From e2299a4751b922687376ef9a43fbd0e3d627b5db Mon Sep 17 00:00:00 2001 From: MuhamadAjiW <16521119@mahasiswa.itb.ac.id> Date: Tue, 23 Apr 2024 16:06:32 +0700 Subject: [PATCH] fix: weapon switching --- .../WeaponData/NoWeapon/NoWeaponData.asset | 3 +- .../TestWeapon/TestWeaponData.asset | 3 +- .../TestCollectible/Animations.meta | 8 -- .../Prefabs/Weapons/NoWeapon/NoWeapon.prefab | 3 +- .../Weapons/TestWeapon/TestWeapon.prefab | 4 +- Assets/Scenes/SampleScene.unity | 90 ++++++++++++++++--- .../Core/Game/GameCameraController.cs | 4 +- .../Core/Objects/Weapons/NoWeapon/NoWeapon.cs | 3 +- Assets/_Scripts/Core/Player/Player.cs | 6 +- .../Core/Player/PlayerInputController.cs | 3 +- .../EntityObject/CombatantEntity.cs | 31 ++++--- .../Library/DataTypes/CompanionData.cs | 2 +- .../Library/DataTypes/ProjectileData.cs | 2 +- .../_Scripts/Library/DataTypes/WeaponData.cs | 2 +- .../Library/Events/InteractAreaExitEvent.cs | 6 -- .../Events/InteractAreaExitEvent.cs.meta | 11 --- Assets/_Scripts/Library/Util/ObjectFactory.cs | 24 ++--- Packages/manifest.json | 8 +- Packages/packages-lock.json | 54 ++++++----- ProjectSettings/MultiplayerManager.asset | 7 ++ ProjectSettings/ProjectVersion.txt | 4 +- 21 files changed, 164 insertions(+), 114 deletions(-) delete mode 100644 Assets/Resources/Prefabs/Collectibles/TestCollectible/Animations.meta delete mode 100644 Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs delete mode 100644 Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs.meta create mode 100644 ProjectSettings/MultiplayerManager.asset diff --git a/Assets/Resources/Data/WeaponData/NoWeapon/NoWeaponData.asset b/Assets/Resources/Data/WeaponData/NoWeapon/NoWeaponData.asset index 24c9777c..62dc57d8 100644 --- a/Assets/Resources/Data/WeaponData/NoWeapon/NoWeaponData.asset +++ b/Assets/Resources/Data/WeaponData/NoWeapon/NoWeaponData.asset @@ -12,8 +12,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: abc4ca3f3ac6a5646addd6dfbe0b996b, type: 3} m_Name: NoWeaponData m_EditorClassIdentifier: + prefabPath: Prefabs/Weapons/NoWeapon/NoWeapon + model: {fileID: 0} baseDamage: 0 knockbackPower: 0 attackInterval: 0 alternateAttackInterval: 0 - model: {fileID: 0} diff --git a/Assets/Resources/Data/WeaponData/TestWeapon/TestWeaponData.asset b/Assets/Resources/Data/WeaponData/TestWeapon/TestWeaponData.asset index 04df8115..44f33fbd 100644 --- a/Assets/Resources/Data/WeaponData/TestWeapon/TestWeaponData.asset +++ b/Assets/Resources/Data/WeaponData/TestWeapon/TestWeaponData.asset @@ -12,8 +12,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: abc4ca3f3ac6a5646addd6dfbe0b996b, type: 3} m_Name: TestWeaponData m_EditorClassIdentifier: + prefabPath: Prefabs/Weapons/TestWeapon/TestWeapon + model: {fileID: 6146631199650576833, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} baseDamage: 10 knockbackPower: 10 attackInterval: 0.2 alternateAttackInterval: 1 - model: {fileID: 6146631199650576833, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} diff --git a/Assets/Resources/Prefabs/Collectibles/TestCollectible/Animations.meta b/Assets/Resources/Prefabs/Collectibles/TestCollectible/Animations.meta deleted file mode 100644 index d61897b6..00000000 --- a/Assets/Resources/Prefabs/Collectibles/TestCollectible/Animations.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ac05b56fa5d08a5429b7e3a35146dd45 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Prefabs/Weapons/NoWeapon/NoWeapon.prefab b/Assets/Resources/Prefabs/Weapons/NoWeapon/NoWeapon.prefab index 0e5dbfdd..1b329c1d 100644 --- a/Assets/Resources/Prefabs/Weapons/NoWeapon/NoWeapon.prefab +++ b/Assets/Resources/Prefabs/Weapons/NoWeapon/NoWeapon.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &7056211513795390601 Transform: m_ObjectHideFlags: 0 @@ -44,5 +44,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: aeafa263f26404c4a9f653e7d0889d83, type: 3} m_Name: m_EditorClassIdentifier: - prefabPath: Prefabs/Weapons/NoWeapon/NoWeapon data: {fileID: 11400000, guid: 1f732bd8cfb50da4dad418d1fcdedd01, type: 2} diff --git a/Assets/Resources/Prefabs/Weapons/TestWeapon/TestWeapon.prefab b/Assets/Resources/Prefabs/Weapons/TestWeapon/TestWeapon.prefab index c7d6d573..6f3b3320 100644 --- a/Assets/Resources/Prefabs/Weapons/TestWeapon/TestWeapon.prefab +++ b/Assets/Resources/Prefabs/Weapons/TestWeapon/TestWeapon.prefab @@ -16,7 +16,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1050311400148833009 Transform: m_ObjectHideFlags: 0 @@ -45,9 +45,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 68705b8ed948aae4d98ef6e87b6f6961, type: 3} m_Name: m_EditorClassIdentifier: - prefabPath: Prefabs/Weapons/TestWeapon/TestWeapon data: {fileID: 11400000, guid: 875c881f7a9ed2347a9d28ca2c18c4b5, type: 2} - canAttack: 0 fireRange: 10 projectileSpeed: 50 --- !u!1001 &3646467262361916678 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 5ea35f41..6b58b70a 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -13,7 +13,7 @@ OcclusionCullingSettings: --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 - serializedVersion: 9 + serializedVersion: 10 m_Fog: 0 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogMode: 3 @@ -38,13 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 705507994} - m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 serializedVersion: 12 - m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 m_BounceScale: 1 @@ -67,9 +66,6 @@ LightmapSettings: m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 m_TextureCompression: 1 - m_FinalGather: 0 - m_FinalGatherFiltering: 1 - m_FinalGatherRayCount: 256 m_ReflectionCompression: 2 m_MixedBakeMode: 2 m_BakeBackend: 1 @@ -226,6 +222,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 675919035} + - {fileID: 1164574346} m_Father: {fileID: 484130345} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &117855958 @@ -246,14 +243,16 @@ MonoBehaviour: jumpForce: 5 groundLayers: serializedVersion: 2 - m_Bits: 1 + m_Bits: 0 maxHealth: 100 health: 100 damagedDelay: 1 - baseDamage: 10 - weaponLocation: {x: 0.258, y: 0.889, z: 0.375} weaponList: - {fileID: 5029868015402955001, guid: 1a7698227caac3d429dceb8aa5056502, type: 3} + baseDamage: 10 + weaponLocation: {x: 0.258, y: 0.889, z: 0.375} + companionList: [] + activeCompanions: --- !u!1 &239523005 GameObject: m_ObjectHideFlags: 0 @@ -473,6 +472,8 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -563,11 +564,10 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 705507993} m_Enabled: 1 - serializedVersion: 10 + serializedVersion: 11 m_Type: 1 - m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} - m_Intensity: 0.5 + m_Intensity: 1 m_Range: 10 m_SpotAngle: 30 m_InnerSpotAngle: 21.80208 @@ -694,6 +694,8 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -843,6 +845,8 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1032,6 +1036,68 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c54dc993f0d1e36499ea37e182a87cbc, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!1001 &1164574345 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 117855957} + m_Modifications: + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalPosition.x + value: 0.258 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalPosition.y + value: 0.889 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalPosition.z + value: 0.375 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6146631199650576833, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + propertyPath: m_Name + value: TestWeaponModel + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} +--- !u!4 &1164574346 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 691014024523472006, guid: 50599534a77c7dd46b591a71fbb5feba, type: 3} + m_PrefabInstance: {fileID: 1164574345} + m_PrefabAsset: {fileID: 0} --- !u!1 &2127634080 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/_Scripts/Core/Game/GameCameraController.cs b/Assets/_Scripts/Core/Game/GameCameraController.cs index 2c41bd6c..96398725 100644 --- a/Assets/_Scripts/Core/Game/GameCameraController.cs +++ b/Assets/_Scripts/Core/Game/GameCameraController.cs @@ -29,14 +29,14 @@ public class GameCameraController public void ResetCameraBehaviour() { - GameObject.Destroy(activeCamera.GetComponent<CameraBehaviour>()); + UnityEngine.GameObject.Destroy(activeCamera.GetComponent<CameraBehaviour>()); behaviourType = CameraBehaviourType.NULL; behaviour = null; } public void SetCameraBehaviour(CameraBehaviourType cameraBehaviourType) { - GameObject.Destroy(activeCamera.GetComponent<CameraBehaviour>()); + UnityEngine.GameObject.Destroy(activeCamera.GetComponent<CameraBehaviour>()); behaviour = cameraBehaviourType switch { diff --git a/Assets/_Scripts/Core/Objects/Weapons/NoWeapon/NoWeapon.cs b/Assets/_Scripts/Core/Objects/Weapons/NoWeapon/NoWeapon.cs index 50b41880..8bc6adc2 100644 --- a/Assets/_Scripts/Core/Objects/Weapons/NoWeapon/NoWeapon.cs +++ b/Assets/_Scripts/Core/Objects/Weapons/NoWeapon/NoWeapon.cs @@ -1,4 +1,5 @@ -public class NoWeapon : WeaponObject{ +public class NoWeapon : WeaponObject +{ // Constants public const string weaponPrefab = "Prefabs/Weapons/NoWeapon/NoWeapon"; diff --git a/Assets/_Scripts/Core/Player/Player.cs b/Assets/_Scripts/Core/Player/Player.cs index aacf5dd0..00b498d7 100644 --- a/Assets/_Scripts/Core/Player/Player.cs +++ b/Assets/_Scripts/Core/Player/Player.cs @@ -31,12 +31,8 @@ public class Player : PlayerEntity animationController = new PlayerAnimationController(this); stats = new PlayerStats(this); - WeaponList.Add(GetComponentInChildren<WeaponObject>()); - foreach (WeaponObject weapon in GetComponentsInChildren<WeaponObject>()) - { - WeaponList.Add(weapon); - } + WeaponList.AddRange(GetComponentsInChildren<WeaponObject>()); EquipWeapon(0); GameController.instance.player = this; diff --git a/Assets/_Scripts/Core/Player/PlayerInputController.cs b/Assets/_Scripts/Core/Player/PlayerInputController.cs index e0f77e0d..6cb01613 100644 --- a/Assets/_Scripts/Core/Player/PlayerInputController.cs +++ b/Assets/_Scripts/Core/Player/PlayerInputController.cs @@ -46,7 +46,6 @@ public class PlayerInputController Debug.Log("Attacking using Weapon"); player.Weapon.Attack(); - (player.Weapon as TestWeapon).AlternateAttack(); } else if(Input.GetKeyDown(GameInput.instance.attackAlternateButton)) { @@ -57,7 +56,7 @@ public class PlayerInputController return; } - (player.Weapon as TestWeapon).AlternateAttack(); + player.Weapon.AlternateAttack(); } else if(Input.GetKeyDown(GameInput.instance.interactButton)) { diff --git a/Assets/_Scripts/Library/BaseClasses/EntityObject/CombatantEntity.cs b/Assets/_Scripts/Library/BaseClasses/EntityObject/CombatantEntity.cs index 5e16f79f..4c74297a 100644 --- a/Assets/_Scripts/Library/BaseClasses/EntityObject/CombatantEntity.cs +++ b/Assets/_Scripts/Library/BaseClasses/EntityObject/CombatantEntity.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Reflection; +using Unity.VisualScripting; using UnityEngine; public class CombatantEntity : DamageableEntity, IArmed @@ -51,22 +52,32 @@ public class CombatantEntity : DamageableEntity, IArmed UnequipWeapon(); + Debug.Log($"Equipping weapon {index}"); WeaponIndex = index; WeaponObject selectedWeapon = WeaponList[WeaponIndex]; - WeaponObject weaponObject = ObjectFactory.CreateObject<WeaponObject>( - prefabPath: selectedWeapon == null? NoWeapon.weaponPrefab : selectedWeapon.data.prefabPath, - parent: transform, - objectName: EnvironmentConfig.OBJECT_WEAPON - ); - weaponObject.transform.localPosition = WeaponLocation; - weaponObject.gameObject.layer = LayerMask.NameToLayer(AttackLayerCode); - weapon = weaponObject; + + // To handle editor prefab dragndrops + Debug.Log($"Length: {WeaponList.Count}"); + if(!selectedWeapon.gameObject.scene.IsValid()) + { + selectedWeapon = ObjectFactory.CreateObject<WeaponObject>( + prefabPath: selectedWeapon == null? NoWeapon.weaponPrefab : selectedWeapon.data.prefabPath, + parent: transform, + objectName: EnvironmentConfig.OBJECT_WEAPON + ); + WeaponList[WeaponIndex] = selectedWeapon; + } + selectedWeapon.gameObject.SetActive(true); + weapon = selectedWeapon; + // weaponObject.transform.localPosition = WeaponLocation; + // weaponObject.gameObject.layer = LayerMask.NameToLayer(AttackLayerCode); + // weapon = weaponObject; } public void UnequipWeapon(){ - foreach (WeaponObject weapon in GetComponentsInChildren<WeaponObject>()) + foreach (WeaponObject weapon in WeaponList) { - Destroy(weapon.gameObject); + weapon.gameObject.SetActive(false); } } } diff --git a/Assets/_Scripts/Library/DataTypes/CompanionData.cs b/Assets/_Scripts/Library/DataTypes/CompanionData.cs index 5bfb22e7..ca28a157 100644 --- a/Assets/_Scripts/Library/DataTypes/CompanionData.cs +++ b/Assets/_Scripts/Library/DataTypes/CompanionData.cs @@ -8,5 +8,5 @@ public class CompanionData : ScriptableObject // Learn other systems than this obviously // but I think the window to learn and implement a new system is not viable within the scope of the project public string prefabPath; - public GameObject model; + public UnityEngine.GameObject model; } \ No newline at end of file diff --git a/Assets/_Scripts/Library/DataTypes/ProjectileData.cs b/Assets/_Scripts/Library/DataTypes/ProjectileData.cs index 9215a845..dc297358 100644 --- a/Assets/_Scripts/Library/DataTypes/ProjectileData.cs +++ b/Assets/_Scripts/Library/DataTypes/ProjectileData.cs @@ -4,7 +4,7 @@ using UnityEngine; [CreateAssetMenu(fileName = "NewProjectileData", menuName = "Data/Weapon/Projectile Data")] public class ProjectileData : ScriptableObject { - public GameObject model; + public UnityEngine.GameObject model; public float speed; public float travelDistance; public bool through; diff --git a/Assets/_Scripts/Library/DataTypes/WeaponData.cs b/Assets/_Scripts/Library/DataTypes/WeaponData.cs index 3a1f31fb..a5d68665 100644 --- a/Assets/_Scripts/Library/DataTypes/WeaponData.cs +++ b/Assets/_Scripts/Library/DataTypes/WeaponData.cs @@ -8,7 +8,7 @@ public class WeaponData : ScriptableObject // Learn other systems than this obviously // but I think the window to learn and implement a new system is not viable within the scope of the project public string prefabPath; - public GameObject model; + public UnityEngine.GameObject model; public float baseDamage; public float knockbackPower; public float attackInterval; diff --git a/Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs b/Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs deleted file mode 100644 index 901ac0a3..00000000 --- a/Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs +++ /dev/null @@ -1,6 +0,0 @@ -using System; - -public class InteractAreaExitArgs : EventArgs -{ -} -public delegate void InteractAreaExitEvent(InteractAreaExitArgs e); \ No newline at end of file diff --git a/Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs.meta b/Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs.meta deleted file mode 100644 index 1fa2f6a7..00000000 --- a/Assets/_Scripts/Library/Events/InteractAreaExitEvent.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c8cd2d5f19abe754e98f4b45e9635c6c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/_Scripts/Library/Util/ObjectFactory.cs b/Assets/_Scripts/Library/Util/ObjectFactory.cs index b4d3abaf..8155f257 100644 --- a/Assets/_Scripts/Library/Util/ObjectFactory.cs +++ b/Assets/_Scripts/Library/Util/ObjectFactory.cs @@ -6,7 +6,7 @@ using UnityEngine; public static class ObjectFactory { // Functions - public static GameObject CreateObject( + public static UnityEngine.GameObject CreateObject( string prefabPath, Transform parent = null, Vector3? position = null, @@ -16,7 +16,7 @@ public static class ObjectFactory string objectName = "Unnamed Object" ) { - GameObject prefabObject = Resources.Load<GameObject>(prefabPath); + UnityEngine.GameObject prefabObject = Resources.Load<UnityEngine.GameObject>(prefabPath); if(prefabObject == null) { @@ -26,8 +26,8 @@ public static class ObjectFactory return CreateObject(prefabObject, parent, position, scale, rotation, renderingOrder, objectName); } - public static GameObject CreateObject( - GameObject gameObject, + public static UnityEngine.GameObject CreateObject( + UnityEngine.GameObject gameObject, Transform parent = null, Vector3? position = null, Vector3? scale = null, @@ -36,9 +36,9 @@ public static class ObjectFactory string objectName = "Unnamed Object" ) { - GameObject createdObject = parent == null? - GameObject.Instantiate(gameObject, ObjectManager.instance.transform) : - GameObject.Instantiate(gameObject, parent); + UnityEngine.GameObject createdObject = parent == null? + UnityEngine.GameObject.Instantiate(gameObject, ObjectManager.instance.transform) : + UnityEngine.GameObject.Instantiate(gameObject, parent); if(position != null) { @@ -71,7 +71,7 @@ public static class ObjectFactory string objectName = "Unnamed Object" ) where T : MonoBehaviour { - GameObject prefabObject = CreateObject( + UnityEngine.GameObject prefabObject = CreateObject( prefabPath, parent == null? ObjectManager.instance.transform : parent, position, @@ -90,7 +90,7 @@ public static class ObjectFactory } public static T CreateObject<T>( - GameObject gameObject, + UnityEngine.GameObject gameObject, Transform parent = null, Vector3? position = null, Vector3? scale = null, @@ -99,7 +99,7 @@ public static class ObjectFactory string objectName = "Unnamed Object" ) where T : MonoBehaviour { - GameObject prefabObject = CreateObject( + UnityEngine.GameObject prefabObject = CreateObject( gameObject, parent == null? ObjectManager.instance.transform : parent, position, @@ -242,9 +242,9 @@ public static class ObjectFactory } // Internal functions - private static IEnumerator DestroyWithDelay(GameObject gameObject, float delay) + private static IEnumerator DestroyWithDelay(UnityEngine.GameObject gameObject, float delay) { yield return new WaitForSeconds(delay); - GameObject.Destroy(gameObject); + UnityEngine.GameObject.Destroy(gameObject); } } diff --git a/Packages/manifest.json b/Packages/manifest.json index 1bd39c8e..42355c61 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,11 +1,11 @@ { "dependencies": { "com.unity.collab-proxy": "2.3.1", - "com.unity.feature.development": "1.0.1", - "com.unity.textmeshpro": "3.0.6", - "com.unity.timeline": "1.7.6", - "com.unity.ugui": "1.0.0", + "com.unity.feature.development": "1.0.2", + "com.unity.timeline": "1.8.6", + "com.unity.ugui": "2.0.0", "com.unity.visualscripting": "1.9.1", + "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 16aa475e..a1493fcb 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -15,28 +15,27 @@ "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { - "version": "1.0.6", + "version": "2.0.5", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.feature.development": { - "version": "1.0.1", + "version": "1.0.2", "depth": 0, "source": "builtin", "dependencies": { "com.unity.ide.visualstudio": "2.0.22", - "com.unity.ide.rider": "3.0.26", - "com.unity.ide.vscode": "1.2.5", + "com.unity.ide.rider": "3.0.28", "com.unity.editorcoroutines": "1.0.0", "com.unity.performance.profile-analyzer": "1.2.2", - "com.unity.test-framework": "1.1.33", - "com.unity.testtools.codecoverage": "1.2.4" + "com.unity.test-framework": "1.3.9", + "com.unity.testtools.codecoverage": "1.2.5" } }, "com.unity.ide.rider": { - "version": "3.0.26", + "version": "3.0.28", "depth": 1, "source": "registry", "dependencies": { @@ -53,13 +52,6 @@ }, "url": "https://packages.unity.com" }, - "com.unity.ide.vscode": { - "version": "1.2.5", - "depth": 1, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, "com.unity.performance.profile-analyzer": { "version": "1.2.2", "depth": 1, @@ -75,18 +67,18 @@ "url": "https://packages.unity.com" }, "com.unity.test-framework": { - "version": "1.1.33", + "version": "1.3.9", "depth": 1, "source": "registry", "dependencies": { - "com.unity.ext.nunit": "1.0.6", + "com.unity.ext.nunit": "2.0.3", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.testtools.codecoverage": { - "version": "1.2.4", + "version": "1.2.5", "depth": 1, "source": "registry", "dependencies": { @@ -95,17 +87,8 @@ }, "url": "https://packages.unity.com" }, - "com.unity.textmeshpro": { - "version": "3.0.6", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.ugui": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.timeline": { - "version": "1.7.6", + "version": "1.8.6", "depth": 0, "source": "registry", "dependencies": { @@ -117,7 +100,7 @@ "url": "https://packages.unity.com" }, "com.unity.ugui": { - "version": "1.0.0", + "version": "2.0.0", "depth": 0, "source": "builtin", "dependencies": { @@ -135,6 +118,12 @@ }, "url": "https://packages.unity.com" }, + "com.unity.modules.accessibility": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, @@ -182,6 +171,12 @@ "com.unity.modules.animation": "1.0.0" } }, + "com.unity.modules.hierarchycore": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.imageconversion": { "version": "1.0.0", "depth": 0, @@ -270,7 +265,8 @@ "dependencies": { "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.hierarchycore": "1.0.0" } }, "com.unity.modules.umbra": { diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 00000000..8073753a --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_ActiveMultiplayerRole: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 2e7bb8a6..cd8dbd1c 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.15f1 -m_EditorVersionWithRevision: 2022.3.15f1 (b58023a2b463) +m_EditorVersion: 2023.2.19f1 +m_EditorVersionWithRevision: 2023.2.19f1 (95c298372b1e) -- GitLab