diff --git a/Assets/UI/GeneralStyleSheet.uss b/Assets/UI/GeneralStyleSheet.uss
index 6985a4620ad196eb65774018dfc91582b5b76300..3a4b0000af669269c40fd98ffadfb4b7bbb65941 100644
--- a/Assets/UI/GeneralStyleSheet.uss
+++ b/Assets/UI/GeneralStyleSheet.uss
@@ -1,3 +1,8 @@
+.left-right-spaced {
+    margin-right: 24px;
+    margin-left: 24px;
+}
+
 .root-container {
     flex-grow: 1;
     width: 100%;
@@ -5,6 +10,22 @@
 }
 
 .button {
+    padding-top: 16px;
+    padding-right: 16px;
+    padding-bottom: 16px;
+    padding-left: 16px;
+    transition-property: background-color, color;
+    transition-duration: 0.2s, 0.2s;
+    -unity-font-style: bold;
+    border-left-color: rgba(0, 0, 0, 0);
+    border-right-color: rgba(0, 0, 0, 0);
+    border-top-color: rgba(0, 0, 0, 0);
+    border-bottom-color: rgba(0, 0, 0, 0);
+}
+
+.do-button {
+    background-color: rgb(104, 183, 35);
+    text-shadow: 0 0 0 rgb(255, 255, 255);
 }
 
 .transform-transition-container {
@@ -12,10 +33,19 @@
     transition-duration: 0.25s;
 }
 
+.normal-text {
+    font-size: 20px;
+    -unity-font-style: bold;
+}
+
 .exiting {
     translate: -100% 0;
 }
 
+.has-text {
+    -unity-font-definition: url("project://database/Assets/TextMesh%20Pro/Examples%20&%20Extras/Fonts/Unity.ttf?fileID=12800000&guid=f4eec857a4fdf2f43be0e9f3d1a984e7&type=3#Unity");
+}
+
 .entering {
     translate: 100% 0;
 }
@@ -33,5 +63,123 @@
 }
 
 .overlay {
-    background-color: rgba(0, 0, 0, 0.69);
+    background-color: rgba(39, 52, 69, 0.83);
+}
+
+.normal-button {
+    background-color: rgb(114, 57, 179);
+    -unity-font-style: bold;
+    border-left-color: rgba(0, 0, 0, 0);
+    border-right-color: rgba(0, 0, 0, 0);
+    border-top-color: rgba(0, 0, 0, 0);
+    border-bottom-color: rgba(0, 0, 0, 0);
+    color: rgb(255, 255, 255);
+    transition-duration: 0.2s;
+}
+
+.cancel-button {
+    background-color: rgb(198, 38, 46);
+    color: rgb(255, 255, 255);
+}
+
+.rounded {
+    border-top-left-radius: 12px;
+    border-top-right-radius: 12px;
+    border-bottom-right-radius: 12px;
+    border-bottom-left-radius: 12px;
+}
+
+.main-menu-container {
+}
+
+.rounded {
+    border-top-left-radius: 12px;
+    border-top-right-radius: 12px;
+    border-bottom-right-radius: 12px;
+    border-bottom-left-radius: 12px;
+}
+
+.main-menu-screen-title {
+    font-size: 36px;
+    -unity-font-style: bold;
+    color: rgb(155, 219, 77);
+}
+
+.padded-container {
+    padding-top: 32px;
+    padding-right: 32px;
+    padding-bottom: 32px;
+    padding-left: 32px;
+}
+
+.cancel-button {
+    background-color: rgb(198, 38, 46);
+    color: rgb(255, 255, 255);
+}
+
+.has-texr {
+}
+
+.main-menu-overlay {
+    background-image: none;
+    background-color: rgba(13, 82, 191, 0.29);
+}
+
+.bottom-above-spaced {
+    margin-top: 24px;
+    margin-right: 0;
+    margin-bottom: 24px;
+    margin-left: 0;
+}
+
+.info-prompt-text {
+    font-size: 36px;
+    -unity-font-style: bold;
+}
+
+.spacer {
+    width: initial;
+    flex-grow: 1;
+}
+
+.cancel-button:hover {
+    background-color: rgb(255, 255, 255);
+    color: rgb(198, 38, 46);
+}
+
+.main-menu-back-button {
+    rotate: -10deg;
+    transition-duration: 0.2s;
+    transition-timing-function: ease-in;
+}
+
+.main-menu-screen-title {
+    font-size: 36px;
+    -unity-font-style: bold;
+    color: rgb(155, 219, 77);
+}
+
+.main-menu-back-button:hover {
+    rotate: 0;
+    scale: 1.2 1.2;
+}
+
+.normal-button:hover {
+    scale: 1.2 1.2;
+    rotate: 10deg;
+    color: rgb(114, 57, 179);
+    background-color: rgb(255, 255, 255);
+}
+
+.rotated {
+    rotate: -10deg;
+}
+
+.main-menu-overlay {
+    background-image: none;
+    background-color: rgba(13, 82, 191, 0.29);
+}
+
+.has-text {
+    -unity-font-definition: url("project://database/Assets/TextMesh%20Pro/Examples%20&%20Extras/Fonts/Unity.ttf?fileID=12800000&guid=f4eec857a4fdf2f43be0e9f3d1a984e7&type=3#Unity");
 }
diff --git a/Assets/UI/InGame/CompletedScreen/CompletedScreen.uxml b/Assets/UI/InGame/CompletedScreen/CompletedScreen.uxml
index 523746ca06179ec1a67bef8e072cd766a066100e..7ab7f5f2b4ba0b2fccbd0d2b784dd69033b0eb53 100644
--- a/Assets/UI/InGame/CompletedScreen/CompletedScreen.uxml
+++ b/Assets/UI/InGame/CompletedScreen/CompletedScreen.uxml
@@ -1,9 +1,11 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <ui:VisualElement name="Container" class="overlay" style="flex-grow: 1; align-items: center; justify-content: center;">
-        <ui:Label text="Congratulations! &#10;You&apos;ve Finished the Game!" name="CompletedText" style="align-items: center; -unity-text-align: upper-center; font-size: 36px; background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255);" />
-        <ui:VisualElement name="ButtonContainer" style="flex-grow: 0; margin-top: 20px;">
-            <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="button" />
+        <ui:VisualElement name="CompletedScreenContainer" class="rotated" style="flex-grow: 1; align-items: center; justify-content: center;">
+            <ui:Label text="Congratulations! &#10;You&apos;ve Finished the Game!" name="CompletedText" class="info-prompt-text" style="align-items: center; -unity-text-align: upper-center; font-size: 36px; background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255);" />
+            <ui:VisualElement name="ButtonContainer" style="flex-grow: 0; margin-top: 20px;">
+                <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="button rounded normal-button" />
+            </ui:VisualElement>
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/InGame/GameOverScreen/GameOverScreen.uxml b/Assets/UI/InGame/GameOverScreen/GameOverScreen.uxml
index 7406462ac052f4d830dad05d0c04a6463a3a7e80..25743170c53fdc5e8128ea05eaffeaefb921d96b 100644
--- a/Assets/UI/InGame/GameOverScreen/GameOverScreen.uxml
+++ b/Assets/UI/InGame/GameOverScreen/GameOverScreen.uxml
@@ -1,10 +1,12 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
+    <Style src="project://database/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uss?fileID=7433441132597879392&amp;guid=ef9264b1b90c7f76e9cb71200220ec16&amp;type=3#GameStatisticsDisplay" />
     <ui:VisualElement name="Container" class="overlay" style="flex-grow: 1; align-items: center; justify-content: center;">
-        <ui:Label text="Game Over!" name="GameOverText" style="align-items: center; -unity-text-align: upper-center; font-size: 36px; background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255);" />
-        <ui:VisualElement name="ButtonContainer" style="flex-grow: 0; margin-top: 20px; margin-bottom: 20px;">
-            <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="button" />
+        <ui:VisualElement name="GameOverContainer" class="rotated" style="flex-grow: 1; justify-content: center; align-self: center; align-items: center;">
+            <ui:Label text="Game Over!" name="GameOverText" class="info-prompt-text" style="align-items: center; -unity-text-align: upper-center; font-size: 36px; background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255); margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;" />
+            <ui:VisualElement name="ButtonContainer" class="rounded" style="flex-grow: 0; margin-top: 20px; margin-bottom: 20px;" />
+            <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="button rounded normal-button bottom-above-spaced" style="width: initial; height: initial;" />
+            <GameStatisticsContainer style="color: rgb(255, 255, 255); align-items: stretch;" />
         </ui:VisualElement>
-        <GameStatisticsContainer style="color: rgb(255, 255, 255);" />
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/InGame/HealthBar/HealthBar.uss b/Assets/UI/InGame/HealthBar/HealthBar.uss
index 397a835c8ad93de3950cc5745eadbf35cb9d7d22..e8b34671deec7230ffba1148cd045d47d316c04b 100644
--- a/Assets/UI/InGame/HealthBar/HealthBar.uss
+++ b/Assets/UI/InGame/HealthBar/HealthBar.uss
@@ -5,13 +5,17 @@
     padding-right: 0;
     padding-bottom: 0;
     padding-left: 0;
-    background-color: rgb(221, 60, 60);
+    background-color: rgb(198, 38, 46);
     width: 0;
     height: 30px;
     transition-duration: 0.25s;
     transition-delay: 0.25s;
     transition-timing-function: ease-in-out;
     transition-property: width;
+    border-top-left-radius: 6px;
+    border-top-right-radius: 6px;
+    border-bottom-right-radius: 6px;
+    border-bottom-left-radius: 6px;
 }
 
 .outer-bar {
@@ -24,6 +28,10 @@
     padding-left: 12px;
     width: 600px;
     --outer-bar-width: 600px;
+    border-top-left-radius: 12px;
+    border-top-right-radius: 12px;
+    border-bottom-right-radius: 12px;
+    border-bottom-left-radius: 12px;
 }
 
 .health-bar-background {
@@ -34,6 +42,10 @@
 }
 
 .pet-counter-card {
+    border-top-left-radius: 6px;
+    border-top-right-radius: 6px;
+    border-bottom-right-radius: 6px;
+    border-bottom-left-radius: 6px;
 }
 
 .pet-counter-card-pet-name {
diff --git a/Assets/UI/InGame/HealthBar/HealthBar.uxml b/Assets/UI/InGame/HealthBar/HealthBar.uxml
index 1a56007bb8a6e6741ad619106a47a6c44c7a61ba..bace5c620ca6dbcb7102bd18c848f882bc598919 100644
--- a/Assets/UI/InGame/HealthBar/HealthBar.uxml
+++ b/Assets/UI/InGame/HealthBar/HealthBar.uxml
@@ -7,6 +7,6 @@
                 <ui:DataBinding property="Health" binding-mode="ToTarget" data-source-type="Player, Assembly-CSharp" data-source-path="health" />
             </Bindings>
         </HealthBar>
-        <PetCounter data-source-type="Player" />
+        <PetCounter data-source-type="Player" class="has-text" />
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/InGame/PauseMenu/PauseMenu.uxml b/Assets/UI/InGame/PauseMenu/PauseMenu.uxml
index 22457d12f26d998208a7a1830373f3ed25676d33..ad76eaf9473d2cf47d3fe466699ba65166b42db5 100644
--- a/Assets/UI/InGame/PauseMenu/PauseMenu.uxml
+++ b/Assets/UI/InGame/PauseMenu/PauseMenu.uxml
@@ -1,12 +1,12 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <Style src="project://database/Assets/UI/InGame/PauseMenu/PauseMenu.uss?fileID=7433441132597879392&amp;guid=a92bd7591caac552d95718b61c97179c&amp;type=3#PauseMenu" />
-    <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0.57); align-items: center; justify-content: flex-start;">
-        <ui:VisualElement name="PauseMenuContainer" style="flex-grow: 1; justify-content: center;">
-            <ui:Button text="Resume" name="Resume" emoji-fallback-support="false" class="button" />
-            <ui:Button text="Save" name="Save" class="button" />
-            <ui:Button text="Shop" name="Shop" class="button" />
-            <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" />
+    <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0.57); align-items: center; justify-content: center;">
+        <ui:VisualElement name="PauseMenuContainer" class="rotated" style="flex-grow: 1; justify-content: center;">
+            <ui:Button text="Resume" name="Resume" emoji-fallback-support="false" class="button rounded bottom-above-spaced normal-button" />
+            <ui:Button text="Save" name="Save" class="button rounded bottom-above-spaced normal-button" />
+            <ui:Button text="Shop" name="Shop" class="button rounded bottom-above-spaced normal-button" />
+            <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="rounded bottom-above-spaced button normal-button" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/LoadingScreen/LoadingScreen.uxml b/Assets/UI/LoadingScreen/LoadingScreen.uxml
index 37463cb90336111485100b80cd3431169711f600..c4129f9919d1de30b663e7d7e0903c57be8ea3ba 100644
--- a/Assets/UI/LoadingScreen/LoadingScreen.uxml
+++ b/Assets/UI/LoadingScreen/LoadingScreen.uxml
@@ -1,9 +1,9 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <Style src="project://database/Assets/UI/LoadingScreen/LoadingScreen.uss?fileID=7433441132597879392&amp;guid=6410011e3c740d80693a839e1b68fb59&amp;type=3#LoadingScreen" />
-    <ui:VisualElement name="Container" class="root-container hidden" style="flex-grow: 1; align-items: stretch; flex-direction: column; -unity-background-image-tint-color: rgb(0, 0, 0); background-color: rgb(0, 0, 0); padding-top: 45px; padding-right: 45px; padding-bottom: 45px; padding-left: 45px;">
-        <ui:VisualElement name="TextContainer" style="flex-grow: 1; -unity-text-align: upper-center; justify-content: center;">
-            <ui:Label text="Loading..." name="Title" enable-rich-text="true" style="background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255); font-size: 28px; -unity-text-align: upper-center;" />
+    <ui:VisualElement name="Container" class="root-container hidden" style="flex-grow: 1; align-items: stretch; flex-direction: column; -unity-background-image-tint-color: rgb(0, 0, 0); background-color: rgb(100, 186, 255); padding-top: 45px; padding-right: 45px; padding-bottom: 45px; padding-left: 45px; display: flex;">
+        <ui:VisualElement name="TextContainer" style="flex-grow: 1; -unity-text-align: upper-center; justify-content: flex-end;">
+            <ui:Label text="Preparing Your Fun..." name="Title" enable-rich-text="true" class="info-prompt-text has-texr" style="background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255); font-size: 28px; -unity-text-align: upper-center;" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/MainMenuScene/ClickToStart/ClickToStart.uxml b/Assets/UI/MainMenuScene/ClickToStart/ClickToStart.uxml
index 67b4d03336ef44a5383c1f9282e0005b356b2c28..a8c47aaadd551e1a65750be69732d1d8d4b80fce 100644
--- a/Assets/UI/MainMenuScene/ClickToStart/ClickToStart.uxml
+++ b/Assets/UI/MainMenuScene/ClickToStart/ClickToStart.uxml
@@ -4,7 +4,7 @@
     <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; align-items: stretch; flex-direction: column; background-color: rgba(0, 0, 0, 0);">
         <ui:VisualElement name="BackContainer" style="flex-grow: 1; padding-top: 45px; padding-right: 45px; padding-bottom: 45px; padding-left: 45px; background-color: rgba(0, 0, 0, 0);">
             <ui:VisualElement name="spacer" style="flex-grow: 1;" />
-            <ui:Label text="Click To Start" name="ClickToStartText" style="font-size: 28px; color: rgb(255, 255, 255); -unity-text-align: upper-center;" />
+            <ui:Label text="Click To Start" name="ClickToStartText" class="has-texr info-prompt-text" style="font-size: 28px; color: rgb(255, 255, 255); -unity-text-align: upper-center;" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uss b/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uss
index c78e35c9821b0b6751bb95562f668a9dfc468b05..6f3cb8efc8953a84ed16c22b78b78aa2c9bcb764 100644
--- a/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uss
+++ b/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uss
@@ -1,6 +1,26 @@
 .enemies-killed-container {
 }
 
+.statistics-container {
+    width: 100%;
+    border-top-left-radius: 8px;
+    border-top-right-radius: 8px;
+    border-bottom-right-radius: 8px;
+    border-bottom-left-radius: 8px;
+    background-color: rgb(77, 77, 77);
+    margin-top: 8px;
+    margin-right: 8px;
+    margin-bottom: 8px;
+    margin-left: 8px;
+    padding-top: 8px;
+    padding-right: 8px;
+    padding-bottom: 8px;
+    padding-left: 8px;
+    color: rgb(255, 255, 255);
+    -unity-font-style: bold;
+    font-size: 18px;
+}
+
 .enemies-killed-text {
 }
 
@@ -27,13 +47,27 @@
 }
 
 .shots-hit-container {
+    margin-top: 8px;
+    margin-right: 8px;
+    margin-bottom: 8px;
+    margin-left: 8px;
 }
 
 .shots-hit-text {
 }
 
 .accuracy-container {
+    margin-top: 8px;
+    margin-right: 8px;
+    margin-bottom: 8px;
+    margin-left: 8px;
 }
 
 .accuracy-text {
 }
+
+.statistics-container:hover {
+    color: rgb(77, 77, 77);
+    background-color: rgb(255, 255, 255);
+    scale: 1.1 1.1;
+}
diff --git a/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uxml b/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uxml
index 23f1644eb20982af7877a41d6e4b60d0ee7fd143..20ace8e6665cbf9d8e6698f77b21fa5049ace66d 100644
--- a/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uxml
+++ b/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uxml
@@ -1,13 +1,13 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <Style src="project://database/Assets/UI/MainMenuScene/GameStatisticsDisplay/GameStatisticsDisplay.uss?fileID=7433441132597879392&amp;guid=ef9264b1b90c7f76e9cb71200220ec16&amp;type=3#GameStatisticsDisplay" />
-    <ui:VisualElement name="Container" class="containter" style="flex-grow: 1; align-items: flex-start;">
+    <ui:VisualElement name="Container" class="containter padded-container main-menu-container" style="flex-grow: 1; align-items: flex-start;">
         <ui:VisualElement name="TitleContainer" style="flex-grow: 1; align-items: flex-start; justify-content: flex-start;">
-            <ui:Label text="Your Statistics" name="Title" style="rotate: -5deg; font-size: 48px; translate: 1.5% 25%;" />
+            <ui:Label text="Your Statistics" name="Title" class="has-texr main-menu-screen-title rotated" style="font-size: 48px; translate: 1.5% 25%;" />
         </ui:VisualElement>
-        <GameStatisticsContainer name="GameStatisticsContainer" style="align-self: stretch; width: 100%; align-items: center;" />
-        <ui:VisualElement name="BackContainer" style="flex-grow: 1;">
-            <ui:Button text="Back" name="back-button" />
+        <GameStatisticsContainer name="GameStatisticsContainer" class="has-texr rotated" style="align-self: center;" />
+        <ui:VisualElement name="BackContainer" style="flex-grow: 1; justify-content: flex-end;">
+            <ui:Button text="Back" name="back-button" class="cancel-button rounded button main-menu-back-button" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/MainMenuScene/LoadGame/GameSaveCard.cs b/Assets/UI/MainMenuScene/LoadGame/GameSaveCard.cs
index 4415a0ba129adeff188bc9b2ecb5c6e54f6c4b45..790c3582e7bcc31179ba9cfe3259cace830a1546 100644
--- a/Assets/UI/MainMenuScene/LoadGame/GameSaveCard.cs
+++ b/Assets/UI/MainMenuScene/LoadGame/GameSaveCard.cs
@@ -1,6 +1,7 @@
 using System;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.Rendering.HighDefinition;
 using UnityEngine.UIElements;
 
 public partial class GameSaveCard : VisualElement
@@ -9,6 +10,8 @@ public partial class GameSaveCard : VisualElement
     TextElement indexText = new();
     TextElement saveTimeText = new();
 
+    public static string InnerTextUSSClassName = "game-save-card-text";
+
 
     public GameSaveCard(GameSaveData gameSaveData, int index, List<string> classes)
     {
@@ -21,7 +24,12 @@ public partial class GameSaveCard : VisualElement
         indexText.text = (index + 1).ToString();
         saveTimeText.text = gameSaveData.writeTime.ToString();
 
+        indexText.AddToClassList(InnerTextUSSClassName);
+        saveTimeText.AddToClassList(InnerTextUSSClassName);
         Add(indexText);
+        VisualElement spacer = new();
+        spacer.AddToClassList("spacer");
+        Add(spacer);
         Add(saveTimeText);
 
         RegisterCallback((ClickEvent evt) =>
diff --git a/Assets/UI/MainMenuScene/LoadGame/GameSavesContainer.cs b/Assets/UI/MainMenuScene/LoadGame/GameSavesContainer.cs
index f77e4e8d3201970be0867243f632c9b531c9c679..7a09557d6ab8adf9dc1059f3b01f231b952dbafd 100644
--- a/Assets/UI/MainMenuScene/LoadGame/GameSavesContainer.cs
+++ b/Assets/UI/MainMenuScene/LoadGame/GameSavesContainer.cs
@@ -11,9 +11,12 @@ public partial class GameSavesContainer : VisualElement
     public static readonly string GameSavesContainerUSSClassName = "game-saves-container";
 
     public static readonly string NoSavesTextUSSClassName = "no-saves-text";
-    public static readonly List<string> GameSaveCardUSSClassNameList = new() { "game-save-card" };
+    public static readonly List<string> GameSaveCardUSSClassNameList = new() { "game-save-card", "has-text", "rounded" };
 
-    private TextElementWithClassAndName m_NoSavesText = new("NoSavesText", new List<string> { NoSavesTextUSSClassName });
+    private TextElementWithClassAndName m_NoSavesText = new("NoSavesText", new List<string> { NoSavesTextUSSClassName, "info-prompt-text" })
+    {
+        text = "No Save Yet!"
+    };
 
 
     public List<GameSaveData> Saves
@@ -28,6 +31,12 @@ public partial class GameSavesContainer : VisualElement
         name = "GameSavesContainer";
         AddToClassList(GameSavesContainerUSSClassName);
 
+        Add(m_NoSavesText);
+        Add(new GameSaveCard(new GameSaveData()
+        {
+            writeTime = DateTime.Now
+        }, 0, GameSaveCardUSSClassNameList));
+
         generateVisualContent += GenerateVisualContent;
 
     }
@@ -41,7 +50,6 @@ public partial class GameSavesContainer : VisualElement
 
             if (Saves.Count <= 0)
             {
-                m_NoSavesText.text = "No Save Yet!";
                 Debug.Log("No saves!");
                 Add(m_NoSavesText);
             }
diff --git a/Assets/UI/MainMenuScene/LoadGame/LoadGame.uss b/Assets/UI/MainMenuScene/LoadGame/LoadGame.uss
index d3182c56a39dbe2b409fec6e3171be68fbff5ffc..bd0aeab91dd30e093a8ad21f21db8a3fe726a657 100644
--- a/Assets/UI/MainMenuScene/LoadGame/LoadGame.uss
+++ b/Assets/UI/MainMenuScene/LoadGame/LoadGame.uss
@@ -1,8 +1,38 @@
+.game-save-card {
+    flex-direction: row;
+    width: 100%;
+    background-color: rgb(171, 172, 174);
+    padding-top: 24px;
+    padding-right: 8px;
+    padding-bottom: 24px;
+    padding-left: 8px;
+    transition-property: rotate;
+    transition-duration: 0.2s;
+}
+
 .game-saves-container {
 }
 
-.game-save-card {
+.game-save-card-text {
+    margin-top: 0;
+    margin-right: 8px;
+    margin-bottom: 0;
+    margin-left: 8px;
+    font-size: 18px;
+    -unity-font-style: normal;
+}
+
+#NoSavesText {
+    color: rgb(237, 83, 83);
+}
+
+.game-save-card:hover {
+    background-color: rgb(77, 77, 77);
+    color: rgb(255, 255, 255);
+    transition-duration: 0.2s;
+    rotate: 5deg;
 }
 
-.no-saves-text {
+#DeleteAllSavesButton:hover {
+    rotate: 0;
 }
diff --git a/Assets/UI/MainMenuScene/LoadGame/LoadGame.uxml b/Assets/UI/MainMenuScene/LoadGame/LoadGame.uxml
index c23876a2379539fcde349318d02de111da7a7062..d90fe88f5b9dec5e6d34d3b214d444be4dab51e5 100644
--- a/Assets/UI/MainMenuScene/LoadGame/LoadGame.uxml
+++ b/Assets/UI/MainMenuScene/LoadGame/LoadGame.uxml
@@ -1,13 +1,14 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
-    <ui:VisualElement name="Container" class="container" style="flex-grow: 1; align-items: flex-start;">
+    <Style src="project://database/Assets/UI/MainMenuScene/LoadGame/LoadGame.uss?fileID=7433441132597879392&amp;guid=75662ccdee61039588cc80a750b8ad24&amp;type=3#LoadGame" />
+    <ui:VisualElement name="Container" class="container main-menu-container padded-container main-menu-overlay" style="flex-grow: 1; align-items: flex-start;">
         <ui:VisualElement name="TitleContainer" style="flex-grow: 1; align-items: flex-start; justify-content: flex-start;">
-            <ui:Label text="Load Saves" name="Title" style="rotate: -5deg; font-size: 48px; translate: 2.5% 20%;" />
+            <ui:Label text="Load Saves" name="Title" class="main-menu-screen-title rotated" style="font-size: 48px; translate: 2.5% 20%;" />
         </ui:VisualElement>
-        <GameSavesContainer />
-        <ui:VisualElement name="BackContainer" style="flex-grow: 1;">
-            <ui:Button text="Delete All Saves" name="DeleteAllSavesButton" />
-            <ui:Button text="Back" name="back-button" />
+        <GameSavesContainer class="rounded rotated" style="width: auto; align-items: center; padding-top: 16px; padding-right: 16px; padding-bottom: 16px; padding-left: 16px; align-self: center; margin-top: 32px; margin-right: 32px; margin-bottom: 32px; margin-left: 32px;" />
+        <ui:Button text="Delete All Saves" name="DeleteAllSavesButton" class="button has-texr cancel-button rounded rotated" style="align-self: center;" />
+        <ui:VisualElement name="BackContainer" style="flex-grow: 1; justify-content: flex-end;">
+            <ui:Button text="Back" name="back-button" class="rounded cancel-button button has-texr main-menu-back-button" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/MainMenuScene/MainMenu/MainMenu.uss b/Assets/UI/MainMenuScene/MainMenu/MainMenu.uss
index 09fc9b93b3caeb86b678f6a91999bed43b94a207..e88360f3246cfccbae76945d767bf3b752bce219 100644
--- a/Assets/UI/MainMenuScene/MainMenu/MainMenu.uss
+++ b/Assets/UI/MainMenuScene/MainMenu/MainMenu.uss
@@ -1,5 +1,14 @@
+.main-menu-button:hover {
+    rotate: -15deg;
+    transition-property: rotate;
+    transition-duration: 0.2s;
+    transition-timing-function: ease-in;
+}
+
 .main-menu-button {
     font-size: 28px;
+    margin-right: 16px;
+    margin-left: 16px;
 }
 
 .shake-start {
diff --git a/Assets/UI/MainMenuScene/MainMenu/MainMenu.uxml b/Assets/UI/MainMenuScene/MainMenu/MainMenu.uxml
index 6aa347adc078ff7ca85a43891d4cd142fba71709..d7baec8634eb9c4dd8b295de51440c045c74eb87 100644
--- a/Assets/UI/MainMenuScene/MainMenu/MainMenu.uxml
+++ b/Assets/UI/MainMenuScene/MainMenu/MainMenu.uxml
@@ -3,22 +3,22 @@
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <ui:VisualElement name="Container" class="container root-container" style="flex-grow: 1; align-items: center; justify-content: flex-start;">
         <ui:VisualElement name="TitleContainer" style="flex-grow: 1; width: auto; height: initial; max-width: none; align-items: auto;">
-            <ui:Label text="Game Name" name="Title" style="-unity-text-align: upper-center; font-size: 128px; rotate: 0;" />
+            <ui:Label text="Gunshin Impek" name="Title" emoji-fallback-support="false" class="has-texr" style="-unity-text-align: upper-center; font-size: 128px; rotate: 15deg; translate: 0 250px; -unity-font-style: bold;" />
         </ui:VisualElement>
-        <ui:VisualElement name="ButtonContainer" style="flex-grow: 1; width: auto; flex-direction: row; align-items: center; justify-content: center; rotate: 15deg; transition-timing-function: ease; transition-duration: 0.75s;">
-            <ui:Button text="New Game" name="start-game-button" class="main-menu-button" />
-            <ui:Button text="Load Game" name="load-game-button" class="main-menu-button" style="width: auto;" />
-            <ui:Button text="Settings" name="settings-button" class="main-menu-button" style="width: auto;" />
-            <ui:Button text="Game Statistics" name="game-statistics-button" class="main-menu-button" style="width: auto;" />
-            <ui:Button text="Exit" name="exit-button" emoji-fallback-support="true" class="main-menu-button" style="width: auto;" />
+        <ui:VisualElement name="ButtonContainer" style="flex-grow: 1; width: auto; flex-direction: row; align-items: center; justify-content: center; rotate: 15deg; transition-timing-function: ease; transition-duration: 0.75s; translate: 0 -50px;">
+            <ui:Button text="New Game" name="start-game-button" class="rounded button normal-button main-menu-button" />
+            <ui:Button text="Load Game" name="load-game-button" class="main-menu-button rounded button normal-button" style="width: auto;" />
+            <ui:Button text="Settings" name="settings-button" class="main-menu-button rounded button normal-button" style="width: auto;" />
+            <ui:Button text="Game Statistics" name="game-statistics-button" class="main-menu-button rounded button normal-button" style="width: auto;" />
+            <ui:Button text="Exit" name="exit-button" emoji-fallback-support="true" class="main-menu-button rounded button normal-button" style="width: auto;" />
         </ui:VisualElement>
         <ui:VisualElement name="MaxSavesContainer" class="overlay" style="flex-grow: 1; position: absolute; top: 0; left: 0; right: 0; bottom: 0; align-items: center; justify-content: center;">
-            <ui:VisualElement name="PromptContainer" style="flex-grow: 1; justify-content: center;">
-                <ui:Label text="You&apos;ve reached the amount of maximum save. To make a new game, would you like to delete your oldest save?" name="PromptText" />
+            <ui:VisualElement name="PromptContainer" style="flex-grow: 1; justify-content: flex-end; padding-right: 240px; padding-left: 240px; padding-bottom: 40px;">
+                <ui:Label text="You&apos;ve reached the amount of maximum save. To make a new game, would you like to delete your oldest save?" name="PromptText" class="info-prompt-text rounded" style="text-overflow: clip; white-space: normal; -unity-text-align: upper-center; padding-top: 32px; padding-right: 32px; padding-bottom: 32px; padding-left: 32px; background-color: rgb(51, 51, 51); color: rgb(255, 255, 255);" />
             </ui:VisualElement>
-            <ui:VisualElement name="OptionContainer" style="flex-grow: 1; flex-direction: row; align-items: center; width: auto; height: auto;">
-                <ui:Button text="Yes" name="Yes" class="button" style="width: 100px;" />
-                <ui:Button text="Cancel" name="Cancel" class="button" style="width: 100px;" />
+            <ui:VisualElement name="OptionContainer" style="flex-grow: 1; flex-direction: row; align-items: flex-start; width: auto; height: auto;">
+                <ui:Button text="Yes" name="Yes" class="button rounded has-texr normal-text do-button left-right-spaced" style="width: 100px;" />
+                <ui:Button text="Cancel" name="Cancel" class="button rounded has-texr cancel-button normal-text left-right-spaced" style="width: 100px; margin-right: 48px; margin-left: 48px;" />
             </ui:VisualElement>
         </ui:VisualElement>
     </ui:VisualElement>
diff --git a/Assets/UI/MainMenuScene/Settings/Settings.uxml b/Assets/UI/MainMenuScene/Settings/Settings.uxml
index ecb5e83c750b4198dc32fa2c7c7b6fb51a932cef..7fe07f7aa47a8a550470304c42f10dc1773e994a 100644
--- a/Assets/UI/MainMenuScene/Settings/Settings.uxml
+++ b/Assets/UI/MainMenuScene/Settings/Settings.uxml
@@ -1,13 +1,17 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <Style src="project://database/Assets/UI/MainMenuScene/Settings/Settings.uss?fileID=7433441132597879392&amp;guid=ea448f37a68108020bc7aeabcbcb2f6a&amp;type=3#Settings" />
-    <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; align-items: stretch; flex-direction: column;">
-        <ui:VisualElement name="TitleContainer" style="flex-grow: 1; align-items: flex-start; justify-content: flex-start;">
-            <ui:Label text="Settings" name="Title" style="rotate: -5deg; font-size: 48px; translate: 2.5% 20%;" />
+    <ui:VisualElement name="Container" class="root-container padded-container main-menu-overlay" style="flex-grow: 1; align-items: flex-start; flex-direction: column;">
+        <ui:VisualElement name="TitleContainer" class="has-text" style="flex-grow: 1; align-items: flex-start; justify-content: flex-start;">
+            <ui:Label text="Settings" name="Title" class="main-menu-screen-title rotated" style="font-size: 48px; translate: 2.5% 20%;" />
         </ui:VisualElement>
-        <SettingsContainer style="padding-top: 40px; padding-right: 40px; padding-bottom: 40px; padding-left: 40px;" />
-        <ui:VisualElement name="BackContainer" style="flex-grow: 1;">
-            <ui:Button text="Back" name="back-button" />
+        <ui:VisualElement name="SetttingsContainer" class="has-text rotated" style="flex-grow: 1; align-self: center;">
+            <ui:TextField label="Player Name" placeholder-text="filler text" name="PlayerNameField" class="bottom-above-spaced" />
+            <ui:DropdownField label="Difficulty" name="DifficultyDropdown" />
+            <ui:Slider label="Sound Volume" value="42" high-value="100" name="VolumeSlider" class="bottom-above-spaced" />
+        </ui:VisualElement>
+        <ui:VisualElement name="BackContainer" style="flex-grow: 1; align-items: flex-start; justify-content: flex-end;">
+            <ui:Button text="Back" name="back-button" class="main-menu-back-button cancel-button rounded button has-texr" style="width: initial;" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>
diff --git a/Assets/UI/MainMenuScene/Settings/SettingsContainer.cs b/Assets/UI/MainMenuScene/Settings/SettingsContainer.cs
index cd3a362fd2254d9f1f6d4c664b9366f92e5a0715..a5201db40876e5f4a4c6ebcb6714a0f23a475e1c 100644
--- a/Assets/UI/MainMenuScene/Settings/SettingsContainer.cs
+++ b/Assets/UI/MainMenuScene/Settings/SettingsContainer.cs
@@ -13,38 +13,29 @@ public partial class SettingsContainer : VisualElement
     public DifficultyDropdown difficultyDropdown;
     public VolumeSlider volumeSlider;
 
+
+
     public SettingsContainer()
     {
         name = "SettingsContainer";
 
-        nameField = new();
-        difficultyDropdown = new();
-        volumeSlider = new();
+        nameField = new()
+        {
+            name = "NameField"
+        };
+        difficultyDropdown = new()
+        {
+            name = "DifficultyDropdown"
+        };
+        volumeSlider = new()
+        {
+            name = "VolumeSlider"
+        };
 
         Add(nameField);
         Add(difficultyDropdown);
         Add(volumeSlider);
 
-        volumeSlider.RegisterCallback<ChangeEvent<float>>((evt) =>
-        {
-            Debug.Assert(GameSettingsManager.Instance is not null);
-            Debug.Assert(GameSettingsManager.Instance.gameSettings is not null);
-            AudioListener.volume = evt.newValue / volumeSlider.highValue;
-            GameSettingsManager.Instance.gameSettings.SoundVolume = evt.newValue;
-        });
-
-        nameField.RegisterCallback<ChangeEvent<string>>((evt) =>
-        {
-
-            GameSaveManager.Instance.GetActiveGameSave().playerName = evt.newValue;
-        });
-
-        difficultyDropdown.RegisterCallback<ChangeEvent<string>>((evt) =>
-        {
-            Enum.TryParse(evt.newValue, out DifficultyType newDifficulty);
-            GameSaveManager.Instance.GetActiveGameSave().difficulty = newDifficulty;
-        });
-
 
         generateVisualContent += GenerateVisualContent;
     }
diff --git a/Assets/UI/MainMenuScene/Settings/SettingsController.cs b/Assets/UI/MainMenuScene/Settings/SettingsController.cs
index f16a199ac791d76a5e6bfae226a43225ee880de6..d6193c8f650b69ef07b70a6fc2e4a669c7967d40 100644
--- a/Assets/UI/MainMenuScene/Settings/SettingsController.cs
+++ b/Assets/UI/MainMenuScene/Settings/SettingsController.cs
@@ -1,6 +1,7 @@
 using System;
 using System.Collections;
 using System.Collections.Generic;
+using System.Linq;
 using UnityEngine;
 using UnityEngine.UIElements;
 
@@ -9,6 +10,9 @@ public class SettingsController : MainMenuScreenController
 
     SettingsContainer settingsContainer;
 
+    public NameField nameField;
+    public DropdownField difficultyDropdown;
+    public Slider volumeSlider;
 
     public new void OnEnable()
     {
@@ -16,11 +20,54 @@ public class SettingsController : MainMenuScreenController
 
         MainMenuManager.InitializeBackButton(rootElement);
 
-        settingsContainer = rootElement.Query<SettingsContainer>("SettingsContainer");
+        // Setup name field
+        nameField = rootElement.Query<NameField>("PlayerNameField");
 
-        settingsContainer.Setup();
+        nameField.RegisterCallback<ChangeEvent<string>>((evt) =>
+        {
 
+            GameSaveManager.Instance.GetActiveGameSave().playerName = evt.newValue;
+        });
 
+        // Setup difficulty dropdown
 
+        difficultyDropdown = rootElement.Query<DropdownField>("DifficultyDropdown");
+
+        difficultyDropdown.RegisterCallback<ChangeEvent<string>>((evt) =>
+        {
+            Enum.TryParse(evt.newValue, out DifficultyType newDifficulty);
+            GameSaveManager.Instance.GetActiveGameSave().difficulty = newDifficulty;
+        });
+
+        List<string> dropdownChoices = Enum.GetNames(typeof(DifficultyType)).ToList();
+
+        difficultyDropdown.index = 1;
+        difficultyDropdown.choices = dropdownChoices;
+        difficultyDropdown.value = dropdownChoices[1];
+
+        // Setup volume slider
+        volumeSlider = rootElement.Query<Slider>("VolumeSlider");
+        volumeSlider.lowValue = 0;
+        volumeSlider.highValue = 100;
+        volumeSlider.value = 100;
+
+        volumeSlider.RegisterCallback<ChangeEvent<float>>((evt) =>
+        {
+            Debug.Assert(GameSettingsManager.Instance is not null);
+            Debug.Assert(GameSettingsManager.Instance.gameSettings is not null);
+            AudioListener.volume = evt.newValue / volumeSlider.highValue;
+            GameSettingsManager.Instance.gameSettings.SoundVolume = evt.newValue;
+        });
+
+        Setup();
+
+    }
+
+    public void Setup()
+    {
+        Debug.Assert(GameSettingsManager.Instance);
+        Debug.Assert(GameSettingsManager.Instance.gameSettings is not null);
+        volumeSlider.value = GameSettingsManager.Instance.gameSettings.SoundVolume;
+        nameField.SetName(GameSaveManager.Instance.GetActiveGameSave().playerName);
     }
 }
diff --git a/Assets/UI/SplashScreen/SplashScreen.uxml b/Assets/UI/SplashScreen/SplashScreen.uxml
index e9e1b54f8739aecb9b85a3dacaa8cf8f35f5f495..d420b3504e9da981d20864b08561b85741ce50cf 100644
--- a/Assets/UI/SplashScreen/SplashScreen.uxml
+++ b/Assets/UI/SplashScreen/SplashScreen.uxml
@@ -1,9 +1,9 @@
 <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
     <Style src="project://database/Assets/UI/GeneralStyleSheet.uss?fileID=7433441132597879392&amp;guid=103e7885a07d8d0b094c9b5affb02f2a&amp;type=3#GeneralStyleSheet" />
     <Style src="project://database/Assets/UI/SplashScreen/SplashScreen.uss?fileID=7433441132597879392&amp;guid=a30fc5c87b0d08c5ab1881e37181adb6&amp;type=3#SplashScreen" />
-    <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; align-items: stretch; flex-direction: column; -unity-background-image-tint-color: rgb(0, 0, 0); background-color: rgb(0, 0, 0); padding-top: 45px; padding-right: 45px; padding-bottom: 45px; padding-left: 45px; display: flex;">
-        <ui:VisualElement name="TextContainer" style="flex-grow: 1; -unity-text-align: upper-center; justify-content: center;">
-            <ui:Label text="Splashing So Hard Right Now" name="Title" enable-rich-text="true" style="background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255); font-size: 28px; -unity-text-align: upper-center;" />
+    <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; align-items: stretch; flex-direction: column; -unity-background-image-tint-color: rgb(0, 0, 0); background-color: rgb(114, 57, 179); padding-top: 45px; padding-right: 45px; padding-bottom: 45px; padding-left: 45px; display: flex;">
+        <ui:VisualElement name="TextContainer" style="flex-grow: 1; -unity-text-align: upper-center; justify-content: flex-end;">
+            <ui:Label text="Ready To Make An Impék?" name="Title" enable-rich-text="true" class="has-texr" style="background-color: rgba(255, 255, 255, 0); color: rgb(255, 255, 255); font-size: 36px; -unity-text-align: upper-center; -unity-font-style: bold;" />
         </ui:VisualElement>
     </ui:VisualElement>
 </ui:UXML>