diff --git a/Assets/Scripts/Cheat/DebugController.cs b/Assets/Scripts/Cheat/DebugController.cs
index 56ec93e06d7616c30b670171e1dd6a827f747dbf..90a5bc6075aaf007a66a9ea48d2cd09e0d5fdae9 100644
--- a/Assets/Scripts/Cheat/DebugController.cs
+++ b/Assets/Scripts/Cheat/DebugController.cs
@@ -1,3 +1,4 @@
+//using Nightmare;
 //using System.Collections.Generic;
 //using Unity.VisualScripting;
 //using UnityEngine;
@@ -36,42 +37,42 @@
 //    {
 //        NO_DAMAGE = new DebugCommand("no_damage", "Player Has No Damage.", "no_damage", () =>
 //        {
-
+//            FindObjectOfType<PlayerHealth>().CheatNoDamage();
 //        });
 
 //        ONE_HIT_KILL = new DebugCommand("one_hit_kill", "Player Can Kill Enemy with One Hit.", "one_hit_kill", () =>
 //        {
-
+//            FindObjectOfType<PlayerShooting>().CheatOneHitKill();
 //        });
 
 //        MOTHERLODE = new DebugCommand("motherlode", "Gain Resources.", "motherlode", () =>
 //        {
-
+//            FindObjectOfType<PlayerGold>().CheatMotherlode();
 //        });
 
 //        DOUBLE_SPEED = new DebugCommand("double_speed", "Double Player Speed.", "double_speed", () =>
 //        {
-
+//            FindObjectOfType<PlayerMovement>().CheatDoubleSpeed();
 //        });
 
 //        PET_FULL_HP = new DebugCommand("pet_full_hp", "Restore Pet's Health to Full.", "pet_full_hp", () =>
 //        {
-
+//            FindObjectOfType<PetHeatlh>().CheatPetFullHP();
 //        });
 
 //        KILL_PET = new DebugCommand("kill_pet", "Kill Pet.", "kill_pet", () =>
 //        {
-
+//            FindObjectOfType<PlayerShooting>().CheatKillPet();
 //        });
 
 //        ORB = new DebugCommand("orb", "Spawn Orb.", "orb", () =>
 //        {
-
+//            FindObjectOfType<PlayerShooting>().CheatOrb();
 //        });
 
 //        SKIP_LEVEL = new DebugCommand("skip_level", "Skip Current Level.", "skip_level", () =>
 //        {
-
+//            FindObjectOfType<PlayerShooting>().CheatSkipLevel();
 //        });