From cad87ac96fd0ac3ec5d70076606ca9cc5fa7ab08 Mon Sep 17 00:00:00 2001 From: Salomo309 <109785084+Salomo309@users.noreply.github.com> Date: Sat, 11 May 2024 00:45:52 +0700 Subject: [PATCH] refactor: done, tinggal hubung ke weapon --- .../Enemy/Jenderal/JenderalMovement.cs | 269 ++++++++--------- .../Enemy/Kepala Keroco/KepalaKerocoAttack.cs | 6 +- .../Kepala Keroco/KepalaKerocoMovement.cs | 271 +++++++++--------- Assets/Scripts/Enemy/Raja/RajaAttack.cs | 22 +- Assets/Scripts/Enemy/Raja/RajaMovement.cs | 271 +++++++++--------- 5 files changed, 427 insertions(+), 412 deletions(-) diff --git a/Assets/Scripts/Enemy/Jenderal/JenderalMovement.cs b/Assets/Scripts/Enemy/Jenderal/JenderalMovement.cs index 0459a68..586372a 100644 --- a/Assets/Scripts/Enemy/Jenderal/JenderalMovement.cs +++ b/Assets/Scripts/Enemy/Jenderal/JenderalMovement.cs @@ -4,177 +4,180 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; -public class JenderalMovement : PausibleObject +namespace Nightmare { - - public float visionRange = 10f; - public float hearingRange = 20f; - public float wanderDistance = 10f; - public Vector2 idleTimeRange; - [Range(0f, 1f)] - public float psychicLevels = 0.2f; - - float currentVision; - Transform player; - PlayerHealth playerHealth; - EnemyHealth enemyHealth; - NavMeshAgent nav; - public float timer = 0f; - - void Awake() + public class JenderalMovement : PausibleObject { - player = GameObject.FindGameObjectWithTag("Player").transform; - playerHealth = player.GetComponent<PlayerHealth>(); - enemyHealth = GetComponent<EnemyHealth>(); - nav = GetComponent<NavMeshAgent>(); - StartPausible(); - } + public float visionRange = 10f; + public float hearingRange = 20f; + public float wanderDistance = 10f; + public Vector2 idleTimeRange; + [Range(0f, 1f)] + public float psychicLevels = 0.2f; - void OnEnable() - { - nav.enabled = true; - ClearPath(); - ScaleVision(1f); - IsPsychic(); - timer = 0f; - } + float currentVision; + Transform player; + PlayerHealth playerHealth; + EnemyHealth enemyHealth; + NavMeshAgent nav; + public float timer = 0f; - void ClearPath() - { - if (nav.hasPath) - nav.ResetPath(); - } + void Awake() + { + player = GameObject.FindGameObjectWithTag("Player").transform; + playerHealth = player.GetComponent<PlayerHealth>(); + enemyHealth = GetComponent<EnemyHealth>(); + nav = GetComponent<NavMeshAgent>(); - void Update() - { - if (!isPaused) + StartPausible(); + } + + void OnEnable() { - // If both the enemy and the player have health left... - if (enemyHealth.CurrentHealth() > 0 && playerHealth.currentHealth > 0) - { - LookForPlayer(); - WanderOrIdle(); - } - else + nav.enabled = true; + ClearPath(); + ScaleVision(1f); + IsPsychic(); + timer = 0f; + } + + void ClearPath() + { + if (nav.hasPath) + nav.ResetPath(); + } + + void Update() + { + if (!isPaused) { - nav.enabled = false; + // If both the enemy and the player have health left... + if (enemyHealth.CurrentHealth() > 0 && playerHealth.currentHealth > 0) + { + LookForPlayer(); + WanderOrIdle(); + } + else + { + nav.enabled = false; + } } } - } - void OnDestroy() - { - nav.enabled = false; - StopPausible(); - } + void OnDestroy() + { + nav.enabled = false; + StopPausible(); + } - public override void OnPause() - { - if (nav.hasPath) - nav.isStopped = true; - } + public override void OnPause() + { + if (nav.hasPath) + nav.isStopped = true; + } - public override void OnUnPause() - { - if (nav.hasPath) - nav.isStopped = false; - } + public override void OnUnPause() + { + if (nav.hasPath) + nav.isStopped = false; + } - private void LookForPlayer() - { - TestSense(player.position, currentVision); - } + private void LookForPlayer() + { + TestSense(player.position, currentVision); + } - private void HearPoint(Vector3 position) - { - TestSense(position, hearingRange); - } + private void HearPoint(Vector3 position) + { + TestSense(position, hearingRange); + } - private void TestSense(Vector3 position, float senseRange) - { - if (Vector3.Distance(this.transform.position, position) <= senseRange) + private void TestSense(Vector3 position, float senseRange) { - GoToPosition(position); + if (Vector3.Distance(this.transform.position, position) <= senseRange) + { + GoToPosition(position); + } } - } - public void GoToPlayer() - { - GoToPosition(player.position); - } + public void GoToPlayer() + { + GoToPosition(player.position); + } - private void GoToPosition(Vector3 position) - { - timer = -1f; - if (!enemyHealth.IsDead()) + private void GoToPosition(Vector3 position) { - SetDestination(position); + timer = -1f; + if (!enemyHealth.IsDead()) + { + SetDestination(position); + } } - } - private void SetDestination(Vector3 position) - { - if (nav.isOnNavMesh) + private void SetDestination(Vector3 position) { - nav.SetDestination(position); + if (nav.isOnNavMesh) + { + nav.SetDestination(position); + } } - } - private void WanderOrIdle() - { - if (!nav.hasPath) + private void WanderOrIdle() { - if (timer <= 0f) + if (!nav.hasPath) { - SetDestination(GetRandomPoint(wanderDistance, 5)); - if (nav.pathStatus == NavMeshPathStatus.PathInvalid) + if (timer <= 0f) { - ClearPath(); + SetDestination(GetRandomPoint(wanderDistance, 5)); + if (nav.pathStatus == NavMeshPathStatus.PathInvalid) + { + ClearPath(); + } + timer = Random.Range(idleTimeRange.x, idleTimeRange.y); + } + else + { + timer -= Time.deltaTime; } - timer = Random.Range(idleTimeRange.x, idleTimeRange.y); - } - else - { - timer -= Time.deltaTime; } } - } - private void IsPsychic() - { - GoToPlayer(); - } + private void IsPsychic() + { + GoToPlayer(); + } - private Vector3 GetRandomPoint(float distance, int layermask) - { - Vector3 randomPoint = UnityEngine.Random.insideUnitSphere * distance + this.transform.position; ; + private Vector3 GetRandomPoint(float distance, int layermask) + { + Vector3 randomPoint = UnityEngine.Random.insideUnitSphere * distance + this.transform.position; ; - NavMeshHit navHit; - NavMesh.SamplePosition(randomPoint, out navHit, distance, layermask); + NavMeshHit navHit; + NavMesh.SamplePosition(randomPoint, out navHit, distance, layermask); - return navHit.position; - } + return navHit.position; + } - public void ScaleVision(float scale) - { - currentVision = visionRange * scale; - } + public void ScaleVision(float scale) + { + currentVision = visionRange * scale; + } - private int GetCurrentNavArea() - { - NavMeshHit navHit; - nav.SamplePathPosition(-1, 0.0f, out navHit); + private int GetCurrentNavArea() + { + NavMeshHit navHit; + nav.SamplePathPosition(-1, 0.0f, out navHit); - return navHit.mask; - } + return navHit.mask; + } - //void OnDrawGizmos() - //{ - // Vector3 position = this.transform.position; - // Gizmos.color = Color.red; - // Gizmos.DrawWireSphere(position, currentVision); - // Gizmos.color = Color.yellow; - // Gizmos.DrawWireSphere(position, hearingRange); - //} + //void OnDrawGizmos() + //{ + // Vector3 position = this.transform.position; + // Gizmos.color = Color.red; + // Gizmos.DrawWireSphere(position, currentVision); + // Gizmos.color = Color.yellow; + // Gizmos.DrawWireSphere(position, hearingRange); + //} + } } \ No newline at end of file diff --git a/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoAttack.cs b/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoAttack.cs index 2f26a94..c33b8ca 100644 --- a/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoAttack.cs +++ b/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoAttack.cs @@ -5,8 +5,8 @@ public class KepalaKerocoAttack : PausibleObject { public float timeBetweenAttacks = 0.5f; public int attackDamage = 10; - public GameObject kerocoPrefab; // Prefab untuk Keroco yang akan dikeluarkan oleh Kepala Keroco - public Transform spawnPoint; // Titik spawn untuk Keroco + public GameObject kerocoPrefab; + public Transform spawnPoint; private Animator anim; private GameObject player; @@ -97,7 +97,7 @@ public class KepalaKerocoAttack : PausibleObject } void SpawnKeroco() - { + { if (kerocoPrefab != null && spawnPoint != null) { Instantiate(kerocoPrefab, spawnPoint.position, spawnPoint.rotation); diff --git a/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoMovement.cs b/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoMovement.cs index 55870a0..f0ad1e6 100644 --- a/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoMovement.cs +++ b/Assets/Scripts/Enemy/Kepala Keroco/KepalaKerocoMovement.cs @@ -4,177 +4,180 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; -public class KepalaKeroco : PausibleObject +namespace Nightmare { - - public float visionRange = 10f; - public float hearingRange = 20f; - public float wanderDistance = 10f; - public Vector2 idleTimeRange; - [Range(0f, 1f)] - public float psychicLevels = 0.2f; - - float currentVision; - Transform player; - PlayerHealth playerHealth; - EnemyHealth enemyHealth; - NavMeshAgent nav; - public float timer = 0f; - - void Awake() + public class KepalaKeroco : PausibleObject { - player = GameObject.FindGameObjectWithTag("Player").transform; - playerHealth = player.GetComponent<PlayerHealth>(); - enemyHealth = GetComponent<EnemyHealth>(); - nav = GetComponent<NavMeshAgent>(); - StartPausible(); - } + public float visionRange = 10f; + public float hearingRange = 20f; + public float wanderDistance = 10f; + public Vector2 idleTimeRange; + [Range(0f, 1f)] + public float psychicLevels = 0.2f; - void OnEnable() - { - nav.enabled = true; - ClearPath(); - ScaleVision(1f); - IsPsychic(); - timer = 0f; - } + float currentVision; + Transform player; + PlayerHealth playerHealth; + EnemyHealth enemyHealth; + NavMeshAgent nav; + public float timer = 0f; - void ClearPath() - { - if (nav.hasPath) - nav.ResetPath(); - } + void Awake() + { + player = GameObject.FindGameObjectWithTag("Player").transform; + playerHealth = player.GetComponent<PlayerHealth>(); + enemyHealth = GetComponent<EnemyHealth>(); + nav = GetComponent<NavMeshAgent>(); - void Update() - { - if (!isPaused) + StartPausible(); + } + + void OnEnable() { - // If both the enemy and the player have health left... - if (enemyHealth.CurrentHealth() > 0 && playerHealth.currentHealth > 0) - { - LookForPlayer(); - WanderOrIdle(); - } - else + nav.enabled = true; + ClearPath(); + ScaleVision(1f); + IsPsychic(); + timer = 0f; + } + + void ClearPath() + { + if (nav.hasPath) + nav.ResetPath(); + } + + void Update() + { + if (!isPaused) { - nav.enabled = false; + // If both the enemy and the player have health left... + if (enemyHealth.CurrentHealth() > 0 && playerHealth.currentHealth > 0) + { + LookForPlayer(); + WanderOrIdle(); + } + else + { + nav.enabled = false; + } } } - } - void OnDestroy() - { - nav.enabled = false; - StopPausible(); - } + void OnDestroy() + { + nav.enabled = false; + StopPausible(); + } - public override void OnPause() - { - if (nav.hasPath) - nav.isStopped = true; - } + public override void OnPause() + { + if (nav.hasPath) + nav.isStopped = true; + } - public override void OnUnPause() - { - if (nav.hasPath) - nav.isStopped = false; - } + public override void OnUnPause() + { + if (nav.hasPath) + nav.isStopped = false; + } - private void LookForPlayer() - { - TestSense(player.position, currentVision); - } + private void LookForPlayer() + { + TestSense(player.position, currentVision); + } - private void HearPoint(Vector3 position) - { - TestSense(position, hearingRange); - } + private void HearPoint(Vector3 position) + { + TestSense(position, hearingRange); + } - private void TestSense(Vector3 position, float senseRange) - { - if (Vector3.Distance(this.transform.position, position) <= senseRange) + private void TestSense(Vector3 position, float senseRange) { - GoToPosition(position); + if (Vector3.Distance(this.transform.position, position) <= senseRange) + { + GoToPosition(position); + } } - } - public void GoToPlayer() - { - GoToPosition(player.position); - } + public void GoToPlayer() + { + GoToPosition(player.position); + } - private void GoToPosition(Vector3 position) - { - timer = -1f; - if (!enemyHealth.IsDead()) + private void GoToPosition(Vector3 position) { - SetDestination(position); + timer = -1f; + if (!enemyHealth.IsDead()) + { + SetDestination(position); + } } - } - private void SetDestination(Vector3 position) - { - if (nav.isOnNavMesh) + private void SetDestination(Vector3 position) { - nav.SetDestination(position); + if (nav.isOnNavMesh) + { + nav.SetDestination(position); + } } - } - private void WanderOrIdle() - { - if (!nav.hasPath) + private void WanderOrIdle() { - if (timer <= 0f) + if (!nav.hasPath) { - SetDestination(GetRandomPoint(wanderDistance, 5)); - if (nav.pathStatus == NavMeshPathStatus.PathInvalid) + if (timer <= 0f) { - ClearPath(); + SetDestination(GetRandomPoint(wanderDistance, 5)); + if (nav.pathStatus == NavMeshPathStatus.PathInvalid) + { + ClearPath(); + } + timer = Random.Range(idleTimeRange.x, idleTimeRange.y); + } + else + { + timer -= Time.deltaTime; } - timer = Random.Range(idleTimeRange.x, idleTimeRange.y); - } - else - { - timer -= Time.deltaTime; } } - } - private void IsPsychic() - { - GoToPlayer(); - } + private void IsPsychic() + { + GoToPlayer(); + } - private Vector3 GetRandomPoint(float distance, int layermask) - { - Vector3 randomPoint = UnityEngine.Random.insideUnitSphere * distance + this.transform.position; ; + private Vector3 GetRandomPoint(float distance, int layermask) + { + Vector3 randomPoint = UnityEngine.Random.insideUnitSphere * distance + this.transform.position; ; - NavMeshHit navHit; - NavMesh.SamplePosition(randomPoint, out navHit, distance, layermask); + NavMeshHit navHit; + NavMesh.SamplePosition(randomPoint, out navHit, distance, layermask); - return navHit.position; - } + return navHit.position; + } - public void ScaleVision(float scale) - { - currentVision = visionRange * scale; - } + public void ScaleVision(float scale) + { + currentVision = visionRange * scale; + } - private int GetCurrentNavArea() - { - NavMeshHit navHit; - nav.SamplePathPosition(-1, 0.0f, out navHit); + private int GetCurrentNavArea() + { + NavMeshHit navHit; + nav.SamplePathPosition(-1, 0.0f, out navHit); - return navHit.mask; - } + return navHit.mask; + } - //void OnDrawGizmos() - //{ - // Vector3 position = this.transform.position; - // Gizmos.color = Color.red; - // Gizmos.DrawWireSphere(position, currentVision); - // Gizmos.color = Color.yellow; - // Gizmos.DrawWireSphere(position, hearingRange); - //} -} + //void OnDrawGizmos() + //{ + // Vector3 position = this.transform.position; + // Gizmos.color = Color.red; + // Gizmos.DrawWireSphere(position, currentVision); + // Gizmos.color = Color.yellow; + // Gizmos.DrawWireSphere(position, hearingRange); + //} + } +} \ No newline at end of file diff --git a/Assets/Scripts/Enemy/Raja/RajaAttack.cs b/Assets/Scripts/Enemy/Raja/RajaAttack.cs index 51cb6e4..2655d85 100644 --- a/Assets/Scripts/Enemy/Raja/RajaAttack.cs +++ b/Assets/Scripts/Enemy/Raja/RajaAttack.cs @@ -12,11 +12,11 @@ public class RajaAttack : PausibleObject public float playerDamageRange = 10f; public float playerSlowdownFactor = 0.5f; public int playerDamagePerSecond = 5; - public float kerocoSpawnTimer; + private float kerocoSpawnTimer; private int petIncreaserCount = 0; - public GameObject kerocoPrefab; - public Transform[] spawnPoints; + public GameObject kerocoPrefab; + public Transform spawnPoint; Animator anim; GameObject player; @@ -112,8 +112,16 @@ public class RajaAttack : PausibleObject void SlowdownPlayerMovement() { - // Perlambat gerakan pemain dengan faktor tertentu - player.GetComponent<NavMeshAgent>().speed *= playerSlowdownFactor; + PlayerMovement playerMovement = player.GetComponent<PlayerMovement>(); + + if (playerMovement != null) + { + playerMovement.speed *= playerSlowdownFactor; + } + else + { + Debug.LogError("PlayerMovement component not found!"); + } } void InflictPlayerDamage() @@ -124,10 +132,8 @@ public class RajaAttack : PausibleObject void SpawnKeroco() { - if (kerocoPrefab != null && spawnPoints != null && spawnPoints.Length > 0) + if (kerocoPrefab != null && spawnPoint != null) { - // Pilih secara acak salah satu titik spawn - Transform spawnPoint = spawnPoints[Random.Range(0, spawnPoints.Length)]; Instantiate(kerocoPrefab, spawnPoint.position, spawnPoint.rotation); } else diff --git a/Assets/Scripts/Enemy/Raja/RajaMovement.cs b/Assets/Scripts/Enemy/Raja/RajaMovement.cs index 2954d3a..6669e14 100644 --- a/Assets/Scripts/Enemy/Raja/RajaMovement.cs +++ b/Assets/Scripts/Enemy/Raja/RajaMovement.cs @@ -4,177 +4,180 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; -public class RajaMovement : PausibleObject +namespace Nightmare { - - public float visionRange = 10f; - public float hearingRange = 20f; - public float wanderDistance = 10f; - public Vector2 idleTimeRange; - [Range(0f, 1f)] - public float psychicLevels = 0.2f; - - float currentVision; - Transform player; - PlayerHealth playerHealth; - EnemyHealth enemyHealth; - NavMeshAgent nav; - public float timer = 0f; - - void Awake() + public class RajaMovement : PausibleObject { - player = GameObject.FindGameObjectWithTag("Player").transform; - playerHealth = player.GetComponent<PlayerHealth>(); - enemyHealth = GetComponent<EnemyHealth>(); - nav = GetComponent<NavMeshAgent>(); - StartPausible(); - } + public float visionRange = 10f; + public float hearingRange = 20f; + public float wanderDistance = 10f; + public Vector2 idleTimeRange; + [Range(0f, 1f)] + public float psychicLevels = 0.2f; - void OnEnable() - { - nav.enabled = true; - ClearPath(); - ScaleVision(1f); - IsPsychic(); - timer = 0f; - } + float currentVision; + Transform player; + PlayerHealth playerHealth; + EnemyHealth enemyHealth; + NavMeshAgent nav; + public float timer = 0f; - void ClearPath() - { - if (nav.hasPath) - nav.ResetPath(); - } + void Awake() + { + player = GameObject.FindGameObjectWithTag("Player").transform; + playerHealth = player.GetComponent<PlayerHealth>(); + enemyHealth = GetComponent<EnemyHealth>(); + nav = GetComponent<NavMeshAgent>(); - void Update() - { - if (!isPaused) + StartPausible(); + } + + void OnEnable() { - // If both the enemy and the player have health left... - if (enemyHealth.CurrentHealth() > 0 && playerHealth.currentHealth > 0) - { - LookForPlayer(); - WanderOrIdle(); - } - else + nav.enabled = true; + ClearPath(); + ScaleVision(1f); + IsPsychic(); + timer = 0f; + } + + void ClearPath() + { + if (nav.hasPath) + nav.ResetPath(); + } + + void Update() + { + if (!isPaused) { - nav.enabled = false; + // If both the enemy and the player have health left... + if (enemyHealth.CurrentHealth() > 0 && playerHealth.currentHealth > 0) + { + LookForPlayer(); + WanderOrIdle(); + } + else + { + nav.enabled = false; + } } } - } - void OnDestroy() - { - nav.enabled = false; - StopPausible(); - } + void OnDestroy() + { + nav.enabled = false; + StopPausible(); + } - public override void OnPause() - { - if (nav.hasPath) - nav.isStopped = true; - } + public override void OnPause() + { + if (nav.hasPath) + nav.isStopped = true; + } - public override void OnUnPause() - { - if (nav.hasPath) - nav.isStopped = false; - } + public override void OnUnPause() + { + if (nav.hasPath) + nav.isStopped = false; + } - private void LookForPlayer() - { - TestSense(player.position, currentVision); - } + private void LookForPlayer() + { + TestSense(player.position, currentVision); + } - private void HearPoint(Vector3 position) - { - TestSense(position, hearingRange); - } + private void HearPoint(Vector3 position) + { + TestSense(position, hearingRange); + } - private void TestSense(Vector3 position, float senseRange) - { - if (Vector3.Distance(this.transform.position, position) <= senseRange) + private void TestSense(Vector3 position, float senseRange) { - GoToPosition(position); + if (Vector3.Distance(this.transform.position, position) <= senseRange) + { + GoToPosition(position); + } } - } - public void GoToPlayer() - { - GoToPosition(player.position); - } + public void GoToPlayer() + { + GoToPosition(player.position); + } - private void GoToPosition(Vector3 position) - { - timer = -1f; - if (!enemyHealth.IsDead()) + private void GoToPosition(Vector3 position) { - SetDestination(position); + timer = -1f; + if (!enemyHealth.IsDead()) + { + SetDestination(position); + } } - } - private void SetDestination(Vector3 position) - { - if (nav.isOnNavMesh) + private void SetDestination(Vector3 position) { - nav.SetDestination(position); + if (nav.isOnNavMesh) + { + nav.SetDestination(position); + } } - } - private void WanderOrIdle() - { - if (!nav.hasPath) + private void WanderOrIdle() { - if (timer <= 0f) + if (!nav.hasPath) { - SetDestination(GetRandomPoint(wanderDistance, 5)); - if (nav.pathStatus == NavMeshPathStatus.PathInvalid) + if (timer <= 0f) { - ClearPath(); + SetDestination(GetRandomPoint(wanderDistance, 5)); + if (nav.pathStatus == NavMeshPathStatus.PathInvalid) + { + ClearPath(); + } + timer = Random.Range(idleTimeRange.x, idleTimeRange.y); + } + else + { + timer -= Time.deltaTime; } - timer = Random.Range(idleTimeRange.x, idleTimeRange.y); - } - else - { - timer -= Time.deltaTime; } } - } - private void IsPsychic() - { - GoToPlayer(); - } + private void IsPsychic() + { + GoToPlayer(); + } - private Vector3 GetRandomPoint(float distance, int layermask) - { - Vector3 randomPoint = UnityEngine.Random.insideUnitSphere * distance + this.transform.position; ; + private Vector3 GetRandomPoint(float distance, int layermask) + { + Vector3 randomPoint = UnityEngine.Random.insideUnitSphere * distance + this.transform.position; ; - NavMeshHit navHit; - NavMesh.SamplePosition(randomPoint, out navHit, distance, layermask); + NavMeshHit navHit; + NavMesh.SamplePosition(randomPoint, out navHit, distance, layermask); - return navHit.position; - } + return navHit.position; + } - public void ScaleVision(float scale) - { - currentVision = visionRange * scale; - } + public void ScaleVision(float scale) + { + currentVision = visionRange * scale; + } - private int GetCurrentNavArea() - { - NavMeshHit navHit; - nav.SamplePathPosition(-1, 0.0f, out navHit); + private int GetCurrentNavArea() + { + NavMeshHit navHit; + nav.SamplePathPosition(-1, 0.0f, out navHit); - return navHit.mask; - } + return navHit.mask; + } - //void OnDrawGizmos() - //{ - // Vector3 position = this.transform.position; - // Gizmos.color = Color.red; - // Gizmos.DrawWireSphere(position, currentVision); - // Gizmos.color = Color.yellow; - // Gizmos.DrawWireSphere(position, hearingRange); - //} -} + //void OnDrawGizmos() + //{ + // Vector3 position = this.transform.position; + // Gizmos.color = Color.red; + // Gizmos.DrawWireSphere(position, currentVision); + // Gizmos.color = Color.yellow; + // Gizmos.DrawWireSphere(position, hearingRange); + //} + } +} \ No newline at end of file -- GitLab