fix: goon spawning name, patrol visualization, headgoons sounds
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- Assets/_Scenes/DevRoom.unity 158 additions, 158 deletionsAssets/_Scenes/DevRoom.unity
- Assets/_Scripts/Core/Entities/Mobs/General/GeneralStateController.cs 7 additions, 4 deletions...ipts/Core/Entities/Mobs/General/GeneralStateController.cs
- Assets/_Scripts/Core/Entities/Mobs/Goon/GoonAIController.cs 0 additions, 1 deletionAssets/_Scripts/Core/Entities/Mobs/Goon/GoonAIController.cs
- Assets/_Scripts/Core/Entities/Mobs/Goon/GoonStateController.cs 7 additions, 4 deletions...s/_Scripts/Core/Entities/Mobs/Goon/GoonStateController.cs
- Assets/_Scripts/Core/Entities/Mobs/HeadGoon/HeadGoon.cs 2 additions, 1 deletionAssets/_Scripts/Core/Entities/Mobs/HeadGoon/HeadGoon.cs
- Assets/_Scripts/Core/Entities/Mobs/HeadGoon/HeadGoonStateController.cs 7 additions, 4 deletions...ts/Core/Entities/Mobs/HeadGoon/HeadGoonStateController.cs
- Assets/_Scripts/Core/Entities/Mobs/King/King.cs 4 additions, 2 deletionsAssets/_Scripts/Core/Entities/Mobs/King/King.cs
- Assets/_Scripts/Core/Entities/Mobs/King/KingStateController.cs 7 additions, 4 deletions...s/_Scripts/Core/Entities/Mobs/King/KingStateController.cs
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