From a737616f7c2c1c8aaa0707cced26332e08726da1 Mon Sep 17 00:00:00 2001 From: GoDillonAudris512 <110383663+GoDillonAudris512@users.noreply.github.com> Date: Fri, 10 May 2024 20:07:28 +0700 Subject: [PATCH] feat: working transition from main menu to start of stoy --- Assets/Materials/GunMaterial.mat | 244 +- Assets/Materials/PlayerMaterial.mat | 244 +- Assets/Scenes/MainMenu.unity | 34 +- Assets/Scenes/Story.unity | 947 ++++ Assets/Scenes/Story.unity.meta | 7 + Assets/Scenes/Story01.unity | 4880 +++++++++++++++++ Assets/Scenes/Story01.unity.meta | 7 + Assets/Scripts/MainMenu.cs | 4 +- Assets/Scripts/Managers/LevelManager1.cs | 62 + Assets/Scripts/Managers/LevelManager1.cs.meta | 11 + Assets/Scripts/Player/PlayerHealth.cs | 10 +- Assets/Scripts/Player/PlayerMovement.cs | 4 +- ProjectSettings/EditorBuildSettings.asset | 11 +- ProjectSettings/TagManager.asset | 5 +- 14 files changed, 6142 insertions(+), 328 deletions(-) create mode 100644 Assets/Scenes/Story.unity create mode 100644 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2009348265} + - {fileID: 821175937} diff --git a/Assets/Scenes/Story01.unity.meta b/Assets/Scenes/Story01.unity.meta new file mode 100644 index 0000000..094923e --- /dev/null +++ b/Assets/Scenes/Story01.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 486b0c3b1f2672945b5828a40e97993c +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MainMenu.cs b/Assets/Scripts/MainMenu.cs index 4ea2232..f03ca12 100644 --- a/Assets/Scripts/MainMenu.cs +++ b/Assets/Scripts/MainMenu.cs @@ -7,7 +7,9 @@ public class MainMenu : MonoBehaviour { public void NewGame() { - // SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); + PlayerPrefs.SetString("LoadFile", "none"); + PlayerPrefs.Save(); + SceneManager.LoadSceneAsync("Story"); Debug.Log("Clicked New Game"); } diff --git a/Assets/Scripts/Managers/LevelManager1.cs b/Assets/Scripts/Managers/LevelManager1.cs new file mode 100644 index 0000000..28faa08 --- /dev/null +++ b/Assets/Scripts/Managers/LevelManager1.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LevelManager1 : MonoBehaviour +{ + public string[] levels; + + private int currentLevelIndex; + private Scene currentLevelScene; + + void OnEnable() + { + SceneManager.sceneLoaded += OnSceneLoaded; + SceneManager.sceneUnloaded += OnSceneUnloaded; + } + + // Start is called before the first frame update + void Start() + { + if (PlayerPrefs.GetString("LoadFile") == "none") + currentLevelIndex = 0; + SceneManager.LoadSceneAsync(levels[currentLevelIndex], LoadSceneMode.Additive); + } + + void OnSceneLoaded(Scene scene, LoadSceneMode mode) + { + if (mode != LoadSceneMode.Additive) + return; + + SceneManager.SetActiveScene(scene); + DisableOldScene(); + + currentLevelScene = scene; + } + + private void DisableOldScene() + { + if (currentLevelScene.IsValid()) + { + GameObject[] oldSceneObjects = currentLevelScene.GetRootGameObjects(); + for (int i = 0; i < oldSceneObjects.Length; i++) + { + oldSceneObjects[i].SetActive(false); + } + + SceneManager.UnloadSceneAsync(currentLevelScene); + } + } + + void OnSceneUnloaded(Scene scene) + { + + } + + void OnDisable() + { + SceneManager.sceneLoaded -= OnSceneLoaded; + SceneManager.sceneUnloaded -= OnSceneUnloaded; + } +} diff --git a/Assets/Scripts/Managers/LevelManager1.cs.meta b/Assets/Scripts/Managers/LevelManager1.cs.meta new file mode 100644 index 0000000..b3bfbff --- /dev/null +++ b/Assets/Scripts/Managers/LevelManager1.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c6e9d41a57f882c4191e9e1ad3d80237 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 587ffed..0f75bff 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -19,7 +19,7 @@ namespace Nightmare Animator anim; AudioSource playerAudio; PlayerMovement playerMovement; - PlayerShooting playerShooting; + // PlayerShooting playerShooting; bool isDead; bool damaged; @@ -29,7 +29,7 @@ namespace Nightmare anim = GetComponent<Animator>(); playerAudio = GetComponent<AudioSource>(); playerMovement = GetComponent<PlayerMovement>(); - playerShooting = GetComponentInChildren<PlayerShooting>(); + // playerShooting = GetComponentInChildren<PlayerShooting>(); ResetPlayer(); } @@ -40,7 +40,7 @@ namespace Nightmare currentHealth = startingHealth; playerMovement.enabled = true; - playerShooting.enabled = true; + // playerShooting.enabled = true; anim.SetBool("IsDead", false); } @@ -97,7 +97,7 @@ namespace Nightmare isDead = true; // Turn off any remaining shooting effects. - playerShooting.DisableEffects(); + // playerShooting.DisableEffects(); // Tell the animator that the player is dead. anim.SetBool("IsDead", true); @@ -108,7 +108,7 @@ namespace Nightmare // Turn off the movement and shooting scripts. playerMovement.enabled = false; - playerShooting.enabled = false; + // playerShooting.enabled = false; } public void RestartLevel() diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 1328542..4a2e32c 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -74,12 +74,12 @@ namespace Nightmare #if !MOBILE_INPUT // Create a ray from the mouse cursor on screen in the direction of the camera. Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition); - + // Create a RaycastHit variable to store information about what was hit by the ray. RaycastHit floorHit; // Perform the raycast and if it hits something on the floor layer... - if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask)) + if (Physics.Raycast (camRay, out floorHit, camRayLength, floorMask)) { // Create a vector from the player to the point on the floor the raycast from the mouse hit. Vector3 playerToMouse = floorHit.point - transform.position; diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..6a76d01 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,14 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/MainMenu.unity + guid: d72ffefa99010d8459fb46fb7f751c75 + - enabled: 1 + path: Assets/Scenes/Story.unity + guid: 745c03ef81de0a6449c19e27915232fc + - enabled: 1 + path: Assets/Scenes/Story01.unity + guid: 486b0c3b1f2672945b5828a40e97993c m_configObjects: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..261d03a 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Enemy layers: - Default - TransparentFX @@ -11,7 +12,7 @@ TagManager: - - Water - UI - - + - Floor - - - -- GitLab