diff --git a/Assets/Scripts/Cheat/DebugController.cs b/Assets/Scripts/Cheat/DebugController.cs index 56ec93e06d7616c30b670171e1dd6a827f747dbf..90a5bc6075aaf007a66a9ea48d2cd09e0d5fdae9 100644 --- a/Assets/Scripts/Cheat/DebugController.cs +++ b/Assets/Scripts/Cheat/DebugController.cs @@ -1,3 +1,4 @@ +//using Nightmare; //using System.Collections.Generic; //using Unity.VisualScripting; //using UnityEngine; @@ -36,42 +37,42 @@ // { // NO_DAMAGE = new DebugCommand("no_damage", "Player Has No Damage.", "no_damage", () => // { - +// FindObjectOfType<PlayerHealth>().CheatNoDamage(); // }); // ONE_HIT_KILL = new DebugCommand("one_hit_kill", "Player Can Kill Enemy with One Hit.", "one_hit_kill", () => // { - +// FindObjectOfType<PlayerShooting>().CheatOneHitKill(); // }); // MOTHERLODE = new DebugCommand("motherlode", "Gain Resources.", "motherlode", () => // { - +// FindObjectOfType<PlayerGold>().CheatMotherlode(); // }); // DOUBLE_SPEED = new DebugCommand("double_speed", "Double Player Speed.", "double_speed", () => // { - +// FindObjectOfType<PlayerMovement>().CheatDoubleSpeed(); // }); // PET_FULL_HP = new DebugCommand("pet_full_hp", "Restore Pet's Health to Full.", "pet_full_hp", () => // { - +// FindObjectOfType<PetHeatlh>().CheatPetFullHP(); // }); // KILL_PET = new DebugCommand("kill_pet", "Kill Pet.", "kill_pet", () => // { - +// FindObjectOfType<PlayerShooting>().CheatKillPet(); // }); // ORB = new DebugCommand("orb", "Spawn Orb.", "orb", () => // { - +// FindObjectOfType<PlayerShooting>().CheatOrb(); // }); // SKIP_LEVEL = new DebugCommand("skip_level", "Skip Current Level.", "skip_level", () => // { - +// FindObjectOfType<PlayerShooting>().CheatSkipLevel(); // });