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// currentHealth -= amount; + currentHealth -= amount; healthSlider.value = currentHealth; diff --git a/Assets/Scripts/Player/WeaponUpgradeWave.cs b/Assets/Scripts/Player/WeaponUpgradeWave.cs new file mode 100644 index 0000000000000000000000000000000000000000..0feec8c58180785fa756a191b8983f7d54e31d1f --- /dev/null +++ b/Assets/Scripts/Player/WeaponUpgradeWave.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WeaponUpgradeWave : MonoBehaviour +{ + public GameObject weaponUpgradePanel; + public GameObject HUDCanvas; + public EnemyManagerWave enemyManager; + GameObject player; + int counter = 0; + int triggerWave = 0; + + void Start() + { + player = GameObject.FindGameObjectWithTag ("Player"); + } + + void Update() + { + PlayerHealth playerHealth = player.GetComponent<PlayerHealth>(); + int currentWave = enemyManager.getWave()-1; + if (currentWave % 3 == 0 && currentWave != triggerWave && playerHealth.currentHealth > 0 && counter < 5){ + triggerWave = currentWave; + Pause(); + } + } + + public void Resume() + { + weaponUpgradePanel.SetActive(false); + HUDCanvas.SetActive(true); + Time.timeScale = 1f; + } + + void Pause() + { + counter++; + weaponUpgradePanel.SetActive(true); + GameObject diagonalButton = GameObject.Find("DiagonalButton"); + GameObject gunBarrelEnd = GameObject.Find("GunBarrelEnd"); + PlayerShooting playerShooting = gunBarrelEnd.GetComponent<PlayerShooting>(); + if (diagonalButton!= null && playerShooting.diagonalVersion == 2){ + diagonalButton.SetActive(false); + } + GameObject fasterButton = GameObject.Find("FasterButton"); + if (fasterButton!= null && playerShooting.fasterVersion == 3){ + fasterButton.SetActive(false); + } + HUDCanvas.SetActive(false); + Time.timeScale = 0f; + } +} diff --git a/Assets/Scripts/Player/WeaponUpgradeWave.cs.meta b/Assets/Scripts/Player/WeaponUpgradeWave.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..351a3cd2a13a4f264e45793943a55ab3d3539798 --- /dev/null +++ b/Assets/Scripts/Player/WeaponUpgradeWave.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f465473790fe93478f5b9563a71b74e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/WeaponUpgradeZen.cs b/Assets/Scripts/Player/WeaponUpgradeZen.cs index 14f33cc4854d30fc4ed0f65ba1a6ffaa4b9b74a5..62f4b308068e3613391ea046924be38811ad77ff 100644 --- a/Assets/Scripts/Player/WeaponUpgradeZen.cs +++ b/Assets/Scripts/Player/WeaponUpgradeZen.cs @@ -4,13 +4,12 @@ using UnityEngine; public class WeaponUpgradeZen : MonoBehaviour { - public static bool GameIsPaused = false; public GameObject weaponUpgradePanel; public GameObject HUDCanvas; + GameObject player; float time; public float interval = 30f; int counter = 0; - GameObject player; void Start() { @@ -32,7 +31,6 @@ public class WeaponUpgradeZen : MonoBehaviour weaponUpgradePanel.SetActive(false); HUDCanvas.SetActive(true); Time.timeScale = 1f; - GameIsPaused = false; } void Pause() @@ -51,7 +49,6 @@ public class WeaponUpgradeZen : MonoBehaviour } HUDCanvas.SetActive(false); Time.timeScale = 0f; - GameIsPaused = true; } }