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Commit a86dcd91 authored by kelvinra's avatar kelvinra
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feat: sword swing

parent 9fc678d0
3 merge requests!78RELEASE,!44Feat/swordrigging,!30feat: import models
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......@@ -132,7 +132,8 @@ public class GunSystem : MonoBehaviour
private void SwordAttack()
{
gameObject.GetComponent<Animator>().SetTrigger("Swing");
Debug.Log("SWING");
GameObject.FindGameObjectWithTag("SwordPoint").GetComponent<Animator>().SetTrigger("Swing");
gameObject.GetComponent<Collider>().enabled = true;
StartCoroutine(AttackFinished());
GlobalPreference.Instance.BulletShot();
......
......@@ -9,6 +9,7 @@ public class Sword : MonoBehaviour
Debug.Log(collision.gameObject.name);
if (collision.gameObject.CompareTag("Enemy"))
{
Debug.Log("MUSUH");
int damage = gameObject.GetComponent<GunSystem>().damage;
collision.gameObject.GetComponent<Enemy>().TakeDamage(damage);
GlobalPreference.Instance.BulletHit();
......
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