diff --git a/Assets/_Scripts/Core/Player/Player.cs b/Assets/_Scripts/Core/Player/Player.cs
index 00b498d721794f486f41e76f3647ea5dbe55db87..995707781068bd9a6098ca6cd46a2a490b5cbca8 100644
--- a/Assets/_Scripts/Core/Player/Player.cs
+++ b/Assets/_Scripts/Core/Player/Player.cs
@@ -27,9 +27,9 @@ public class Player : PlayerEntity
         Health *= GameConfig.DIFFICULTY_MODIFIERS[GameSaveData.instance.difficulty].playerHealthMultiplier;
         stateController = new PlayerStateController(this);
         inputController = new PlayerInputController(this);
+        stats = new PlayerStats(this);
         movementController = new PlayerMovementController(this);
         animationController = new PlayerAnimationController(this);
-        stats = new PlayerStats(this);
 
         
         WeaponList.AddRange(GetComponentsInChildren<WeaponObject>());
diff --git a/Assets/_Scripts/Core/Player/PlayerMovementController.cs b/Assets/_Scripts/Core/Player/PlayerMovementController.cs
index f5fee70dd575036bdcb2bf47f8db865efb1487f0..26543bf28b5b678436d5364469b1bb55fbd6a639 100644
--- a/Assets/_Scripts/Core/Player/PlayerMovementController.cs
+++ b/Assets/_Scripts/Core/Player/PlayerMovementController.cs
@@ -41,8 +41,6 @@ public class PlayerMovementController
         Vector3 dampVelocity = Vector3.zero;
 
         Vector3 movementVector = inputX * axisX.normalized + inputZ * axisZ.normalized;
-
-        Debug.Log(player.stats);
         Vector3 modifierVector = movementVector.normalized * player.stats.MaxSpeed;
         velocity.x = modifierVector.x;
         velocity.z = modifierVector.z;