From f7ebea3a8a8643196f60d6eb1ca3ff1e6df3fdb4 Mon Sep 17 00:00:00 2001 From: Kenneth Ezekiel <88850771+KenEzekiel@users.noreply.github.com> Date: Tue, 23 Apr 2024 21:48:07 +0700 Subject: [PATCH] fix: error on stats --- Assets/_Scripts/Core/Player/Player.cs | 2 +- Assets/_Scripts/Core/Player/PlayerMovementController.cs | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/Assets/_Scripts/Core/Player/Player.cs b/Assets/_Scripts/Core/Player/Player.cs index 00b498d7..99570778 100644 --- a/Assets/_Scripts/Core/Player/Player.cs +++ b/Assets/_Scripts/Core/Player/Player.cs @@ -27,9 +27,9 @@ public class Player : PlayerEntity Health *= GameConfig.DIFFICULTY_MODIFIERS[GameSaveData.instance.difficulty].playerHealthMultiplier; stateController = new PlayerStateController(this); inputController = new PlayerInputController(this); + stats = new PlayerStats(this); movementController = new PlayerMovementController(this); animationController = new PlayerAnimationController(this); - stats = new PlayerStats(this); WeaponList.AddRange(GetComponentsInChildren<WeaponObject>()); diff --git a/Assets/_Scripts/Core/Player/PlayerMovementController.cs b/Assets/_Scripts/Core/Player/PlayerMovementController.cs index f5fee70d..26543bf2 100644 --- a/Assets/_Scripts/Core/Player/PlayerMovementController.cs +++ b/Assets/_Scripts/Core/Player/PlayerMovementController.cs @@ -41,8 +41,6 @@ public class PlayerMovementController Vector3 dampVelocity = Vector3.zero; Vector3 movementVector = inputX * axisX.normalized + inputZ * axisZ.normalized; - - Debug.Log(player.stats); Vector3 modifierVector = movementVector.normalized * player.stats.MaxSpeed; velocity.x = modifierVector.x; velocity.z = modifierVector.z; -- GitLab