diff --git a/Assets/_Scenes/Level-1.unity b/Assets/_Scenes/Level-1.unity
index dc2124504d5164d02fb32c3d9f964a93c800bd4c..452d730947ed09f35d95fa26e8e0d38495c61b7c 100644
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diff --git a/Assets/_Scripts/Core/Game/Data/Currency/CurrencyData.cs b/Assets/_Scripts/Core/Game/Data/Currency/CurrencyData.cs
index 09b5ee4db6eaed98474b982e87af989b3895eb0c..c1e1674f0ab39a0ef1fee0513f13478760274e77 100644
--- a/Assets/_Scripts/Core/Game/Data/Currency/CurrencyData.cs
+++ b/Assets/_Scripts/Core/Game/Data/Currency/CurrencyData.cs
@@ -14,7 +14,7 @@ namespace _Scripts.Core.Game.Data.Currency
             public String description;
         }
         
-        public int balance; 
+        public int balance = 100; 
         public List<Transaction> transactions = new();
 
         public void AddTransaction(int amount, string description)
diff --git a/Assets/_Scripts/Core/Game/Data/GameSaveData.cs b/Assets/_Scripts/Core/Game/Data/GameSaveData.cs
index 28ec75396bde44b5313b14f31a712aadcbb5577b..840aba8f67b6f3c676edc5aa1224a890539621e7 100644
--- a/Assets/_Scripts/Core/Game/Data/GameSaveData.cs
+++ b/Assets/_Scripts/Core/Game/Data/GameSaveData.cs
@@ -3,84 +3,81 @@ using System.Collections.Generic;
 using System.IO;
 using _Scripts.Core.Game.Data.Currency;
 using _Scripts.Core.Game.Data.Position;
-using _Scripts.Core.Game.Data.Statistics;
 using _Scripts.Core.Game.Data.Story;
-using Unity.VisualScripting;
 using UnityEngine;
-using UnityEngine.Serialization;
 
-public class GameSaveData : MonoBehaviour 
+namespace _Scripts.Core.Game.Data
 {
-    // Static Instance
-    public static GameSaveData Instance;
-
-    // Attributes
-    public DifficultyType difficulty = DifficultyType.NORMAL;
-    public List<string> events = new();
-    // Save the currency of the player
-    public CurrencyData currencyData = new();
-    // Save the position and the level of the player
-    public PositionData positionData = new();
-    // Save the story state of the player
-    public StoryData storyData;
-    public StatisticsData statisticsData = new();
-    
-    // Constructor
-    private void Awake()
+    public class GameSaveData : MonoBehaviour 
     {
-        Instance = this;
-        storyData = new StoryData(events);
-        DontDestroyOnLoad(gameObject);
-    }
+        // Static Instance
+        public static GameSaveData Instance;
 
-    public void SaveGame()
-    {
-        GameDataWrapper wrapper = new GameDataWrapper
+        // Attributes
+        public DifficultyType difficulty = DifficultyType.NORMAL;
+        public List<string> events = new();
+        // Save the currency of the player
+        public CurrencyData currencyData = new();
+        // Save the position and the level of the player
+        public PositionData positionData = new();
+        // Save the story state of the player
+        public StoryData storyData;
+    
+        // Constructor
+        private void Awake()
         {
-            difficulty = this.difficulty,
-            events = this.events,
-            currencyData = this.currencyData,
-            positionData = this.positionData,
-            storyData = this.storyData,
-            statisticsData = this.statisticsData
-        };
-
-        string json = JsonUtility.ToJson(wrapper, true);
-        File.WriteAllText(Application.persistentDataPath + "/savegame.json", json);
-        Debug.Log("Game saved to " + Application.persistentDataPath + "/savegame.json");
-    }
+            Instance = this;
+            storyData = new StoryData(events);
+            DontDestroyOnLoad(gameObject);
+        }
 
-    public void LoadGame()
-    {
-        string path = Application.persistentDataPath + "/savegame.json";
-        if (File.Exists(path))
+        public void SaveGame()
         {
-            string json = File.ReadAllText(path);
-            GameDataWrapper wrapper = JsonUtility.FromJson<GameDataWrapper>(json);
+            GameDataWrapper wrapper = new GameDataWrapper
+            {
+                difficulty = this.difficulty,
+                events = this.events,
+                currencyData = this.currencyData,
+                positionData = this.positionData,
+                storyData = this.storyData,
+            };
 
-            this.difficulty = wrapper.difficulty;
-            this.events = wrapper.events;
-            this.currencyData = wrapper.currencyData;
-            this.positionData = wrapper.positionData;
-            this.storyData = wrapper.storyData;
-            this.statisticsData = wrapper.statisticsData;
-            Debug.Log("Game loaded from " + path);
+            string json = JsonUtility.ToJson(wrapper, true);
+            File.WriteAllText(Application.persistentDataPath + "/savegame.json", json);
+            Debug.Log("Game saved to " + Application.persistentDataPath + "/savegame.json");
         }
-        else
+
+        public void LoadGame()
         {
-            Debug.LogError("Save file not found in " + path);
+            string path = Application.persistentDataPath + "/savegame.json";
+            if (File.Exists(path))
+            {
+                string json = File.ReadAllText(path);
+                GameDataWrapper wrapper = JsonUtility.FromJson<GameDataWrapper>(json);
+
+                this.difficulty = wrapper.difficulty;
+                this.events = wrapper.events;
+                this.currencyData = wrapper.currencyData;
+                this.positionData = wrapper.positionData;
+                this.storyData = wrapper.storyData;
+                Debug.Log("Game loaded from " + path);
+            }
+            else
+            {
+                Debug.LogError("Save file not found in " + path);
+            }
         }
-    }
     
-}
 
-[Serializable]
-public class GameDataWrapper
-{
-    public DifficultyType difficulty;
-    public List<String> events;
-    public CurrencyData currencyData;
-    public PositionData positionData;
-    public StoryData storyData;
-    public StatisticsData statisticsData;
-}
+    }
+
+    [Serializable]
+    public class GameDataWrapper
+    {
+        public DifficultyType difficulty;
+        public List<String> events;
+        public CurrencyData currencyData;
+        public PositionData positionData;
+        public StoryData storyData;
+    }
+}
\ No newline at end of file
diff --git a/Assets/_Scripts/Core/Game/Data/GameStatistics.cs b/Assets/_Scripts/Core/Game/Data/GameStatistics.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f084c0eb54dcd87298252bb612a0f21de4e8117b
--- /dev/null
+++ b/Assets/_Scripts/Core/Game/Data/GameStatistics.cs
@@ -0,0 +1,131 @@
+using System;
+using System.Collections;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+namespace _Scripts.Core.Game.Data
+{
+    [Serializable]
+    public class GameStatistics : MonoBehaviour
+    {
+        // Static Instance
+        public static GameStatistics Instance;
+        
+        // Saved
+        public int enemiesKilled = 0;
+        // Helper for Accuracy
+        public int shotsFired = 0;
+
+        public int shotsHit = 0;
+        // Saved
+        public float Accuracy => shotsFired > 0 ? (float)shotsHit / shotsFired * 100 : 0;
+
+        public int DistanceTraveled { get; set; }
+        // Helper for PlaytimeFormatted
+        public int playtime = 0;
+        private int _playTimeHour;
+        private int _playTimeMinute;
+        private int _playTimeSecond;
+        // Saved
+        public string PlaytimeFormatted
+        {
+            get => $"{_playTimeHour:D2}:{_playTimeMinute:D2}:{_playTimeSecond:D2}";
+            set
+            {
+                if (TimeSpan.TryParse(value, out TimeSpan result))
+                {
+                    playtime = (int)result.TotalSeconds;
+                    _playTimeHour = result.Hours + result.Days * 24;
+                    _playTimeMinute = result.Minutes;
+                    _playTimeSecond = result.Seconds;
+                }
+            }
+        }
+
+        public int SkillsUsed { get; set; }
+        public int ObjectsInteracted { get; set; }
+        public int PetsOwned { get; set; }
+        
+        // Constructor
+        private void Awake()
+        {
+            if (Instance == null)
+            {
+                Instance = this;
+                DontDestroyOnLoad(gameObject);
+            }
+            else
+            {
+                Destroy(gameObject);
+            }
+        }
+        
+        private void Start()
+        {
+            StartCoroutine(RecordTimeRoutine());
+        }
+
+        public void AddEnemiesKilled()
+        {
+            enemiesKilled++;
+        }
+
+        public void AddShotsFired()
+        {
+            shotsFired++;
+        }
+
+        public void AddDistanceTraveled()
+        {
+            DistanceTraveled++;
+        }
+        
+        public void AddSkillsUsed()
+        {
+            SkillsUsed++;
+        }
+        
+        public void AddObjectsInteracted()
+        {
+            ObjectsInteracted++;
+        }
+        
+        public void AddPetsOwned()
+        {
+            PetsOwned++;
+        }
+        
+        public void Load(string json)
+        {
+            GameStatistics data = JsonUtility.FromJson<GameStatistics>(json);
+            if (data != null)
+            {
+                enemiesKilled = data.enemiesKilled;
+                shotsFired = data.shotsFired;
+                shotsHit = data.shotsHit;
+                DistanceTraveled = data.DistanceTraveled;
+                PlaytimeFormatted = data.PlaytimeFormatted;
+                SkillsUsed = data.SkillsUsed;
+            }
+        }
+
+        public string SaveToJson()
+        {
+            return JsonUtility.ToJson(this);
+        }
+        
+        public IEnumerator RecordTimeRoutine()
+        {
+            TimeSpan ts;
+            while (true)
+            {
+                yield return new WaitForSeconds(1);
+                playtime += 1;
+                ts = TimeSpan.FromSeconds(playtime);
+                _playTimeHour = (int)ts.TotalHours;
+                _playTimeMinute = ts.Minutes;
+                _playTimeSecond = ts.Seconds;
+            }
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/_Scripts/Core/Game/Data/Statistics/StatisticsData.cs.meta b/Assets/_Scripts/Core/Game/Data/GameStatistics.cs.meta
similarity index 100%
rename from Assets/_Scripts/Core/Game/Data/Statistics/StatisticsData.cs.meta
rename to Assets/_Scripts/Core/Game/Data/GameStatistics.cs.meta
diff --git a/Assets/_Scripts/Core/Game/Data/Statistics.meta b/Assets/_Scripts/Core/Game/Data/Statistics.meta
deleted file mode 100644
index 71f65bd01f223f83ba89129d0cc05a636d219641..0000000000000000000000000000000000000000
--- a/Assets/_Scripts/Core/Game/Data/Statistics.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 4479f1739fe8476aa8170ea9ad5a7feb
-timeCreated: 1713929215
\ No newline at end of file
diff --git a/Assets/_Scripts/Core/Game/Data/Statistics/StatisticsData.cs b/Assets/_Scripts/Core/Game/Data/Statistics/StatisticsData.cs
deleted file mode 100644
index 5fb9cbe1e08da675aaba4e3dc623d21a814fcdc2..0000000000000000000000000000000000000000
--- a/Assets/_Scripts/Core/Game/Data/Statistics/StatisticsData.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace _Scripts.Core.Game.Data.Statistics
-{
-    [Serializable]
-    public class StatisticsData
-    {
-        public int enemiesKilled = 0;
-        public void Load(string json)
-        {
-            StatisticsData data = JsonUtility.FromJson<StatisticsData>(json);
-            if (data != null)
-            {
-                enemiesKilled = data.enemiesKilled;
-            }
-        }
-
-        public string SaveToJson()
-        {
-            return JsonUtility.ToJson(this);
-        }
-    }
-}
\ No newline at end of file
diff --git a/Assets/_Scripts/Core/Game/GameController.cs b/Assets/_Scripts/Core/Game/GameController.cs
index 07e72f810a91db94303d687eddb33e99ff7c80fb..ef1b44b491f284b33494a220d15bd89ae65674b9 100644
--- a/Assets/_Scripts/Core/Game/GameController.cs
+++ b/Assets/_Scripts/Core/Game/GameController.cs
@@ -1,4 +1,6 @@
 using System;
+using System.Collections;
+using _Scripts.Core.Game.Data;
 using UnityEngine;
 
 public class GameController : MonoBehaviour