diff --git a/Assets/Scripts/Cheat/DebugController.cs b/Assets/Scripts/Cheat/DebugController.cs
index c76651fd14f5a1ed3a115f33177f425f361258d7..35f82c3d9d1294166c13d3a24035a6b191af0769 100644
--- a/Assets/Scripts/Cheat/DebugController.cs
+++ b/Assets/Scripts/Cheat/DebugController.cs
@@ -14,6 +14,12 @@ public class DebugController : MonoBehaviour
     public static DebugCommand ONE_HIT_KILL;
     public static DebugCommand MOTHERLODE;
     public static DebugCommand DOUBLE_SPEED;
+
+    public static DebugCommand DEACTIVATE_NO_DAMAGE;
+    public static DebugCommand DEACTIVATE_ONE_HIT_KILL;
+    public static DebugCommand DEACTIVATE_MOTHERLODE;
+    public static DebugCommand DEACTIVATE_DOUBLE_SPEED;
+
     public static DebugCommand PET_FULL_HP;
     public static DebugCommand KILL_PET;
     public static DebugCommand ORB;
@@ -56,7 +62,7 @@ public class DebugController : MonoBehaviour
 
         ONE_HIT_KILL = new DebugCommand("one_hit_kill", "Player Can Kill Enemy with One Hit.", "one_hit_kill", () =>
         {
-            FindObjectOfType<PlayerShooting>().CheatOneHitKill();
+            FindObjectOfType<PlayerAttribute>().CheatOneHitKill();
         });
 
         MOTHERLODE = new DebugCommand("motherlode", "Gain Resources.", "motherlode", () =>
@@ -69,6 +75,26 @@ public class DebugController : MonoBehaviour
             FindObjectOfType<PlayerMovement>().CheatDoubleSpeed();
         });
 
+        DEACTIVATE_NO_DAMAGE = new DebugCommand("deactivate_no_damage", "Player Has No Damage.", "deactivate_no_damage", () =>
+        {
+            FindObjectOfType<PlayerHealth>().DeactivateCheatNoDamage();
+        });
+
+        DEACTIVATE_ONE_HIT_KILL = new DebugCommand("deactivate_one_hit_kill", "Player Can Kill Enemy with One Hit.", "deactivate_one_hit_kill", () =>
+        {
+            FindObjectOfType<PlayerAttribute>().DeactivateCheatOneHitKill();
+        });
+
+        DEACTIVATE_MOTHERLODE = new DebugCommand("deactivate_motherlode", "Gain Resources.", "deactivate_motherlode", () =>
+        {
+            FindObjectOfType<PlayerGold>().DeactivateCheatMotherlode();
+        });
+
+        DEACTIVATE_DOUBLE_SPEED = new DebugCommand("deactivate_double_speed", "Double Player Speed.", "deactivate_double_speed", () =>
+        {
+            FindObjectOfType<PlayerMovement>().DeactivateCheatDoubleSpeed();
+        });
+
         PET_FULL_HP = new DebugCommand("pet_full_hp", "Restore Pet's Health to Full.", "pet_full_hp", () =>
         {
             FindObjectOfType<PetHeatlh>().CheatPetFullHP();
@@ -76,12 +102,12 @@ public class DebugController : MonoBehaviour
 
         KILL_PET = new DebugCommand("kill_pet", "Kill Pet.", "kill_pet", () =>
         {
-            FindObjectOfType<PlayerShooting>().CheatKillPet();
+            FindObjectOfType<PlayerAttribute>().CheatKillPet();
         });
 
         ORB = new DebugCommand("orb", "Spawn Orb.", "orb", () =>
         {
-            FindObjectOfType<PlayerShooting>().CheatOrb();
+            FindObjectOfType<PlayerHealth>().CheatOrb();
         });
 
         SKIP_LEVEL = new DebugCommand("skip_level", "Skip Current Level.", "skip_level", () =>
diff --git a/Assets/Scripts/Player/PlayerAttribute.cs b/Assets/Scripts/Player/PlayerAttribute.cs
new file mode 100644
index 0000000000000000000000000000000000000000..7656ac2fd787e295a0be6b78523f062104723311
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerAttribute.cs
@@ -0,0 +1,43 @@
+using Nightmare;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerAttribute : MonoBehaviour
+{
+    public bool isOneHitKill = false;
+    void Awake()
+    {
+        
+    }
+
+    void Update()
+    {
+        
+    }
+
+    public void CheatOneHitKill()
+    {
+        isOneHitKill = true;
+        FindObjectOfType<GunAttack>().damagePerShot = 9999;
+        FindObjectOfType<ShotgunAttack>().damagePerBullet = 9999;
+        FindObjectOfType<SwordAttack>().damagePerSlash = 9999;
+    }
+
+    public void DeactivateCheatOneHitKill()
+    {
+        isOneHitKill = false;
+        FindObjectOfType<GunAttack>().damagePerShot = 20;
+        FindObjectOfType<ShotgunAttack>().damagePerBullet = 5;
+        FindObjectOfType<SwordAttack>().damagePerSlash = 40;
+    }
+
+
+
+    public void CheatKillPet()
+    {
+        // Bunuh pet
+        // Misalnya:
+        // petHealth.TakeDamage(petHealth.CurrentHealth());
+    }
+}
diff --git a/Assets/Scripts/Player/PlayerAttribute.cs.meta b/Assets/Scripts/Player/PlayerAttribute.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a44ded5ba727638f1c28d25faf40e8f68d0237e0
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerAttribute.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a3e213799f809834ea32edb63b9f8361
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Player/PlayerGold.cs b/Assets/Scripts/Player/PlayerGold.cs
index 8b759ed2a362595159a09e856019a365fea7c841..a89c1083dadb42a70caf76d55bb18093a81d9d17 100644
--- a/Assets/Scripts/Player/PlayerGold.cs
+++ b/Assets/Scripts/Player/PlayerGold.cs
@@ -14,6 +14,14 @@ namespace Nightmare
             currentGold = startingGold;
         }
 
+        private void Update()
+        {
+            if (isMotherlode)
+            {
+                currentGold = int.MaxValue;
+            }
+        }
+
         public void AddGold(int amount)
         {
             currentGold += amount;
@@ -34,6 +42,12 @@ namespace Nightmare
             isMotherlode = true;
             currentGold = int.MaxValue;
         }
+
+        public void DeactivateCheatMotherlode()
+        {
+            isMotherlode = false;
+            currentGold = 100;
+        }
     }
 }
 
diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index c62ef587b2551b265d6518be55a28844e7b92438..2350fa03b556a7f2f335bfadd970dfd38f3e46d8 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -125,5 +125,15 @@ namespace Nightmare
         {
             godMode = false;
         }
+
+        public void CheatOrb()
+        {
+            currentHealth += 20;
+
+            if (currentHealth > 100)
+            {
+                currentHealth = 100;
+            }
+        }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 4633e11a7b46fedc2f7e5c7faa1615f2230fc671..6721b8deb52f0f2b98888a6932aa908f675db00d 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -124,5 +124,11 @@ namespace Nightmare
             isDoubleSpeed = true;
             speed = speed * 2;
         }
+
+        public void DeactivateCheatDoubleSpeed()
+        {
+            isDoubleSpeed = false;
+            speed = speed / 2;
+        }
     }
 }
\ No newline at end of file