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@PlayerInput: IInputActionCollection2, IDisposable ""processors"": """", ""interactions"": """", ""initialStateCheck"": false + }, + { + ""name"": ""Sprint"", + ""type"": ""Button"", + ""id"": ""e02d6b6f-86fb-4307-a6db-e5915420658b"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false } ], ""bindings"": [ @@ -260,6 +269,28 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable ""action"": ""OpenTerminal"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""35e19507-8d5d-4f35-9b59-a4018cab8654"", + ""path"": ""<Keyboard>/leftShift"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Sprint"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""e83eeac6-7c7b-4cbf-8147-40f0214425ed"", + ""path"": ""<Gamepad>/leftStickPress"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Sprint"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] }, @@ -837,6 +868,7 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable m_OnFoot_Look = m_OnFoot.FindAction("Look", throwIfNotFound: true); m_OnFoot_Interact = m_OnFoot.FindAction("Interact", throwIfNotFound: true); m_OnFoot_OpenTerminal = m_OnFoot.FindAction("OpenTerminal", throwIfNotFound: true); + m_OnFoot_Sprint = m_OnFoot.FindAction("Sprint", throwIfNotFound: true); // UI m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true); @@ -919,6 +951,7 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable private readonly InputAction m_OnFoot_Look; private readonly InputAction m_OnFoot_Interact; private readonly InputAction m_OnFoot_OpenTerminal; + private readonly InputAction m_OnFoot_Sprint; public struct OnFootActions { private @PlayerInput m_Wrapper; @@ -928,6 +961,7 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable public InputAction @Look => m_Wrapper.m_OnFoot_Look; public InputAction @Interact => m_Wrapper.m_OnFoot_Interact; public InputAction @OpenTerminal => m_Wrapper.m_OnFoot_OpenTerminal; + public InputAction @Sprint => m_Wrapper.m_OnFoot_Sprint; public InputActionMap Get() { return m_Wrapper.m_OnFoot; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -952,6 +986,9 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable @OpenTerminal.started += instance.OnOpenTerminal; @OpenTerminal.performed += instance.OnOpenTerminal; @OpenTerminal.canceled += instance.OnOpenTerminal; + @Sprint.started += instance.OnSprint; + @Sprint.performed += instance.OnSprint; + @Sprint.canceled += instance.OnSprint; } private void UnregisterCallbacks(IOnFootActions instance) @@ -971,6 +1008,9 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable @OpenTerminal.started -= instance.OnOpenTerminal; @OpenTerminal.performed -= instance.OnOpenTerminal; @OpenTerminal.canceled -= instance.OnOpenTerminal; + @Sprint.started -= instance.OnSprint; + @Sprint.performed -= instance.OnSprint; + @Sprint.canceled -= instance.OnSprint; } public void RemoveCallbacks(IOnFootActions instance) @@ -1167,6 +1207,7 @@ public partial class @PlayerInput: IInputActionCollection2, IDisposable void OnLook(InputAction.CallbackContext context); void OnInteract(InputAction.CallbackContext context); void OnOpenTerminal(InputAction.CallbackContext context); + void OnSprint(InputAction.CallbackContext context); } public interface IUIActions { diff --git a/Assets/Input/PlayerInput.inputactions b/Assets/Input/PlayerInput.inputactions index 9852e53ce43784b907ba3e94fc1a9c2b030335cd..6cb32aed4c3f50044a57ef83c5ea55032cd73484 100644 --- a/Assets/Input/PlayerInput.inputactions +++ b/Assets/Input/PlayerInput.inputactions @@ -49,6 +49,15 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "Sprint", + "type": "Button", + "id": "e02d6b6f-86fb-4307-a6db-e5915420658b", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -238,6 +247,28 @@ "action": "OpenTerminal", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "35e19507-8d5d-4f35-9b59-a4018cab8654", + "path": "<Keyboard>/leftShift", + "interactions": "", + "processors": "", + "groups": "", + "action": "Sprint", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "e83eeac6-7c7b-4cbf-8147-40f0214425ed", + "path": "<Gamepad>/leftStickPress", + "interactions": "", + "processors": "", + "groups": "", + "action": "Sprint", + "isComposite": false, + "isPartOfComposite": false } ] }, diff --git a/Assets/Prefabs/Player/Player.controller b/Assets/Prefabs/Player/Player.controller index 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m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: isSprint + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 6251344869006576599} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.06250006 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1107 &2115772011791051072 AnimatorStateMachine: serializedVersion: 6 @@ -248,10 +327,10 @@ AnimatorStateMachine: m_Position: {x: 340, y: 90, z: 0} - serializedVersion: 1 m_State: {fileID: 2118127325566487179} - m_Position: {x: 468.5022, y: -151.91626, z: 0} + m_Position: {x: 550, y: 300, z: 0} - serializedVersion: 1 m_State: {fileID: -3105729714652616306} - m_Position: {x: 602.423, y: 178.70044, z: 0} + m_Position: {x: 780, y: -90, z: 0} - 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AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!114 &4630199529595864783 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7254ebf40c278454cbebcc09e12fe158, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1102 &6251344869006576599 AnimatorState: serializedVersion: 6 @@ -433,28 +500,6 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &6914778694202644913 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 7973518026845938787} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 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+ m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 diff --git a/Assets/Prefabs/Player/Player.prefab b/Assets/Prefabs/Player/Player.prefab index f1f3472c56b7ac43227efc4a8bf96c0ba188ed0a..385f2ff5fd305796a53e9b975f491968df61fa0a 100644 --- a/Assets/Prefabs/Player/Player.prefab +++ b/Assets/Prefabs/Player/Player.prefab @@ -45,10 +45,8 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - - {fileID: 4828129147901412358} - - {fileID: 1477208686686802775} - - {fileID: 8110595766518059842} - {fileID: 7631075392982493739} + - {fileID: 8638740210132805804} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!95 &6462819367257915112 @@ -232,6 +230,7 @@ MonoBehaviour: fadeImage: {fileID: 0} gameOverText: {fileID: 0} back: {fileID: 0} + replay: {fileID: 0} gameOverUI: {fileID: 0} --- !u!136 &2284085208317562275 CapsuleCollider: @@ -349,12 +348,12 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 454283721131061949} serializedVersion: 2 - m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -0, y: 1.48, z: 0} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 1.48, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 1103565723064722578} + m_Father: {fileID: 8638740210132805804} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!137 &2584668083723295444 SkinnedMeshRenderer: @@ -531,7 +530,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 567205941125078387} serializedVersion: 2 - m_LocalRotation: {x: -0.111382365, y: 0.34038374, z: 0.026615413, w: 0.9332869} + m_LocalRotation: {x: -0.11138237, y: 0.34038377, z: 0.026615415, w: 0.93328696} m_LocalPosition: {x: -0.0011365414, y: 0.9144871, z: -0.0009900779} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -539,7 +538,7 @@ 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{fileID: 2082037204797938718} serializedVersion: 2 - m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 1103565723064722578} + m_Father: {fileID: 8638740210132805804} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!137 &943918036072313614 SkinnedMeshRenderer: @@ -7874,7 +7874,7 @@ MonoBehaviour: isActiveWeapon: 0 cam: {fileID: 4007702334622639587} inputManager: {fileID: 0} - attackPoint: {fileID: 3726212686999025875} + attackPoints: [] whatIsEnemy: serializedVersion: 2 m_Bits: 128 @@ -8491,6 +8491,40 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &6375377006033073016 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8638740210132805804} + m_Layer: 0 + m_Name: Joint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8638740210132805804 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6375377006033073016} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 4828129147901412358} + - {fileID: 1477208686686802775} + - {fileID: 8110595766518059842} + m_Father: {fileID: 1103565723064722578} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &6610931831376815502 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/FinalStage.unity b/Assets/Scenes/FinalStage.unity index 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2783606222605304916, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, type: 3} propertyPath: overlay @@ -10330,6 +10341,16 @@ PrefabInstance: propertyPath: gameOverText value: objectReference: {fileID: 126995662} + - target: {fileID: 6462819367257915112, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_Enabled + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 7413522035270679039, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: speed + value: 8 + objectReference: {fileID: 0} - target: {fileID: 7778928521378090948, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, type: 3} propertyPath: crossHair @@ -10340,6 +10361,41 @@ PrefabInstance: propertyPath: fadeImage value: objectReference: {fileID: 778887204} + - target: {fileID: 8040679941106774530, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_Enabled + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 8651264682147416078, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 8651264682147416078, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8651264682147416078, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8651264682147416078, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8651264682147416078, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8651264682147416078, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} - target: {fileID: 8904355535743393918, guid: 51cde55a2a5a5c3448cd8df1ab6225dd, type: 3} propertyPath: crossHair @@ -10604,7 +10660,7 @@ PrefabInstance: - target: {fileID: 870523360220851781, guid: da6f8a21a762b8b449958966637f7373, type: 3} propertyPath: m_IsActive - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 1982862773161798682, guid: da6f8a21a762b8b449958966637f7373, type: 3} diff --git a/Assets/Script/Player/PlayerLook.cs b/Assets/Script/Player/PlayerLook.cs index 970c2666d1295df761bb446625e4a003ff6ae34e..1562dd9157a8cff50227b6b509cbe3c4f2160c94 100644 --- a/Assets/Script/Player/PlayerLook.cs +++ b/Assets/Script/Player/PlayerLook.cs @@ -11,6 +11,8 @@ public class PlayerLook : MonoBehaviour public float xSensitivity = 30f; private float ySensitivity = 30f; + public Transform joint; + void Start() { Cursor.lockState = CursorLockMode.Locked; @@ -25,6 +27,7 @@ public class PlayerLook : MonoBehaviour xRotation = Mathf.Clamp(xRotation, -80f, 80f); yRotation += mouseX * xSensitivity * Time.deltaTime; - transform.localRotation = Quaternion.Euler(xRotation, yRotation, 0f); + transform.localRotation = Quaternion.Euler(0, yRotation, 0f); + joint.transform.localEulerAngles = new Vector3(xRotation, 0, 0); } } diff --git a/Assets/Script/Player/PlayerMotor.cs b/Assets/Script/Player/PlayerMotor.cs index 6c264d03c47eb338130f57387322de86d9df2f22..2c15358445c086a805ea13e3d581f254f0437b9f 100644 --- a/Assets/Script/Player/PlayerMotor.cs +++ b/Assets/Script/Player/PlayerMotor.cs @@ -12,7 +12,7 @@ public class PlayerMotor : MonoBehaviour public float gravity = -9.8f; public float jumpHeight = 1.5f; - + private bool isSprint; public float distanceTraveled = 0; // Start is called before the first frame update @@ -27,6 +27,20 @@ public class PlayerMotor : MonoBehaviour { isGrounded = characterController.isGrounded; + if (gameObject.GetComponent<InputManager>().onFoot.Sprint.IsPressed()) + { + if (!isSprint) + { + isSprint = true; + Sprint(); + + } + } + if (!gameObject.GetComponent<InputManager>().onFoot.Sprint.IsPressed()) + { + DisableSprint(); + } + } //receive input from inputmanager public void ProcessMove(Vector2 input) @@ -50,7 +64,27 @@ public class PlayerMotor : MonoBehaviour { if(isGrounded) { + DisableSprint(); playerVelocity.y = Mathf.Sqrt(jumpHeight * -3.0f * gravity); } } + + private void Sprint() + { + if (isGrounded) + { + gameObject.GetComponent<Animator>().SetBool("isSprint", true); + speed = 16; + } + } + + private void DisableSprint() + { + if (isSprint) + { + gameObject.GetComponent<Animator>().SetBool("isSprint", false); + speed = 8; + isSprint = false; + } + } }