diff --git a/Assets/Scripts/Player/PlayerAttribute.cs b/Assets/Scripts/Player/PlayerAttribute.cs
index 7656ac2fd787e295a0be6b78523f062104723311..d7e2b53fe36b7692439301b9f56f56756fccb46d 100644
--- a/Assets/Scripts/Player/PlayerAttribute.cs
+++ b/Assets/Scripts/Player/PlayerAttribute.cs
@@ -19,17 +19,12 @@ public class PlayerAttribute : MonoBehaviour
     public void CheatOneHitKill()
     {
         isOneHitKill = true;
-        FindObjectOfType<GunAttack>().damagePerShot = 9999;
-        FindObjectOfType<ShotgunAttack>().damagePerBullet = 9999;
-        FindObjectOfType<SwordAttack>().damagePerSlash = 9999;
+        //FindObjectOfType<EnemyHealth>()
     }
 
     public void DeactivateCheatOneHitKill()
     {
         isOneHitKill = false;
-        FindObjectOfType<GunAttack>().damagePerShot = 20;
-        FindObjectOfType<ShotgunAttack>().damagePerBullet = 5;
-        FindObjectOfType<SwordAttack>().damagePerSlash = 40;
     }