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stateInfo, int layerIndex) { + // + //} + + // OnStateExit is called when a transition ends and the state machine finishes evaluating this state + //override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { + // + //} + + // OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here + //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { + // + //} + + // OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here. + //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { + // + //} +} diff --git a/Assets/FaerieHappy.cs.meta b/Assets/FaerieHappy.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..75b5a079e6d180a04f4d6905bd737750cd033f02 --- /dev/null +++ b/Assets/FaerieHappy.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: ccb8685b64917f740832b230241658ab +timeCreated: 1519354658 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fonts.meta b/Assets/Fonts.meta new file mode 100644 index 0000000000000000000000000000000000000000..aec9b2bc749645cbfef32bad2633104af6e0d51a --- /dev/null +++ b/Assets/Fonts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5a205069b03c8564abeb01685a1093eb 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0000000000000000000000000000000000000000..8c60bebd4da59bc2605246a025b9b6963ae189a2 --- /dev/null +++ b/Assets/Script/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 31abf1a78deceff418438a0fe408aa30 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Camera/CameraShake.cs b/Assets/Script/Camera/CameraShake.cs new file mode 100644 index 0000000000000000000000000000000000000000..a3c630503bc8bdc72ac2eaccf402981809d5498c --- /dev/null +++ b/Assets/Script/Camera/CameraShake.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraShake : MonoBehaviour +{ + public IEnumerator Shake (float duration, float magnitude) + { + Vector3 originPos = transform.localPosition; + + float elapsed = 0.0f; + while (elapsed < duration) + { + float x = Random.Range(-0.1f, 0.1f) * magnitude; + float y = Random.Range(-1f, 1f) * magnitude; + + transform.localPosition = new Vector3 (x, y, originPos.z); + + elapsed += Time.deltaTime; + + yield return null; + } + + transform.localPosition = originPos; + } +} diff --git a/Assets/Script/Camera/CameraShake.cs.meta b/Assets/Script/Camera/CameraShake.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..ae4bb134065b25eef679c8925efbd3d793c87b5d --- /dev/null +++ b/Assets/Script/Camera/CameraShake.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 95dc0d3f157a34a40aff12b87c7a6ae1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Editor.meta b/Assets/Script/Editor.meta new file mode 100644 index 0000000000000000000000000000000000000000..de56f3a348a387b1133329d712496c9e66d0ef56 --- /dev/null +++ b/Assets/Script/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0ad435c850b10b74db7c4c52f2c7d3d9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Editor/InteractableEditor.cs b/Assets/Script/Editor/InteractableEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..0efef3fc3e974b361297d0162238195f8c07e26b --- /dev/null +++ b/Assets/Script/Editor/InteractableEditor.cs @@ -0,0 +1,34 @@ +using UnityEditor; + +[CustomEditor(typeof(Interactable), true)] +public class InteractableEditor : Editor +{ + public override void OnInspectorGUI() + { + Interactable interactable = (Interactable)target; + if (target.GetType() == typeof(EventOnlyInteractable)) + { + interactable.promptMessage = EditorGUILayout.TextField("Promt Message", interactable.promptMessage); + EditorGUILayout.HelpBox("EventOnlyInteract can ONLY. use UnityEvents", MessageType.Info); + if (interactable.GetComponent<InteractionEvent>() == null) + { + interactable.useEvents = true; + interactable.gameObject.AddComponent<InteractionEvent>(); + } + } + base.OnInspectorGUI(); + if (interactable.useEvents) + { + if (interactable.GetComponent<InteractionEvent>() == null) { + interactable.gameObject.AddComponent<InteractionEvent>(); + } + } + else + { + if (interactable.GetComponent<InteractionEvent>() != null) + { + DestroyImmediate(interactable.GetComponent<InteractionEvent>()); + } + } + } +} diff --git a/Assets/Script/Editor/InteractableEditor.cs.meta b/Assets/Script/Editor/InteractableEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..63ffff3efe5057673df435de70e2d8f4c3844d4f --- /dev/null +++ b/Assets/Script/Editor/InteractableEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 523bd3b98dc560640a82bd3f5b8c7a9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy.meta b/Assets/Script/Enemy.meta new file mode 100644 index 0000000000000000000000000000000000000000..974525147c133d24ceb5aa233dcb01cac128559c --- /dev/null +++ b/Assets/Script/Enemy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 274b7e8e3f4b53647b783c9eb38ca9b7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy/Bullet.cs b/Assets/Script/Enemy/Bullet.cs new file mode 100644 index 0000000000000000000000000000000000000000..532a82ef9be151d9a517cd01a9fd81701ce44ae5 --- /dev/null +++ b/Assets/Script/Enemy/Bullet.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Bullet : MonoBehaviour +{ + public int bulletDamage = 10; + private void OnCollisionEnter(Collision collision) + { + Transform hitTransform = collision.transform; + if (hitTransform.CompareTag("Player")) + { + Debug.Log("Player Kena"); + hitTransform.GetComponent<PlayerHealth>().TakeDamage(bulletDamage); + } + Destroy(gameObject); + } +} diff --git a/Assets/Script/Enemy/Bullet.cs.meta b/Assets/Script/Enemy/Bullet.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..2a5f5b87eed6bd13c357d02a48e0168d36503743 --- /dev/null +++ b/Assets/Script/Enemy/Bullet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a20c55b0c15688f4e863f5aadaa78a76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy/Enemy.cs b/Assets/Script/Enemy/Enemy.cs new file mode 100644 index 0000000000000000000000000000000000000000..e76e00d7d59619da9ffa13f07b7f6505b515b582 --- /dev/null +++ b/Assets/Script/Enemy/Enemy.cs @@ -0,0 +1,96 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class Enemy : MonoBehaviour +{ + private StateMachine m_Machine; + private NavMeshAgent agent; + private GameObject player; + + public GameObject body; + + public NavMeshAgent Agent { get => agent; } + public GameObject Player { get => player; } + public Route path; + [Header("Sight Values")] + public float sightDistance = 20f; + public float fieldOfView = 85f; + public float eyeHeight; + + [Header("Weapon Values")] + public Transform gunBarrel; + [Range(0.1f, 10f)] + public float fireRate; + + [Header("Health")] + public int health = 100; + public float deathTimer = 0f; + + [SerializeField] + private string currentState; + // Start is called before the first frame update + void Start() + { + m_Machine = GetComponent<StateMachine>(); + agent = GetComponent<NavMeshAgent>(); + m_Machine.Initialize(); + player = GameObject.FindGameObjectWithTag("Player"); + + } + + // Update is called once per frame + void Update() + { + CanSeePlayer(); + currentState = m_Machine.activeState.ToString(); + + if (health <= 0) + { + if (deathTimer == 0) + { + //body.GetComponent<Animator>().SetInteger("State", 2); + } + deathTimer += Time.deltaTime; + if (deathTimer > 2f) + { + //destroy object enemy + Destroy(gameObject); + } + + } + } + + public bool CanSeePlayer() + { + if (player != null) + { + if (Vector3.Distance(transform.position, player.transform.position) < sightDistance) + { + Vector3 targetDirection = player.transform.position - transform.position - (Vector3.up * eyeHeight); + float angleToPlayer = Vector3.Angle(targetDirection, transform.forward); + if (angleToPlayer >= - fieldOfView && angleToPlayer <= fieldOfView) + { + Ray ray = new Ray(transform.position + (Vector3.up * eyeHeight), targetDirection); + RaycastHit hitInfo = new RaycastHit(); + if (Physics.Raycast(ray,out hitInfo, sightDistance)) + { + if (hitInfo.transform.gameObject == player) + { + Debug.DrawRay(ray.origin, ray.direction * sightDistance); + return true; + } + } + } + } + } + return false; + } + + public void TakeDamage(int damage) + { + Debug.Log("Bot take Damage"); + health -= damage; + } +} diff --git a/Assets/Script/Enemy/Enemy.cs.meta b/Assets/Script/Enemy/Enemy.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..5d877c96fabf2ebef94a6e788c0abfa41d17b840 --- /dev/null +++ b/Assets/Script/Enemy/Enemy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e78361fee1604c44badcdb080681990 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy/Route.cs b/Assets/Script/Enemy/Route.cs new file mode 100644 index 0000000000000000000000000000000000000000..6f61062cdcd85088f61348a02edb11fa90e34c3a --- /dev/null +++ b/Assets/Script/Enemy/Route.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +public class Route : MonoBehaviour +{ + + public List<Transform> waypoints; + [SerializeField] + private bool alwaysDrawPath; + [SerializeField] + private bool drawAsLoop; + [SerializeField] + private bool drawNumbers; + public Color debugColour = Color.white; + +#if UNITY_EDITOR + public void OnDrawGizmos() + { + if (alwaysDrawPath) + { + DrawPath(); + } + } + public void DrawPath() + { + for (int i = 0; i < waypoints.Count; i++) + { + GUIStyle labelStyle = new GUIStyle(); + labelStyle.fontSize = 30; + labelStyle.normal.textColor = debugColour; + if (drawNumbers) + Handles.Label(waypoints[i].position, i.ToString(), labelStyle); + //Draw Lines Between Points. + if (i >= 1) + { + Gizmos.color = debugColour; + Gizmos.DrawLine(waypoints[i - 1].position, waypoints[i].position); + + if (drawAsLoop) + Gizmos.DrawLine(waypoints[waypoints.Count - 1].position, waypoints[0].position); + + } + } + } + public void OnDrawGizmosSelected() + { + if (alwaysDrawPath) + return; + else + DrawPath(); + } +#endif +} \ No newline at end of file diff --git a/Assets/Script/Enemy/Route.cs.meta b/Assets/Script/Enemy/Route.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..034a7fac09acdef1065b532482d69b11a0c5a9a4 --- /dev/null +++ b/Assets/Script/Enemy/Route.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ca283b210bcfaf49ab17010a3040d02 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy/StateMachine.cs b/Assets/Script/Enemy/StateMachine.cs new file mode 100644 index 0000000000000000000000000000000000000000..d0caa9f2536667d1c87be646d66d380cf3647af4 --- /dev/null +++ b/Assets/Script/Enemy/StateMachine.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StateMachine : MonoBehaviour +{ + public BaseState activeState; + + public void Initialize() + { + ChangeState(new PatrolState()); + } + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (activeState != null) + { + activeState.Perform(); + } + + } + + public void ChangeState(BaseState state) + { + if(activeState != null) + { + activeState.Exit(); + } + + activeState = state; + + if (activeState != null ) + { + activeState.stateMachine = this; + activeState.enemy = GetComponent<Enemy>(); + activeState.Enter(); + } + } +} diff --git a/Assets/Script/Enemy/StateMachine.cs.meta b/Assets/Script/Enemy/StateMachine.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..9dc9fe03546b8a7b0ec0f445574bfd5c8cf021a8 --- /dev/null +++ b/Assets/Script/Enemy/StateMachine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9bf5f85c3b57919419c75499773d9d4b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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public override void Perform() + { + if (enemy.CanSeePlayer()) + { + losePlayerTimer = 0; + moveTimer += Time.deltaTime; + shotTimer += Time.deltaTime; + enemy.transform.LookAt(enemy.Player.transform); + if (shotTimer > enemy.fireRate) + { + Shoot(); + } + if (moveTimer > Random.Range(3, 7)) + { + enemy.Agent.SetDestination(enemy.transform.position + (Random.insideUnitSphere * 5)); + moveTimer = 0; + } + } + else + { + losePlayerTimer += Time.deltaTime; + if (losePlayerTimer > 8) + { + // change to search state + stateMachine.ChangeState(new PatrolState()); + + } + } + } + public override void Exit() + { + + } + + public void Shoot() + { + Transform gunbarrel = enemy.gunBarrel; + GameObject bullet = GameObject.Instantiate(Resources.Load("Prefabs/Bullet") as GameObject, gunbarrel.position, enemy.transform.rotation); + Vector3 shootDirection = (enemy.Player.transform.position - gunbarrel.transform.position).normalized; + bullet.GetComponent<Rigidbody>().velocity =Quaternion.AngleAxis(Random.Range(-3f,3f),Vector3.up) * shootDirection * 40; + shotTimer = 0; + } +} diff --git a/Assets/Script/Enemy/States/AttackState.cs.meta b/Assets/Script/Enemy/States/AttackState.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..055b1d6e6406b38bac3f36f2c8f2a062d5bba537 --- /dev/null +++ b/Assets/Script/Enemy/States/AttackState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0ba49a52564fcd48a19b726bc5d7244 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy/States/BaseState.cs b/Assets/Script/Enemy/States/BaseState.cs new file mode 100644 index 0000000000000000000000000000000000000000..ed038dc949377d6c0e209fb26faade21810d4b3e --- /dev/null +++ b/Assets/Script/Enemy/States/BaseState.cs @@ -0,0 +1,10 @@ + + +public abstract class BaseState +{ + public Enemy enemy; + public StateMachine stateMachine; + public abstract void Enter(); + public abstract void Perform(); + public abstract void Exit(); +} diff --git a/Assets/Script/Enemy/States/BaseState.cs.meta b/Assets/Script/Enemy/States/BaseState.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..bb3ec702da2f86dac61123dcada54070ae9d7746 --- /dev/null +++ b/Assets/Script/Enemy/States/BaseState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 977bc552be082014a8d8233a74a1f3d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Enemy/States/PatrolState.cs b/Assets/Script/Enemy/States/PatrolState.cs new file mode 100644 index 0000000000000000000000000000000000000000..ab6bd679db6449821998c72e46fa0de976e7b6ce --- /dev/null +++ b/Assets/Script/Enemy/States/PatrolState.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PatrolState : BaseState +{ + public int waypointIndex; + public override void Enter() + { + + } + public override void Perform() + { + PatrolCycle(); + if (enemy.CanSeePlayer()) + { + stateMachine.ChangeState(new AttackState()); + } + } + public override void Exit() + { + + } + + public void PatrolCycle() + { + if (enemy.Agent.remainingDistance < 0.2f) + { + if (waypointIndex < enemy.path.waypoints.Count - 1) + { + waypointIndex++; + } + else + { + waypointIndex = 0; + } + enemy.Agent.SetDestination(enemy.path.waypoints[waypointIndex].position); + } + } +} diff --git a/Assets/Script/Enemy/States/PatrolState.cs.meta b/Assets/Script/Enemy/States/PatrolState.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..aacd88bb4981f0d24cfe655fbef27afe61c1b209 --- /dev/null +++ b/Assets/Script/Enemy/States/PatrolState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a0cfa2829f47304fb32bfc80d92798f 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0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Interactable.cs b/Assets/Script/Interactable.cs index 8ba62437123299cc12ba8707940df6ae6367691f..b20fdac29acabeb5972655cd59dbd22ded495ba2 100644 --- a/Assets/Script/Interactable.cs +++ b/Assets/Script/Interactable.cs @@ -4,10 +4,16 @@ using UnityEngine; public abstract class Interactable : MonoBehaviour { + public bool useEvents; + [SerializeField] public string promptMessage; public void BaseInteract() { + if (useEvents) + { + GetComponent<InteractionEvent>().OnInteract.Invoke(); + } Interact(); } diff --git a/Assets/Script/InteractionEvent.cs b/Assets/Script/InteractionEvent.cs new file mode 100644 index 0000000000000000000000000000000000000000..66ed6a120823257a0414e358627c2dcac42cd285 --- /dev/null +++ b/Assets/Script/InteractionEvent.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class InteractionEvent : MonoBehaviour +{ + public UnityEvent OnInteract; +} diff --git a/Assets/Script/InteractionEvent.cs.meta b/Assets/Script/InteractionEvent.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..683627f90b9840a6337ff7bf6e61207963ae1396 --- /dev/null +++ b/Assets/Script/InteractionEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 34accd45513238844b9f2f11aa45f093 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Player.meta b/Assets/Script/Player.meta new file mode 100644 index 0000000000000000000000000000000000000000..2ff0a516edf9187c0a5c3480745978d1396416f3 --- /dev/null +++ b/Assets/Script/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83a1e772e8ffef74f9e32c7777200928 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Player/PlayerHealth.cs b/Assets/Script/Player/PlayerHealth.cs new file mode 100644 index 0000000000000000000000000000000000000000..2d1a0349feec5d7c9a5df3c84a3ad0709613e5b9 --- /dev/null +++ b/Assets/Script/Player/PlayerHealth.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class PlayerHealth : MonoBehaviour +{ + private float health; + private float lerpTimer; + [Header("Health Bar")] + public float maxHealth = 100f; + public float chipSpeed = 2f; + public Image frontHealthBar; + public Image backHealthBar; + public TextMeshProUGUI healthNumber; + + [Header("Damage Overlay")] + public Image overlay; + public float duration; + public float fadeSpeed; + + private float durationTimer; + // Start is called before the first frame update + void Start() + { + health = maxHealth; + healthNumber.text = (health.ToString() + "/" + maxHealth); + frontHealthBar.color = Color.red; + overlay.color = new Color(overlay.color.r, overlay.color.g, overlay.color.b, 0f); + } + + // Update is called once per frame + void Update() + { + health = Mathf.Clamp(health, 0, maxHealth); + UpdateHealthUI(); + if (overlay.color.a > 0) + { + if (health < 30) + { + return; + } + durationTimer += Time.deltaTime; + if (durationTimer > duration) + { + float tempAlpha = overlay.color.a; + tempAlpha -= Time.deltaTime * fadeSpeed; + overlay.color = new Color(overlay.color.r, overlay.color.g, overlay.color.b, tempAlpha); + } + } + } + + public void UpdateHealthUI() + { + float fillF = frontHealthBar.fillAmount; + float fillB = backHealthBar.fillAmount; + float hFraction = health / maxHealth; + if (fillB > hFraction) + { + frontHealthBar.fillAmount = hFraction; + healthNumber.text = (health.ToString() + "/" + maxHealth); + //backHealthBar.color = Color.yellow; + lerpTimer += Time.deltaTime; + float percentComplete = lerpTimer / chipSpeed; + percentComplete = percentComplete * percentComplete; + backHealthBar.fillAmount = Mathf.Lerp(fillB, hFraction, percentComplete); + } + if (fillF < hFraction) + { + //backHealthBar.color = Color.yellow; + backHealthBar.fillAmount = hFraction; + healthNumber.text = (health.ToString() + "/" + maxHealth); + //backHealthBar.color = Color.yellow; + lerpTimer += Time.deltaTime; + float percentComplete = lerpTimer / chipSpeed; + percentComplete = percentComplete * percentComplete; + frontHealthBar.fillAmount = Mathf.Lerp(fillF, backHealthBar.fillAmount, percentComplete); + } + } + + public void TakeDamage(float damage) + { + health -= damage; + lerpTimer = 0f; + durationTimer = 0f; + overlay.color = new Color(overlay.color.r, overlay.color.g, overlay.color.b, 0.7f); + } + + public void RestoreHealth(float healAmount) + { + health += healAmount; + lerpTimer = 0f; + } +} diff --git a/Assets/Script/Player/PlayerHealth.cs.meta b/Assets/Script/Player/PlayerHealth.cs.meta new file mode 100644 index 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GetComponent<Rigidbody>(); + trans = GetComponent<Transform>(); + } + + void Update () + { + if (Input.GetKey(KeyCode.U)) + { + trans.position += force * Vector3.up * Time.deltaTime; + } + + if (Input.GetKey(KeyCode.R)) + { + rigid.position += force * Vector3.up * Time.deltaTime; + } + } +} diff --git a/Assets/TopMover.cs.meta b/Assets/TopMover.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..55e24435bb966475228b05db38db84f84f009956 --- /dev/null +++ b/Assets/TopMover.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 4dd6eb133a7e48e47af1cf01a615f328 +timeCreated: 1519326511 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TriggerTest.cs b/Assets/TriggerTest.cs new file mode 100644 index 0000000000000000000000000000000000000000..d758da83ad1b588c061d182b72aba7e922d6e2af --- /dev/null +++ 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mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 43c49859bb07d7dc79801d5e4c19c9921199e45d..1ecc527a74ef35e335447ab2d9f436c5a3b239be 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.unity.ai.navigation": "1.1.5", "com.unity.collab-proxy": "2.3.1", "com.unity.ide.rider": "3.0.28", "com.unity.ide.visualstudio": "2.0.22", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index d5913816815cac572da7841277577a22e45ff1c8..082fcd229c466a35a701ce05d59ca676f4dab09a 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,14 @@ { "dependencies": { + "com.unity.ai.navigation": { + "version": "1.1.5", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.ai": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.burst": { "version": "1.8.13", "depth": 1, diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 73fcdb77f38e860d158b6017bfeeb43de74a349e..6939dcbefedd5395574d99f19ca1195b6d8badd2 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Enemy layers: - Default - TransparentFX @@ -12,7 +13,7 @@ TagManager: - Water - UI - Interactable - - + - Enemy - - -