diff --git a/Assets/UI/InGame/PauseMenu/PauseMenu.uxml b/Assets/UI/InGame/PauseMenu/PauseMenu.uxml index ad76eaf9473d2cf47d3fe466699ba65166b42db5..296bd0a98f0709cae698648923e9b959acd2f5c6 100644 --- a/Assets/UI/InGame/PauseMenu/PauseMenu.uxml +++ b/Assets/UI/InGame/PauseMenu/PauseMenu.uxml @@ -4,8 +4,6 @@ <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0.57); align-items: center; justify-content: center;"> <ui:VisualElement name="PauseMenuContainer" class="rotated" style="flex-grow: 1; justify-content: center;"> <ui:Button text="Resume" name="Resume" emoji-fallback-support="false" class="button rounded bottom-above-spaced normal-button" /> - <ui:Button text="Save" name="Save" class="button rounded bottom-above-spaced normal-button" /> - <ui:Button text="Shop" name="Shop" class="button rounded bottom-above-spaced normal-button" /> <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="rounded bottom-above-spaced button normal-button" /> </ui:VisualElement> </ui:VisualElement> diff --git a/Assets/UI/InGame/PauseMenu/PauseMenuController.cs b/Assets/UI/InGame/PauseMenu/PauseMenuController.cs index 7f54299520a5aed0c33994dffd6f9c7154593c81..afd0b52ad13f9ded6c56f80ae762a73c76f16f03 100644 --- a/Assets/UI/InGame/PauseMenu/PauseMenuController.cs +++ b/Assets/UI/InGame/PauseMenu/PauseMenuController.cs @@ -21,23 +21,23 @@ public class PauseMenuController : InGameUIScreenController GameController.stateController.PopState(); }); - Button saveButton = rootElement.Query<Button>("Save"); - // Insert condition on which player can save the game - if (false) - { - saveButton.style.display = DisplayStyle.None; - } - saveButton.RegisterCallback((ClickEvent evt) => - { - Debug.Log("Save Button clicked"); - GameSaveManager.Instance?.SaveGame(); - }); - - Button shopButton = rootElement.Query<Button>("Shop"); - shopButton.RegisterCallback((ClickEvent evt) => - { - GameController.Instance.stateController.PushState(GameState.SHOPPING); - }); + // Button saveButton = rootElement.Query<Button>("Save"); + // // Insert condition on which player can save the game + // if (false) + // { + // saveButton.style.display = DisplayStyle.None; + // } + // saveButton.RegisterCallback((ClickEvent evt) => + // { + // Debug.Log("Save Button clicked"); + // GameSaveManager.Instance?.SaveGame(); + // }); + + // Button shopButton = rootElement.Query<Button>("Shop"); + // shopButton.RegisterCallback((ClickEvent evt) => + // { + // GameController.Instance.stateController.PushState(GameState.SHOPPING); + // }); Button returnToMainMenuButton = rootElement.Query<Button>("ReturnToMainMenu");