diff --git a/Assets/UI/InGame/PauseMenu/PauseMenu.uxml b/Assets/UI/InGame/PauseMenu/PauseMenu.uxml
index ad76eaf9473d2cf47d3fe466699ba65166b42db5..296bd0a98f0709cae698648923e9b959acd2f5c6 100644
--- a/Assets/UI/InGame/PauseMenu/PauseMenu.uxml
+++ b/Assets/UI/InGame/PauseMenu/PauseMenu.uxml
@@ -4,8 +4,6 @@
     <ui:VisualElement name="Container" class="root-container" style="flex-grow: 1; background-color: rgba(0, 0, 0, 0.57); align-items: center; justify-content: center;">
         <ui:VisualElement name="PauseMenuContainer" class="rotated" style="flex-grow: 1; justify-content: center;">
             <ui:Button text="Resume" name="Resume" emoji-fallback-support="false" class="button rounded bottom-above-spaced normal-button" />
-            <ui:Button text="Save" name="Save" class="button rounded bottom-above-spaced normal-button" />
-            <ui:Button text="Shop" name="Shop" class="button rounded bottom-above-spaced normal-button" />
             <ui:Button text="Return To Main Menu" name="ReturnToMainMenu" class="rounded bottom-above-spaced button normal-button" />
         </ui:VisualElement>
     </ui:VisualElement>
diff --git a/Assets/UI/InGame/PauseMenu/PauseMenuController.cs b/Assets/UI/InGame/PauseMenu/PauseMenuController.cs
index 7f54299520a5aed0c33994dffd6f9c7154593c81..afd0b52ad13f9ded6c56f80ae762a73c76f16f03 100644
--- a/Assets/UI/InGame/PauseMenu/PauseMenuController.cs
+++ b/Assets/UI/InGame/PauseMenu/PauseMenuController.cs
@@ -21,23 +21,23 @@ public class PauseMenuController : InGameUIScreenController
             GameController.stateController.PopState();
         });
 
-        Button saveButton = rootElement.Query<Button>("Save");
-        // Insert condition on which player can save the game
-        if (false)
-        {
-            saveButton.style.display = DisplayStyle.None;
-        }
-        saveButton.RegisterCallback((ClickEvent evt) =>
-        {
-            Debug.Log("Save Button clicked");
-            GameSaveManager.Instance?.SaveGame();
-        });
-
-        Button shopButton = rootElement.Query<Button>("Shop");
-        shopButton.RegisterCallback((ClickEvent evt) =>
-        {
-            GameController.Instance.stateController.PushState(GameState.SHOPPING);
-        });
+        // Button saveButton = rootElement.Query<Button>("Save");
+        // // Insert condition on which player can save the game
+        // if (false)
+        // {
+        //     saveButton.style.display = DisplayStyle.None;
+        // }
+        // saveButton.RegisterCallback((ClickEvent evt) =>
+        // {
+        //     Debug.Log("Save Button clicked");
+        //     GameSaveManager.Instance?.SaveGame();
+        // });
+
+        // Button shopButton = rootElement.Query<Button>("Shop");
+        // shopButton.RegisterCallback((ClickEvent evt) =>
+        // {
+        //     GameController.Instance.stateController.PushState(GameState.SHOPPING);
+        // });
 
         Button returnToMainMenuButton = rootElement.Query<Button>("ReturnToMainMenu");