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similarity index 56%
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diff --git a/Assets/Audio/Mixers/MasterMixer.mixer.meta b/Assets/Audio/Mixers/MasterMixer.mixer.meta
new file mode 100644
index 0000000000000000000000000000000000000000..62400a9b073c35855bf3b96ff94237f1c83d5a87
--- /dev/null
+++ b/Assets/Audio/Mixers/MasterMixer.mixer.meta
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diff --git a/Assets/Audio/Mixers/SoundEffects.mixer b/Assets/Audio/Mixers/SoundEffects.mixer
new file mode 100644
index 0000000000000000000000000000000000000000..ea1fd6e9b65c9ebddac4f92cd1d1e07a6e2393bc
--- /dev/null
+++ b/Assets/Audio/Mixers/SoundEffects.mixer
@@ -0,0 +1,158 @@
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diff --git a/Assets/Audio/Mixers/SoundEffects.mixer.meta b/Assets/Audio/Mixers/SoundEffects.mixer.meta
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diff --git a/Assets/Audio/Music.meta b/Assets/Audio/Music.meta
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diff --git a/Assets/Audio/Music/Background Music.mp3 b/Assets/Audio/Music/Background Music.mp3
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index 0000000000000000000000000000000000000000..dc3e101d123e2b0367d4edea711dd16527c660c7
--- /dev/null
+++ b/Assets/Audio/Music/Background Music.mp3	
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+version https://git-lfs.github.com/spec/v1
+oid sha256:59324ee93097af1835b1d01df061945f633ca1edeb6fec3990ef7e14c4240ddd
+size 1130652
diff --git a/Assets/Audio/Music/Background Music.mp3.meta b/Assets/Audio/Music/Background Music.mp3.meta
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index 0000000000000000000000000000000000000000..528638bfb85d2f2e8ff6c451de6eb998ee1b31cd
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+++ b/Assets/Audio/Music/Background Music.mp3.meta	
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diff --git a/Assets/Effects.meta b/Assets/Effects.meta
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diff --git a/Assets/Effects/PostRenderEffects.meta b/Assets/Effects/PostRenderEffects.meta
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+folderAsset: yes
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diff --git a/Assets/Effects/PostRenderEffects/AngerOverlay.shader b/Assets/Effects/PostRenderEffects/AngerOverlay.shader
new file mode 100644
index 0000000000000000000000000000000000000000..5f17e3610c6779c3ddfcdf2a33a537784b5ab67b
--- /dev/null
+++ b/Assets/Effects/PostRenderEffects/AngerOverlay.shader
@@ -0,0 +1,54 @@
+Shader "Effects/AdditiveImage"
+{
+	Properties
+	{
+		_MainTex ("Texture", 2D) = "white" {}
+		_AddTex ("Additive", 2D) = "white" {}
+	}
+	SubShader
+	{
+		// No culling or depth
+		Cull Off ZWrite Off ZTest Always
+
+		Pass
+		{
+			CGPROGRAM
+			#pragma vertex vert
+			#pragma fragment frag
+			
+			#include "UnityCG.cginc"
+
+			struct appdata
+			{
+				float4 vertex : POSITION;
+				float2 uv : TEXCOORD0;
+			};
+
+			struct v2f
+			{
+				float2 uv : TEXCOORD0;
+				float4 vertex : SV_POSITION;
+			};
+
+			v2f vert (appdata v)
+			{
+				v2f o;
+				o.vertex = UnityObjectToClipPos(v.vertex);
+				o.uv = v.uv;
+				return o;
+			}
+			
+			sampler2D _MainTex;
+			sampler2D _AddTex;
+			float _Intensity;
+
+			fixed4 frag (v2f i) : SV_Target
+			{
+				fixed4 col = tex2D(_MainTex, i.uv);
+				col.rgb += _Intensity * tex2D(_AddTex, i.uv).rgb;
+				return col;
+			}
+			ENDCG
+		}
+	}
+}
diff --git a/Assets/Effects/PostRenderEffects/AngerOverlay.shader.meta b/Assets/Effects/PostRenderEffects/AngerOverlay.shader.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a90869c9615c72cfa86d5b0df3af779501e1a6e4
--- /dev/null
+++ b/Assets/Effects/PostRenderEffects/AngerOverlay.shader.meta
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+timeCreated: 1519488741
+licenseType: Pro
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diff --git a/Assets/Effects/PostRenderEffects/FaerieAnger.cs b/Assets/Effects/PostRenderEffects/FaerieAnger.cs
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index 0000000000000000000000000000000000000000..877e618a14f362ab4367b9a2cbab408227d553cb
--- /dev/null
+++ b/Assets/Effects/PostRenderEffects/FaerieAnger.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FaerieAnger : MonoBehaviour
+{
+    public Material screenMaterial;
+    public float angerFadeThreshhold = 1f;
+
+    private float angerIntensity = 0f;
+    private float timer = 0f;
+	
+	void Update ()
+    {
+        if (timer > 0f)
+        {
+            timer -= Time.deltaTime;
+            angerIntensity = Mathf.InverseLerp(0f, angerFadeThreshhold, timer);
+        }
+        if (timer < 0f)
+        {
+            timer = 0f;
+        }
+	}
+
+    public void SetAnger(float anger)
+    {
+        timer = anger;
+    }
+
+    void OnRenderImage(RenderTexture source, RenderTexture destination)
+    {
+        screenMaterial.SetFloat("_Intensity", angerIntensity);
+        Graphics.Blit(source, destination, screenMaterial);
+    }
+}
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diff --git a/Assets/Effects/Projector/Shaders/ProjectorLight.shader b/Assets/Effects/Projector/Shaders/ProjectorLight.shader
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--- /dev/null
+++ b/Assets/Effects/Projector/Shaders/ProjectorLight.shader
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+Shader "Projector/Light" {
+	Properties {
+		_Color ("Main Color", Color) = (1,1,1,1)
+		_ShadowTex ("Cookie", 2D) = "" {}
+		_FalloffTex ("FallOff", 2D) = "" {}
+	}
+	
+	Subshader {
+		Tags {"Queue"="Transparent"}
+		Pass {
+			ZWrite Off
+			ColorMask RGB
+			Blend DstColor One
+			Offset -1, -1
+	
+			CGPROGRAM
+			#pragma vertex vert
+			#pragma fragment frag
+			#pragma multi_compile_fog
+			#include "UnityCG.cginc"
+			
+			struct v2f {
+				float4 uvShadow : TEXCOORD0;
+				float4 uvFalloff : TEXCOORD1;
+				UNITY_FOG_COORDS(2)
+				float4 pos : SV_POSITION;
+			};
+			
+			float4x4 unity_Projector;
+			float4x4 unity_ProjectorClip;
+			
+			v2f vert (float4 vertex : POSITION)
+			{
+				v2f o;
+				o.pos = UnityObjectToClipPos(vertex);
+				o.uvShadow = mul (unity_Projector, vertex);
+				o.uvFalloff = mul (unity_ProjectorClip, vertex);
+				UNITY_TRANSFER_FOG(o,o.pos);
+				return o;
+			}
+			
+			fixed4 _Color;
+			sampler2D _ShadowTex;
+			sampler2D _FalloffTex;
+			
+			fixed4 frag (v2f i) : SV_Target
+			{
+				fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
+				texS.rgb *= _Color.rgb;
+				texS.a = 1.0-texS.a;
+	
+				fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
+				fixed4 res = texS * texF.a;
+
+				UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(0,0,0,0));
+				return res;
+			}
+			ENDCG
+		}
+	}
+}
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diff --git a/Assets/FaerieHappy.cs b/Assets/FaerieHappy.cs
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index 0000000000000000000000000000000000000000..794f8547b04a4c7955b672b1f5e68a284a689843
--- /dev/null
+++ b/Assets/FaerieHappy.cs
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FaerieHappy : StateMachineBehaviour {
+
+	 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
+	//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
+	//
+	//}
+
+	// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
+	//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
+	//
+	//}
+
+	// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
+	//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
+	//
+	//}
+
+	// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
+	//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
+	//
+	//}
+
+	// OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here.
+	//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
+	//
+	//}
+}
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diff --git a/Assets/Models/Characters/Player.fbx.meta b/Assets/Models/Characters/Player.fbx.meta
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index 0000000000000000000000000000000000000000..a2af3d547977b27f02da8dcd5124f1e5031929ec
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index 30f635c96331f45d4d36069af84daec35ac79e96..88ac80440ecc1e81f5bafd18644fca45661c07c1 100644
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new file mode 100644
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+++ b/Assets/Scenes/Stage1.unity.meta
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diff --git a/Assets/Scenes/Stage1/NavMesh.asset b/Assets/Scenes/Stage1/NavMesh.asset
new file mode 100644
index 0000000000000000000000000000000000000000..7b8db6b89f06dbff025808478bfbfcd3056e0b0a
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diff --git a/Assets/Scenes/Stage1/NavMesh.asset.meta b/Assets/Scenes/Stage1/NavMesh.asset.meta
new file mode 100644
index 0000000000000000000000000000000000000000..bacb26ec03aeb89739d8d3ec58e51e367b56ecd6
--- /dev/null
+++ b/Assets/Scenes/Stage1/NavMesh.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Script/Camera.meta b/Assets/Script/Camera.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8c60bebd4da59bc2605246a025b9b6963ae189a2
--- /dev/null
+++ b/Assets/Script/Camera.meta
@@ -0,0 +1,8 @@
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+guid: 31abf1a78deceff418438a0fe408aa30
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diff --git a/Assets/Script/Camera/CameraShake.cs b/Assets/Script/Camera/CameraShake.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a3c630503bc8bdc72ac2eaccf402981809d5498c
--- /dev/null
+++ b/Assets/Script/Camera/CameraShake.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CameraShake : MonoBehaviour
+{
+    public IEnumerator Shake (float duration, float magnitude)
+    {
+        Vector3 originPos = transform.localPosition;
+
+        float elapsed = 0.0f;
+        while (elapsed < duration)
+        {
+            float x = Random.Range(-0.1f, 0.1f) * magnitude;
+            float y = Random.Range(-1f, 1f) * magnitude;
+
+            transform.localPosition = new Vector3 (x, y, originPos.z);
+
+            elapsed += Time.deltaTime;
+
+            yield return null;
+        }
+
+        transform.localPosition = originPos;
+    }
+}
diff --git a/Assets/Script/Camera/CameraShake.cs.meta b/Assets/Script/Camera/CameraShake.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ae4bb134065b25eef679c8925efbd3d793c87b5d
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+++ b/Assets/Script/Camera/CameraShake.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Script/Editor.meta b/Assets/Script/Editor.meta
new file mode 100644
index 0000000000000000000000000000000000000000..de56f3a348a387b1133329d712496c9e66d0ef56
--- /dev/null
+++ b/Assets/Script/Editor.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
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+  userData: 
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diff --git a/Assets/Script/Editor/InteractableEditor.cs b/Assets/Script/Editor/InteractableEditor.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0efef3fc3e974b361297d0162238195f8c07e26b
--- /dev/null
+++ b/Assets/Script/Editor/InteractableEditor.cs
@@ -0,0 +1,34 @@
+using UnityEditor;
+
+[CustomEditor(typeof(Interactable), true)]
+public class InteractableEditor : Editor
+{
+    public override void OnInspectorGUI()
+    {
+        Interactable interactable = (Interactable)target;
+        if (target.GetType() == typeof(EventOnlyInteractable))
+        {
+            interactable.promptMessage = EditorGUILayout.TextField("Promt Message", interactable.promptMessage);
+            EditorGUILayout.HelpBox("EventOnlyInteract can ONLY. use UnityEvents", MessageType.Info);
+            if (interactable.GetComponent<InteractionEvent>() == null)
+            {
+                interactable.useEvents = true;
+                interactable.gameObject.AddComponent<InteractionEvent>();
+            }
+        }
+        base.OnInspectorGUI();
+        if (interactable.useEvents)
+        {
+            if (interactable.GetComponent<InteractionEvent>() == null) {
+                interactable.gameObject.AddComponent<InteractionEvent>();
+            }
+        }
+        else
+        {
+            if (interactable.GetComponent<InteractionEvent>() != null)
+            {
+                DestroyImmediate(interactable.GetComponent<InteractionEvent>());
+            }
+        }
+    }
+}
diff --git a/Assets/Script/Editor/InteractableEditor.cs.meta b/Assets/Script/Editor/InteractableEditor.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..63ffff3efe5057673df435de70e2d8f4c3844d4f
--- /dev/null
+++ b/Assets/Script/Editor/InteractableEditor.cs.meta
@@ -0,0 +1,11 @@
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+guid: 523bd3b98dc560640a82bd3f5b8c7a9e
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+  serializedVersion: 2
+  defaultReferences: []
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diff --git a/Assets/Script/Enemy.meta b/Assets/Script/Enemy.meta
new file mode 100644
index 0000000000000000000000000000000000000000..974525147c133d24ceb5aa233dcb01cac128559c
--- /dev/null
+++ b/Assets/Script/Enemy.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 274b7e8e3f4b53647b783c9eb38ca9b7
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Script/Enemy/Bullet.cs b/Assets/Script/Enemy/Bullet.cs
new file mode 100644
index 0000000000000000000000000000000000000000..532a82ef9be151d9a517cd01a9fd81701ce44ae5
--- /dev/null
+++ b/Assets/Script/Enemy/Bullet.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Bullet : MonoBehaviour
+{
+    public int bulletDamage = 10;
+    private void OnCollisionEnter(Collision collision)
+    {
+        Transform hitTransform = collision.transform;
+        if (hitTransform.CompareTag("Player"))
+        {
+            Debug.Log("Player Kena");
+            hitTransform.GetComponent<PlayerHealth>().TakeDamage(bulletDamage);
+        }
+        Destroy(gameObject);
+    }
+}
diff --git a/Assets/Script/Enemy/Bullet.cs.meta b/Assets/Script/Enemy/Bullet.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..2a5f5b87eed6bd13c357d02a48e0168d36503743
--- /dev/null
+++ b/Assets/Script/Enemy/Bullet.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a20c55b0c15688f4e863f5aadaa78a76
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Script/Enemy/Enemy.cs b/Assets/Script/Enemy/Enemy.cs
new file mode 100644
index 0000000000000000000000000000000000000000..e76e00d7d59619da9ffa13f07b7f6505b515b582
--- /dev/null
+++ b/Assets/Script/Enemy/Enemy.cs
@@ -0,0 +1,96 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class Enemy : MonoBehaviour
+{
+    private StateMachine m_Machine;
+    private NavMeshAgent agent;
+    private GameObject player;
+
+    public GameObject body;
+
+    public NavMeshAgent Agent { get => agent; }
+    public GameObject Player { get => player; }
+    public Route path;
+    [Header("Sight Values")]
+    public float sightDistance = 20f;
+    public float fieldOfView = 85f;
+    public float eyeHeight;
+
+    [Header("Weapon Values")]
+    public Transform gunBarrel;
+    [Range(0.1f, 10f)]
+    public float fireRate;
+
+    [Header("Health")]
+    public int health = 100;
+    public float deathTimer = 0f;
+
+    [SerializeField]
+    private string currentState;
+    // Start is called before the first frame update
+    void Start()
+    {
+        m_Machine = GetComponent<StateMachine>();
+        agent = GetComponent<NavMeshAgent>();
+        m_Machine.Initialize();
+        player = GameObject.FindGameObjectWithTag("Player");
+
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        CanSeePlayer();
+        currentState = m_Machine.activeState.ToString();
+
+        if (health <= 0)
+        {
+            if (deathTimer == 0)
+            {
+                //body.GetComponent<Animator>().SetInteger("State", 2);
+            }
+            deathTimer += Time.deltaTime;
+            if (deathTimer > 2f)
+            {
+                //destroy object enemy
+                Destroy(gameObject);
+            }
+
+        }
+    }
+
+    public bool CanSeePlayer()
+    {
+        if (player != null)
+        {
+            if (Vector3.Distance(transform.position, player.transform.position) < sightDistance)
+            {
+                Vector3 targetDirection = player.transform.position - transform.position - (Vector3.up * eyeHeight);
+                float angleToPlayer = Vector3.Angle(targetDirection, transform.forward);
+                if (angleToPlayer >= - fieldOfView && angleToPlayer <= fieldOfView) 
+                {
+                    Ray ray = new Ray(transform.position + (Vector3.up * eyeHeight), targetDirection);
+                    RaycastHit hitInfo = new RaycastHit();
+                    if (Physics.Raycast(ray,out hitInfo, sightDistance))
+                    {
+                        if (hitInfo.transform.gameObject == player)
+                        {
+                            Debug.DrawRay(ray.origin, ray.direction * sightDistance);
+                            return true;
+                        }
+                    }
+                }
+            }
+        }
+        return false;
+    }
+
+    public void TakeDamage(int damage)
+    {
+        Debug.Log("Bot take Damage");
+        health -= damage;
+    }
+}
diff --git a/Assets/Script/Enemy/Enemy.cs.meta b/Assets/Script/Enemy/Enemy.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..5d877c96fabf2ebef94a6e788c0abfa41d17b840
--- /dev/null
+++ b/Assets/Script/Enemy/Enemy.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5e78361fee1604c44badcdb080681990
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
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+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
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diff --git a/Assets/Script/Enemy/Route.cs b/Assets/Script/Enemy/Route.cs
new file mode 100644
index 0000000000000000000000000000000000000000..6f61062cdcd85088f61348a02edb11fa90e34c3a
--- /dev/null
+++ b/Assets/Script/Enemy/Route.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+public class Route : MonoBehaviour
+{
+
+    public List<Transform> waypoints;
+    [SerializeField]
+    private bool alwaysDrawPath;
+    [SerializeField]
+    private bool drawAsLoop;
+    [SerializeField]
+    private bool drawNumbers;
+    public Color debugColour = Color.white;
+
+#if UNITY_EDITOR
+    public void OnDrawGizmos()
+    {
+        if (alwaysDrawPath)
+        {
+            DrawPath();
+        }
+    }
+    public void DrawPath()
+    {
+        for (int i = 0; i < waypoints.Count; i++)
+        {
+            GUIStyle labelStyle = new GUIStyle();
+            labelStyle.fontSize = 30;
+            labelStyle.normal.textColor = debugColour;
+            if (drawNumbers)
+                Handles.Label(waypoints[i].position, i.ToString(), labelStyle);
+            //Draw Lines Between Points.
+            if (i >= 1)
+            {
+                Gizmos.color = debugColour;
+                Gizmos.DrawLine(waypoints[i - 1].position, waypoints[i].position);
+
+                if (drawAsLoop)
+                    Gizmos.DrawLine(waypoints[waypoints.Count - 1].position, waypoints[0].position);
+
+            }
+        }
+    }
+    public void OnDrawGizmosSelected()
+    {
+        if (alwaysDrawPath)
+            return;
+        else
+            DrawPath();
+    }
+#endif
+}
\ No newline at end of file
diff --git a/Assets/Script/Enemy/Route.cs.meta b/Assets/Script/Enemy/Route.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..034a7fac09acdef1065b532482d69b11a0c5a9a4
--- /dev/null
+++ b/Assets/Script/Enemy/Route.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Script/Enemy/StateMachine.cs b/Assets/Script/Enemy/StateMachine.cs
new file mode 100644
index 0000000000000000000000000000000000000000..d0caa9f2536667d1c87be646d66d380cf3647af4
--- /dev/null
+++ b/Assets/Script/Enemy/StateMachine.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class StateMachine : MonoBehaviour
+{
+    public BaseState activeState;
+
+    public void Initialize()
+    {
+        ChangeState(new PatrolState());
+    }
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (activeState != null)
+        {
+            activeState.Perform();
+        }
+          
+    }
+
+    public void ChangeState(BaseState state)
+    {
+        if(activeState != null) 
+        { 
+            activeState.Exit();
+        }
+
+        activeState = state;
+
+        if (activeState != null )
+        {
+            activeState.stateMachine = this;
+            activeState.enemy = GetComponent<Enemy>();
+            activeState.Enter();
+        }
+    }
+}
diff --git a/Assets/Script/Enemy/StateMachine.cs.meta b/Assets/Script/Enemy/StateMachine.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9dc9fe03546b8a7b0ec0f445574bfd5c8cf021a8
--- /dev/null
+++ b/Assets/Script/Enemy/StateMachine.cs.meta
@@ -0,0 +1,11 @@
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+  serializedVersion: 2
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diff --git a/Assets/Script/Enemy/States.meta b/Assets/Script/Enemy/States.meta
new file mode 100644
index 0000000000000000000000000000000000000000..50f6c5a061fecd7d74929162f9f7fbfafaa64ea4
--- /dev/null
+++ b/Assets/Script/Enemy/States.meta
@@ -0,0 +1,8 @@
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+guid: 2ffbb28e96d42a241921bbe17526c351
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
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diff --git a/Assets/Script/Enemy/States/AttackState.cs b/Assets/Script/Enemy/States/AttackState.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a4f49399bc6797494550e36a2c07edf84b83a824
--- /dev/null
+++ b/Assets/Script/Enemy/States/AttackState.cs
@@ -0,0 +1,57 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class AttackState : BaseState
+{
+    private float moveTimer;
+    private float losePlayerTimer;
+    private float shotTimer;
+
+    public override void Enter()
+    {
+
+    }
+    public override void Perform()
+    {
+        if (enemy.CanSeePlayer())
+        {
+            losePlayerTimer = 0;
+            moveTimer += Time.deltaTime;
+            shotTimer += Time.deltaTime;
+            enemy.transform.LookAt(enemy.Player.transform);
+            if (shotTimer > enemy.fireRate)
+            {
+                Shoot();
+            }
+            if (moveTimer > Random.Range(3, 7))
+            {
+                enemy.Agent.SetDestination(enemy.transform.position + (Random.insideUnitSphere * 5));
+                moveTimer = 0;
+            }
+        }
+        else
+        {
+            losePlayerTimer += Time.deltaTime;
+            if (losePlayerTimer > 8)
+            {
+                // change to search state
+                stateMachine.ChangeState(new PatrolState());
+
+            }
+        }
+    }
+    public override void Exit()
+    {
+
+    }
+
+    public void Shoot()
+    {
+        Transform gunbarrel = enemy.gunBarrel;
+        GameObject bullet = GameObject.Instantiate(Resources.Load("Prefabs/Bullet") as GameObject, gunbarrel.position, enemy.transform.rotation);
+        Vector3 shootDirection = (enemy.Player.transform.position - gunbarrel.transform.position).normalized;
+        bullet.GetComponent<Rigidbody>().velocity =Quaternion.AngleAxis(Random.Range(-3f,3f),Vector3.up) * shootDirection * 40;
+        shotTimer = 0;
+    }
+}
diff --git a/Assets/Script/Enemy/States/AttackState.cs.meta b/Assets/Script/Enemy/States/AttackState.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..055b1d6e6406b38bac3f36f2c8f2a062d5bba537
--- /dev/null
+++ b/Assets/Script/Enemy/States/AttackState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b0ba49a52564fcd48a19b726bc5d7244
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
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diff --git a/Assets/Script/Enemy/States/BaseState.cs b/Assets/Script/Enemy/States/BaseState.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ed038dc949377d6c0e209fb26faade21810d4b3e
--- /dev/null
+++ b/Assets/Script/Enemy/States/BaseState.cs
@@ -0,0 +1,10 @@
+
+
+public abstract class BaseState
+{
+    public Enemy enemy;
+    public StateMachine stateMachine;
+    public abstract void Enter();
+    public abstract void Perform();
+    public abstract void Exit();
+}
diff --git a/Assets/Script/Enemy/States/BaseState.cs.meta b/Assets/Script/Enemy/States/BaseState.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..bb3ec702da2f86dac61123dcada54070ae9d7746
--- /dev/null
+++ b/Assets/Script/Enemy/States/BaseState.cs.meta
@@ -0,0 +1,11 @@
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+guid: 977bc552be082014a8d8233a74a1f3d5
+MonoImporter:
+  externalObjects: {}
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diff --git a/Assets/Script/Enemy/States/PatrolState.cs b/Assets/Script/Enemy/States/PatrolState.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ab6bd679db6449821998c72e46fa0de976e7b6ce
--- /dev/null
+++ b/Assets/Script/Enemy/States/PatrolState.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PatrolState : BaseState
+{
+    public int waypointIndex;
+    public override void Enter()
+    {
+        
+    }
+    public override void Perform()
+    {
+        PatrolCycle();
+        if (enemy.CanSeePlayer())
+        {
+            stateMachine.ChangeState(new AttackState());
+        }
+    }
+    public override void Exit()
+    {
+
+    }
+
+    public void PatrolCycle()
+    {
+        if (enemy.Agent.remainingDistance < 0.2f)
+        {
+            if (waypointIndex < enemy.path.waypoints.Count - 1)
+            {
+                waypointIndex++;
+            }
+            else
+            {
+                waypointIndex = 0;
+            }
+            enemy.Agent.SetDestination(enemy.path.waypoints[waypointIndex].position);
+        }
+    }
+}
diff --git a/Assets/Script/Enemy/States/PatrolState.cs.meta b/Assets/Script/Enemy/States/PatrolState.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..aacd88bb4981f0d24cfe655fbef27afe61c1b209
--- /dev/null
+++ b/Assets/Script/Enemy/States/PatrolState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9a0cfa2829f47304fb32bfc80d92798f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Script/EventOnlyInteractable.cs b/Assets/Script/EventOnlyInteractable.cs
new file mode 100644
index 0000000000000000000000000000000000000000..6a860f41047c85d40c6dc55dd57ef5e28096aea1
--- /dev/null
+++ b/Assets/Script/EventOnlyInteractable.cs
@@ -0,0 +1,7 @@
+
+using UnityEngine;
+
+public class EventOnlyInteractable : Interactable
+{
+    
+}
diff --git a/Assets/Script/EventOnlyInteractable.cs.meta b/Assets/Script/EventOnlyInteractable.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..2cd6bf7a7b1056807128464cf30c72524267eb3a
--- /dev/null
+++ b/Assets/Script/EventOnlyInteractable.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 42b9a411ebe2e374399c3b9326aa40af
+MonoImporter:
+  externalObjects: {}
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+  defaultReferences: []
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diff --git a/Assets/Script/Interactable.cs b/Assets/Script/Interactable.cs
index 8ba62437123299cc12ba8707940df6ae6367691f..b20fdac29acabeb5972655cd59dbd22ded495ba2 100644
--- a/Assets/Script/Interactable.cs
+++ b/Assets/Script/Interactable.cs
@@ -4,10 +4,16 @@ using UnityEngine;
 
 public abstract class Interactable : MonoBehaviour
 {
+    public bool useEvents;
+    [SerializeField]
     public string promptMessage;
 
     public void BaseInteract()
     {
+        if (useEvents)
+        {
+            GetComponent<InteractionEvent>().OnInteract.Invoke();
+        }
         Interact();
     }
 
diff --git a/Assets/Script/InteractionEvent.cs b/Assets/Script/InteractionEvent.cs
new file mode 100644
index 0000000000000000000000000000000000000000..66ed6a120823257a0414e358627c2dcac42cd285
--- /dev/null
+++ b/Assets/Script/InteractionEvent.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class InteractionEvent : MonoBehaviour
+{
+    public UnityEvent OnInteract;
+}
diff --git a/Assets/Script/InteractionEvent.cs.meta b/Assets/Script/InteractionEvent.cs.meta
new file mode 100644
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diff --git a/Assets/Script/Player.meta b/Assets/Script/Player.meta
new file mode 100644
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diff --git a/Assets/Script/Player/PlayerHealth.cs b/Assets/Script/Player/PlayerHealth.cs
new file mode 100644
index 0000000000000000000000000000000000000000..2d1a0349feec5d7c9a5df3c84a3ad0709613e5b9
--- /dev/null
+++ b/Assets/Script/Player/PlayerHealth.cs
@@ -0,0 +1,95 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PlayerHealth : MonoBehaviour
+{
+    private float health;
+    private float lerpTimer;
+    [Header("Health Bar")]
+    public float maxHealth = 100f;
+    public float chipSpeed = 2f;
+    public Image frontHealthBar;
+    public Image backHealthBar;
+    public TextMeshProUGUI healthNumber;
+
+    [Header("Damage Overlay")]
+    public Image overlay;
+    public float duration;
+    public float fadeSpeed;
+
+    private float durationTimer;
+    // Start is called before the first frame update
+    void Start()
+    {
+        health = maxHealth;
+        healthNumber.text = (health.ToString() + "/" + maxHealth);
+        frontHealthBar.color = Color.red;
+        overlay.color = new Color(overlay.color.r, overlay.color.g, overlay.color.b, 0f);
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        health = Mathf.Clamp(health, 0, maxHealth);
+        UpdateHealthUI();
+        if (overlay.color.a > 0)
+        {
+            if (health < 30)
+            {
+                return;
+            }
+            durationTimer += Time.deltaTime;
+            if (durationTimer > duration)
+            {
+                float tempAlpha = overlay.color.a;
+                tempAlpha -= Time.deltaTime * fadeSpeed;
+                overlay.color = new Color(overlay.color.r, overlay.color.g, overlay.color.b, tempAlpha);
+            }
+        }
+    }
+
+    public void UpdateHealthUI()
+    {
+        float fillF = frontHealthBar.fillAmount;
+        float fillB = backHealthBar.fillAmount;
+        float hFraction = health / maxHealth;
+        if (fillB > hFraction)
+        {
+            frontHealthBar.fillAmount = hFraction;
+            healthNumber.text = (health.ToString() + "/" + maxHealth);
+            //backHealthBar.color = Color.yellow;
+            lerpTimer += Time.deltaTime;
+            float percentComplete = lerpTimer / chipSpeed;
+            percentComplete = percentComplete * percentComplete;
+            backHealthBar.fillAmount = Mathf.Lerp(fillB, hFraction, percentComplete);
+        }
+        if (fillF < hFraction)
+        {
+            //backHealthBar.color = Color.yellow;
+            backHealthBar.fillAmount = hFraction;
+            healthNumber.text = (health.ToString() + "/" + maxHealth);
+            //backHealthBar.color = Color.yellow;
+            lerpTimer += Time.deltaTime;
+            float percentComplete = lerpTimer / chipSpeed;
+            percentComplete = percentComplete * percentComplete;
+            frontHealthBar.fillAmount = Mathf.Lerp(fillF, backHealthBar.fillAmount, percentComplete);
+        }
+    }
+
+    public void TakeDamage(float damage)
+    {
+        health -= damage;
+        lerpTimer = 0f;
+        durationTimer = 0f;
+        overlay.color = new Color(overlay.color.r, overlay.color.g, overlay.color.b, 0.7f);
+    }
+
+    public void RestoreHealth(float healAmount)
+    {
+        health += healAmount;
+        lerpTimer = 0f;
+    }
+}
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new file mode 100644
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diff --git a/Assets/Script/PlayerInteract.cs b/Assets/Script/Player/PlayerInteract.cs
similarity index 100%
rename from Assets/Script/PlayerInteract.cs
rename to Assets/Script/Player/PlayerInteract.cs
diff --git a/Assets/Script/PlayerInteract.cs.meta b/Assets/Script/Player/PlayerInteract.cs.meta
similarity index 100%
rename from Assets/Script/PlayerInteract.cs.meta
rename to Assets/Script/Player/PlayerInteract.cs.meta
diff --git a/Assets/Script/PlayerInterface.cs b/Assets/Script/Player/PlayerInterface.cs
similarity index 100%
rename from Assets/Script/PlayerInterface.cs
rename to Assets/Script/Player/PlayerInterface.cs
diff --git a/Assets/Script/PlayerInterface.cs.meta b/Assets/Script/Player/PlayerInterface.cs.meta
similarity index 100%
rename from Assets/Script/PlayerInterface.cs.meta
rename to Assets/Script/Player/PlayerInterface.cs.meta
diff --git a/Assets/Script/Player/PlayerInventory.cs b/Assets/Script/Player/PlayerInventory.cs
new file mode 100644
index 0000000000000000000000000000000000000000..35078c01b6604358185a9b650004c63186488cb2
--- /dev/null
+++ b/Assets/Script/Player/PlayerInventory.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerInventory : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}
diff --git a/Assets/Script/Player/PlayerInventory.cs.meta b/Assets/Script/Player/PlayerInventory.cs.meta
new file mode 100644
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diff --git a/Assets/Script/PlayerLook.cs b/Assets/Script/Player/PlayerLook.cs
similarity index 100%
rename from Assets/Script/PlayerLook.cs
rename to Assets/Script/Player/PlayerLook.cs
diff --git a/Assets/Script/PlayerLook.cs.meta b/Assets/Script/Player/PlayerLook.cs.meta
similarity index 100%
rename from Assets/Script/PlayerLook.cs.meta
rename to Assets/Script/Player/PlayerLook.cs.meta
diff --git a/Assets/Script/PlayerMotor.cs b/Assets/Script/Player/PlayerMotor.cs
similarity index 100%
rename from Assets/Script/PlayerMotor.cs
rename to Assets/Script/Player/PlayerMotor.cs
diff --git a/Assets/Script/PlayerMotor.cs.meta b/Assets/Script/Player/PlayerMotor.cs.meta
similarity index 100%
rename from Assets/Script/PlayerMotor.cs.meta
rename to Assets/Script/Player/PlayerMotor.cs.meta
diff --git a/Assets/Script/Weapon/GunSystem.cs b/Assets/Script/Weapon/GunSystem.cs
index e354052e92d36928d51e2cb7efa8635cbe6a29da..6b3ba69577c57fa72faaf3440c27f79072cd0eeb 100644
--- a/Assets/Script/Weapon/GunSystem.cs
+++ b/Assets/Script/Weapon/GunSystem.cs
@@ -20,6 +20,10 @@ public class GunSystem : MonoBehaviour
     public RaycastHit hit;
     public LayerMask whatIsEnemy;
 
+    public CameraShake cameraShake;
+    public float cameraShakeDuration, cameraShakeMagnitude;
+    public GameObject muzzleFlash, bulletHole;
+    public GameObject gun;
     public TextMeshProUGUI ammo;
 
     private void Start()
@@ -68,9 +72,15 @@ public class GunSystem : MonoBehaviour
 
             if (hit.collider.CompareTag("Enemy"))
             {
-                //hit.collider.GetComponent<ShootingAi>().TakeDamage(damage);
+                //hit.collider.GetComponent<Enemy>().TakeDamage(damage);
+                hit.collider.GetComponentInParent<Enemy>().TakeDamage(damage);
             }
         }
+        gun.GetComponent<Animator>().SetTrigger("Fire");
+        StartCoroutine(cameraShake.Shake(cameraShakeDuration, cameraShakeMagnitude));
+
+        Instantiate(bulletHole, hit.point, Quaternion.Euler(0, 180, 0));
+        Instantiate(muzzleFlash, attackPoint.position, Quaternion.identity);
 
         bulletsLeft--;
         Invoke("ResetShot", timeBetweenShooting);
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new file mode 100644
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+++ b/Assets/Skyboxes/NightmaresProceduralSkybox.mat
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diff --git a/Assets/StreamingAssets/Unity GDC demo - Adam - Part I.mp4 b/Assets/StreamingAssets/Unity GDC demo - Adam - Part I.mp4
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diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat b/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat
index 330b9fbbd6f7eac23a7dc9bba05eba0a444da478..40b1491f2f0592192a6e95a770fa27b746945197 100644
--- a/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat	
+++ b/Assets/TextMesh Pro/Examples & Extras/Materials/Crate - Surface Shader Scene.mat	
@@ -2,23 +2,35 @@
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-  m_ShaderKeywords: _EMISSION _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+  m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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@@ -72,13 +107,34 @@ Material:
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diff --git a/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat b/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat
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+++ b/Assets/TextMesh Pro/Examples & Extras/Materials/Ground - Logo Scene.mat	
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new file mode 100644
index 0000000000000000000000000000000000000000..3204b14c8b17b1e2555d1ad9e4a227e22498c1fe
--- /dev/null
+++ b/Assets/Timeline/CinematicTimeline.playable.meta
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diff --git a/Assets/TopMover.cs b/Assets/TopMover.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f5a7bd2fdba7096cc9a4391a61576a995f293f3e
--- /dev/null
+++ b/Assets/TopMover.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TopMover : MonoBehaviour
+{
+    Rigidbody rigid;
+    Transform trans;
+
+    public float force = 10f;
+
+    private void Start()
+    {
+        rigid = GetComponent<Rigidbody>();
+        trans = GetComponent<Transform>();
+    }
+
+    void Update ()
+    {
+		if (Input.GetKey(KeyCode.U))
+        {
+            trans.position += force * Vector3.up * Time.deltaTime;
+        }
+
+        if (Input.GetKey(KeyCode.R))
+        {
+            rigid.position += force * Vector3.up * Time.deltaTime;
+        }
+	}
+}
diff --git a/Assets/TopMover.cs.meta b/Assets/TopMover.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..55e24435bb966475228b05db38db84f84f009956
--- /dev/null
+++ b/Assets/TopMover.cs.meta
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diff --git a/Assets/TriggerTest.cs b/Assets/TriggerTest.cs
new file mode 100644
index 0000000000000000000000000000000000000000..d758da83ad1b588c061d182b72aba7e922d6e2af
--- /dev/null
+++ b/Assets/TriggerTest.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TriggerTest : MonoBehaviour
+{
+    private void OnCollisionEnter(Collision other)
+    {
+        Debug.Log("Collision happened with " + other.gameObject.name);
+
+        Debug.Log("Tag: " + other.gameObject.tag);
+        Debug.Log("RigidBody: " + other.rigidbody.ToString());
+        Debug.Log("Is Trigger: " + other.collider.isTrigger.ToString());
+
+        Debug.Log("Velocity: " + other.relativeVelocity.ToString());
+
+        ContactPoint[] cp = other.contacts;
+        foreach (ContactPoint point in cp)
+        {
+            Debug.Log(point.point.ToString());
+        }
+    }
+}
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new file mode 100644
index 0000000000000000000000000000000000000000..e821f037bcff857f0551c2760a4f9a760cc09e4a
--- /dev/null
+++ b/Assets/TriggerTest.cs.meta
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diff --git a/Assets/UI.meta b/Assets/UI.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8bc13d475cfeb1e55ae0b88883dc9206ce333f00
--- /dev/null
+++ b/Assets/UI.meta
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index 0000000000000000000000000000000000000000..46285a4577a3321aa7ba4fc3677428010c3bedae
--- /dev/null
+++ b/Assets/UI/blood3.png
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diff --git a/Assets/UnityTechnologies/EffectExamples/Blood/Materials/BloodPoolParticle.mat b/Assets/UnityTechnologies/EffectExamples/Blood/Materials/BloodPoolParticle.mat
index 9767bdbad1736455ec59259be3a2c39f66691162..f0e7e09efcf6fb6163c44a7442c87e749ebf1bbe 100644
--- a/Assets/UnityTechnologies/EffectExamples/Blood/Materials/BloodPoolParticle.mat
+++ b/Assets/UnityTechnologies/EffectExamples/Blood/Materials/BloodPoolParticle.mat
@@ -1,24 +1,54 @@
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diff --git a/Packages/manifest.json b/Packages/manifest.json
index 43c49859bb07d7dc79801d5e4c19c9921199e45d..1ecc527a74ef35e335447ab2d9f436c5a3b239be 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,5 +1,6 @@
 {
   "dependencies": {
+    "com.unity.ai.navigation": "1.1.5",
     "com.unity.collab-proxy": "2.3.1",
     "com.unity.ide.rider": "3.0.28",
     "com.unity.ide.visualstudio": "2.0.22",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index d5913816815cac572da7841277577a22e45ff1c8..082fcd229c466a35a701ce05d59ca676f4dab09a 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,5 +1,14 @@
 {
   "dependencies": {
+    "com.unity.ai.navigation": {
+      "version": "1.1.5",
+      "depth": 0,
+      "source": "registry",
+      "dependencies": {
+        "com.unity.modules.ai": "1.0.0"
+      },
+      "url": "https://packages.unity.com"
+    },
     "com.unity.burst": {
       "version": "1.8.13",
       "depth": 1,
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 73fcdb77f38e860d158b6017bfeeb43de74a349e..6939dcbefedd5395574d99f19ca1195b6d8badd2 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -3,7 +3,8 @@
 --- !u!78 &1
 TagManager:
   serializedVersion: 2
-  tags: []
+  tags:
+  - Enemy
   layers:
   - Default
   - TransparentFX
@@ -12,7 +13,7 @@ TagManager:
   - Water
   - UI
   - Interactable
-  - 
+  - Enemy
   - 
   - 
   -