From 4a64cd75e6a1fd43a02bb372fbf66e8d2e759acf Mon Sep 17 00:00:00 2001 From: MuhamadAjiW <16521119@mahasiswa.itb.ac.id> Date: Sat, 27 Apr 2024 16:32:30 +0700 Subject: [PATCH] mod: tweaked attack window --- Assets/_Scripts/Core/Player/PlayerInputController.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/_Scripts/Core/Player/PlayerInputController.cs b/Assets/_Scripts/Core/Player/PlayerInputController.cs index 7c90c499..2f60e5ca 100644 --- a/Assets/_Scripts/Core/Player/PlayerInputController.cs +++ b/Assets/_Scripts/Core/Player/PlayerInputController.cs @@ -10,7 +10,6 @@ public class PlayerInputController public float movementInputZ; public float movementInputScroll; public bool movementInputJump; - public float attackWindow = 0f; protected Coroutine attackWindowCoroutine; // Events @@ -141,7 +140,7 @@ public class PlayerInputController { player.StopCoroutine(attackWindowCoroutine); } - attackWindowCoroutine = player.StartCoroutine(HandleAttackWindow(player.Weapon.data.attackInterval + attackWindow)); + attackWindowCoroutine = player.StartCoroutine(HandleAttackWindow(player.Weapon.data.attackInterval)); player.animationController.AnimateAttack(player.Weapon.attackType); yield return new WaitForSeconds(delay); @@ -161,7 +160,7 @@ public class PlayerInputController { player.StopCoroutine(attackWindowCoroutine); } - attackWindowCoroutine = player.StartCoroutine(HandleAttackWindow(player.Weapon.data.alternateAttackInterval + attackWindow)); + attackWindowCoroutine = player.StartCoroutine(HandleAttackWindow(player.Weapon.data.alternateAttackInterval)); player.animationController.AnimateAttack(player.Weapon.alternateAttackType); yield return new WaitForSeconds(delay); -- GitLab