diff --git a/Assets/Scripts/Dialogue/GameOverUI.cs b/Assets/Scripts/Dialogue/GameOverUI.cs index 16a75c74eecb0e3498fd339cdf812883e0d70d0e..d8d71bbda8a8eef56becf69d510ea088385e1e85 100644 --- a/Assets/Scripts/Dialogue/GameOverUI.cs +++ b/Assets/Scripts/Dialogue/GameOverUI.cs @@ -26,7 +26,7 @@ public class GameOverUI : MonoBehaviour if(isEnabled) { Debug.Log("Go to opening"); - SceneManager.LoadScene("Opening"); + SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } } diff --git a/Assets/Scripts/Highscore/HighscoreTable.cs b/Assets/Scripts/Highscore/HighscoreTable.cs index ede4cbb55e87477ab0d8f2d289756d1003cf103b..35bec7fc942859bb9f9d29abba7f383bf7f7ea29 100644 --- a/Assets/Scripts/Highscore/HighscoreTable.cs +++ b/Assets/Scripts/Highscore/HighscoreTable.cs @@ -1,8 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; - +using UnityEngine.UI; public class HighscoreTable : MonoBehaviour { private Transform entryContainer; @@ -22,9 +21,9 @@ public class HighscoreTable : MonoBehaviour { MainManager mainManager = GameObject.Find("MainManager").GetComponent<MainManager>(); if(mainManager.time > 0) - { - int secs = mainManager.time % 60; - int mins = mainManager.time / 60; + { + int secs = (mainManager.time % 60_000)/1000; + int mins = mainManager.time / 60_000; AddHighscoreEntry(mins, secs, PlayerPrefs.GetString("playerName")); } UpdateUI();