diff --git a/Assets/Scenes/Level_02.unity b/Assets/Scenes/Level_02.unity
index 4a56a40ca0ca97ec13ee5d038410d0be3116a814..28b5675f36cb18b8ac228980a83b9b3b3aa5825e 100644
--- a/Assets/Scenes/Level_02.unity
+++ b/Assets/Scenes/Level_02.unity
@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.45061505, g: 0.498609, b: 0.56437516, a: 1}
+  m_IndirectSpecularColor: {r: 0.4506148, g: 0.49860865, b: 0.56437486, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -721,7 +721,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 4c5d9298a28a8fd489d5044c170d37fe, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  warningTextWave: {fileID: 83661862}
+  warningTextWave: {fileID: 839222784}
   playerHealthWave: {fileID: 33458251}
   restartDelayWave: 5
   scoreWave: {fileID: 1095512511}
@@ -6488,6 +6488,8 @@ MonoBehaviour:
   timeBetweenBullets: 0.15
   range: 100
   text: {fileID: 1214467935}
+  diagonalVersion: 0
+  fasterVersion: 0
 --- !u!1 &732164003
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Managers/EnemyManagerWave.cs b/Assets/Scripts/Managers/EnemyManagerWave.cs
index d683489828322c19dc6a9445c78f587f387a8a7d..ed116a39773e5304aa15117f3a652d8f2235e6a8 100644
--- a/Assets/Scripts/Managers/EnemyManagerWave.cs
+++ b/Assets/Scripts/Managers/EnemyManagerWave.cs
@@ -59,7 +59,7 @@ public class EnemyManagerWave : MonoBehaviour
     void Update()
     {
         GameObject enemy = GameObject.FindGameObjectWithTag("Enemy");
-        if(enemy == null)
+        if(enemy == null && currentWaves < numOfTotalWaves-1)
         {
             currentWaves += 1;
             waveText.text = "Wave:" + (currentWaves + 1);
diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index 75a8c2b7246f818500efcbd0faa27c9503c103b4..3578bac720eca26b48e154c024993dde77f1a8c2 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -56,7 +56,7 @@ public class PlayerHealth : MonoBehaviour
     {
         damaged = true;
 
-        currentHealth -= amount;
+        // currentHealth -= amount;
 
         healthSlider.value = currentHealth;