diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity
index 3e654001f1937763c95f8bf075403d5515a8e1e6..e68e864987a295031c4ebcb789214cec27feaffd 100644
--- a/Assets/Scenes/MainMenu.unity
+++ b/Assets/Scenes/MainMenu.unity
@@ -838,7 +838,7 @@ GameObject:
   - component: {fileID: 139369424}
   - component: {fileID: 139369423}
   m_Layer: 5
-  m_Name: Text (TMP)
+  m_Name: Health - Text (TMP)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1192,7 +1192,7 @@ GameObject:
   - component: {fileID: 240796740}
   - component: {fileID: 240796739}
   m_Layer: 5
-  m_Name: Text (TMP)
+  m_Name: Playtime - Text (TMP)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2478,7 +2478,7 @@ GameObject:
   - component: {fileID: 541559855}
   - component: {fileID: 541559854}
   m_Layer: 5
-  m_Name: Text (TMP)
+  m_Name: Enemies - Text (TMP)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -3033,7 +3033,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &663537829
 RectTransform:
   m_ObjectHideFlags: 0
@@ -3743,7 +3743,7 @@ GameObject:
   - component: {fileID: 900130899}
   - component: {fileID: 900130898}
   m_Layer: 5
-  m_Name: Text (TMP)
+  m_Name: Shot - Text (TMP)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -5188,6 +5188,7 @@ GameObject:
   - component: {fileID: 1418569990}
   - component: {fileID: 1418569992}
   - component: {fileID: 1418569991}
+  - component: {fileID: 1418569993}
   m_Layer: 5
   m_Name: Panel
   m_TagString: Untagged
@@ -5264,6 +5265,24 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1418569989}
   m_CullTransparentMesh: 1
+--- !u!114 &1418569993
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1418569989}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d9c5f1266872fe0439f9af1c09e93f6d, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  shotAccuracyText: {fileID: 900130898}
+  enemiesDefeatedText: {fileID: 541559854}
+  distanceTravelledText: {fileID: 1698993699}
+  totalDamageText: {fileID: 1719800934}
+  healthRecoveredText: {fileID: 139369423}
+  playtimeText: {fileID: 240796739}
 --- !u!1 &1437915169
 GameObject:
   m_ObjectHideFlags: 0
@@ -5643,7 +5662,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!114 &1564611092
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -6203,7 +6222,7 @@ GameObject:
   - component: {fileID: 1698993700}
   - component: {fileID: 1698993699}
   m_Layer: 5
-  m_Name: Text (TMP)
+  m_Name: Distance - Text (TMP)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -6337,7 +6356,7 @@ GameObject:
   - component: {fileID: 1719800935}
   - component: {fileID: 1719800934}
   m_Layer: 5
-  m_Name: Text (TMP)
+  m_Name: Damage - Text (TMP)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -7712,6 +7731,7 @@ GameObject:
   m_Component:
   - component: {fileID: 1978860188}
   - component: {fileID: 1978860187}
+  - component: {fileID: 1978860189}
   m_Layer: 0
   m_Name: MainMenu
   m_TagString: Untagged
@@ -7749,6 +7769,24 @@ Transform:
   - {fileID: 663537829}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1978860189
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1978860186}
+  m_Enabled: 0
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d9c5f1266872fe0439f9af1c09e93f6d, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  shotAccuracyText: {fileID: 0}
+  enemiesDefeatedText: {fileID: 0}
+  distanceTravelledText: {fileID: 0}
+  totalDamageText: {fileID: 0}
+  healthRecoveredText: {fileID: 0}
+  playtimeText: {fileID: 0}
 --- !u!1 &1980923946
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Statistic.cs b/Assets/Scripts/Statistic.cs
index 8dcdcd65cf9d9ca49de6ce21e2907be6460d8e4f..bac5d985fc9ab6be4386c2716cbc2510073ed995 100644
--- a/Assets/Scripts/Statistic.cs
+++ b/Assets/Scripts/Statistic.cs
@@ -5,14 +5,6 @@ using TMPro;
 
 public class Statistic : MonoBehaviour
 {
-    // Dummy data 
-    public string shotAccuracy = "80";
-    public string enemiesDefeated = "150";
-    public string distanceTravelled = "3.2";
-    public string totalDamage = "45000";
-    public string healthRecovered = "1200";
-    public string playtime = "22h 50m 30s";
-
     // TMP_Text Component
     public TMP_Text shotAccuracyText;
     public TMP_Text enemiesDefeatedText;
@@ -21,88 +13,71 @@ public class Statistic : MonoBehaviour
     public TMP_Text healthRecoveredText;
     public TMP_Text playtimeText;
 
+    void Start()
+    {
+        LoadStats();
+    }
+
+    // Load statistics from PlayerPrefs
+    void LoadStats()
+    {
+        ShotAccuracy = PlayerPrefs.GetString("ShotAccuracy", "0"); 
+        EnemiesDefeated = PlayerPrefs.GetString("EnemiesDefeated", "0");
+        DistanceTravelled = PlayerPrefs.GetString("DistanceTravelled", "0");
+        TotalDamage = PlayerPrefs.GetString("TotalDamage", "0");
+        HealthRecovered = PlayerPrefs.GetString("HealthRecovered", "0");
+        Playtime = PlayerPrefs.GetString("Playtime", "0h 0m 0s");
+    }
+
     // Getter Function
     public string ShotAccuracy 
     {
-        get { return shotAccuracy; }
-        set
-        {
-            shotAccuracy = value;
-            shotAccuracyText.text = $"{shotAccuracy}%";
-        }
+        get => shotAccuracyText.text;
+        set => shotAccuracyText.text = $"{value}%";
     }
 
     public string EnemiesDefeated 
     {
-        get { return enemiesDefeated; }
-        set
-        {
-            enemiesDefeated = value;
-            enemiesDefeatedText.text = enemiesDefeated;
-        }
+        get => enemiesDefeatedText.text;
+        set => enemiesDefeatedText.text = value;
     }
+
+
     public string DistanceTravelled 
     {
-        get { return distanceTravelled; }
-        set
-        {
-            distanceTravelled = value;
-            distanceTravelledText.text = $"{distanceTravelled} km";
-        }
+        get => distanceTravelledText.text;
+        set => distanceTravelledText.text = $"{value} km";
     }
+
     public string TotalDamage 
     {
-        get { return totalDamage; }
-        set
-        {
-            totalDamage = value;
-            totalDamageText.text = totalDamage;
-        }
+        get => totalDamageText.text;
+        set => totalDamageText.text = value;
     }
+
     public string HealthRecovered 
     {
-        get { return healthRecovered; }
-        set
-        {
-            healthRecovered = value;
-            healthRecoveredText.text = healthRecovered;
-        }
+        get => healthRecoveredText.text;
+        set => healthRecoveredText.text = value;
     }
-    public string Playtime 
-    {
-        get { return playtime; }
-        set
-        {
-            playtime = value;
-            playtimeText.text = playtime;
-        }
-    }
-
 
-    // Start is called before the first frame update
-    void Start()
+    public string Playtime 
     {
-        ShotAccuracy = shotAccuracy;
-        EnemiesDefeated = enemiesDefeated;
-        DistanceTravelled = distanceTravelled;
-        TotalDamage = totalDamage;
-        HealthRecovered = healthRecovered;
-        Playtime = playtime;
+        get => playtimeText.text;
+        set => playtimeText.text = value;
     }
 
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
 
     public void UpdateStats(string newAccuracy, string newEnemiesDefeated, string newDistance, string newDamage, string newHealthRecovered, string newPlaytime)
     {
-        shotAccuracy = newAccuracy;
-        enemiesDefeated = newEnemiesDefeated;
-        distanceTravelled = newDistance;
-        totalDamage = newDamage;
-        healthRecovered = newHealthRecovered;
-        playtime = newPlaytime;
+        PlayerPrefs.SetString("ShotAccuracy", newAccuracy);
+        PlayerPrefs.SetString("EnemiesDefeated", newEnemiesDefeated);
+        PlayerPrefs.SetString("DistanceTravelled", newDistance);
+        PlayerPrefs.SetString("TotalDamage", newDamage);
+        PlayerPrefs.SetString("HealthRecovered", newHealthRecovered);
+        PlayerPrefs.SetString("Playtime", newPlaytime);
+
+        // Update the displayed stats
+        LoadStats();
     }
 }