From 3ad3c8320dcda0e763f21025cdca001af3fc48c3 Mon Sep 17 00:00:00 2001 From: bayusamudra5502 <bayusamudra.55.02.com@gmail.com> Date: Sun, 16 Apr 2023 14:06:48 +0700 Subject: [PATCH] fix: adjust multiplier --- Assets/Scripts/Player/PlayerShooting.cs | 5 ++--- Assets/Scripts/Player/PlayerShotgun.cs | 5 ++--- Assets/Scripts/Shop/ShopItem.cs | 8 ++++---- 3 files changed, 8 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 3bd9cf2..995a421 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -47,9 +47,8 @@ public class PlayerShooting : MonoBehaviour static public void upgrade() { - int multiplier = damagePerShot / baseDamagePerShot; - baseDamagePerShot = Mathf.RoundToInt(baseDamagePerShot * 1.3f); - damagePerShot = baseDamagePerShot * multiplier; + baseDamagePerShot = Mathf.RoundToInt(baseDamagePerShot * 1.05f); + damagePerShot = Mathf.RoundToInt(damagePerShot * 1.05f); } public void buffDamage(float damageMultiplier) diff --git a/Assets/Scripts/Player/PlayerShotgun.cs b/Assets/Scripts/Player/PlayerShotgun.cs index f965576..b20558b 100644 --- a/Assets/Scripts/Player/PlayerShotgun.cs +++ b/Assets/Scripts/Player/PlayerShotgun.cs @@ -54,9 +54,8 @@ public class PlayerShotgun : MonoBehaviour static public void upgrade() { - int multiplier = damagePerShot / baseDamagePerShot; - baseDamagePerShot = Mathf.RoundToInt(baseDamagePerShot * 1.3f); - damagePerShot = baseDamagePerShot * multiplier; + baseDamagePerShot = Mathf.RoundToInt(baseDamagePerShot * 1.05f); + damagePerShot = Mathf.RoundToInt(damagePerShot * 1.05f); } public void buffDamage(float damageMultiplier) diff --git a/Assets/Scripts/Shop/ShopItem.cs b/Assets/Scripts/Shop/ShopItem.cs index dcb4b3f..6630391 100644 --- a/Assets/Scripts/Shop/ShopItem.cs +++ b/Assets/Scripts/Shop/ShopItem.cs @@ -34,10 +34,10 @@ public class ShopItem : MonoBehaviour case ItemType.Weapon_Shotgun: return 100; case ItemType.Weapon_Sword: return 50; - case ItemType.Weapon_Default_Upgrade: return 125; - case ItemType.Weapon_Bow_Upgrade: return 350; - case ItemType.Weapon_Shotgun_Upgrade: return 225; - case ItemType.Weapon_Sword_Upgrade: return 200; + case ItemType.Weapon_Default_Upgrade: return 200; + case ItemType.Weapon_Bow_Upgrade: return 400; + case ItemType.Weapon_Shotgun_Upgrade: return 300; + case ItemType.Weapon_Sword_Upgrade: return 100; } } } -- GitLab