+	public class SketchfabExporter : EditorWindow
+	{
+		[MenuItem("Sketchfab/Publish to Sketchfab")]
+		static void Init()
+		{
+			SketchfabExporter window = (SketchfabExporter)EditorWindow.GetWindow(typeof(SketchfabExporter));
+			window.titleContent.image = Resources.Load<Texture>("icon");
+			window.titleContent.image.filterMode = FilterMode.Bilinear;
+			window.titleContent.text = "Exporter";
+			window.Show();
+		}
+
+		// Sketchfab elements
+		SketchfabAPI _api;
+		SketchfabLogger _logger;
+		SketchfabUI _ui;
+		SketchfabRequest _uploadRequest;
+
+		// Upload params and options
+		private bool opt_exportAnimation = true;
+		private bool opt_exportSelection = false;
+		private string param_name = "";
+		private string param_description = "";
+		private string param_tags = "";
+		private bool param_autopublish = true;
+		private bool param_private = false;
+		private string param_password = "";
+
+		// Export paths
+		private string exportPath;
+		private string zipPath;
+
+		// Exporter UI: dynamic elements
+		private string status = "";
+		Vector2 _scrollView = new Vector2();
+
+		void Awake()
+		{
+			zipPath = Application.temporaryCachePath + "/" + "Unity2Skfb.zip";
+			exportPath = Application.temporaryCachePath + "/" + "Unity2Skfb.gltf";
+		}
+
+		void OnEnable()
+		{
+			// Pre-fill model name with scene name if empty
+			if (param_name.Length == 0)
+			{
+				param_name = EditorSceneManager.GetActiveScene().name;
+			}
+		}
+
+		private void checkValidity()
+		{
+			if (_ui == null)
+			{
+				_ui = SketchfabPlugin.getUI();
+			}
+			if (_api == null)
+			{
+				_api = SketchfabPlugin.getAPI();
+			}
+			if (_logger == null)
+			{
+				_logger = SketchfabPlugin.getLogger();
+			}
+		}
+
+		private void Update()
+		{
+			SketchfabPlugin.Update();
+		}
+
+		//UI
+		void OnGUI()
+		{
+			checkValidity();
+			if (_ui == null || !_ui._isInitialized)
+			{
+				GUILayout.Label("Initializing ui...");
+				return;
+			}
+
+			SketchfabPlugin.displayHeader();
+
+			GUILayout.Space(SketchfabPlugin.SPACE_SIZE);
+
+			showModelProperties();
+
+			GUILayout.Space(SketchfabPlugin.SPACE_SIZE);
+			showOptions();
+
+			bool enable = updateExporterStatus();
+			if (enable)
+				GUI.color = SketchfabUI.SKFB_BLUE;
+			else
+				GUI.color = Color.white;
+
+			GUI.enabled = enable;
+			GUILayout.BeginHorizontal();
+			GUILayout.FlexibleSpace();
+
+			if (GUILayout.Button(status, GUILayout.Width(250), GUILayout.Height(40)))
+			{
+				if (!enable)
+				{
+					EditorUtility.DisplayDialog("Error", status, "Ok");
+				}
+				else
+				{
+					proceedToExportAndUpload();
+				}
+			}
+
+			GUILayout.FlexibleSpace();
+			GUILayout.EndHorizontal();
+
+			GUI.color = Color.white;
+
+			SketchfabPlugin.displayFooter();
+		}
+
+		private bool updateExporterStatus()
+		{
+			status = "";
+
+			if (!_logger.isUserLogged())
+			{
+				status = "You need to be logged to upload";
+				return false;
+			}
+
+			if (param_name.Length > SketchfabPlugin.NAME_LIMIT)
+			{
+				status = "Model name is too long";
+				return false;
+			}
+
+			if (param_name.Length == 0)
+			{
+				status = "Please give a name to your model";
+				return false;
+			}
+
+
+			if (param_description.Length > SketchfabPlugin.DESC_LIMIT)
+			{
+				status = "Model description is too long";
+				return false;
+			}
+
+
+			if (param_tags.Length > SketchfabPlugin.TAGS_LIMIT)
+			{
+				status = "Model tags are too long";
+				return false;
+			}
+
+			if (opt_exportSelection)
+			{
+				if (Selection.GetTransforms(SelectionMode.Deep).Length == 0)
+				{
+					status = "No object selected to export";
+					return false;
+				}
+				else
+				{
+					status = "Upload selection to Sketchfab";
+				}
+			}
+			else
+			{
+				status = "Upload scene to Sketchfab";
+			}
+
+			return true;
+		}
+
+		private void showModelProperties()
+		{
+			_scrollView = GUILayout.BeginScrollView(_scrollView);
+			// Model settings
+			GUILayout.Label("Model properties", EditorStyles.boldLabel);
+
+			// Model name
+			GUILayout.Label("Name");
+			param_name = EditorGUILayout.TextField(param_name);
+			GUILayout.Label("(" + param_name.Length + "/" + SketchfabPlugin.NAME_LIMIT + ")", EditorStyles.centeredGreyMiniLabel);
+
+			EditorStyles.textField.wordWrap = true;
+			GUILayout.Space(SketchfabPlugin.SPACE_SIZE);
+
+			GUILayout.Label("Description");
+			param_description = EditorGUILayout.TextArea(param_description);
+			GUILayout.Label("(" + param_description.Length + " / 1024)", EditorStyles.centeredGreyMiniLabel);
+			GUILayout.Space(SketchfabPlugin.SPACE_SIZE);
+			GUILayout.Label("Tags (separated by spaces)");
+			param_tags = EditorGUILayout.TextField(param_tags);
+			GUILayout.Label("'unity' and 'unity3D' added automatically (" + param_tags.Length + "/50)", EditorStyles.centeredGreyMiniLabel);
+
+			showPrivate();
+
+			GUILayout.EndScrollView();
+		}
+
+		private void showPrivate()
+		{
+
+			if (!_logger.canPrivate())
+			{
+				if (_logger.isUserBasic())
+				{
+					GUILayout.BeginHorizontal();
+					GUILayout.BeginVertical();
+					GUILayout.FlexibleSpace();
+					GUIContent content = new GUIContent(" features", SketchfabUI.getPlanIcon("pro"));
+					GUILayout.Label(content, EditorStyles.boldLabel, GUILayout.Height(12));
+					GUILayout.FlexibleSpace();
+					GUILayout.EndVertical();
+					GUILayout.BeginVertical();
+					GUILayout.FlexibleSpace();
+					if (GUILayout.Button("Upgrade your account", GUILayout.Height(18)))
+					{
+						Application.OpenURL(SketchfabPlugin.Urls.plans);
+					}
+					GUILayout.FlexibleSpace();
+					GUILayout.EndVertical();
+					GUILayout.FlexibleSpace();
+					GUILayout.EndHorizontal();
+				}
+				else
+				{
+					if (GUILayout.Button("(You cannot set any other model to private (limit reached))", _ui.getSketchfabClickableLabel(), GUILayout.Height(20)))
+					{
+						Application.OpenURL(SketchfabPlugin.Urls.plans);
+					}
+				}
+			}
+			else
+			{
+				GUILayout.Label("Set the model to Private", EditorStyles.centeredGreyMiniLabel);
+			}
+
+			GUI.enabled = _logger.canPrivate();
+			EditorGUILayout.BeginVertical("Box");
+			GUILayout.BeginHorizontal();
+			param_private = EditorGUILayout.Toggle("Private model", param_private);
+
+			if (GUILayout.Button("more info", _ui.getSketchfabClickableLabel(), GUILayout.Height(20)))
+			{
+				Application.OpenURL(SketchfabPlugin.Urls.privateInfo);
+			}
+
+			GUILayout.FlexibleSpace();
+			GUILayout.EndHorizontal();
+			GUI.enabled = param_private;
+			GUILayout.Label("Password");
+			param_password = EditorGUILayout.TextField(param_password);
+			EditorGUILayout.EndVertical();
+
+			GUI.enabled = true;
+		}
+
+		private void showOptions()
+		{
+			GUILayout.Label("Options", EditorStyles.boldLabel);
+			GUILayout.BeginHorizontal();
+			opt_exportAnimation = EditorGUILayout.Toggle("Export animation (beta)", opt_exportAnimation);
+			GUILayout.FlexibleSpace();
+			GUILayout.EndHorizontal();
+			GUILayout.BeginHorizontal();
+			opt_exportSelection = EditorGUILayout.Toggle("Export selection", opt_exportSelection);
+			GUILayout.FlexibleSpace();
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal();
+			param_autopublish = EditorGUILayout.Toggle("Publish immediately ", param_autopublish);
+			if (GUILayout.Button("more info", _ui.getSketchfabClickableLabel(), GUILayout.Height(20)))
+			{
+				Application.OpenURL(SketchfabPlugin.Urls.latestRelease);
+			}
+			GUILayout.FlexibleSpace();
+			GUILayout.EndHorizontal();
+		}
+
+		// Export
+		private void proceedToExportAndUpload()
+		{
+			if (System.IO.File.Exists(zipPath))
+			{
+				System.IO.File.Delete(zipPath);
+			}
+
+			// "Sketchfab Plugin (Unity " + Application.unityVersion + ")"
+			var exporter = new GLTFEditorExporter(opt_exportSelection ? GLTFUtils.getSelectedTransforms() : GLTFUtils.getSceneTransforms());
+			exporter.setProgressCallback(OnExportProgress);
+			exporter.setExportFinishCallback(OnExportFinish);
+			exporter.enableAnimation(opt_exportAnimation);
+			exporter.SaveGLTFandBin(Path.GetDirectoryName(exportPath), Path.GetFileNameWithoutExtension(exportPath));
+
+			GLTFUtils.buildZip(exporter.getExportedFilesList(), Path.Combine(Path.GetDirectoryName(exportPath), "Unity2Skfb.zip"), true);
+			if (File.Exists(zipPath))
+			{
+				bool shouldUpload = checkFileSize(zipPath);
+
+				if (!shouldUpload)
+				{
+					shouldUpload = EditorUtility.DisplayDialog("Error", "The export exceed the max file size allowed by your current account type", "Continue", "Cancel");
+				}
+
+				publishModel(zipPath);
+			}
+			else
+			{
+				Debug.Log("Zip file has not been generated. Aborting publish.");
+			}
+		}
+
+		private bool checkFileSize(string zipPath)
+		{
+			FileInfo file = new FileInfo(zipPath);
+			status = "Uploading " + file.Length / (1024.0f * 1024.0f);
+			return _logger.checkUserPlanFileSizeLimit(file.Length);
+		}
+
+		private void OnExportProgress(UnityGLTF.GLTFEditorExporter.EXPORT_STEP step, float current, float total)
+		{
+			string element = "";
+			switch (step)
+			{
+				case UnityGLTF.GLTFEditorExporter.EXPORT_STEP.NODES:
+					element = "Node";
+					break;
+				case UnityGLTF.GLTFEditorExporter.EXPORT_STEP.ANIMATIONS:
+					element = "Image";
+					break;
+				case UnityGLTF.GLTFEditorExporter.EXPORT_STEP.SKINNING:
+					element = "Skin";
+					break;
+				case UnityGLTF.GLTFEditorExporter.EXPORT_STEP.IMAGES:
+					element = "Image";
+					break;
+			}
+
+			EditorUtility.DisplayProgressBar("Exporting Scene to glTF", "Exporting" + element + " (" + current + " / " + total + ")", (float)current / (float)total);
+			this.Repaint();
+		}
+
+		private void OnExportFinish()
+		{
+			EditorUtility.ClearProgressBar();
+		}
+
+		private void publishModel(string zipPath)
+		{
+			byte[] data = File.ReadAllBytes(zipPath);
+			WWWForm postForm = new WWWForm();
+			Dictionary<string, string> parameters = buildParameterDictWWW();
+			foreach (string param in parameters.Keys)
+			{
+				postForm.AddField(param, parameters[param]);
+			}
+
+			postForm.AddBinaryData("modelFile", data, zipPath, "application /zip");
+			postForm.AddField("source", "unity-exporter");
+
+			UnityWebRequest ure = UnityWebRequest.Post(SketchfabPlugin.Urls.postModel, postForm);
+			ure.SetRequestHeader("Authorization", _logger.getHeader()["Authorization"]);
+			SketchfabRequest request = new SketchfabRequest(ure);
+
+			request.setCallback(onModelPublished);
+			request.setProgressCallback(handleUploadCallback);
+			request.setFailedCallback(handleUploadError);
+			_api.registerRequest(request);
+			_uploadRequest = request;
+		}
+
+		private void onModelPublished(Dictionary<string, string> responseHeaders)
+		{
+			EditorUtility.ClearProgressBar();
+			string modeluid = responseHeaders["LOCATION"].Split('/')[responseHeaders["LOCATION"].Split('/').Length - 1];
+			Application.OpenURL(SketchfabPlugin.Urls.modelUrl + "/" + modeluid);
+		}
+
+		private void handleUploadCallback(float current)
+		{
+			if (EditorUtility.DisplayCancelableProgressBar("Uploading", "Uploading model to Sketchfab", current))
+			{
+				if (_uploadRequest != null)
+				{
+					_api.dropRequest(ref _uploadRequest);
+					_uploadRequest = null;
+				}
+				EditorUtility.ClearProgressBar();
+			}
+		}
+
+		private void handleUploadError()
+		{
+			EditorUtility.ClearProgressBar();
+			EditorUtility.DisplayDialog("Upload Error", "An error occured when uploading the model:\n", "Ok");
+		}
+
+		private Dictionary<string, string> buildParameterDictWWW()
+		{
+			Dictionary<string, string> parameters = new Dictionary<string, string>();
+			parameters["name"] = param_name;
+			parameters["description"] = param_description;
+			parameters["tags"] = "unity unity3D " + param_tags;
+			parameters["private"] = param_private ? "1" : "0";
+			parameters["isPublished"] = param_autopublish ? "1" : "0";
+			if (param_private)
+				parameters["password"] = param_password;
+
+			return parameters;
+		}
+
+		void OnDestroy()
+		{
+			if (System.IO.File.Exists(zipPath))
+				System.IO.File.Delete(zipPath);
+		}
+	}
+}
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabExporter.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabExporter.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..675125c056023398ca6bea2446ef83b264482db5
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabExporter.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e8532580f66d30f4ea14deadf66a6ef2
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabImporter.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabImporter.cs
new file mode 100644
index 0000000000000000000000000000000000000000..616fff8ae1012f2531b431a2b9c6d8a158e877a6
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabImporter.cs	
@@ -0,0 +1,191 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using System.IO;
+using UnityEngine;
+using UnityGLTF;
+using Ionic.Zip;
+using UnityEditor;
+
+/// <summary>
+/// Class to handle imports from Sketchfab
+/// </summary>
+namespace Sketchfab
+{
+	class SketchfabImporter
+	{
+		GLTFEditorImporter _importer;
+		private List<string> _unzippedFiles;
+
+		// Settings
+		string _unzipDirectory = Application.temporaryCachePath + "/unzip";
+		string _importDirectory = Application.dataPath + "/Import";
+		string _currentSampleName = "Imported";
+		bool _addToCurrentScene = false;
+		string _gltfInput;
+
+		public SketchfabImporter(GLTFEditorImporter.ProgressCallback progressCallback, GLTFEditorImporter.RefreshWindow finishCallback)
+		{
+			_importer = new GLTFEditorImporter(progressCallback, finishCallback);
+			_unzippedFiles = new List<string>();
+		}
+
+		public void Update()
+		{
+			_importer.Update();
+		}
+
+		public void configure(string importDirectory, string prefabName, bool addToScene = false)
+		{
+
+			if (importDirectory.Length > 0)
+			{
+				if (!GLTFUtils.isFolderInProjectDirectory(importDirectory))
+				{
+					Debug.LogError("Import directory in not in Assets");
+				}
+				else
+				{
+					_importDirectory = importDirectory;
+				}
+			}
+
+			if (prefabName.Length > 0)
+				_currentSampleName = prefabName;
+
+			_addToCurrentScene = addToScene;
+		}
+
+		private string findGltfFile(string directory)
+		{
+			string gltfFile = "";
+			DirectoryInfo info = new DirectoryInfo(directory);
+			foreach (FileInfo fileInfo in info.GetFiles())
+			{
+				_unzippedFiles.Add(fileInfo.FullName);
+				if (isSupportedFile(fileInfo.FullName))
+				{
+					gltfFile = fileInfo.FullName;
+				}
+			}
+
+			return gltfFile;
+		}
+
+		private void deleteExistingGLTF()
+		{
+			string gltfFile = findGltfFile(_unzipDirectory);
+			if (gltfFile != "")
+			{
+				File.Delete(gltfFile);
+			}
+		}
+
+		private string unzipGltfArchive(string zipPath)
+		{
+			if (!Directory.Exists(_unzipDirectory))
+				Directory.CreateDirectory(_unzipDirectory);
+			else
+				deleteExistingGLTF();
+
+			// Extract archive
+			ZipFile zipfile = ZipFile.Read(zipPath);
+
+			foreach (ZipEntry e in zipfile)
+			{
+				// check if you want to extract e or not
+				_unzippedFiles.Add(_unzipDirectory + "/" + e.FileName);
+				e.Extract(_unzipDirectory, ExtractExistingFileAction.OverwriteSilently);
+			}
+
+
+			return findGltfFile(_unzipDirectory);
+		}
+
+		private string unzipGLTFArchiveData(byte[] zipData)
+		{
+			if (!Directory.Exists(_unzipDirectory))
+				Directory.CreateDirectory(_unzipDirectory);
+			else
+				deleteExistingGLTF();
+
+			MemoryStream stream = new MemoryStream(zipData);
+			ZipFile zipfile = ZipFile.Read(stream);
+			foreach (ZipEntry e in zipfile)
+			{
+				// check if you want to extract e or not
+				_unzippedFiles.Add(_unzipDirectory + "/" + e.FileName);
+				e.Extract(_unzipDirectory, ExtractExistingFileAction.OverwriteSilently);
+			}
+
+			return findGltfFile(_unzipDirectory);
+		}
+
+		private string stripProjectDirectory(string directory)
+		{
+			return directory.Replace(Application.dataPath, "Assets");
+		}
+
+		public void loadFromBuffer(byte[] data)
+		{
+			if (!GLTFUtils.isFolderInProjectDirectory(_importDirectory))
+			{
+				Debug.LogError("Import directory is outside of project directory. Please select path in Assets/");
+				return;
+			}
+
+			if (!Directory.Exists(_importDirectory))
+			{
+				Directory.CreateDirectory(_importDirectory);
+			}
+
+			_gltfInput = unzipGLTFArchiveData(data);
+			_importer.setupForPath(_gltfInput, _importDirectory, _currentSampleName, _addToCurrentScene);
+			_importer.Load();
+		}
+
+		private bool isSupportedFile(string filepath)
+		{
+			string ext = Path.GetExtension(filepath);
+			return (ext == ".gltf" || ext == ".glb");			
+		}
+
+		public void loadFromFile(string filepath)
+		{
+			_gltfInput = filepath;
+			if (Path.GetExtension(filepath) == ".zip")
+			{
+				_gltfInput = unzipGltfArchive(filepath);
+			}
+
+			if(!isSupportedFile(_gltfInput))
+			{
+				EditorUtility.DisplayDialog("Import Failed", "No glTF data found", "OK");
+				return;
+			}
+
+			if (!Directory.Exists(_importDirectory))
+			{
+				Directory.CreateDirectory(_importDirectory);
+			}
+
+			_importer.setupForPath(_gltfInput, _importDirectory, _currentSampleName, _addToCurrentScene);
+			_importer.Load();
+		}
+
+		public void cleanArtifacts()
+		{
+			GLTFUtils.removeFileList(_unzippedFiles.ToArray());
+		}
+
+		public void OnDestroy()
+		{
+			GLTFUtils.removeFileList(_unzippedFiles.ToArray());
+			GLTFUtils.removeEmptyDirectory(_unzipDirectory);
+		}
+	}
+}
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabImporter.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabImporter.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..74ed1f02751eb15b3381fb13ec5ae3adece865df
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabImporter.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c746b0094f8b14040b9eda8f3d84bb28
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabImporterWindow.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabImporterWindow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..cb10843ef908b19a8ffe733b268d5f27f8b9dba5
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabImporterWindow.cs	
@@ -0,0 +1,345 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using System.IO;
+using UnityEngine;
+using UnityEditor;
+using Ionic.Zip;
+
+namespace Sketchfab
+{
+	class SketchfabImporterWindow : EditorWindow
+	{
+		[MenuItem("Sketchfab/Import glTF")]
+		static void Init()
+		{
+			SketchfabImporterWindow window = (SketchfabImporterWindow)EditorWindow.GetWindow(typeof(SketchfabImporterWindow));
+			window.titleContent.text = "Importer";
+			window.titleContent.image = Resources.Load<Texture>("icon");
+			window.titleContent.image.filterMode = FilterMode.Bilinear;
+			window.Show(true);
+		}
+
+		// Sketchfab elements
+		SketchfabUI _ui;
+		SketchfabImporter _importer;
+
+		// Import paths and options
+		string _unzipDirectory = "";
+		string _importFilePath = "";
+		string _defaultImportDirectory = "";
+		string _importDirectory = "";
+
+		static string _currentSampleName = "Imported";
+		bool _addToCurrentScene = false;
+		string[] fileFilters = { "GLTF Model", "gltf,glb", "Archive", "zip" };
+
+		private List<string> _unzippedFiles;
+
+		// UI elements
+		Vector2 UI_SIZE = new Vector2(350, 21);
+		float minWidthButton = 150;
+		Vector2 _scrollView;
+		string _sourceFileHint = "Select or drag and drop a file";
+
+		private void Initialize()
+		{
+			SketchfabPlugin.Initialize();
+			_importer = new SketchfabImporter(UpdateProgress, OnFinishImport);
+			_unzippedFiles = new List<string>();
+			_unzipDirectory = Application.temporaryCachePath + "/unzip";
+			_defaultImportDirectory = Application.dataPath + "/Import";
+			_importDirectory = _defaultImportDirectory;
+			_importFilePath = _sourceFileHint;
+			_ui = SketchfabPlugin.getUI();
+		}
+
+		private void Update()
+		{
+			SketchfabPlugin.Update();
+			if (_importer != null)
+				_importer.Update();
+
+		}
+
+		void OnCheckVersionFailure()
+		{
+			Debug.Log("Failed to retrieve Plugin version");
+		}
+
+		private string findGltfFile()
+		{
+			string gltfFile = "";
+			DirectoryInfo info = new DirectoryInfo(_unzipDirectory);
+			foreach (FileInfo fileInfo in info.GetFiles())
+			{
+				_unzippedFiles.Add(fileInfo.FullName);
+				if (Path.GetExtension(fileInfo.FullName) == ".gltf")
+				{
+					gltfFile = fileInfo.FullName;
+				}
+			}
+
+			return gltfFile;
+		}
+
+		private string unzipGltfArchive(string zipPath)
+		{
+			if (!Directory.Exists(_unzipDirectory))
+				Directory.CreateDirectory(_unzipDirectory);
+
+			// Clean previously unzipped files
+			GLTFUtils.removeFileList(_unzippedFiles.ToArray());
+			string gltfFile = findGltfFile();
+			if (gltfFile != "")
+			{
+				File.Delete(gltfFile);
+			}
+
+			// Extract archive
+			ZipFile zipfile = ZipFile.Read(zipPath);
+			zipfile.ExtractAll(_unzipDirectory, ExtractExistingFileAction.OverwriteSilently);
+
+			return findGltfFile();
+		}
+
+		private string unzipGltfArchive(byte[] zipData)
+		{
+
+
+			return findGltfFile();
+		}
+
+		private void checkValidity()
+		{
+			SketchfabPlugin.checkValidity();
+			if(_ui == null)
+			{
+				_ui = new SketchfabUI();
+			}
+			if (_importer == null)
+			{
+				Initialize();
+			}
+		}
+
+		private void handleDragNDrop()
+		{
+			DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
+
+			if (Event.current.type == EventType.DragExited)
+			{
+				if (DragAndDrop.paths.Length > 0)
+				{
+					_importFilePath = DragAndDrop.paths[0];
+					//updateSettingsWithFile();
+				}
+			}
+		}
+
+		private void updateSettingsWithFile()
+		{
+			string modelfileName = Path.GetFileNameWithoutExtension(_importFilePath);
+			_importDirectory = GLTFUtils.unifyPathSeparator(Path.Combine(_defaultImportDirectory, modelfileName));
+			_currentSampleName = modelfileName;
+		}
+		// UI
+		private void OnGUI()
+		{
+			checkValidity();
+			SketchfabPlugin.displayHeader();
+
+			if (_ui == null)
+				return;
+
+			handleDragNDrop();
+
+			_scrollView = GUILayout.BeginScrollView(_scrollView);
+			displayInputInfos();
+			displayImportDirectory();
+			displayImportOptions();
+			GUILayout.EndScrollView();
+
+			displayImportButton();
+
+			SketchfabPlugin.displayFooter();
+		}
+
+		private void displayInputInfos()
+		{
+			GUILayout.Label("Import a glTF (*.gltf, *.glb, *.zip)", _ui.getSketchfabModelName());
+
+			_ui.displaySubContent("Source file:");
+			GUILayout.BeginHorizontal();
+			Color backup = GUI.color;
+			if (_importFilePath == _sourceFileHint)
+				GUI.contentColor = Color.red;
+
+			GUILayout.TextField(_importFilePath, GUILayout.MinWidth(UI_SIZE.x), GUILayout.Height(UI_SIZE.y));
+			GUI.contentColor = backup;
+			GUILayout.FlexibleSpace();
+			if (GUILayout.Button("Select file", GUILayout.Height(UI_SIZE.y), GUILayout.Width(minWidthButton)))
+			{
+				string filepath = EditorUtility.OpenFilePanelWithFilters("Choose a file to import", GLTFUtils.getPathAbsoluteFromProject(_importDirectory), fileFilters);
+				if (File.Exists(filepath))
+				{
+					_importFilePath = filepath;
+					//updateSettingsWithFile();
+				}
+				else
+				{
+					EditorUtility.DisplayDialog("Error", "This file doesn't exist", "Ok");
+				}
+			}
+
+			GUILayout.EndHorizontal();
+		}
+
+		private void displayImportDirectory()
+		{
+			_ui.displaySubContent("Import into");
+			GUILayout.BeginHorizontal();
+			GUILayout.TextField(GLTFUtils.getPathProjectFromAbsolute(_importDirectory), GUILayout.MinWidth(UI_SIZE.x), GUILayout.Height(UI_SIZE.y));
+			GUILayout.FlexibleSpace();
+			if (GUILayout.Button("Change destination", GUILayout.Height(UI_SIZE.y), GUILayout.Width(minWidthButton)))
+			{
+				string newImportDir = EditorUtility.OpenFolderPanel("Choose import directory", _importDirectory, "");
+				if (GLTFUtils.isFolderInProjectDirectory(newImportDir))
+				{
+					_importDirectory = newImportDir;
+				}
+				else if (newImportDir != "")
+				{
+					EditorUtility.DisplayDialog("Error", "Please select a path within your current Unity project (with Assets/)", "Ok");
+				}
+				else
+				{
+					// Path is empty, user canceled. Do nothing
+				}
+			}
+			GUILayout.EndHorizontal();
+		}
+
+		private void displayImportOptions()
+		{
+			GUILayout.Space(2);
+			_ui.displaySubContent("Options");
+			GUILayout.BeginHorizontal();
+
+			GUILayout.Label("Prefab name: ", GUILayout.Height(UI_SIZE.y));
+
+			_currentSampleName = GUILayout.TextField(_currentSampleName, GUILayout.MinWidth(200), GUILayout.Height(UI_SIZE.y));
+			GUILayout.FlexibleSpace();
+			GUILayout.EndHorizontal();
+
+			_addToCurrentScene = GUILayout.Toggle(_addToCurrentScene, "Add to current scene");
+			GUILayout.Space(2);
+		}
+
+		private void displayImportButton()
+		{
+			GUILayout.BeginHorizontal();
+			Color old = GUI.color;
+			GUI.color = SketchfabUI.SKFB_BLUE;
+			GUI.contentColor = Color.white;
+			GUI.enabled = GLTFUtils.isFolderInProjectDirectory(_importDirectory) && File.Exists(_importFilePath);
+			if (GUILayout.Button("IMPORT", _ui.getSketchfabButton()))
+			{
+				processImportButton();
+			}
+			GUI.color = old;
+			GUI.enabled = true;
+			GUILayout.EndHorizontal();
+		}
+
+		private void emptyLines(int nbLines)
+		{
+			for (int i = 0; i < nbLines; ++i)
+			{
+				GUILayout.Label("");
+			}
+		}
+
+		private void changeDirectory()
+		{
+			_importDirectory = EditorUtility.OpenFolderPanel("Choose import directory in Project", Application.dataPath, "Assets");
+
+			// Discard if selected directory is outside of the project
+			if (!isDirectoryInProject())
+			{
+				Debug.Log("Import directory is outside of project directory. Please select path in Assets/");
+				_importDirectory = "";
+				return;
+			}
+		}
+
+		private bool isDirectoryInProject()
+		{
+			return _importDirectory.Contains(Application.dataPath);
+		}
+
+		private void processImportButton()
+		{
+			if (!isDirectoryInProject())
+			{
+				Debug.LogError("Import directory is outside of project directory. Please select path in Assets/");
+				return;
+			}
+
+			_importer.configure(_importDirectory, _currentSampleName, _addToCurrentScene);
+			_importer.loadFromFile(_importFilePath);
+		}
+
+		public void UpdateProgress(UnityGLTF.GLTFEditorImporter.IMPORT_STEP step, int current, int total)
+		{
+			string element = "";
+			switch (step)
+			{
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.BUFFER:
+					element = "Buffer";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.IMAGE:
+					element = "Image";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.TEXTURE:
+					element = "Texture";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.MATERIAL:
+					element = "Material";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.MESH:
+					element = "Mesh";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.NODE:
+					element = "Node";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.ANIMATION:
+					element = "Animation";
+					break;
+				case UnityGLTF.GLTFEditorImporter.IMPORT_STEP.SKIN:
+					element = "Skin";
+					break;
+			}
+
+			EditorUtility.DisplayProgressBar("Importing glTF", "Importing " + element + " (" + current + " / " + total + ")", (float)current / (float)total);
+			this.Repaint();
+		}
+
+		private void OnFinishImport()
+		{
+			EditorUtility.ClearProgressBar();
+			EditorUtility.DisplayDialog("Import successful", "Model has been successfully imported", "OK");
+		}
+
+		public void OnDestroy()
+		{
+			GLTFUtils.removeFileList(_unzippedFiles.ToArray());
+			GLTFUtils.removeEmptyDirectory(_unzipDirectory);
+		}
+	}
+}
+
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabImporterWindow.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabImporterWindow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b8b05699946e7f394d64d4ef991b313f7fa9ef53
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabImporterWindow.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9b284054d7da1d34ebc682ead5f6458c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabLogger.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabLogger.cs
new file mode 100644
index 0000000000000000000000000000000000000000..e571588089b53352a87b579175912a5abbef17bb
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabLogger.cs	
@@ -0,0 +1,377 @@
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Networking;
+using UnityEditor;
+using SimpleJSON;
+
+namespace Sketchfab
+{
+	public class SketchfabProfile
+	{
+		public string username;
+		public string displayName;
+		public string accountLabel;
+		public int maxUploadSize;
+		public Texture2D avatar = SketchfabPlugin.DEFAULT_AVATAR;
+		public bool hasAvatar = false;
+		public int _userCanPrivate = -1; // Can protect model = 1  // Cannot = 0
+		public Texture2D planIcon;
+
+		public static int MAX_DISPLAY_NAME_LENGTH = 25;
+
+		public SketchfabProfile(string usrName, string usr, string planLb)
+		{
+			username = usrName;
+			// Format display name
+			string limitedDisplayName = usr;
+			if (usr.Length > MAX_DISPLAY_NAME_LENGTH)
+			{
+				limitedDisplayName = usr.Substring(0, MAX_DISPLAY_NAME_LENGTH) + "...";
+			}
+			displayName = limitedDisplayName;
+
+			switch (planLb)
+			{
+				case "plus":
+					maxUploadSize = 100 * 1024 * 1024;
+					accountLabel = "PLUS";
+					planIcon = SketchfabUI.getPlanIcon(planLb);
+					break;
+				case "pro":
+					maxUploadSize = 200 * 1024 * 1024;
+					accountLabel = "PRO";
+					planIcon = SketchfabUI.getPlanIcon(planLb);
+					break;
+				case "prem":
+					maxUploadSize = 500 * 1024 * 1024;
+					accountLabel = "PREMIUM";
+					planIcon = SketchfabUI.getPlanIcon(planLb);
+					break;
+				case "biz":
+					maxUploadSize = 500 * 1024 * 1024;
+					accountLabel = "BUSINESS";
+					planIcon = SketchfabUI.getPlanIcon(planLb);
+					break;
+				case "ent":
+					maxUploadSize = 500 * 1024 * 1024;
+					accountLabel = "ENTERPRISE";
+					planIcon = SketchfabUI.getPlanIcon(planLb);
+					break;
+				default:
+					maxUploadSize = 50 * 1024 * 1024;
+					accountLabel = "BASIC";
+					break;
+			}
+		}
+
+		public void setAvatar(Texture2D img)
+		{
+			avatar = img;
+			hasAvatar = true;
+		}
+
+		public bool isDisplayable()
+		{
+			return displayName != null;
+		}
+	}
+
+	public class SketchfabLogger
+	{
+		private string accessTokenKey = "skfb_access_token";
+		SketchfabProfile _current;
+		RefreshCallback _refresh;
+		public Vector2 UI_SIZE = new Vector2(120, 30);
+		public Vector2 AVATAR_SIZE = new Vector2(58, 58);
+
+		string username;
+		string password = "";
+		bool _isUserLogged = false;
+		bool _hasCheckedSession = false;
+
+		public enum LOGIN_STEP
+		{
+			GET_TOKEN,
+			CHECK_TOKEN,
+			USER_INFO
+		}
+
+		public SketchfabLogger(RefreshCallback callback = null)
+		{
+			_refresh = callback;
+			checkAccessTokenValidity();
+			if (username == null)
+			{
+				username = EditorPrefs.GetString("skfb_username", "");
+			}
+		}
+
+		public bool isUserLogged()
+		{
+			return _isUserLogged;
+		}
+
+		public bool canAccessOwnModels()
+		{
+			return !isUserBasic();
+		}
+
+		public SketchfabProfile getCurrentSession()
+		{
+			return _current;
+		}
+
+		public void showLoginUi()
+		{
+			GUILayout.BeginVertical(GUILayout.MinWidth(UI_SIZE.x), GUILayout.MinHeight(UI_SIZE.y), GUILayout.MaxHeight(68));
+
+			if (_current == null)
+			{
+				if (_hasCheckedSession)
+				{
+					//GUILayout.Label("You're not logged", EditorStyles.centeredGreyMiniLabel);
+					//GUILayout.Space(5);
+					GUILayout.BeginHorizontal(GUILayout.Width(200), GUILayout.Height(64));
+					GUILayout.Space(5);
+					GUILayout.BeginVertical();
+					username = GUILayout.TextField(username);
+					password = GUILayout.PasswordField(password, '*');
+
+					GUI.enabled = username != null && password != null && username.Length > 0 && password.Length > 0;
+					if (GUILayout.Button("Login", GUILayout.Width(216)))
+					{
+						requestAccessToken(username, password);
+					}
+					GUILayout.EndVertical();
+					GUILayout.EndHorizontal();
+					GUI.enabled = true;
+				}
+				else
+				{
+					GUILayout.Label("Retrieving user data", EditorStyles.centeredGreyMiniLabel);
+				}
+			}
+			else if (_current.isDisplayable())
+			{
+				//GUILayout.Label("Logged in as", EditorStyles.centeredGreyMiniLabel);
+				GUILayout.BeginHorizontal(GUILayout.Width(120));
+				GUILayout.Label(_current.avatar, GUILayout.Width(AVATAR_SIZE.x), GUILayout.Width(AVATAR_SIZE.y));
+				GUILayout.BeginVertical();
+				GUILayout.Label(_current.displayName);
+				GUILayout.BeginHorizontal();
+				if (_current.planIcon)
+					GUILayout.Label(_current.planIcon, GUILayout.Height(16), GUILayout.Width(100));
+				GUILayout.FlexibleSpace();
+				GUILayout.EndHorizontal();
+				GUILayout.Space(4);
+				GUILayout.BeginHorizontal();
+				GUILayout.Space(5);
+
+				if (GUILayout.Button("Logout", GUILayout.Height(18), GUILayout.Width(54)))
+				{
+					logout();
+					return;
+				}
+				GUILayout.EndHorizontal();
+				GUILayout.EndVertical();
+				GUILayout.EndHorizontal();
+				if (_current._userCanPrivate == -1)
+					requestCanPrivate();
+			}
+			GUILayout.EndVertical();
+		}
+
+		public void logout()
+		{
+			EditorPrefs.DeleteKey(accessTokenKey);
+			_current = null;
+			_isUserLogged = false;
+			_hasCheckedSession = true;
+		}
+
+		public void requestAccessToken(string user_name, string user_password)
+		{
+			List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
+			formData.Add(new MultipartFormDataSection("username", user_name));
+			formData.Add(new MultipartFormDataSection("password", user_password));
+
+			SketchfabRequest tokenRequest = new SketchfabRequest(SketchfabPlugin.Urls.oauth, formData);
+			tokenRequest.setCallback(handleGetToken);
+			tokenRequest.setFailedCallback(onLoginFailed);
+			SketchfabPlugin.getAPI().registerRequest(tokenRequest);
+		}
+
+		public void requestCanPrivate()
+		{
+			SketchfabRequest canPrivateRequest = new SketchfabRequest(SketchfabPlugin.Urls.userAccount, getHeader());
+			canPrivateRequest.setCallback(onCanPrivate);
+			SketchfabPlugin.getAPI().registerRequest(canPrivateRequest);
+		}
+
+		private void handleGetToken(string response)
+		{
+			string access_token = parseAccessToken(response);
+			EditorPrefs.SetString("skfb_username", username);
+			if (access_token != null)
+				registerAccessToken(access_token);
+
+			if (_current == null)
+			{
+				requestUserData();
+			}
+			// _refresh();
+		}
+
+		private string parseAccessToken(string text)
+		{
+			JSONNode response = Utils.JSONParse(text);
+			if (response["access_token"] != null)
+			{
+				return response["access_token"];
+			}
+
+			return null;
+		}
+
+		private void registerAccessToken(string access_token)
+		{
+			EditorPrefs.SetString(accessTokenKey, access_token);
+		}
+
+		public void requestAvatar(string url)
+		{
+			string access_token = EditorPrefs.GetString(accessTokenKey);
+			if (access_token == null || access_token.Length < 30)
+			{
+				Debug.Log("Access token is invalid or inexistant");
+				return;
+			}
+
+			Dictionary<string, string> headers = new Dictionary<string, string>();
+			headers.Add("Authorization", "Bearer " + access_token);
+			SketchfabRequest request = new SketchfabRequest(url, headers);
+			request.setCallback(handleAvatar);
+			SketchfabPlugin.getAPI().registerRequest(request);
+		}
+
+		public Dictionary<string, string> getHeader()
+		{
+			Dictionary<string, string> headers = new Dictionary<string, string>();
+			headers.Add("Authorization", "Bearer " + EditorPrefs.GetString(accessTokenKey));
+			return headers;
+		}
+
+		private string getAvatarUrl(JSONNode node)
+		{
+			JSONArray array = node["avatar"]["images"].AsArray;
+			foreach (JSONNode elt in array)
+			{
+				if (elt["width"].AsInt == 100)
+				{
+					return elt["url"];
+				}
+			}
+
+			return "";
+		}
+
+		// Callback for avatar
+		private void handleAvatar(byte[] responseData)
+		{
+			if (_current == null)
+			{
+				Debug.Log("Invalid call avatar");
+				return;
+			}
+			bool sRGBBackup = GL.sRGBWrite;
+			GL.sRGBWrite = true;
+
+			Texture2D tex = new Texture2D(4, 4);
+			tex.LoadImage(responseData);
+#if UNITY_5_6 || UNITY_2017
+			if (PlayerSettings.colorSpace == ColorSpace.Linear)
+			{
+				var renderTexture = RenderTexture.GetTemporary(tex.width, tex.height, 24);
+				Material linear2SRGB = new Material(Shader.Find("GLTF/Linear2sRGB"));
+				linear2SRGB.SetTexture("_InputTex", tex);
+				Graphics.Blit(tex, renderTexture, linear2SRGB);
+				tex.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
+			}
+#endif
+			TextureScale.Bilinear(tex, (int)AVATAR_SIZE.x, (int)AVATAR_SIZE.y);
+			_current.setAvatar(tex);
+
+			GL.sRGBWrite = sRGBBackup;
+			if (_refresh != null)
+				_refresh();
+		}
+
+		public void requestUserData()
+		{
+			Dictionary<string, string> headers = new Dictionary<string, string>();
+			headers.Add("Authorization", "Bearer " + EditorPrefs.GetString(accessTokenKey));
+			SketchfabRequest request = new SketchfabRequest(SketchfabPlugin.Urls.userMe, headers);
+			request.setCallback(handleUserData);
+			request.setFailedCallback(logout);
+			SketchfabPlugin.getAPI().registerRequest(request);
+		}
+
+		private void onLoginFailed(string res)
+		{
+			JSONNode response = Utils.JSONParse(res);
+			EditorUtility.DisplayDialog("Login error", "Authentication failed: " + response["error_description"], "OK");
+			logout();
+		}
+
+		public void checkAccessTokenValidity()
+		{
+			string access_token = EditorPrefs.GetString(accessTokenKey);
+			if (access_token == null || access_token.Length < 30)
+			{
+				_hasCheckedSession = true;
+				return;
+			}
+			requestUserData();
+		}
+
+		private void handleUserData(string response)
+		{
+			JSONNode userData = Utils.JSONParse(response);
+			_current = new SketchfabProfile(userData["username"], userData["displayName"], userData["account"]);
+			requestAvatar(getAvatarUrl(userData));
+			_isUserLogged = true;
+			_hasCheckedSession = true;
+		}
+
+		public bool canPrivate()
+		{
+			return _current != null && _current._userCanPrivate == 1;
+		}
+
+		public bool checkUserPlanFileSizeLimit(long size)
+		{
+			if (_current == null)
+				return false;
+			if (_current.maxUploadSize > size)
+				return true;
+
+			return false;
+		}
+
+		public bool isUserBasic()
+		{
+			if (_current != null)
+				return _current.accountLabel == "BASIC" || _current.accountLabel == "PLUS";
+			else
+				return true;
+		}
+
+		private void onCanPrivate(string response)
+		{
+			JSONNode planResponse = Utils.JSONParse(response);
+			_current._userCanPrivate = planResponse["canProtectModels"].AsBool ? 1 : 0;
+		}
+	}
+}
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabLogger.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabLogger.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ef3b09554f62ed8bbdfd4405f34723a81454b73c
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabLogger.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cca29433d29f6464abb26b1aa3183b29
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabPlugin.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabPlugin.cs
new file mode 100644
index 0000000000000000000000000000000000000000..4fdc39cbb915d0b940b50f00dfdaf1ff7bfaceb2
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabPlugin.cs	
@@ -0,0 +1,227 @@
+/*
+ * Copyright(c) 2017-2018 Sketchfab Inc.
+ * License: https://github.com/sketchfab/UnityGLTF/blob/master/LICENSE
+ */
+#if UNITY_EDITOR
+using UnityEngine;
+using UnityEngine.Networking;
+using SimpleJSON;
+
+// Static data and assets related to the plugin
+namespace Sketchfab
+{
+	public class SketchfabPlugin : MonoBehaviour
+	{
+		public static string VERSION = "1.2.1";
+
+		public struct Urls
+		{
+			public static string baseApi = "https://api.sketchfab.com";
+
+			public static string server = "https://sketchfab.com";
+			public static string latestRelease = "https://github.com/sketchfab/unity-plugin/releases/latest";
+			public static string resetPassword = "https://sketchfab.com/login/reset-password";
+			public static string createAccount = "https://sketchfab.com/signup";
+			public static string reportAnIssue = "https://help.sketchfab.com/hc/en-us/requests/new?type=exporters&subject=Unity+Exporter";
+			public static string privateInfo = "https://help.sketchfab.com/hc/en-us/articles/115000422206-Private-Models";
+			public static string draftInfo = "https://help.sketchfab.com/hc/en-us/articles/115000472906-Draft-Mode";
+			public static string latestReleaseCheck = "https://api.github.com/repos/sketchfab/unity-plugin/releases";
+			public static string plans = "https://sketchfab.com/plans?utm_source=unity-plugin&utm_medium=plugin&utm_campaign=download-api-pro-cta";
+			public static string bannerUrl = "https://static.sketchfab.com/plugins/unity/banner.jpg";
+			public static string storeUrl = "https://sketchfab.com/store?utm_source=unity-plugin&utm_medium=plugin&utm_campaign=store-banner";
+			public static string storeUrlButton = "https://sketchfab.com/store?utm_source=unity-plugin&utm_medium=plugin&utm_campaign=store-button";
+			public static string categories = server + "/v3/categories";
+			private static string dummyClientId = "IUO8d5VVOIUCzWQArQ3VuXfbwx5QekZfLeDlpOmW";
+			public static string oauth = server + "/oauth2/token/?grant_type=password&client_id=" + dummyClientId;
+			public static string userMe = server + "/v3/me";
+			public static string userAccount = server + "/v3/me/account";
+			public static string postModel = server + "/v3/models";
+			public static string modelUrl = server + "/models";
+
+			// AssetBrowser
+			public static string searchEndpoint = baseApi + "/v3/search?";
+			public static string ownModelsSearchEndpoint = baseApi + "/v3/me/search?";
+			public static string storePurchasesModelsSearchEndpoint = baseApi + "/v3/me/models/purchases?";
+			public static string categoryEndpoint = baseApi + "/v3/categories";
+			public static string modelEndPoint = baseApi + "/v3/models";
+		};
+
+		public string _uploadSource = "Unity-exporter";
+
+		// Fields limits
+		public const int NAME_LIMIT = 48;
+		public const int DESC_LIMIT = 1024;
+		public const int TAGS_LIMIT = 50;
+		public const int PASSWORD_LIMIT = 64;
+		public const int SPACE_SIZE = 5;
+
+		// UI ELEMENTS
+		public static Texture2D DEFAULT_AVATAR;
+		public static Texture2D bannerTexture;
+
+		// Plugin elements
+		static SketchfabUI _ui;
+		static SketchfabLogger _logger;
+		static SketchfabAPI _api;
+		private RefreshCallback _refreshCallback;
+		private static string versionCaption = "";
+
+		// Logger needs API to check login
+		// so initialize API before Logger
+		public static void Initialize()
+		{
+			_ui = new SketchfabUI();
+			_api = new SketchfabAPI();
+			_logger = new SketchfabLogger();
+			checkUpdates();
+			retrieveBannerImage();
+			DEFAULT_AVATAR = Resources.Load("defaultAvatar") as Texture2D;
+		}
+
+		public static void retrieveBannerImage()
+		{
+			SketchfabRequest request = new SketchfabRequest(Urls.bannerUrl);
+			request.setCallback(onBannerRetrieved);
+			getAPI().registerRequest(request);
+		}
+
+		public static void onBannerRetrieved(UnityWebRequest request)
+		{
+			bool sRGBBackup = GL.sRGBWrite;
+			GL.sRGBWrite = true;
+			byte[] data = request.downloadHandler.data;
+
+			bannerTexture = new Texture2D(2, 2);
+			bannerTexture.LoadImage(data);
+		}
+
+		public static void checkValidity()
+		{
+			if(_ui == null || _logger == null || _api == null || DEFAULT_AVATAR == null)
+			{
+				Initialize();
+			}
+		}
+
+		public static void checkUpdates()
+		{
+			SketchfabRequest request = new SketchfabRequest(Urls.latestReleaseCheck);
+			request.setCallback(onVersionCheckSuccess);
+			getAPI().registerRequest(request);
+		}
+
+		public static void onVersionCheckSuccess(string response)
+		{
+			JSONNode node = Utils.JSONParse(response);
+			if (node != null && node[0]["tag_name"] != null)
+			{
+				string fetchedVersion = node[0]["tag_name"];
+				if(fetchedVersion == VERSION)
+				{
+					versionCaption = "(up to date)";
+				}
+				else
+				{
+					versionCaption = SketchfabUI.ErrorTextColor("(out of date)");
+				}
+			}
+		}
+
+		// Must be called in OnGUI function in order to have EditorStyle classes created
+		public static SketchfabUI getUI()
+		{
+			if (_ui == null)
+			{
+				_ui = new SketchfabUI();
+			}
+
+			return _ui;
+		}
+
+		public static SketchfabLogger getLogger()
+		{
+			if (_logger == null)
+				_logger = new SketchfabLogger();
+
+			return _logger;
+		}
+
+		public static SketchfabAPI getAPI()
+		{
+			if (_api == null)
+				_api = new SketchfabAPI();
+
+			return _api;
+		}
+
+		// GUI functions
+		public static void displayHeader()
+		{
+			GUILayout.BeginHorizontal(GUILayout.Height(75));
+			GUILayout.BeginVertical();
+			GUILayout.Space(5);
+			_logger.showLoginUi();
+			GUILayout.Space(5);
+			GUILayout.EndVertical();
+			GUILayout.FlexibleSpace();
+
+			// If banner available, display it
+			if (bannerTexture != null)
+			{
+				displayBanner();
+			}
+
+			GUILayout.FlexibleSpace();
+			GUILayout.BeginVertical();
+			GUILayout.Space(5);
+			GUILayout.FlexibleSpace();
+			GUILayout.Label(Resources.Load("SketchfabWhite") as Texture2D, GUILayout.Height(40), GUILayout.Width(180));
+			GUILayout.FlexibleSpace();
+			GUILayout.Space(5);
+			GUILayout.EndVertical();
+			GUILayout.Space(5);
+			GUILayout.EndHorizontal();
+		}
+
+		public static void displayBanner()
+		{
+			GUILayout.BeginVertical();
+			GUILayout.Space(5);
+			GUILayout.FlexibleSpace();
+			if (GUILayout.Button(bannerTexture, _ui.getSketchfabLabel(), GUILayout.Width(345), GUILayout.Height(68)))
+			{
+				Application.OpenURL(Urls.storeUrl);
+			}
+			GUILayout.FlexibleSpace();
+			GUILayout.Space(5);
+			GUILayout.EndVertical();
+		}
+
+		public static void displayFooter()
+		{
+			GUILayout.BeginHorizontal();
+			if (GUILayout.Button("Sketchfab plugin for Unity " + VERSION + " " + versionCaption, _ui.getSketchfabLabel(), GUILayout.Height(20)))
+			{
+				Application.OpenURL(Urls.latestRelease);
+			}
+			GUILayout.FlexibleSpace();
+			if(GUILayout.Button("Help", _ui.getSketchfabLabel(), GUILayout.Height(20)))
+			{
+				Application.OpenURL(Urls.latestRelease);
+			}
+			if (GUILayout.Button("Report an issue", _ui.getSketchfabLabel(), GUILayout.Height(20)))
+			{
+				Application.OpenURL(Urls.reportAnIssue);
+			}
+			GUILayout.EndHorizontal();
+		}
+
+		public static void Update()
+		{
+			if(_api != null)
+			_api.Update();
+		}
+	}
+}
+
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabPlugin.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabPlugin.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..eb942a6baf361465d0431521a133a26128a36d72
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabPlugin.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e7772f65ab4914e419e1c2efa7539d8b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabUI.cs b/Assets/Sketchfab For Unity/Scripts/SketchfabUI.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5817f8c903d6ae02dd672c9433a0002b6c0f49ab
--- /dev/null
+++ b/Assets/Sketchfab For Unity/Scripts/SketchfabUI.cs	
@@ -0,0 +1,321 @@
+#if UNITY_EDITOR
+#pragma warning disable 0168 // variable declared but not used.
+#pragma warning disable 0219 // variable assigned but not used.
+#pragma warning disable 0414 // private field assigned but not used.
+using UnityEngine;
+using UnityEditor;
+
+namespace Sketchfab
+{
+	public class SketchfabUI
+	{
+		// Sketchfab UI
+		public GUIStyle basic;
+		public bool _isInitialized = false;
+
+		// UI Elements
+		public static Color SKFB_RED = new Color(0.8f, 0.0f, 0.0f);
+		public static Color SKFB_BLUE = new Color(28 / 255.0f, 170 / 255.0f, 223 / 255.0f);
+		public static Color SKFB_BLUE_2 = new Color(69 / 255.0f, 185 / 255.0f, 223 / 255.0f);
+
+		public static string ERROR_COLOR = "red";
+		public static Texture2D HEADER;
+		public static Texture2D DEFAULT_AVATAR;
+
+		public static Texture2D plusPlanIcon;
+		public static Texture2D proPlanIcon;
+		public static Texture2D premPlanIcon;
+		public static Texture2D bizPlanIcon;
+		public static Texture2D entPlanIcon;
+
+		Font OSBold;
+		Font OSLight;
+		Font OSRegular;
+		Font OSSemiBold;
+
+		Font TitiliumBlack;
+		Font TitiliumBold;
+		Font TitiliumLight;
+		Font TitiliumRegular;
+		Font TitiliumSemibold;
+		Font TitiliumThin;
+
+		GUIStyle _sketchfabModelName;
+		public GUIStyle _sketchfabTitleLabel;
+		GUIStyle _sketchfabContentLabel;
+		GUIStyle _sketchfabSubContentLabel;
+		public GUIStyle _keyStyle;
+		public GUIStyle _valueStyle;
+		GUIStyle _sketchfabMiniModelname;
+		GUIStyle _sketchfabMiniAuthorname;
+
+		public GUIStyle _sketchfabClickableLabel;
+		public GUIStyle _sketchfabButton;
+		public GUIStyle _sketchfabBigButton;
+		public GUIStyle _sketchfabLabel;
+		public GUIStyle _sketchfabBigLabel;
+
+		public Texture SKETCHFAB_ICON;
+
+		public SketchfabUI()
+		{
+			Initialize();
+			_isInitialized = true;
+		}
+
+		public static Texture2D getPlanIcon(string planLb)
+		{
+			switch (planLb)
+			{
+				case "plus":
+					if (!plusPlanIcon)
+						plusPlanIcon = Resources.Load<Texture2D>("planPlus");
+					return plusPlanIcon;
+				case "pro":
+					if (!proPlanIcon)
+						proPlanIcon = Resources.Load<Texture2D>("planPro");
+					return proPlanIcon;
+				case "prem":
+					if (!premPlanIcon)
+						premPlanIcon = Resources.Load<Texture2D>("planPrem");
+					return premPlanIcon;
+				case "biz":
+					if (!bizPlanIcon)
+						bizPlanIcon = Resources.Load<Texture2D>("planBiz");
+					return bizPlanIcon;
+				case "ent":
+					if (!entPlanIcon)
+						entPlanIcon = Resources.Load<Texture2D>("planEnt");
+					return entPlanIcon;
+				default:
+					return null;
+			}
+		}
+
+		public GUIStyle getSketchfabModelName()
+		{
+			if(_sketchfabModelName == null)
+			{
+				_sketchfabModelName = new GUIStyle(EditorStyles.miniLabel);
+				_sketchfabModelName.font = TitiliumBold;
+				_sketchfabModelName.fontSize = 20;
+			}
+
+			return _sketchfabModelName;
+		}
+
+		public GUIStyle getSketchfabButton()
+		{
+			if(_sketchfabButton == null)
+			{
+				_sketchfabButton = new GUIStyle(GUI.skin.button);
+				_sketchfabButton.font = TitiliumRegular;
+				_sketchfabButton.fontSize = 10;
+				_sketchfabButton.richText = true;
+			}
+
+			return _sketchfabButton;
+		}
+
+		public GUIStyle getSketchfabBigButton()
+		{
+			if(_sketchfabBigButton == null)
+			{
+				_sketchfabBigButton = new GUIStyle(GUI.skin.button);
+				_sketchfabBigButton.font = TitiliumRegular;
+				_sketchfabBigButton.fontSize = 20;
+				_sketchfabBigButton.richText = true;
+			}
+
+			return _sketchfabBigButton;
+		}
+
+		public GUIStyle getSketchfabMiniModelName()
+		{
+			if(_sketchfabMiniModelname == null)
+			{
+				_sketchfabMiniModelname = new GUIStyle(EditorStyles.miniLabel);
+				_sketchfabMiniModelname.font = OSSemiBold;
+				_sketchfabMiniModelname.fontSize = 10;
+				_sketchfabMiniModelname.wordWrap = true;
+				_sketchfabMiniModelname.alignment = TextAnchor.UpperCenter;
+				_sketchfabMiniModelname.clipping = TextClipping.Clip;
+				_sketchfabMiniModelname.margin = new RectOffset(0, 0, 0, 0);
+				_sketchfabMiniModelname.padding = new RectOffset(0, 0, 0, 0);
+			}
+
+			return _sketchfabMiniModelname;
+		}
+
+		public GUIStyle getSketchfabMiniAuthorName()
+		{
+			if(_sketchfabMiniAuthorname == null)
+			{
+				_sketchfabMiniAuthorname = new GUIStyle(EditorStyles.miniLabel);
+				_sketchfabMiniAuthorname.font = OSRegular;
+				_sketchfabMiniAuthorname.fontSize = 8;
+				_sketchfabMiniAuthorname.wordWrap = true;
+				_sketchfabMiniAuthorname.alignment = TextAnchor.UpperCenter;
+				_sketchfabMiniAuthorname.clipping = TextClipping.Clip;
+				_sketchfabMiniAuthorname.margin = new RectOffset(0, 0, 0, 0);
+				_sketchfabMiniAuthorname.padding = new RectOffset(0, 0, 0, 0);
+			}
+
+			return _sketchfabMiniAuthorname;
+		}
+
+		public GUIStyle getSketchfabContentLabel()
+		{
+			if(_sketchfabContentLabel == null)
+			{
+				_sketchfabContentLabel = new GUIStyle(EditorStyles.wordWrappedMiniLabel);
+				_sketchfabContentLabel.font = OSRegular;
+				_sketchfabContentLabel.fontSize = 14;
+				_sketchfabContentLabel.richText = true;
+			}
+
+			return _sketchfabContentLabel;
+		}
+
+		public GUIStyle getSketchfabSubContentLabel()
+		{
+			if(_sketchfabSubContentLabel == null)
+			{
+				_sketchfabSubContentLabel = new GUIStyle(getSketchfabContentLabel());
+				_sketchfabSubContentLabel.font = OSRegular;
+				_sketchfabSubContentLabel.fontSize = 12;
+				_sketchfabSubContentLabel.richText = true;
+			}
+
+			return _sketchfabSubContentLabel;
+		}
+
+		public void LoadFonts()
+		{
+			OSLight = Resources.Load<Font>("OpenSans-Light");
+			OSBold = Resources.Load<Font>("OpenSans-Bold");
+			OSRegular = Resources.Load<Font>("OpenSans-Regular");
+			OSSemiBold = Resources.Load<Font>("OpenSans-SemiBold");
+
+			TitiliumBlack = Resources.Load<Font>("TitilliumWeb-Black");
+			TitiliumBold = Resources.Load<Font>("TitilliumWeb-Bold");
+			TitiliumLight = Resources.Load<Font>("TitilliumWeb-Light");
+			TitiliumRegular = Resources.Load<Font>("TitilliumWeb-Regular");
+			TitiliumSemibold = Resources.Load<Font>("TitilliumWeb-Semibold");
+			TitiliumThin = Resources.Load<Font>("TitilliumWeb-Thin");
+		}
+
+		public GUIStyle getKeyStyle()
+		{
+			if(_keyStyle == null)
+			{
+				_keyStyle = new GUIStyle(EditorStyles.label);
+				_keyStyle.alignment = TextAnchor.MiddleLeft;
+				_keyStyle.font = OSRegular;
+				_keyStyle.fontSize = 12;
+			}
+
+			return _keyStyle;
+		}
+
+		public GUIStyle getValueStyle()
+		{
+			if(_valueStyle == null)
+			{
+				_valueStyle = new GUIStyle(EditorStyles.label);
+				_valueStyle.alignment = TextAnchor.MiddleRight;
+				_valueStyle.font = OSBold;
+				_valueStyle.fontSize = 12;
+			}
+
+			return _valueStyle;
+		}
+
+		public GUIStyle getSketchfabTitleLabel()
+		{
+			if(_sketchfabTitleLabel == null)
+			{
+				_sketchfabTitleLabel = new GUIStyle(EditorStyles.wordWrappedMiniLabel);
+				_sketchfabTitleLabel.font = TitiliumRegular;
+			}
+
+			return _sketchfabTitleLabel;
+		}
+
+		public GUIStyle getSketchfabClickableLabel()
+		{
+			if(_sketchfabClickableLabel == null)
+			{
+				_sketchfabClickableLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel);
+				_sketchfabClickableLabel.richText = true;
+			}
+
+			return _sketchfabClickableLabel;
+		}
+
+		public GUIStyle getSketchfabLabel()
+		{
+			if(_sketchfabLabel == null)
+			{
+				_sketchfabLabel = new GUIStyle(EditorStyles.miniLabel);
+				_sketchfabLabel.richText = true;
+			}
+
+			return _sketchfabLabel;
+		}
+
+		public GUIStyle getSketchfabBigLabel()
+		{
+			if (_sketchfabBigLabel == null)
+			{
+				_sketchfabBigLabel = new GUIStyle(EditorStyles.miniLabel);
+				_sketchfabBigLabel.richText = true;
+				_sketchfabBigLabel.fontSize = 14;
+				_sketchfabBigLabel.alignment = TextAnchor.MiddleCenter;
+			}
+
+			return _sketchfabBigLabel;
+		}
+
+		private void Initialize()
+		{
+			SKETCHFAB_ICON = Resources.Load<Texture>("icon");
+
+			//basic
+			basic = new GUIStyle();
+			basic.fontStyle = FontStyle.BoldAndItalic;
+
+			// Fonts
+			LoadFonts();
+		}
+
+		public void displayTitle(string title)
+		{
+			GUILayout.Label(title, getSketchfabTitleLabel());
+		}
+
+		public void displayContent(string content)
+		{
+			GUILayout.Label(content, getSketchfabContentLabel());
+		}
+
+		public void displaySubContent(string subContent)
+		{
+			GUILayout.Label(subContent, getSketchfabSubContentLabel());
+		}
+
+		public  void displayModelStats(string key, string value)
+		{
+			GUILayout.BeginHorizontal(GUILayout.Width(200));
+			GUILayout.Label(key, getKeyStyle());
+			GUILayout.Label(value, getValueStyle());
+			GUILayout.EndHorizontal();
+		}
+
+		public static string ErrorTextColor(string text)
+        {
+			return "<color=" + SketchfabUI.ERROR_COLOR + ">" + text + "</color>";
+		}
+}
+}
+#endif
diff --git a/Assets/Sketchfab For Unity/Scripts/SketchfabUI.cs.meta b/Assets/Sketchfab For Unity/Scripts/SketchfabUI.cs.meta
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diff --git a/Assets/_Complete-Game/Animation/PlayerAnimatorController.controller.meta b/Assets/_Complete-Game/Animation/PlayerAnimatorController.controller.meta
deleted file mode 100644
index 17355c542ada073c336e11c6b611f19d08972632..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Animation/PlayerAnimatorController.controller.meta
+++ /dev/null
@@ -1,4 +0,0 @@
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-guid: 8360fd2187b2ccf4e910cb292f55710e
-NativeFormatImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/MobileInput.meta b/Assets/_Complete-Game/MobileInput.meta
deleted file mode 100644
index 9b8453c13ee034077131c4d983935cde8705fb15..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: 9e681a947f689d841beb8054e7815e0e
-folderAsset: yes
-DefaultImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/MobileInput/Scripts.meta b/Assets/_Complete-Game/MobileInput/Scripts.meta
deleted file mode 100644
index 63fb06e3127608b6c4040abc325eb424fcad4ca0..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: 7e07150e114688848ad7ef6ea3b58edb
-folderAsset: yes
-DefaultImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/CrossPlatformInputManager.cs b/Assets/_Complete-Game/MobileInput/Scripts/CrossPlatformInputManager.cs
deleted file mode 100644
index c01b3d3b131b1648519c98d6a5e25a7a4e96784a..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/CrossPlatformInputManager.cs
+++ /dev/null
@@ -1,283 +0,0 @@
-using System;
-using UnityEngine;
-using UnitySampleAssets.CrossPlatformInput.PlatformSpecific;
-
-
-namespace UnitySampleAssets.CrossPlatformInput
-{
-    public static class CrossPlatformInputManager
-    {
-        private static VirtualInput virtualInput;
-
-
-        static CrossPlatformInputManager()
-        {
-#if MOBILE_INPUT
-            virtualInput = new MobileInput ();
-#else
-            virtualInput = new StandaloneInput();
-#endif
-        }
-
-
-        public static void RegisterVirtualAxis(VirtualAxis axis)
-        {
-            virtualInput.RegisterVirtualAxis(axis);
-        }
-
-
-        public static void RegisterVirtualButton(VirtualButton button)
-        {
-            virtualInput.RegisterVirtualButton(button);
-        }
-
-
-        public static void UnRegisterVirtualAxis(string _name)
-        {
-            if (_name == null)
-            {
-                throw new ArgumentNullException("_name");
-            }
-            virtualInput.UnRegisterVirtualAxis(_name);
-        }
-
-
-        public static void UnRegisterVirtualButton(string name)
-        {
-            virtualInput.UnRegisterVirtualButton(name);
-        }
-
-
-        // returns a reference to a named virtual axis if it exists otherwise null
-        public static VirtualAxis VirtualAxisReference(string name)
-        {
-            return virtualInput.VirtualAxisReference(name);
-        }
-
-
-        // returns the platform appropriate axis for the given name
-        public static float GetAxis(string name)
-        {
-            return GetAxis(name, false);
-        }
-
-
-        public static float GetAxisRaw(string name)
-        {
-            return GetAxis(name, true);
-        }
-
-
-        // private function handles both types of axis (raw and not raw)
-        private static float GetAxis(string name, bool raw)
-        {
-            return virtualInput.GetAxis(name, raw);
-        }
-
-
-        // -- Button handling --
-        public static bool GetButton(string name)
-        {
-            return virtualInput.GetButton(name);
-        }
-
-
-        public static bool GetButtonDown(string name)
-        {
-            return virtualInput.GetButtonDown(name);
-        }
-
-
-        public static bool GetButtonUp(string name)
-        {
-            return virtualInput.GetButtonUp(name);
-        }
-
-
-        public static void SetButtonDown(string name)
-        {
-            virtualInput.SetButtonDown(name);
-        }
-
-
-        public static void SetButtonUp(string name)
-        {
-            virtualInput.SetButtonUp(name);
-        }
-
-
-        public static void SetAxisPositive(string name)
-        {
-            virtualInput.SetAxisPositive(name);
-        }
-
-
-        public static void SetAxisNegative(string name)
-        {
-            virtualInput.SetAxisNegative(name);
-        }
-
-
-        public static void SetAxisZero(string name)
-        {
-            virtualInput.SetAxisZero(name);
-        }
-
-
-        public static void SetAxis(string name, float value)
-        {
-            virtualInput.SetAxis(name, value);
-        }
-
-
-        public static Vector3 mousePosition
-        {
-            get { return virtualInput.MousePosition(); }
-        }
-
-
-        public static void SetVirtualMousePositionX(float f)
-        {
-            virtualInput.SetVirtualMousePositionX(f);
-        }
-
-
-        public static void SetVirtualMousePositionY(float f)
-        {
-            virtualInput.SetVirtualMousePositionY(f);
-        }
-
-
-        public static void SetVirtualMousePositionZ(float f)
-        {
-            virtualInput.SetVirtualMousePositionZ(f);
-        }
-
-
-        // virtual axis and button classes - applies to mobile input
-        // Can be mapped to touch joysticks, tilt, gyro, etc, depending on desired implementation.
-        // Could also be implemented by other input devices - kinect, electronic sensors, etc
-        public class VirtualAxis
-        {
-            public string name { get; private set; }
-            private float m_Value;
-            public bool matchWithInputManager { get; private set; }
-
-
-            public VirtualAxis(string name) : this(name, true)
-            {
-            }
-
-
-            public VirtualAxis(string name, bool matchToInputSettings)
-            {
-                this.name = name;
-                matchWithInputManager = matchToInputSettings;
-                RegisterVirtualAxis(this);
-            }
-
-
-            // removes an axes from the cross platform input system
-            public void Remove()
-            {
-                UnRegisterVirtualAxis(name);
-            }
-
-
-            // a controller gameobject (eg. a virtual thumbstick) should update this class
-            public void Update(float value)
-            {
-                m_Value = value;
-            }
-
-
-            public float GetValue
-            {
-                get { return m_Value; }
-            }
-
-
-            public float GetValueRaw
-            {
-                get { return m_Value; }
-            }
-        }
-
-        // a controller gameobject (eg. a virtual GUI button) should call the
-        // 'pressed' function of this class. Other objects can then read the
-        // Get/Down/Up state of this button.
-        public class VirtualButton
-        {
-            public string name { get; private set; }
-            private int lastPressedFrame = -5;
-            private int releasedFrame = -5;
-            private bool pressed;
-            public bool matchWithInputManager { get; private set; }
-
-
-            public VirtualButton(string name) : this(name, true)
-            {
-            }
-
-
-            public VirtualButton(string name, bool matchToInputSettings)
-            {
-                this.name = name;
-                matchWithInputManager = matchToInputSettings;
-              //  RegisterVirtualButton(this);
-            }
-
-
-            // A controller gameobject should call this function when the button is pressed down
-            public void Pressed()
-            {
-                if (pressed)
-                {
-                    return;
-                }
-                pressed = true;
-                lastPressedFrame = Time.frameCount;
-            }
-
-
-            // A controller gameobject should call this function when the button is released
-            public void Released()
-            {
-                pressed = false;
-                releasedFrame = Time.frameCount;
-            }
-
-
-            // the controller gameobject should call Remove when the button is destroyed or disabled
-            public void Remove()
-            {
-                UnRegisterVirtualButton(name);
-            }
-
-
-            // these are the states of the button which can be read via the cross platform input system
-            public bool GetButton
-            {
-                get { return pressed; }
-            }
-
-
-            public bool GetButtonDown
-            {
-                get
-                {
-                    return lastPressedFrame - Time.frameCount == 0;
-                }
-            }
-
-
-            public bool GetButtonUp
-            {
-                get
-                {
-                    return (releasedFrame == Time.frameCount - 0);
-                }
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/Editor.meta b/Assets/_Complete-Game/MobileInput/Scripts/Editor.meta
deleted file mode 100644
index 66de94594265fe24a53a17fe43fa8739cf22c210..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/Editor.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: 8c72780261c377a46a662dcf8505b28f
-folderAsset: yes
-DefaultImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs b/Assets/_Complete-Game/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
deleted file mode 100644
index 175464fb675bfb2ac4adafec5ec9b1eb68acf415..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
+++ /dev/null
@@ -1,135 +0,0 @@
-using UnityEditor;
-using System.Collections.Generic;
-
-namespace UnitySampleAssets.CrossPlatformInput.Inspector
-{
-    [InitializeOnLoad]
-    public class CrossPlatformInitialize
-    {
-        // Custom compiler defines:
-        //
-        // CROSS_PLATFORM_INPUT : denotes that cross platform input package exists, so that other packages can use their CrossPlatformInput functions.
-        // EDITOR_MOBILE_INPUT : denotes that mobile input should be used in editor, if a mobile build target is selected. (i.e. using Unity Remote app).
-        // MOBILE_INPUT : denotes that mobile input should be used right now!
-
-        static CrossPlatformInitialize()
-        {
-            var defines = GetDefinesList(buildTargetGroups[0]);
-            if (!defines.Contains("CROSS_PLATFORM_INPUT"))
-            {
-                SetEnabled("CROSS_PLATFORM_INPUT", true, false);
-                SetEnabled("MOBILE_INPUT", true, true);
-            }
-        }
-
-
-        [MenuItem("Mobile Input/Enable")]
-        private static void Enable()
-        {
-            SetEnabled("MOBILE_INPUT", true, true);
-            switch (EditorUserBuildSettings.activeBuildTarget)
-            {
-                case BuildTarget.Android:
-                case BuildTarget.iOS:
-                case BuildTarget.WSAPlayer:
-                    EditorUtility.DisplayDialog("Mobile Input",
-                                                "You have enabled Mobile Input. You'll need to use the Unity Remote app on a connected device to control your game in the Editor.",
-                                                "OK");
-                    break;
-
-                default:
-                    EditorUtility.DisplayDialog("Mobile Input",
-                                                "You have enabled Mobile Input, but you have a non-mobile build target selected in your build settings. The mobile control rigs won't be active or visible on-screen until you switch the build target to a mobile platform.",
-                                                "OK");
-                    break;
-            }
-        }
-
-
-        [MenuItem("Mobile Input/Enable", true)]
-        private static bool EnableValidate()
-        {
-            var defines = GetDefinesList(mobileBuildTargetGroups[0]);
-            return !defines.Contains("MOBILE_INPUT");
-        }
-
-
-        [MenuItem("Mobile Input/Disable")]
-        private static void Disable()
-        {
-            SetEnabled("MOBILE_INPUT", false, true);
-            switch (EditorUserBuildSettings.activeBuildTarget)
-            {
-                case BuildTarget.Android:
-                case BuildTarget.iOS:
-                case BuildTarget.WSAPlayer:
-                    EditorUtility.DisplayDialog("Mobile Input",
-                                                "You have disabled Mobile Input. Mobile control rigs won't be visible, and the Cross Platform Input functions will always return standalone controls.",
-                                                "OK");
-                    break;
-            }
-        }
-
-
-        [MenuItem("Mobile Input/Disable", true)]
-        private static bool DisableValidate()
-        {
-            var defines = GetDefinesList(mobileBuildTargetGroups[0]);
-            return defines.Contains("MOBILE_INPUT");
-        }
-
-
-        private static BuildTargetGroup[] buildTargetGroups = new BuildTargetGroup[]
-            {
-                BuildTargetGroup.Standalone,
-                BuildTargetGroup.WebGL,
-                BuildTargetGroup.Android,
-                BuildTargetGroup.iOS,
-                BuildTargetGroup.WSA,
-            };
-
-        private static BuildTargetGroup[] mobileBuildTargetGroups = new BuildTargetGroup[]
-            {
-                BuildTargetGroup.Android,
-                BuildTargetGroup.iOS,
-                BuildTargetGroup.WSA,
-            };
-
-
-        private static void SetEnabled(string defineName, bool enable, bool mobile)
-        {
-            //Debug.Log("setting "+defineName+" to "+enable);
-            foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
-            {
-                var defines = GetDefinesList(group);
-                if (enable)
-                {
-                    if (defines.Contains(defineName))
-                    {
-                        return;
-                    }
-                    defines.Add(defineName);
-                }
-                else
-                {
-                    if (!defines.Contains(defineName))
-                    {
-                        return;
-                    }
-                    while (defines.Contains(defineName))
-                    {
-                        defines.Remove(defineName);
-                    }
-                }
-                string definesString = string.Join(";", defines.ToArray());
-                PlayerSettings.SetScriptingDefineSymbolsForGroup(group, definesString);
-            }
-        }
-
-
-        private static List<string> GetDefinesList(BuildTargetGroup group)
-        {
-            return new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(';'));
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/Joystick.cs b/Assets/_Complete-Game/MobileInput/Scripts/Joystick.cs
deleted file mode 100644
index dc99b6168f920f588ee159e6e5d6a75e92daaba4..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/Joystick.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-using UnityEngine;
-using UnityEngine.EventSystems;
-using UnitySampleAssets.CrossPlatformInput;
-
-public class Joystick : MonoBehaviour , IPointerUpHandler , IPointerDownHandler , IDragHandler {
-
-    public int MovementRange = 100;
-
-    public enum AxisOption
-    {                                                    // Options for which axes to use                                                     
-        Both,                                                                   // Use both
-        OnlyHorizontal,                                                         // Only horizontal
-        OnlyVertical                                                            // Only vertical
-    }
-
-    public AxisOption axesToUse = AxisOption.Both;   // The options for the axes that the still will use
-    public string horizontalAxisName = "Horizontal";// The name given to the horizontal axis for the cross platform input
-    public string verticalAxisName = "Vertical";    // The name given to the vertical axis for the cross platform input 
-
-    private Vector3 startPos;
-    private bool useX;                                                          // Toggle for using the x axis
-    private bool useY;                                                          // Toggle for using the Y axis
-    private CrossPlatformInputManager.VirtualAxis horizontalVirtualAxis;               // Reference to the joystick in the cross platform input
-    private CrossPlatformInputManager.VirtualAxis verticalVirtualAxis;                 // Reference to the joystick in the cross platform input
-      
-    void OnEnable () {
-
-        startPos = transform.position;
-        CreateVirtualAxes ();
-    }
-
-    private void UpdateVirtualAxes (Vector3 value) {
-
-        var delta = startPos - value;
-        delta.y = -delta.y;
-        delta /= MovementRange;
-        if(useX)
-        horizontalVirtualAxis.Update (-delta.x);
-
-        if(useY)
-        verticalVirtualAxis.Update (delta.y);
-
-    }
-
-    private void CreateVirtualAxes()
-    {
-        // set axes to use
-        useX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
-        useY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
-
-        // create new axes based on axes to use
-        if (useX)
-            horizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
-        if (useY)
-            verticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
-    }
-
-
-    public  void OnDrag(PointerEventData data) {
-
-        Vector3 newPos = Vector3.zero;
-
-        if (useX) {
-            int delta = (int) (data.position.x - startPos.x);
-            delta = Mathf.Clamp(delta,  - MovementRange,  MovementRange);
-            newPos.x = delta;
-        }
-
-        if (useY)
-        {
-            int delta = (int)(data.position.y - startPos.y);
-            delta = Mathf.Clamp(delta, -MovementRange,  MovementRange);
-            newPos.y = delta;
-        }
-        transform.position = new Vector3(startPos.x + newPos.x , startPos.y + newPos.y , startPos.z + newPos.z);
-        UpdateVirtualAxes (transform.position);
-    }
-
-
-    public  void OnPointerUp(PointerEventData data)
-    {
-        transform.position = startPos;
-        UpdateVirtualAxes (startPos);
-    }
-
-
-    public  void OnPointerDown (PointerEventData data) {
-    }
-
-    void OnDisable () {
-        // remove the joysticks from the cross platform input
-        if (useX)
-        {
-            horizontalVirtualAxis.Remove();
-        }
-        if (useY)
-        {
-            verticalVirtualAxis.Remove();
-        }
-    }
-}
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/MobileControlRig.cs b/Assets/_Complete-Game/MobileInput/Scripts/MobileControlRig.cs
deleted file mode 100644
index db4af85703b737c66e52314efc2932d1a81a5556..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/MobileControlRig.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-using UnityEngine;
-
-
-namespace UnityStandardAssets.CrossPlatformInput
-{
-    [ExecuteInEditMode]
-    public class MobileControlRig : MonoBehaviour
-#if UNITY_EDITOR
-        , UnityEditor.Build.IActiveBuildTargetChanged
-#endif
-    {
-        // this script enables or disables the child objects of a control rig
-        // depending on whether the USE_MOBILE_INPUT define is declared.
-
-        // This define is set or unset by a menu item that is included with
-        // the Cross Platform Input package.
-
-
-#if !UNITY_EDITOR
-	void OnEnable()
-	{
-		CheckEnableControlRig();
-	}
-#else
-        public int callbackOrder
-        {
-            get
-            {
-                return 1;
-            }
-        }
-#endif
-
-
-#if UNITY_EDITOR
-
-        private void OnEnable()
-        {
-            EditorApplication.update += Update;
-        }
-
-
-        private void OnDisable()
-        {
-            EditorApplication.update -= Update;
-        }
-
-
-        private void Update()
-        {
-            CheckEnableControlRig();
-        }
-#endif
-
-
-        private void CheckEnableControlRig()
-        {
-#if MOBILE_INPUT
-		EnableControlRig(true);
-#else
-            EnableControlRig(false);
-#endif
-        }
-
-
-        private void EnableControlRig(bool enabled)
-        {
-            foreach (Transform t in transform)
-            {
-                t.gameObject.SetActive(enabled);
-            }
-        }
-
-#if UNITY_EDITOR
-        public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
-        {
-            CheckEnableControlRig();
-        }
-#endif
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific.meta b/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific.meta
deleted file mode 100644
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diff --git a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/MobileInput.cs b/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/MobileInput.cs
deleted file mode 100644
index 61738c6398ee53e43c98d55cf504a32be61380e9..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/MobileInput.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using UnityEngine;
-
-namespace UnitySampleAssets.CrossPlatformInput.PlatformSpecific
-{
-    public class MobileInput : VirtualInput
-    {
-        private void AddButton(string name)
-        {
-            // we have not registered this button yet so add it, happens in the constructor
-            CrossPlatformInputManager.RegisterVirtualButton(new CrossPlatformInputManager.VirtualButton(name));
-        }
-
-
-        private void AddAxes(string name)
-        {
-            // we have not registered this button yet so add it, happens in the constructor
-            CrossPlatformInputManager.RegisterVirtualAxis(new CrossPlatformInputManager.VirtualAxis(name));
-        }
-
-
-        public override float GetAxis(string name, bool raw)
-        {
-            return virtualAxes.ContainsKey(name) ? virtualAxes[name].GetValue : 0;
-        }
-
-
-        public override void SetButtonDown(string name)
-        {
-            if (!virtualButtons.ContainsKey(name))
-            {
-                AddButton(name);
-            }
-            virtualButtons[name].Pressed();
-        }
-
-
-        public override void SetButtonUp(string name)
-        {
-            virtualButtons[name].Released();
-        }
-
-
-        public override void SetAxisPositive(string name)
-        {
-            if (!virtualAxes.ContainsKey(name))
-            {
-                AddAxes(name);
-            }
-            virtualAxes[name].Update(1f);
-        }
-
-
-        public override void SetAxisNegative(string name)
-        {
-            if (!virtualAxes.ContainsKey(name))
-            {
-                AddAxes(name);
-            }
-            virtualAxes[name].Update(-1f);
-        }
-
-
-        public override void SetAxisZero(string name)
-        {
-            if (!virtualAxes.ContainsKey(name))
-            {
-                AddAxes(name);
-            }
-            virtualAxes[name].Update(0f);
-        }
-
-
-        public override void SetAxis(string name, float value)
-        {
-            if (!virtualAxes.ContainsKey(name))
-            {
-                AddAxes(name);
-            }
-            virtualAxes[name].Update(value);
-        }
-
-
-        public override bool GetButtonDown(string name)
-        {
-            if (virtualButtons.ContainsKey(name))
-            {
-                return virtualButtons[name].GetButtonDown;
-            }
-
-            AddButton(name);
-            return virtualButtons[name].GetButtonDown;
-        }
-
-
-        public override bool GetButtonUp(string name)
-        {
-            if (virtualButtons.ContainsKey(name))
-            {
-                return virtualButtons[name].GetButtonUp;
-            }
-
-            AddButton(name);
-            return virtualButtons[name].GetButtonUp;
-        }
-
-
-        public override bool GetButton(string name)
-        {
-            if (virtualButtons.ContainsKey(name))
-            {
-                return virtualButtons[name].GetButton;
-            }
-
-            AddButton(name);
-            return virtualButtons[name].GetButton;
-        }
-
-
-        public override Vector3 MousePosition()
-        {
-            return virtualMousePosition;
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/MobileInput.cs.meta b/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/MobileInput.cs.meta
deleted file mode 100644
index 279fec3eb588474098fcbd76ee0f3ed4186be0be..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/MobileInput.cs.meta
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@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/StandaloneInput.cs b/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/StandaloneInput.cs
deleted file mode 100644
index 443922abd0808d000dbc1a1aa21c857a0a1d0345..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/StandaloneInput.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace UnitySampleAssets.CrossPlatformInput.PlatformSpecific
-{
-    public class StandaloneInput : VirtualInput
-    {
-        public override float GetAxis(string name, bool raw)
-        {
-            return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
-        }
-
-
-        public override bool GetButton(string name)
-        {
-            return Input.GetButton(name);
-        }
-
-
-        public override bool GetButtonDown(string name)
-        {
-            return Input.GetButtonDown(name);
-        }
-
-
-        public override bool GetButtonUp(string name)
-        {
-            return Input.GetButtonUp(name);
-        }
-
-
-        public override void SetButtonDown(string name)
-        {
-            throw new Exception(
-                " This is not possible to be called for standalone input. Please check your platform and code where this is called");
-        }
-
-
-        public override void SetButtonUp(string name)
-        {
-            throw new Exception(
-                " This is not possible to be called for standalone input. Please check your platform and code where this is called");
-        }
-
-
-        public override void SetAxisPositive(string name)
-        {
-            throw new Exception(
-                " This is not possible to be called for standalone input. Please check your platform and code where this is called");
-        }
-
-
-        public override void SetAxisNegative(string name)
-        {
-            throw new Exception(
-                " This is not possible to be called for standalone input. Please check your platform and code where this is called");
-        }
-
-
-        public override void SetAxisZero(string name)
-        {
-            throw new Exception(
-                " This is not possible to be called for standalone input. Please check your platform and code where this is called");
-        }
-
-
-        public override void SetAxis(string name, float value)
-        {
-            throw new Exception(
-                " This is not possible to be called for standalone input. Please check your platform and code where this is called");
-        }
-
-
-        public override Vector3 MousePosition()
-        {
-            return Input.mousePosition;
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/StandaloneInput.cs.meta b/Assets/_Complete-Game/MobileInput/Scripts/PlatformSpecific/StandaloneInput.cs.meta
deleted file mode 100644
index 243f4af2e9419515e10de5353fcf8fc44feef14f..0000000000000000000000000000000000000000
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+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/MobileInput/Scripts/VirtualInput.cs b/Assets/_Complete-Game/MobileInput/Scripts/VirtualInput.cs
deleted file mode 100644
index 4f03b05517f16eaf2bd4fdbbb65e8f6d4d20ac7b..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/MobileInput/Scripts/VirtualInput.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-
-namespace UnitySampleAssets.CrossPlatformInput
-{
-    public abstract class VirtualInput
-    {
-        protected Dictionary<string, CrossPlatformInputManager.VirtualAxis> virtualAxes =
-            new Dictionary<string, CrossPlatformInputManager.VirtualAxis>();
-
-        // Dictionary to store the name relating to the virtual axes
-
-        protected Dictionary<string, CrossPlatformInputManager.VirtualButton> virtualButtons =
-            new Dictionary<string, CrossPlatformInputManager.VirtualButton>();
-
-        protected List<string> alwaysUseVirtual = new List<string>();
-        // list of the axis and button names that have been flagged to always use a virtual axis or button
-
-        public Vector3 virtualMousePosition { get; private set; }
-
-
-        public void RegisterVirtualAxis(CrossPlatformInputManager.VirtualAxis axis)
-        {
-            // check if we already have an axis with that name and log and error if we do
-            if (virtualAxes.ContainsKey(axis.name))
-            {
-                Debug.LogError("There is already a virtual axis named " + axis.name + " registered.");
-            }
-            else
-            {
-                // add any new axes
-                virtualAxes.Add(axis.name, axis);
-
-                // if we dont want to match with the input manager setting then revert to always using virtual
-                if (!axis.matchWithInputManager)
-                {
-                    alwaysUseVirtual.Add(axis.name);
-                }
-            }
-        }
-
-
-        public void RegisterVirtualButton(CrossPlatformInputManager.VirtualButton button)
-        {
-            // check if already have a buttin with that name and log an error if we do
-            if (virtualButtons.ContainsKey(button.name))
-            {
-                Debug.LogError("There is already a virtual button named " + button.name + " registered.");
-            }
-            else
-            {
-                // add any new buttons
-                virtualButtons.Add(button.name, button);
-
-                // if we dont want to match to the input manager then always use a virtual axis
-                if (!button.matchWithInputManager)
-                {
-                    alwaysUseVirtual.Add(button.name);
-                }
-            }
-        }
-
-
-        public void UnRegisterVirtualAxis(string name)
-        {
-            // if we have an axis with that name then remove it from our dictionary of registered axes
-            if (virtualAxes.ContainsKey(name))
-            {
-                virtualAxes.Remove(name);
-            }
-        }
-
-
-        public void UnRegisterVirtualButton(string name)
-        {
-            // if we have a button with this name then remove it from our dictionary of registered buttons
-            if (virtualButtons.ContainsKey(name))
-            {
-                virtualButtons.Remove(name);
-            }
-        }
-
-
-        // returns a reference to a named virtual axis if it exists otherwise null
-        public CrossPlatformInputManager.VirtualAxis VirtualAxisReference(string name)
-        {
-            return virtualAxes.ContainsKey(name) ? virtualAxes[name] : null;
-        }
-
-
-        public void SetVirtualMousePositionX(float f)
-        {
-            virtualMousePosition = new Vector3(f, virtualMousePosition.y, virtualMousePosition.z);
-        }
-
-
-        public void SetVirtualMousePositionY(float f)
-        {
-            virtualMousePosition = new Vector3(virtualMousePosition.x, f, virtualMousePosition.z);
-        }
-
-
-        public void SetVirtualMousePositionZ(float f)
-        {
-            virtualMousePosition = new Vector3(virtualMousePosition.x, virtualMousePosition.y, f);
-        }
-
-
-        public abstract float GetAxis(string name, bool raw);
-
-        public abstract bool GetButton(string name);
-        public abstract bool GetButtonDown(string name);
-        public abstract bool GetButtonUp(string name);
-
-        public abstract void SetButtonDown(string name);
-        public abstract void SetButtonUp(string name);
-        public abstract void SetAxisPositive(string name);
-        public abstract void SetAxisNegative(string name);
-        public abstract void SetAxisZero(string name);
-        public abstract void SetAxis(string name, float value);
-        public abstract Vector3 MousePosition();
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/MobileInput/Scripts/VirtualInput.cs.meta b/Assets/_Complete-Game/MobileInput/Scripts/VirtualInput.cs.meta
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diff --git a/Assets/_Complete-Game/Prefabs/Player.prefab b/Assets/_Complete-Game/Prefabs/Player.prefab
deleted file mode 100644
index eb4f726068794aa5608590723f0d702e00a0d128..0000000000000000000000000000000000000000
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diff --git a/Assets/_Complete-Game/Scripts/Audio/MixLevels.cs b/Assets/_Complete-Game/Scripts/Audio/MixLevels.cs
deleted file mode 100644
index cc51e6356c7a61c73669d4f19000bb44e805c1b7..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Audio/MixLevels.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using UnityEngine.Audio;
-
-public class MixLevels : MonoBehaviour {
-
-	public AudioMixer masterMixer;
-
-	public void SetSfxLvl(float sfxLvl)
-	{
-		masterMixer.SetFloat("sfxVol", sfxLvl);
-	}
-
-	public void SetMusicLvl (float musicLvl)
-	{
-		masterMixer.SetFloat ("musicVol", musicLvl);
-	}
-}
diff --git a/Assets/_Complete-Game/Scripts/Camera.meta b/Assets/_Complete-Game/Scripts/Camera.meta
deleted file mode 100644
index ce102a37d5e45a98db5e97774f11a7d989a590a5..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Camera.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: 4e32618ec2ce8ff4a888df54701d8903
-folderAsset: yes
-DefaultImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/Scripts/Camera/CameraFollow.cs b/Assets/_Complete-Game/Scripts/Camera/CameraFollow.cs
deleted file mode 100644
index 37de6db36b2bfd5a06f312e7b01daccf6fd9dde7..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Camera/CameraFollow.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-namespace CompleteProject
-{
-    public class CameraFollow : MonoBehaviour
-    {
-        public Transform target;            // The position that that camera will be following.
-        public float smoothing = 5f;        // The speed with which the camera will be following.
-
-
-        Vector3 offset;                     // The initial offset from the target.
-
-
-        void Start ()
-        {
-            // Calculate the initial offset.
-            offset = transform.position - target.position;
-        }
-
-
-        void FixedUpdate ()
-        {
-            // Create a postion the camera is aiming for based on the offset from the target.
-            Vector3 targetCamPos = target.position + offset;
-
-            // Smoothly interpolate between the camera's current position and it's target position.
-            transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Camera/CameraFollow.cs.meta b/Assets/_Complete-Game/Scripts/Camera/CameraFollow.cs.meta
deleted file mode 100644
index ac0712e85fc7ed3e84eacdfaabbe6bc8a1431a97..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Camera/CameraFollow.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-MonoImporter:
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-  icon: {instanceID: 0}
-  userData: 
diff --git a/Assets/_Complete-Game/Scripts/Enemy.meta b/Assets/_Complete-Game/Scripts/Enemy.meta
deleted file mode 100644
index ad37fdb4704531e33b4122355d2ff7776e76afa9..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: 8a0fa9ac57cf1a14d8c276eaaf79a8e9
-folderAsset: yes
-DefaultImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/Scripts/Enemy/EnemyAttack.cs b/Assets/_Complete-Game/Scripts/Enemy/EnemyAttack.cs
deleted file mode 100644
index f873a932e2a1910f772a908f7c06a4292d8414d3..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy/EnemyAttack.cs
+++ /dev/null
@@ -1,86 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-namespace CompleteProject
-{
-    public class EnemyAttack : MonoBehaviour
-    {
-        public float timeBetweenAttacks = 0.5f;     // The time in seconds between each attack.
-        public int attackDamage = 10;               // The amount of health taken away per attack.
-
-
-        Animator anim;                              // Reference to the animator component.
-        GameObject player;                          // Reference to the player GameObject.
-        PlayerHealth playerHealth;                  // Reference to the player's health.
-        EnemyHealth enemyHealth;                    // Reference to this enemy's health.
-        bool playerInRange;                         // Whether player is within the trigger collider and can be attacked.
-        float timer;                                // Timer for counting up to the next attack.
-
-
-        void Awake ()
-        {
-            // Setting up the references.
-            player = GameObject.FindGameObjectWithTag ("Player");
-            playerHealth = player.GetComponent <PlayerHealth> ();
-            enemyHealth = GetComponent<EnemyHealth>();
-            anim = GetComponent <Animator> ();
-        }
-
-
-        void OnTriggerEnter (Collider other)
-        {
-            // If the entering collider is the player...
-            if(other.gameObject == player)
-            {
-                // ... the player is in range.
-                playerInRange = true;
-            }
-        }
-
-
-        void OnTriggerExit (Collider other)
-        {
-            // If the exiting collider is the player...
-            if(other.gameObject == player)
-            {
-                // ... the player is no longer in range.
-                playerInRange = false;
-            }
-        }
-
-
-        void Update ()
-        {
-            // Add the time since Update was last called to the timer.
-            timer += Time.deltaTime;
-
-            // If the timer exceeds the time between attacks, the player is in range and this enemy is alive...
-            if(timer >= timeBetweenAttacks && playerInRange && enemyHealth.currentHealth > 0)
-            {
-                // ... attack.
-                Attack ();
-            }
-
-            // If the player has zero or less health...
-            if(playerHealth.currentHealth <= 0)
-            {
-                // ... tell the animator the player is dead.
-                anim.SetTrigger ("PlayerDead");
-            }
-        }
-
-
-        void Attack ()
-        {
-            // Reset the timer.
-            timer = 0f;
-
-            // If the player has health to lose...
-            if(playerHealth.currentHealth > 0)
-            {
-                // ... damage the player.
-                playerHealth.TakeDamage (attackDamage);
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Enemy/EnemyAttack.cs.meta b/Assets/_Complete-Game/Scripts/Enemy/EnemyAttack.cs.meta
deleted file mode 100644
index 7fc5712160ad46b0f8314cbd8f2dd67a00dc0ab7..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy/EnemyAttack.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: bc28e8f7dbbe7494a8d67b6f5f3636bc
-MonoImporter:
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-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
diff --git a/Assets/_Complete-Game/Scripts/Enemy/EnemyHealth.cs b/Assets/_Complete-Game/Scripts/Enemy/EnemyHealth.cs
deleted file mode 100644
index 005cfaeac35628797c4931ac961cda306e9d4177..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy/EnemyHealth.cs
+++ /dev/null
@@ -1,109 +0,0 @@
-using UnityEngine;
-
-namespace CompleteProject
-{
-    public class EnemyHealth : MonoBehaviour
-    {
-        public int startingHealth = 100;            // The amount of health the enemy starts the game with.
-        public int currentHealth;                   // The current health the enemy has.
-        public float sinkSpeed = 2.5f;              // The speed at which the enemy sinks through the floor when dead.
-        public int scoreValue = 10;                 // The amount added to the player's score when the enemy dies.
-        public AudioClip deathClip;                 // The sound to play when the enemy dies.
-
-
-        Animator anim;                              // Reference to the animator.
-        AudioSource enemyAudio;                     // Reference to the audio source.
-        ParticleSystem hitParticles;                // Reference to the particle system that plays when the enemy is damaged.
-        CapsuleCollider capsuleCollider;            // Reference to the capsule collider.
-        bool isDead;                                // Whether the enemy is dead.
-        bool isSinking;                             // Whether the enemy has started sinking through the floor.
-
-
-        void Awake ()
-        {
-            // Setting up the references.
-            anim = GetComponent <Animator> ();
-            enemyAudio = GetComponent <AudioSource> ();
-            hitParticles = GetComponentInChildren <ParticleSystem> ();
-            capsuleCollider = GetComponent <CapsuleCollider> ();
-
-            // Setting the current health when the enemy first spawns.
-            currentHealth = startingHealth;
-        }
-
-
-        void Update ()
-        {
-            // If the enemy should be sinking...
-            if(isSinking)
-            {
-                // ... move the enemy down by the sinkSpeed per second.
-                transform.Translate (-Vector3.up * sinkSpeed * Time.deltaTime);
-            }
-        }
-
-
-        public void TakeDamage (int amount, Vector3 hitPoint)
-        {
-            // If the enemy is dead...
-            if(isDead)
-                // ... no need to take damage so exit the function.
-                return;
-
-            // Play the hurt sound effect.
-            enemyAudio.Play ();
-
-            // Reduce the current health by the amount of damage sustained.
-            currentHealth -= amount;
-            
-            // Set the position of the particle system to where the hit was sustained.
-            hitParticles.transform.position = hitPoint;
-
-            // And play the particles.
-            hitParticles.Play();
-
-            // If the current health is less than or equal to zero...
-            if(currentHealth <= 0)
-            {
-                // ... the enemy is dead.
-                Death ();
-            }
-        }
-
-
-        void Death ()
-        {
-            // The enemy is dead.
-            isDead = true;
-
-            // Turn the collider into a trigger so shots can pass through it.
-            capsuleCollider.isTrigger = true;
-
-            // Tell the animator that the enemy is dead.
-            anim.SetTrigger ("Dead");
-
-            // Change the audio clip of the audio source to the death clip and play it (this will stop the hurt clip playing).
-            enemyAudio.clip = deathClip;
-            enemyAudio.Play ();
-        }
-
-
-        public void StartSinking ()
-        {
-            // Find and disable the Nav Mesh Agent.
-            GetComponent <UnityEngine.AI.NavMeshAgent> ().enabled = false;
-
-            // Find the rigidbody component and make it kinematic (since we use Translate to sink the enemy).
-            GetComponent <Rigidbody> ().isKinematic = true;
-
-            // The enemy should no sink.
-            isSinking = true;
-
-            // Increase the score by the enemy's score value.
-            ScoreManager.score += scoreValue;
-
-            // After 2 seconds destory the enemy.
-            Destroy (gameObject, 2f);
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Enemy/EnemyHealth.cs.meta b/Assets/_Complete-Game/Scripts/Enemy/EnemyHealth.cs.meta
deleted file mode 100644
index ac3ed556b197bffcfbb00f1220c88ff3fc29fbb0..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy/EnemyHealth.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: aa10cc87aff30c04dbe0aa648f5b6adc
-MonoImporter:
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-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
diff --git a/Assets/_Complete-Game/Scripts/Enemy/EnemyMovement.cs b/Assets/_Complete-Game/Scripts/Enemy/EnemyMovement.cs
deleted file mode 100644
index f220eb548422c0e58a31e13d2dc6bcc8eb207e66..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy/EnemyMovement.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-namespace CompleteProject
-{
-    public class EnemyMovement : MonoBehaviour
-    {
-        Transform player;               // Reference to the player's position.
-        PlayerHealth playerHealth;      // Reference to the player's health.
-        EnemyHealth enemyHealth;        // Reference to this enemy's health.
-        UnityEngine.AI.NavMeshAgent nav;               // Reference to the nav mesh agent.
-
-
-        void Awake ()
-        {
-            // Set up the references.
-            player = GameObject.FindGameObjectWithTag("Player").transform;
-            playerHealth = player.GetComponent <PlayerHealth> ();
-            enemyHealth = GetComponent <EnemyHealth> ();
-            nav = GetComponent <UnityEngine.AI.NavMeshAgent> ();
-        }
-
-
-        void Update ()
-        {
-            // If the enemy and the player have health left...
-            if(enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0)
-            {
-                // ... set the destination of the nav mesh agent to the player.
-                nav.SetDestination (player.position);
-            }
-            // Otherwise...
-            else
-            {
-                // ... disable the nav mesh agent.
-                nav.enabled = false;
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Enemy/EnemyMovement.cs.meta b/Assets/_Complete-Game/Scripts/Enemy/EnemyMovement.cs.meta
deleted file mode 100644
index b79f6deaea4aef5a9894556729b323ca3c47b68f..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Enemy/EnemyMovement.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 6ea9a6ed18654d14db02bf0076cfe488
-MonoImporter:
-  serializedVersion: 2
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diff --git a/Assets/_Complete-Game/Scripts/Helpers.meta b/Assets/_Complete-Game/Scripts/Helpers.meta
deleted file mode 100644
index 90a4dbd67fdb34e7d3e96feb69013343eeb8502c..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers.meta
+++ /dev/null
@@ -1,5 +0,0 @@
-fileFormatVersion: 2
-guid: bafbb8cb07fedac43948d44f4b380830
-folderAsset: yes
-DefaultImporter:
-  userData: 
diff --git a/Assets/_Complete-Game/Scripts/Helpers/RandomAnimationPoint.cs b/Assets/_Complete-Game/Scripts/Helpers/RandomAnimationPoint.cs
deleted file mode 100644
index a4bee02adaa539264771d033b57de45a11766774..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers/RandomAnimationPoint.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class RandomAnimationPoint : MonoBehaviour
-{
-    public bool randomize;
-    [Range(0f, 1f)] public float normalizedTime;
-
-
-    void OnValidate ()
-    {
-        GetComponent<Animator> ().Update (0f);
-        GetComponent <Animator> ().Play ("Walk", 0, randomize ? Random.value : normalizedTime);
-    }
-}
diff --git a/Assets/_Complete-Game/Scripts/Helpers/RandomAnimationPoint.cs.meta b/Assets/_Complete-Game/Scripts/Helpers/RandomAnimationPoint.cs.meta
deleted file mode 100644
index 20d736000c59737ebb5fd4fae7e672704af734db..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers/RandomAnimationPoint.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Helpers/RandomParticlePoint.cs b/Assets/_Complete-Game/Scripts/Helpers/RandomParticlePoint.cs
deleted file mode 100644
index 63cf3ac8eaf279f3fa20f904dccabf2335c6dd91..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers/RandomParticlePoint.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class RandomParticlePoint : MonoBehaviour 
-{
-    [Range(0f, 1f)]
-    public float normalizedTime;
-
-
-    void OnValidate()
-    {
-        GetComponent<ParticleSystem>().Simulate (normalizedTime, true, true);
-    }
-}
diff --git a/Assets/_Complete-Game/Scripts/Helpers/RandomParticlePoint.cs.meta b/Assets/_Complete-Game/Scripts/Helpers/RandomParticlePoint.cs.meta
deleted file mode 100644
index 297fa925ada54f3302264a52f4f2537ce3254b64..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers/RandomParticlePoint.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 9e29d72814f12624f9c2a9d1b98d6fcf
-MonoImporter:
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-  defaultReferences: []
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diff --git a/Assets/_Complete-Game/Scripts/Helpers/VolumeHandler.cs b/Assets/_Complete-Game/Scripts/Helpers/VolumeHandler.cs
deleted file mode 100644
index 45705a4e7710ecc6cd2ff688015598dca1b8c43d..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers/VolumeHandler.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-
-
-public class VolumeHandler : MonoBehaviour {
-
-	// Use this for initialization
-	void Start () 
-	{
-		if(GameObject.Find("EffectsSlider"))
-		GameObject.Find("EffectsSlider").GetComponent<Slider>().onValueChanged.AddListener(SetVolume);
-	}
-
-	void SetVolume(float volume)
-	{
-		GetComponent<AudioSource>().volume = volume;
-	}
-
-	void OnDestroy()
-	{
-		if(GameObject.Find("EffectsSlider"))
-		GameObject.Find("EffectsSlider").GetComponent<Slider>().onValueChanged.RemoveListener(SetVolume);
-	}
-}
diff --git a/Assets/_Complete-Game/Scripts/Helpers/VolumeHandler.cs.meta b/Assets/_Complete-Game/Scripts/Helpers/VolumeHandler.cs.meta
deleted file mode 100644
index 9a87c3ce74e073598ca53f1a6811a0948898dec0..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Helpers/VolumeHandler.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Managers.meta b/Assets/_Complete-Game/Scripts/Managers.meta
deleted file mode 100644
index 0198ac51904a0980a3670a7b23dce49e9e294a65..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers.meta
+++ /dev/null
@@ -1,5 +0,0 @@
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-DefaultImporter:
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diff --git a/Assets/_Complete-Game/Scripts/Managers/EnemyManager.cs b/Assets/_Complete-Game/Scripts/Managers/EnemyManager.cs
deleted file mode 100644
index c8065636ae96cba2d027c729dbd45737774c5296..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/EnemyManager.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using UnityEngine;
-
-namespace CompleteProject
-{
-    public class EnemyManager : MonoBehaviour
-    {
-        public PlayerHealth playerHealth;       // Reference to the player's heatlh.
-        public GameObject enemy;                // The enemy prefab to be spawned.
-        public float spawnTime = 3f;            // How long between each spawn.
-        public Transform[] spawnPoints;         // An array of the spawn points this enemy can spawn from.
-
-
-        void Start ()
-        {
-            // Call the Spawn function after a delay of the spawnTime and then continue to call after the same amount of time.
-            InvokeRepeating ("Spawn", spawnTime, spawnTime);
-        }
-
-
-        void Spawn ()
-        {
-            // If the player has no health left...
-            if(playerHealth.currentHealth <= 0f)
-            {
-                // ... exit the function.
-                return;
-            }
-
-            // Find a random index between zero and one less than the number of spawn points.
-            int spawnPointIndex = Random.Range (0, spawnPoints.Length);
-
-            // Create an instance of the enemy prefab at the randomly selected spawn point's position and rotation.
-            Instantiate (enemy, spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Managers/EnemyManager.cs.meta b/Assets/_Complete-Game/Scripts/Managers/EnemyManager.cs.meta
deleted file mode 100644
index 6290c4540e21311ea4d30ef754afe3cc04b37415..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/EnemyManager.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Managers/GameOverManager.cs b/Assets/_Complete-Game/Scripts/Managers/GameOverManager.cs
deleted file mode 100644
index 25dff46ccd8f9710e9be159800fe587c27c2a3fb..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/GameOverManager.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using UnityEngine;
-
-namespace CompleteProject
-{
-    public class GameOverManager : MonoBehaviour
-    {
-        public PlayerHealth playerHealth;       // Reference to the player's health.
-
-
-        Animator anim;                          // Reference to the animator component.
-
-
-        void Awake ()
-        {
-            // Set up the reference.
-            anim = GetComponent <Animator> ();
-        }
-
-
-        void Update ()
-        {
-            // If the player has run out of health...
-            if(playerHealth.currentHealth <= 0)
-            {
-                // ... tell the animator the game is over.
-                anim.SetTrigger ("GameOver");
-            }
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Managers/GameOverManager.cs.meta b/Assets/_Complete-Game/Scripts/Managers/GameOverManager.cs.meta
deleted file mode 100644
index 4dfbf100a6ba10a34d4e1036afc3863eab8f93c0..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/GameOverManager.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Managers/PauseManager.cs b/Assets/_Complete-Game/Scripts/Managers/PauseManager.cs
deleted file mode 100644
index 9e7fd1ba8d760dfe0c5a963969f4987513a158fd..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/PauseManager.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-using UnityEngine.Audio;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-public class PauseManager : MonoBehaviour {
-	
-	public AudioMixerSnapshot paused;
-	public AudioMixerSnapshot unpaused;
-	
-	Canvas canvas;
-	
-	void Start()
-	{
-		canvas = GetComponent<Canvas>();
-	}
-	
-	void Update()
-	{
-		if (Input.GetKeyDown(KeyCode.Escape))
-		{
-			canvas.enabled = !canvas.enabled;
-			Pause();
-		}
-	}
-	
-	public void Pause()
-	{
-		Time.timeScale = Time.timeScale == 0 ? 1 : 0;
-		Lowpass ();
-		
-	}
-	
-	void Lowpass()
-	{
-		if (Time.timeScale == 0)
-		{
-			paused.TransitionTo(.01f);
-		}
-		
-		else
-			
-		{
-			unpaused.TransitionTo(.01f);
-		}
-	}
-	
-	public void Quit()
-	{
-		#if UNITY_EDITOR 
-		EditorApplication.isPlaying = false;
-		#else 
-		Application.Quit();
-		#endif
-	}
-}
diff --git a/Assets/_Complete-Game/Scripts/Managers/PauseManager.cs.meta b/Assets/_Complete-Game/Scripts/Managers/PauseManager.cs.meta
deleted file mode 100644
index 409555a105779c7613140e4b5037bb7c7712622e..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/PauseManager.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Managers/ScoreManager.cs b/Assets/_Complete-Game/Scripts/Managers/ScoreManager.cs
deleted file mode 100644
index 0e52c43ecbb31fa3062f3dc8160456b0ddb18226..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Managers/ScoreManager.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections;
-
-namespace CompleteProject
-{
-    public class ScoreManager : MonoBehaviour
-    {
-        public static int score;        // The player's score.
-
-
-        Text text;                      // Reference to the Text component.
-
-
-        void Awake ()
-        {
-            // Set up the reference.
-            text = GetComponent <Text> ();
-
-            // Reset the score.
-            score = 0;
-        }
-
-
-        void Update ()
-        {
-            // Set the displayed text to be the word "Score" followed by the score value.
-            text.text = "Score: " + score;
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Managers/ScoreManager.cs.meta b/Assets/_Complete-Game/Scripts/Managers/ScoreManager.cs.meta
deleted file mode 100644
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diff --git a/Assets/_Complete-Game/Scripts/Player.meta b/Assets/_Complete-Game/Scripts/Player.meta
deleted file mode 100644
index e078b620abaca3b55eab2089e899f4e264061093..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Player.meta
+++ /dev/null
@@ -1,5 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Player/PlayerHealth.cs b/Assets/_Complete-Game/Scripts/Player/PlayerHealth.cs
deleted file mode 100644
index 3b8b20d5dc1d0a4a8a14a623be11939f782e6fdf..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Player/PlayerHealth.cs
+++ /dev/null
@@ -1,110 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections;
-using UnityEngine.SceneManagement;
-
-namespace CompleteProject
-{
-    public class PlayerHealth : MonoBehaviour
-    {
-        public int startingHealth = 100;                            // The amount of health the player starts the game with.
-        public int currentHealth;                                   // The current health the player has.
-        public Slider healthSlider;                                 // Reference to the UI's health bar.
-        public Image damageImage;                                   // Reference to an image to flash on the screen on being hurt.
-        public AudioClip deathClip;                                 // The audio clip to play when the player dies.
-        public float flashSpeed = 5f;                               // The speed the damageImage will fade at.
-        public Color flashColour = new Color(1f, 0f, 0f, 0.1f);     // The colour the damageImage is set to, to flash.
-
-
-        Animator anim;                                              // Reference to the Animator component.
-        AudioSource playerAudio;                                    // Reference to the AudioSource component.
-        PlayerMovement playerMovement;                              // Reference to the player's movement.
-        PlayerShooting playerShooting;                              // Reference to the PlayerShooting script.
-        bool isDead;                                                // Whether the player is dead.
-        bool damaged;                                               // True when the player gets damaged.
-
-
-        void Awake ()
-        {
-            // Setting up the references.
-            anim = GetComponent <Animator> ();
-            playerAudio = GetComponent <AudioSource> ();
-            playerMovement = GetComponent <PlayerMovement> ();
-            playerShooting = GetComponentInChildren <PlayerShooting> ();
-
-            // Set the initial health of the player.
-            currentHealth = startingHealth;
-        }
-
-
-        void Update ()
-        {
-            // If the player has just been damaged...
-            if(damaged)
-            {
-                // ... set the colour of the damageImage to the flash colour.
-                damageImage.color = flashColour;
-            }
-            // Otherwise...
-            else
-            {
-                // ... transition the colour back to clear.
-                damageImage.color = Color.Lerp (damageImage.color, Color.clear, flashSpeed * Time.deltaTime);
-            }
-
-            // Reset the damaged flag.
-            damaged = false;
-        }
-
-
-        public void TakeDamage (int amount)
-        {
-            // Set the damaged flag so the screen will flash.
-            damaged = true;
-
-            // Reduce the current health by the damage amount.
-            currentHealth -= amount;
-
-            // Set the health bar's value to the current health.
-            healthSlider.value = currentHealth;
-
-            // Play the hurt sound effect.
-            playerAudio.Play ();
-
-            // If the player has lost all it's health and the death flag hasn't been set yet...
-            if(currentHealth <= 0 && !isDead)
-            {
-                // ... it should die.
-                Death ();
-            }
-        }
-
-
-        void Death ()
-        {
-            // Set the death flag so this function won't be called again.
-            isDead = true;
-
-            // Turn off any remaining shooting effects.
-            playerShooting.DisableEffects ();
-
-            // Tell the animator that the player is dead.
-            anim.SetTrigger ("Die");
-
-            // Set the audiosource to play the death clip and play it (this will stop the hurt sound from playing).
-            playerAudio.clip = deathClip;
-            playerAudio.Play ();
-
-            // Turn off the movement and shooting scripts.
-            playerMovement.enabled = false;
-            playerShooting.enabled = false;
-        }
-
-
-        public void RestartLevel ()
-        {
-            // Reload the level that is currently loaded.
-            SceneManager.LoadScene (0);
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Player/PlayerHealth.cs.meta b/Assets/_Complete-Game/Scripts/Player/PlayerHealth.cs.meta
deleted file mode 100644
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@@ -1,8 +0,0 @@
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diff --git a/Assets/_Complete-Game/Scripts/Player/PlayerMovement.cs b/Assets/_Complete-Game/Scripts/Player/PlayerMovement.cs
deleted file mode 100644
index 69c83bf41dec0d21586e602b15099efb9d691b94..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Player/PlayerMovement.cs
+++ /dev/null
@@ -1,117 +0,0 @@
-using UnityEngine;
-using UnitySampleAssets.CrossPlatformInput;
-
-namespace CompleteProject
-{
-    public class PlayerMovement : MonoBehaviour
-    {
-        public float speed = 6f;            // The speed that the player will move at.
-
-
-        Vector3 movement;                   // The vector to store the direction of the player's movement.
-        Animator anim;                      // Reference to the animator component.
-        Rigidbody playerRigidbody;          // Reference to the player's rigidbody.
-#if !MOBILE_INPUT
-        int floorMask;                      // A layer mask so that a ray can be cast just at gameobjects on the floor layer.
-        float camRayLength = 100f;          // The length of the ray from the camera into the scene.
-#endif
-
-        void Awake ()
-        {
-#if !MOBILE_INPUT
-            // Create a layer mask for the floor layer.
-            floorMask = LayerMask.GetMask ("Floor");
-#endif
-
-            // Set up references.
-            anim = GetComponent <Animator> ();
-            playerRigidbody = GetComponent <Rigidbody> ();
-        }
-
-
-        void FixedUpdate ()
-        {
-            // Store the input axes.
-            float h = CrossPlatformInputManager.GetAxisRaw("Horizontal");
-            float v = CrossPlatformInputManager.GetAxisRaw("Vertical");
-
-            // Move the player around the scene.
-            Move (h, v);
-
-            // Turn the player to face the mouse cursor.
-            Turning ();
-
-            // Animate the player.
-            Animating (h, v);
-        }
-
-
-        void Move (float h, float v)
-        {
-            // Set the movement vector based on the axis input.
-            movement.Set (h, 0f, v);
-            
-            // Normalise the movement vector and make it proportional to the speed per second.
-            movement = movement.normalized * speed * Time.deltaTime;
-
-            // Move the player to it's current position plus the movement.
-            playerRigidbody.MovePosition (transform.position + movement);
-        }
-
-
-        void Turning ()
-        {
-#if !MOBILE_INPUT
-            // Create a ray from the mouse cursor on screen in the direction of the camera.
-            Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
-
-            // Create a RaycastHit variable to store information about what was hit by the ray.
-            RaycastHit floorHit;
-
-            // Perform the raycast and if it hits something on the floor layer...
-            if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask))
-            {
-                // Create a vector from the player to the point on the floor the raycast from the mouse hit.
-                Vector3 playerToMouse = floorHit.point - transform.position;
-
-                // Ensure the vector is entirely along the floor plane.
-                playerToMouse.y = 0f;
-
-                // Create a quaternion (rotation) based on looking down the vector from the player to the mouse.
-                Quaternion newRotatation = Quaternion.LookRotation (playerToMouse);
-
-                // Set the player's rotation to this new rotation.
-                playerRigidbody.MoveRotation (newRotatation);
-            }
-#else
-
-            Vector3 turnDir = new Vector3(CrossPlatformInputManager.GetAxisRaw("Mouse X") , 0f , CrossPlatformInputManager.GetAxisRaw("Mouse Y"));
-
-            if (turnDir != Vector3.zero)
-            {
-                // Create a vector from the player to the point on the floor the raycast from the mouse hit.
-                Vector3 playerToMouse = (transform.position + turnDir) - transform.position;
-
-                // Ensure the vector is entirely along the floor plane.
-                playerToMouse.y = 0f;
-
-                // Create a quaternion (rotation) based on looking down the vector from the player to the mouse.
-                Quaternion newRotatation = Quaternion.LookRotation(playerToMouse);
-
-                // Set the player's rotation to this new rotation.
-                playerRigidbody.MoveRotation(newRotatation);
-            }
-#endif
-        }
-
-
-        void Animating (float h, float v)
-        {
-            // Create a boolean that is true if either of the input axes is non-zero.
-            bool walking = h != 0f || v != 0f;
-
-            // Tell the animator whether or not the player is walking.
-            anim.SetBool ("IsWalking", walking);
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Complete-Game/Scripts/Player/PlayerMovement.cs.meta b/Assets/_Complete-Game/Scripts/Player/PlayerMovement.cs.meta
deleted file mode 100644
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diff --git a/Assets/_Complete-Game/Scripts/Player/PlayerShooting.cs b/Assets/_Complete-Game/Scripts/Player/PlayerShooting.cs
deleted file mode 100644
index eae7717b8d84034866ba03b73f47c71057236ddf..0000000000000000000000000000000000000000
--- a/Assets/_Complete-Game/Scripts/Player/PlayerShooting.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-using UnityEngine;
-using UnitySampleAssets.CrossPlatformInput;
-
-namespace CompleteProject
-{
-    public class PlayerShooting : MonoBehaviour
-    {
-        public int damagePerShot = 20;                  // The damage inflicted by each bullet.
-        public float timeBetweenBullets = 0.15f;        // The time between each shot.
-        public float range = 100f;                      // The distance the gun can fire.
-
-
-        float timer;                                    // A timer to determine when to fire.
-        Ray shootRay = new Ray();                       // A ray from the gun end forwards.
-        RaycastHit shootHit;                            // A raycast hit to get information about what was hit.
-        int shootableMask;                              // A layer mask so the raycast only hits things on the shootable layer.
-        ParticleSystem gunParticles;                    // Reference to the particle system.
-        LineRenderer gunLine;                           // Reference to the line renderer.
-        AudioSource gunAudio;                           // Reference to the audio source.
-        Light gunLight;                                 // Reference to the light component.
-		public Light faceLight;								// Duh
-        float effectsDisplayTime = 0.2f;                // The proportion of the timeBetweenBullets that the effects will display for.
-
-
-        void Awake ()
-        {
-            // Create a layer mask for the Shootable layer.
-            shootableMask = LayerMask.GetMask ("Shootable");
-
-            // Set up the references.
-            gunParticles = GetComponent<ParticleSystem> ();
-            gunLine = GetComponent <LineRenderer> ();
-            gunAudio = GetComponent<AudioSource> ();
-            gunLight = GetComponent<Light> ();
-			//faceLight = GetComponentInChildren<Light> ();
-        }
-
-
-        void Update ()
-        {
-            // Add the time since Update was last called to the timer.
-            timer += Time.deltaTime;
-
-#if !MOBILE_INPUT
-            // If the Fire1 button is being press and it's time to fire...
-			if(Input.GetButton ("Fire1") && timer >= timeBetweenBullets && Time.timeScale != 0)
-            {
-                // ... shoot the gun.
-                Shoot ();
-            }
-#else
-            // If there is input on the shoot direction stick and it's time to fire...
-            if ((CrossPlatformInputManager.GetAxisRaw("Mouse X") != 0 || CrossPlatformInputManager.GetAxisRaw("Mouse Y") != 0) && timer >= timeBetweenBullets)
-            {
-                // ... shoot the gun
-                Shoot();
-            }
-#endif
-            // If the timer has exceeded the proportion of timeBetweenBullets that the effects should be displayed for...
-            if(timer >= timeBetweenBullets * effectsDisplayTime)
-            {
-                // ... disable the effects.
-                DisableEffects ();
-            }
-        }
-
-
-        public void DisableEffects ()
-        {
-            // Disable the line renderer and the light.
-            gunLine.enabled = false;
-			faceLight.enabled = false;
-            gunLight.enabled = false;
-        }
-
-
-        void Shoot ()
-        {
-            // Reset the timer.
-            timer = 0f;
-
-            // Play the gun shot audioclip.
-            gunAudio.Play ();
-
-            // Enable the lights.
-            gunLight.enabled = true;
-			faceLight.enabled = true;
-
-            // Stop the particles from playing if they were, then start the particles.
-            gunParticles.Stop ();
-            gunParticles.Play ();
-
-            // Enable the line renderer and set it's first position to be the end of the gun.
-            gunLine.enabled = true;
-            gunLine.SetPosition (0, transform.position);
-
-            // Set the shootRay so that it starts at the end of the gun and points forward from the barrel.
-            shootRay.origin = transform.position;
-            shootRay.direction = transform.forward;
-
-            // Perform the raycast against gameobjects on the shootable layer and if it hits something...
-            if(Physics.Raycast (shootRay, out shootHit, range, shootableMask))
-            {
-                // Try and find an EnemyHealth script on the gameobject hit.
-                EnemyHealth enemyHealth = shootHit.collider.GetComponent <EnemyHealth> ();
-
-                // If the EnemyHealth component exist...
-                if(enemyHealth != null)
-                {
-                    // ... the enemy should take damage.
-                    enemyHealth.TakeDamage (damagePerShot, shootHit.point);
-                }
-
-                // Set the second position of the line renderer to the point the raycast hit.
-                gunLine.SetPosition (1, shootHit.point);
-            }
-            // If the raycast didn't hit anything on the shootable layer...
-            else
-            {
-                // ... set the second position of the line renderer to the fullest extent of the gun's range.
-                gunLine.SetPosition (1, shootRay.origin + shootRay.direction * range);
-            }
-        }
-    }
-}
\ No newline at end of file
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deleted file mode 100644
index 1c00f598f04322eb9f69c7ed6f2b421364278927..0000000000000000000000000000000000000000
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diff --git a/Assets/_Complete-Game/_Complete-Game/ReflectionProbe-1.exr b/Assets/_Complete-Game/_Complete-Game/ReflectionProbe-1.exr
deleted file mode 100644
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--- a/Assets/_Complete-Game/_Complete-Game/ReflectionProbe-1.exr
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index e93f8de2bbb0ab9e08297e276a6921fcb85ec353..99c5b1819673def91853211f9544f430b173b54c 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -5,6 +5,9 @@ TagManager:
   serializedVersion: 2
   tags:
   - Enemy
+  - BossEnemy
+  - PowerOrb
+  - SpeedOrb
   layers:
   - Default
   - TransparentFX
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index a51f9dd300d3df5f1e7eebcf9f240957e064da76..835caf51fae9dbbbf332a6a159cfb3e0a6616b59 100644
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+++ b/UserSettings/EditorUserSettings.asset
@@ -6,14 +6,35 @@ EditorUserSettings:
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