diff --git a/Assets/Scripts/Cheat/DebugController.cs b/Assets/Scripts/Cheat/DebugController.cs
index 3ea0a7d1394d3d863c1b0be1c1ae37e8594b70fe..56ec93e06d7616c30b670171e1dd6a827f747dbf 100644
--- a/Assets/Scripts/Cheat/DebugController.cs
+++ b/Assets/Scripts/Cheat/DebugController.cs
@@ -1,115 +1,115 @@
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-using UnityEngine.InputSystem;
+//using System.Collections.Generic;
+//using Unity.VisualScripting;
+//using UnityEngine;
+//using UnityEngine.InputSystem;
 
-public class DebugController : MonoBehaviour
-{
-    bool showConsole;
+//public class DebugController : MonoBehaviour
+//{
+//    bool showConsole;
 
-    public static DebugCommand NO_DAMAGE;
-    public static DebugCommand ONE_HIT_KILL;
-    public static DebugCommand MOTHERLODE;
-    public static DebugCommand DOUBLE_SPEED;
-    public static DebugCommand PET_FULL_HP;
-    public static DebugCommand KILL_PET;
-    public static DebugCommand ORB;
-    public static DebugCommand SKIP_LEVEL;
+//    public static DebugCommand NO_DAMAGE;
+//    public static DebugCommand ONE_HIT_KILL;
+//    public static DebugCommand MOTHERLODE;
+//    public static DebugCommand DOUBLE_SPEED;
+//    public static DebugCommand PET_FULL_HP;
+//    public static DebugCommand KILL_PET;
+//    public static DebugCommand ORB;
+//    public static DebugCommand SKIP_LEVEL;
 
-    public List<object> commandList;
+//    public List<object> commandList;
 
-    public void OnToggleDebug(InputValue value)
-    {
-        showConsole = !showConsole;
-    }
+//    public void OnToggleDebug(InputValue value)
+//    {
+//        showConsole = !showConsole;
+//    }
 
-    public void OnReturn(InputValue value)
-    {
-        if (showConsole)
-        {
-            HandleInput();
-            input = "";
-        }
-    }
+//    public void OnReturn(InputValue value)
+//    {
+//        if (showConsole)
+//        {
+//            HandleInput();
+//            input = "";
+//        }
+//    }
 
-    private void Awake()
-    {
-        NO_DAMAGE = new DebugCommand("no_damage", "Player Has No Damage.", "no_damage", () =>
-        {
+//    private void Awake()
+//    {
+//        NO_DAMAGE = new DebugCommand("no_damage", "Player Has No Damage.", "no_damage", () =>
+//        {
 
-        });
+//        });
 
-        ONE_HIT_KILL = new DebugCommand("one_hit_kill", "Player Can Kill Enemy with One Hit.", "one_hit_kill", () =>
-        {
+//        ONE_HIT_KILL = new DebugCommand("one_hit_kill", "Player Can Kill Enemy with One Hit.", "one_hit_kill", () =>
+//        {
 
-        });
+//        });
 
-        MOTHERLODE = new DebugCommand("motherlode", "Gain Resources.", "motherlode", () =>
-        {
+//        MOTHERLODE = new DebugCommand("motherlode", "Gain Resources.", "motherlode", () =>
+//        {
 
-        });
+//        });
 
-        DOUBLE_SPEED = new DebugCommand("double_speed", "Double Player Speed.", "double_speed", () =>
-        {
+//        DOUBLE_SPEED = new DebugCommand("double_speed", "Double Player Speed.", "double_speed", () =>
+//        {
 
-        });
+//        });
 
-        PET_FULL_HP = new DebugCommand("pet_full_hp", "Restore Pet's Health to Full.", "pet_full_hp", () =>
-        {
+//        PET_FULL_HP = new DebugCommand("pet_full_hp", "Restore Pet's Health to Full.", "pet_full_hp", () =>
+//        {
 
-        });
+//        });
 
-        KILL_PET = new DebugCommand("kill_pet", "Kill Pet.", "kill_pet", () =>
-        {
+//        KILL_PET = new DebugCommand("kill_pet", "Kill Pet.", "kill_pet", () =>
+//        {
 
-        });
+//        });
 
-        ORB = new DebugCommand("orb", "Spawn Orb.", "orb", () =>
-        {
+//        ORB = new DebugCommand("orb", "Spawn Orb.", "orb", () =>
+//        {
 
-        });
+//        });
 
-        SKIP_LEVEL = new DebugCommand("skip_level", "Skip Current Level.", "skip_level", () =>
-        {
+//        SKIP_LEVEL = new DebugCommand("skip_level", "Skip Current Level.", "skip_level", () =>
+//        {
 
-        });
+//        });
 
 
-        commandList = new List<object>
-        {
-            NO_DAMAGE,
-            ONE_HIT_KILL,
-            MOTHERLODE,
-            DOUBLE_SPEED,
-            PET_FULL_HP,
-            KILL_PET,
-            ORB,
-            SKIP_LEVEL
-        };
-    }
+//        commandList = new List<object>
+//        {
+//            NO_DAMAGE,
+//            ONE_HIT_KILL,
+//            MOTHERLODE,
+//            DOUBLE_SPEED,
+//            PET_FULL_HP,
+//            KILL_PET,
+//            ORB,
+//            SKIP_LEVEL
+//        };
+//    }
 
 
-    private void OnGUI()
-    {
-        if (!showConsole) { return; }
+//    private void OnGUI()
+//    {
+//        if (!showConsole) { return; }
 
-        float y = 0f;
+//        float y = 0f;
 
-        GUI.Box(new Rect(0, y, Screen.width, 30), "");
-        GUI.backgroundColor = new Color(0, 0, 0, 0);
-        input = GUI.TextField(new Rect(10f, y + 5f, Screen.width - 20f, 20f), input);
-    }
+//        GUI.Box(new Rect(0, y, Screen.width, 30), "");
+//        GUI.backgroundColor = new Color(0, 0, 0, 0);
+//        input = GUI.TextField(new Rect(10f, y + 5f, Screen.width - 20f, 20f), input);
+//    }
 
-    private void HandleInput()
-    {
-        for (int i = 0; i < commandList.Count; i++)
-        {
-            DebugCommandBase commandBase = commandList[i] as DebugCommandBase;
+//    private void HandleInput()
+//    {
+//        for (int i = 0; i < commandList.Count; i++)
+//        {
+//            DebugCommandBase commandBase = commandList[i] as DebugCommandBase;
 
-            if (input.Contains(commandBase.commandId))
-            {
-                (commandList[i] as DebugCommand).Invoke();
-            }
-        }
-    }
-}
\ No newline at end of file
+//            if (input.Contains(commandBase.commandId))
+//            {
+//                (commandList[i] as DebugCommand).Invoke();
+//            }
+//        }
+//    }
+//}
\ No newline at end of file